mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-12-15 23:01:24 +00:00
514 lines
17 KiB
C
514 lines
17 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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SOUND OPTIONS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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// STONELANCE
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/*
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#define ART_FRAMEL "menu/art/frame2_l"
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#define ART_FRAMER "menu/art/frame1_r"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ART_ACCEPT0 "menu/art/accept_0"
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#define ART_ACCEPT1 "menu/art/accept_1"
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*/
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// END
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#define ID_GRAPHICS 10
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#define ID_DISPLAY 11
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#define ID_SOUND 12
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#define ID_NETWORK 13
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#define ID_EFFECTSVOLUME 14
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#define ID_MUSICVOLUME 15
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#define ID_QUALITY 16
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#define ID_SOUNDSYSTEM 17
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//#define ID_A3D 18
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#define ID_BACK 19
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#define ID_APPLY 20
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#define DEFAULT_SDL_SND_SPEED 22050
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static const char *quality_items[] = {
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"Low", "Medium", "High", NULL
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};
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#define UISND_SDL 0
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#define UISND_OPENAL 1
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static const char *soundSystem_items[] = {
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"SDL", "OpenAL", NULL
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};
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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// STONELANCE
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/*
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menubitmap_s framel;
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menubitmap_s framer;
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*/
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// END
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menutext_s graphics;
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menutext_s display;
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menutext_s sound;
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menutext_s network;
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menuslider_s sfxvolume;
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menuslider_s musicvolume;
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menulist_s soundSystem;
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menulist_s quality;
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// menuradiobutton_s a3d;
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// STONELANCE
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// menubitmap_s back;
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// menubitmap_s apply;
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menutext_s back;
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menutext_s apply;
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// END
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float sfxvolume_original;
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float musicvolume_original;
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int soundSystem_original;
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int quality_original;
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} soundOptionsInfo_t;
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static soundOptionsInfo_t soundOptionsInfo;
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/*
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=================
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UI_SoundOptionsMenu_Event
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=================
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*/
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static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_GRAPHICS:
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UI_PopMenu();
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UI_GraphicsOptionsMenu();
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break;
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case ID_DISPLAY:
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UI_PopMenu();
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UI_DisplayOptionsMenu();
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break;
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case ID_SOUND:
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break;
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case ID_NETWORK:
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UI_PopMenu();
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UI_NetworkOptionsMenu();
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break;
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/*
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case ID_A3D:
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if( soundOptionsInfo.a3d.curvalue ) {
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trap_Cmd_ExecuteText( EXEC_NOW, "s_enable_a3d\n" );
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}
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else {
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trap_Cmd_ExecuteText( EXEC_NOW, "s_disable_a3d\n" );
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}
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soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
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break;
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*/
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case ID_BACK:
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UI_PopMenu();
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break;
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case ID_APPLY:
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trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
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soundOptionsInfo.sfxvolume_original = soundOptionsInfo.sfxvolume.curvalue;
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trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
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soundOptionsInfo.musicvolume_original = soundOptionsInfo.musicvolume.curvalue;
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// Check if something changed that requires the sound system to be restarted.
