mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-28 06:32:35 +00:00
544 lines
No EOL
10 KiB
C
544 lines
No EOL
10 KiB
C
/*
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===========================================================================
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Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
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This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
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system found in Quake 3 Arena.
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Open Arena is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//the bot doesn't know who someone is
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type "whois"
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{
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"Ok, so who is ", 0, "?";
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"Who in their right mind uses the name ", 0, "?";
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"Who in the hell is ", 0, "?";
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"Is ", 0, " a friend of yours?";
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"Who the bloodyhell is ",0," .";
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0, "!?! Who dat?";
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"How can I kill ", 0, " when I haven't the foggiest idea who ", 0, " is?";
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}
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//the bot doesn't know where someone is hanging out
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type "whereis"
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{
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"So where is ", 0, "?";
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"Ok, so where is", 0, ".";
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"Would someone please tell me where ", 0, " is.";
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" ", 0, " hanging out?";
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"Where the hell is ", 0, "?";
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"Since when am I ", 0, "'s keeper?";
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}
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//the bot asks where you are
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type "whereareyou"
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{
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"Yo, where are you ", 0, "?";
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"Hello!! ", 0, "Where are you hiding?";
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"I can't find you ", 0, ". Where are you?";
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"Where did you scuttle off to ", 0, "?";
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"How am I supposed to find you, ", 0, "?";
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}
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//cannot find something
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type "cannotfind"
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{
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"Where would that be ", 0, "?";
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"Where the hell is a ", 0, "?";
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"Where is a ", 0, " in this level?";
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"Is there a, ", 0, " in this level? I sure can't find it, I must be blind.";
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}
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//bot tells where he/she is
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type "location"
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{
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"By the ", 0," what are you blind?";
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"I am at the ", 0;
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}
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//bot tells where he/she is and near which base
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type "teamlocation"
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{
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"I'm near the ", 0, " in the ", 1, "base.";
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"By the ", 0, " in the ", 1, " base.";
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}
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//start helping
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type "help_start"
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{
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"I'm almost there, ", 0, ", coming to help.";
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"Ok, I'm on my way,", 0,".";
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"Keep 'em busy, ", 0," I'm on my way.";
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}
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//start accompanying
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type "accompany_start"
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{
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"Consider me your shadow ", 0 ,".";
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affirmative, "... what else have I got planned?";
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}
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//stop accompanying
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type "accompany_stop"
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{
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"It's been real, but I'm off on my own, ", 0,".";
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"I'm on my own now.";
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"Good luck, I'm off on my own.";
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}
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//cannot find companion
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type "accompany_cannotfind"
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{
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"Where the hell are you ", 0, "?";
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"Where are you hiding ", 0, "?";
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0, "... come out, come out wherever you are...";
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}
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//arrived at companion
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type "accompany_arrive"
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{
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"At your disposal ", 0, ".";
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"Finally, I've found ", 0, ".";
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"Better late than never, eh?";
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}
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//bot decides to accompany flag or skull carrier
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type "accompany_flagcarrier"
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{
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"I've got your back ", 0, ".";
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"They'll have to get through me to get to you, ", 0, ".";
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"Following.";
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}
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//start defending a key area
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type "defend_start"
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{
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"I'll defend the ", 0, ".";
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"I'm defending the ", 0, ".";
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}
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//stop defending a key area
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type "defend_stop"
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{
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"That's it, I'll stop defending the ", 0, ".";
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"I am not defending the ", 0, ".";
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"I am not going to defend the ", 0, " anymore.";
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}
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//start getting an item
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type "getitem_start"
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{
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"I'll get the ", 0, ".";
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"I'm off to get the ", 0, ".";
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}
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//item is not there
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type "getitem_notthere"
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{
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"the ", 0, " ain't there";
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"The ", 0, " seems to be missing.";
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"Where is the ", 0, "?";
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}
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//picked up the item
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type "getitem_gotit"
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{
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"I got the ", 0, "!";
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"The ", 0, " is mine!";
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}
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//go kill someone
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type "kill_start"
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{
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"I'm going to kill ", 0,", wish me luck.";
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0, " will be toast.";
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0, " is a goner.";
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0, " will be given a pair of cement shoes.";
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"Ok";
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"What ever you say";
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"Finally some fun!";
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}
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//killed the person
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type "kill_done"
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{
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"Well that was easy. ", 0, " is dead.";
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0, " has been wacked.";
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0, " was given cement shoes.";
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0, " kicked the bucket.";
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0, " was taken out.";
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0, " just bought the farm.";
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0, " is now just dust in the wind.";
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}
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//start camping
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type "camp_start"
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{
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"That is a good sniping position.";
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"Off to pitch my tent.";
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"Sounds like a plan.";
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}
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//stop camping
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type "camp_stop"
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{
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"Time to move on.";
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"Sniping isn't so good here, moving on.";
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}
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//in camp position
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type "camp_arrive" //0 = one that ordered the bot to camp
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{
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"I'm there. ", 0, ", time to snipe.";
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"Tent pitched, sniping at will.";
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}
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//start patrolling
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type "patrol_start" //0 = locations
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{
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"Patrolling ", 0, ".";
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}
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//stop patrolling
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type "patrol_stop"
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{
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"The patrol is over, nothing to report.";
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}
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//start trying to capture the enemy flag
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type "captureflag_start"
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{
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"Their flag will be ours.";
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"Sounds like a plan.";
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"I'm off to get the flag.";
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"Enemy flag here I come.";
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}
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//return the flag
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type "returnflag_start"
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{
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"I'll get our flag back.";
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"I'll get the flag back.";
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"I will return the flag.";
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}
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//attack enemy base
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type "attackenemybase_start"
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{
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"Got it, their base is toast.";
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"I'm off to destroy their base and frag a few fools.";
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"Death to the infidels!";
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}
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//harvest
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type "harvest_start"
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{
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"Death to the infidels! Their skulls will be mine!";
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"Death to the infidels!";
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"The infidels shall die!";
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}
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//the checkpoint is invalid
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type "checkpoint_invalid"
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{
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"That checkpoint does not exist.";
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"Quit fooling around, that is not a checkpoint.";
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}
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//confirm the checkpoint
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type "checkpoint_confirm" //0 = name, 1 = gps
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{
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affirmative, " Yep ", 0, " at ", 1, " is there.";
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"It looks like ", 0, " at ", 1, " is there.";
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}
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//follow me
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type "followme"
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{
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"What the hell are you waiting for ", 0, "? Get over here!";
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"Hey! ", 0, " follow me and be quick about it.";
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}
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//stop leading
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type "lead_stop"
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{
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"That's it find someone else who wants the responsibility.";
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"I refuse to lead anymore.";
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"I do not want to lead anymore, find someone else.";
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}
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//the bot is helping someone
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type "helping"
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{
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"I'm trying to help, ", 0, ".";
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"Helping ", 0, ", care to join me?";
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}
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//the bot is accompanying someone
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type "accompanying"
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{
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"I'm shadowing ", 0, ". Is that alright?";
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"Following ", 0, ", trying not to get shot.";
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}
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//the bot is defending something
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type "defending"
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{
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"I'm defending ", 0, ".";
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}
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//the bot is going for an item
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type "gettingitem"
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{
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"I'm off to get the ", 0, ".";
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"The ", 0, " is going to be mine.";
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"Dibs on the ", 0, ".";
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}
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//trying to kill someone
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type "killing"
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{
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"I've been trying to kill ", 0, ".";
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"Trying to wack ", 0, ".";
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}
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//the bot is camping
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type "camping"
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{
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"Toasting marshmallows and sniping scum.";
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"Where I am supposed to be, camping.";
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"Sniping, just like you told me.";
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}
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//the bot is patrolling
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type "patrolling"
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{
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"On patrol, can't talk now.";
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}
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//the bot is capturing the flag
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type "capturingflag"
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{
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"Gots to get the flag.";
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}
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//the bot is rushing to the base
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type "rushingbase"
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{
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"Rushing to the base.";
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}
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//trying to return the flag
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type "returningflag"
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{
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"Getting the flag back.";
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}
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type "attackingenemybase"
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{
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"I'm destroying their base! Care to help?";
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"Wreaking havok in their base.";
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}
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type "harvesting"
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{