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if (soundOptionsInfo.quality_original != soundOptionsInfo.quality.curvalue
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|| soundOptionsInfo.soundSystem_original != soundOptionsInfo.soundSystem.curvalue)
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{
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int speed;
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switch ( soundOptionsInfo.quality.curvalue )
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{
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default:
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case 0:
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speed = 11025;
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break;
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case 1:
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speed = 22050;
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break;
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case 2:
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speed = 44100;
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break;
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}
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if (speed == DEFAULT_SDL_SND_SPEED)
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speed = 0;
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trap_Cvar_SetValue( "s_sdlSpeed", speed );
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soundOptionsInfo.quality_original = soundOptionsInfo.quality.curvalue;
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trap_Cvar_SetValue( "s_useOpenAL", (soundOptionsInfo.soundSystem.curvalue == UISND_OPENAL) );
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soundOptionsInfo.soundSystem_original = soundOptionsInfo.soundSystem.curvalue;
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UI_ForceMenuOff();
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trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" );
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}
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break;
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}
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}
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/*
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=================
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SoundOptions_UpdateMenuItems
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=================
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*/
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static void SoundOptions_UpdateMenuItems( void )
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{
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if ( soundOptionsInfo.soundSystem.curvalue == UISND_SDL )
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{
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soundOptionsInfo.quality.generic.flags &= ~QMF_GRAYED;
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}
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else
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{
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soundOptionsInfo.quality.generic.flags |= QMF_GRAYED;
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}
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soundOptionsInfo.apply.generic.flags |= QMF_HIDDEN|QMF_INACTIVE;
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if ( soundOptionsInfo.sfxvolume_original != soundOptionsInfo.sfxvolume.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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if ( soundOptionsInfo.musicvolume_original != soundOptionsInfo.musicvolume.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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if ( soundOptionsInfo.soundSystem_original != soundOptionsInfo.soundSystem.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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if ( soundOptionsInfo.quality_original != soundOptionsInfo.quality.curvalue )
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{
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soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
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}
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}
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/*
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================
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SoundOptions_MenuDraw
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================
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*/
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void SoundOptions_MenuDraw (void)
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{
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//APSFIX - rework this
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SoundOptions_UpdateMenuItems();
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Menu_Draw( &soundOptionsInfo.menu );
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}
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/*
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===============
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UI_SoundOptionsMenu_Init
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===============
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*/
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static void UI_SoundOptionsMenu_Init( void ) {
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int y;
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int speed;
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memset( &soundOptionsInfo, 0, sizeof(soundOptionsInfo) );
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UI_SoundOptionsMenu_Cache();
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soundOptionsInfo.menu.wrapAround = qtrue;
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soundOptionsInfo.menu.fullscreen = qtrue;
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soundOptionsInfo.menu.draw = SoundOptions_MenuDraw;
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soundOptionsInfo.banner.generic.type = MTYPE_BTEXT;
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soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY;
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soundOptionsInfo.banner.generic.x = 320;
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soundOptionsInfo.banner.generic.y = 16;
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soundOptionsInfo.banner.string = "SYSTEM SETUP";
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soundOptionsInfo.banner.color = color_white;
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soundOptionsInfo.banner.style = UI_CENTER;
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// STONELANCE
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/*
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soundOptionsInfo.framel.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.framel.generic.name = ART_FRAMEL;
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soundOptionsInfo.framel.generic.flags = QMF_INACTIVE;
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soundOptionsInfo.framel.generic.x = 0;
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soundOptionsInfo.framel.generic.y = 78;
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soundOptionsInfo.framel.width = 256;
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soundOptionsInfo.framel.height = 329;
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soundOptionsInfo.framer.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.framer.generic.name = ART_FRAMER;
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soundOptionsInfo.framer.generic.flags = QMF_INACTIVE;
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soundOptionsInfo.framer.generic.x = 376;
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soundOptionsInfo.framer.generic.y = 76;
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soundOptionsInfo.framer.width = 256;
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soundOptionsInfo.framer.height = 334;
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*/
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// END
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soundOptionsInfo.graphics.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.graphics.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.graphics.generic.id = ID_GRAPHICS;
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soundOptionsInfo.graphics.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.graphics.generic.x = 216;
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soundOptionsInfo.graphics.generic.y = 240 - 2 * PROP_HEIGHT;
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soundOptionsInfo.graphics.string = "GRAPHICS";
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soundOptionsInfo.graphics.style = UI_RIGHT;
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// BAGPUSS
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// soundOptionsInfo.graphics.color = color_red;
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soundOptionsInfo.graphics.color = text_color_normal;
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// END
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soundOptionsInfo.display.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.display.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.display.generic.id = ID_DISPLAY;
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soundOptionsInfo.display.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.display.generic.x = 216;
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soundOptionsInfo.display.generic.y = 240 - PROP_HEIGHT;
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soundOptionsInfo.display.string = "DISPLAY";
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soundOptionsInfo.display.style = UI_RIGHT;
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// BAGPUSS
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// soundOptionsInfo.display.color = color_red;
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soundOptionsInfo.display.color = text_color_normal;
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// END
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soundOptionsInfo.sound.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.sound.generic.flags = QMF_RIGHT_JUSTIFY;
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soundOptionsInfo.sound.generic.id = ID_SOUND;
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soundOptionsInfo.sound.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.sound.generic.x = 216;
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soundOptionsInfo.sound.generic.y = 240;
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soundOptionsInfo.sound.string = "SOUND";
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soundOptionsInfo.sound.style = UI_RIGHT;
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// BAGPUSS
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// soundOptionsInfo.sound.color = color_red;
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soundOptionsInfo.sound.color = text_color_normal;
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// END
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soundOptionsInfo.network.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.network.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.network.generic.id = ID_NETWORK;
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soundOptionsInfo.network.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.network.generic.x = 216;
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soundOptionsInfo.network.generic.y = 240 + PROP_HEIGHT;
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soundOptionsInfo.network.string = "NETWORK";
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soundOptionsInfo.network.style = UI_RIGHT;
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// BAGPUSS
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// soundOptionsInfo.network.color = color_red;
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soundOptionsInfo.network.color = text_color_normal;
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// END
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y = 240 - 2 * (BIGCHAR_HEIGHT + 2);
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soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER;
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soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:";
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soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.sfxvolume.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.sfxvolume.generic.id = ID_EFFECTSVOLUME;
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soundOptionsInfo.sfxvolume.generic.x = 400;
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soundOptionsInfo.sfxvolume.generic.y = y;
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soundOptionsInfo.sfxvolume.minvalue = 0;
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soundOptionsInfo.sfxvolume.maxvalue = 10;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.musicvolume.generic.type = MTYPE_SLIDER;
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soundOptionsInfo.musicvolume.generic.name = "Music Volume:";
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soundOptionsInfo.musicvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.musicvolume.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.musicvolume.generic.id = ID_MUSICVOLUME;
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soundOptionsInfo.musicvolume.generic.x = 400;
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soundOptionsInfo.musicvolume.generic.y = y;
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soundOptionsInfo.musicvolume.minvalue = 0;
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soundOptionsInfo.musicvolume.maxvalue = 10;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.soundSystem.generic.type = MTYPE_SPINCONTROL;
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soundOptionsInfo.soundSystem.generic.name = "Sound System:";
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soundOptionsInfo.soundSystem.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.soundSystem.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.soundSystem.generic.id = ID_SOUNDSYSTEM;
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soundOptionsInfo.soundSystem.generic.x = 400;
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soundOptionsInfo.soundSystem.generic.y = y;
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soundOptionsInfo.soundSystem.itemnames = soundSystem_items;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL;
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soundOptionsInfo.quality.generic.name = "SDL Sound Quality:";
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soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.quality.generic.id = ID_QUALITY;
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soundOptionsInfo.quality.generic.x = 400;