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"Collecting skulls, what are you doing?";
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}
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//the bot is just roaming a bit
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type "roaming"
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{
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"Rambling around, fragging at whim.";
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"Mindlessly roaming around, like I was told.";
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"~Wacking fools piece-meal.";
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}
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type "wantoffence"
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{
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"Let me go on offense.";
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"Can I be on offense?";
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}
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type "wantdefence"
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{
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"I think I can handle the big D.";
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"Can I be on defense?";
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}
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//the bot will keep the team preference in mind
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type "keepinmind"
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{
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"A'ight, ", 0," I'll keep it in mind.";
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}
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//==========================
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// teamplay chats
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//==========================
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//team mate killed the bot
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type "death_teammate"
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{
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"Same team, dumbass!";
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"Hey ", 0," I'm on your team... idiot!";
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"Why did you kill me?";
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}
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//killed by a team mate
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type "kill_teammate"
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{
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"hehe... oops.";
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"Sorry!";
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"Oops, won't happen again.";
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}
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//==========================
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// CTF useless chats
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//==========================
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//team mate got the enemy flag
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type "ctf_gotflag"
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{
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"It's about time, ", 0, " now get that flag home!";
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}
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//team mate gets the enemy flag to the base
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type "ctf_captureflag"
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{
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"Sweet, gj, ", 0, ".";
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}
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//team mate returns the base flag
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type "ctf_returnflag"
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{
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"Nice assist, ", 0, ".";
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} //end type
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//team mate defends the base
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type "ctf_defendbase"
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{
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"Nice D work there, ", 0, ".";
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}
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//team mate carrying the enemy flag dies
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type "ctf_flagcarrierdeath"
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{
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"Go get our flag!";
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}
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//team mate kills enemy with base flag
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type "ctf_flagcarrierkill"
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{
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"Yo, ", 0," get our flag now!";
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}
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//==========================
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// NOTE: make sure these work with match.c
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//==========================
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//ask who the team leader is
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type "whoisteamleader"
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{
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"Who's the leader of this rag-tag bunch?";
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}
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//I am the team leader
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type "iamteamleader"
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{
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"I am the leader.";
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"I shall lead.";
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"I lead.";
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}
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//defend the base command
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type "cmd_defendbase"
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{
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0, " defend our base.";
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0, " set up some D.";
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0, " you should defend our base.";
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}
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//get the enemy flag command
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type "cmd_getflag"
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{
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"Yo, ", 0, " get the flag!";
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0, " get their flag.";
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0, " capture the other team's flag.";
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}
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//accompany someone command
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type "cmd_accompany"
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{
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"Hey, ", 0, " shadow ", 1;
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0, " follow ", 1, ", ", 1, " needs the help.";
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}
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//accompany me command
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type "cmd_accompanyme"
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{
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0, " you should follow me.";
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"Follow me please, ", 0, ".";
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}
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//attack enemy base command
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type "cmd_attackenemybase"
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{
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0, " go after their base";
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}
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//return the flag command
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type "cmd_returnflag"
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{
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0, " please return our flag!";
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0, " get our flag back, ASAP!";
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}
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//go harvesting
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type "cmd_harvest"
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{
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0, ", you should collect some skulls.";
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}
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//Double Domination stuff:
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type "dd_start_pointa"
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{
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"I'll dominate point A";
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}
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type "dd_start_pointb"
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{
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"I'll dominate point B";
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}
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type "dd_pointa"
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{
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"Dominating point A";
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}
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type "dd_pointb"
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{
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"Dominating point B";
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}
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//DD orders:
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type "cmd_takea"
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{
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0, " dominate point A";
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}
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type "cmd_takeb"
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{
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0, " dominate point B";
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} |