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soundOptionsInfo.quality.generic.y = y;
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soundOptionsInfo.quality.itemnames = quality_items;
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/*
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.a3d.generic.type = MTYPE_RADIOBUTTON;
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soundOptionsInfo.a3d.generic.name = "A3D:";
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soundOptionsInfo.a3d.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.a3d.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.a3d.generic.id = ID_A3D;
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soundOptionsInfo.a3d.generic.x = 400;
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soundOptionsInfo.a3d.generic.y = y;
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*/
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// STONELANCE
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/*
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soundOptionsInfo.back.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.back.generic.name = ART_BACK0;
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soundOptionsInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.back.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.back.generic.id = ID_BACK;
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soundOptionsInfo.back.generic.x = 0;
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soundOptionsInfo.back.generic.y = 480-64;
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soundOptionsInfo.back.width = 128;
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soundOptionsInfo.back.height = 64;
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soundOptionsInfo.back.focuspic = ART_BACK1;
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soundOptionsInfo.apply.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.apply.generic.name = ART_ACCEPT0;
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soundOptionsInfo.apply.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_HIDDEN|QMF_INACTIVE;
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soundOptionsInfo.apply.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.apply.generic.id = ID_APPLY;
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soundOptionsInfo.apply.generic.x = 640;
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soundOptionsInfo.apply.generic.y = 480-64;
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soundOptionsInfo.apply.width = 128;
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soundOptionsInfo.apply.height = 64;
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soundOptionsInfo.apply.focuspic = ART_ACCEPT1;
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*/
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soundOptionsInfo.back.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.back.generic.x = 20;
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soundOptionsInfo.back.generic.y = 480 - 50;
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soundOptionsInfo.back.generic.id = ID_BACK;
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soundOptionsInfo.back.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.back.string = "< BACK";
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soundOptionsInfo.back.color = text_color_normal;
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soundOptionsInfo.back.style = UI_LEFT | UI_SMALLFONT;
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// END
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soundOptionsInfo.apply.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.apply.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_HIDDEN|QMF_INACTIVE;
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soundOptionsInfo.apply.generic.x = 620;
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soundOptionsInfo.apply.generic.y = 480 - 50;
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soundOptionsInfo.apply.generic.id = ID_APPLY;
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soundOptionsInfo.apply.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.apply.string = "APPLY";
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soundOptionsInfo.apply.color = text_color_normal;
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soundOptionsInfo.apply.style = UI_RIGHT | UI_SMALLFONT;
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.banner );
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// STONELANCE
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/*
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framel );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framer );
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*/
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// END
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.graphics );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.display );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sound );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.network );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sfxvolume );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.musicvolume );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.soundSystem );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.quality );
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// Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.back );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.apply );
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soundOptionsInfo.sfxvolume.curvalue = soundOptionsInfo.sfxvolume_original = trap_Cvar_VariableValue( "s_volume" ) * 10;
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soundOptionsInfo.musicvolume.curvalue = soundOptionsInfo.musicvolume_original = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
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if (trap_Cvar_VariableValue( "s_useOpenAL" ))
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soundOptionsInfo.soundSystem_original = UISND_OPENAL;
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else
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soundOptionsInfo.soundSystem_original = UISND_SDL;
|
|
|
|
soundOptionsInfo.soundSystem.curvalue = soundOptionsInfo.soundSystem_original;
|
|
|
|
speed = trap_Cvar_VariableValue( "s_sdlSpeed" );
|
|
if (!speed) // Check for default
|
|
speed = DEFAULT_SDL_SND_SPEED;
|
|
|
|
if (speed <= 11025)
|
|
soundOptionsInfo.quality_original = 0;
|
|
else if (speed <= 22050)
|
|
soundOptionsInfo.quality_original = 1;
|
|
else // 44100
|
|
soundOptionsInfo.quality_original = 2;
|
|
soundOptionsInfo.quality.curvalue = soundOptionsInfo.quality_original;
|
|
|
|
// soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_SoundOptionsMenu_Cache
|
|
===============
|
|
*/
|
|
void UI_SoundOptionsMenu_Cache( void ) {
|
|
// STONELANCE
|
|
/*
|
|
trap_R_RegisterShaderNoMip( ART_FRAMEL );
|
|
trap_R_RegisterShaderNoMip( ART_FRAMER );
|
|
trap_R_RegisterShaderNoMip( ART_BACK0 );
|
|
trap_R_RegisterShaderNoMip( ART_BACK1 );
|
|
trap_R_RegisterShaderNoMip( ART_ACCEPT0 );
|
|
trap_R_RegisterShaderNoMip( ART_ACCEPT1 );
|
|
*/
|
|
// END
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_SoundOptionsMenu
|
|
===============
|
|
*/
|
|
void UI_SoundOptionsMenu( void ) {
|
|
// STONELANCE FIXME: get rid of this after proper tansitions are added
|
|
uis.transitionIn = 0;
|
|
// END
|
|
|
|
UI_SoundOptionsMenu_Init();
|
|
UI_PushMenu( &soundOptionsInfo.menu );
|
|
Menu_SetCursorToItem( &soundOptionsInfo.menu, &soundOptionsInfo.sound );
|
|
}
|