mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-28 22:51:57 +00:00
810 lines
20 KiB
C
810 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cg_local.h"
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void CG_DrawCheckpointLinks(void)
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{
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int i, j;
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centity_t *cents[40];
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qboolean checkpointFound;
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int numCheckpoints = 0;
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vec3_t handle;
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// FIXME: max of 40 checkpoints
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for (i = 0; i < 40; i++)
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{
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checkpointFound = qfalse;
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for (j = 0; j < MAX_GENTITIES; j++)
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{
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cents[i] = &cg_entities[j];
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if (cents[i]->currentState.eType != ET_CHECKPOINT) continue;
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if (cents[i]->currentState.weapon != i+1) continue;
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numCheckpoints++;
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checkpointFound = qtrue;
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/*
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if( cents[i]->bezierPos[0] == 0.0f &&
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cents[i]->bezierPos[1] == 0.0f &&
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cents[i]->bezierPos[2] == 0.0f )
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{
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VectorCopy( cents[i]->currentState.origin2, cents[i]->bezierPos );
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}
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*/
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break;
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}
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if( !checkpointFound )
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break;
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}
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if( cg.currentBezierPoint == 0 )
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cg.currentBezierPoint = 1;
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if( cg.currentBezierPoint > numCheckpoints )
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cg.currentBezierPoint = 1;
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/*
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for (i = 1; i < 40; i++){
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checkpointFound = qfalse;
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for (j = 0; j < MAX_ENTITIES; j++){
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cent = &cg_entities[j];
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if (cent->currentState.eType != ET_CHECKPOINT) continue;
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if (cent->currentState.weapon != i) continue;
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if( cent2 != NULL &&
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cent3 != NULL &&
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cent2->bezierDir[0] == 0.0f &&
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cent2->bezierDir[1] == 0.0f &&
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cent2->bezierDir[2] == 0.0f )
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{
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VectorSubtract( cent3->currentState.origin, cent->currentState.origin, cent->bezierDir );
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VectorScale( cent->bezierDir, -0.35f, cent->bezierDir );
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// cent->bezierDir[0] = 400.0f;
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// Com_Printf( "setting bezier direction %i\n", i );
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}
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if( cent2 != NULL )
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{
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// Com_Printf( "DrawLine: %f, %f, %f\n", cent2->currentState.origin[0], cent2->currentState.origin[1], cent2->currentState.origin[2] );
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// Com_Printf( " to: %f, %f, %f\n", cent->currentState.origin[0], cent->currentState.origin[1], cent->currentState.origin[2] );
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// CG_Draw3DLine( cent2->currentState.origin, cent->currentState.origin, 1.0f, 0.0f, 0.0f, 1.0f );
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CG_Draw3DBezierCurve( cent2->currentState.origin, cent2->bezierDir, cent->currentState.origin, cent->bezierDir, 16, 1.0f, 0.0f, 0.0f, 1.0f );
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}
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cent3 = cent2;
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cent2 = cent;
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checkpointFound = qtrue;
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}
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if( !checkpointFound )
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break;
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}
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*/
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for (i = 0; i <= numCheckpoints; i++)
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{
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/*
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if( cents[i]->bezierDir[0] == 0.0f &&
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cents[i]->bezierDir[1] == 0.0f &&
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cents[i]->bezierDir[2] == 0.0f )
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{
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VectorCopy( cents[i]->currentState.angles2, cents[i]->bezierDir );
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// VectorSubtract( cents[(i-1)%numCheckpoints]->bezierPos, cents[(i+1)%numCheckpoints]->bezierPos, cents[i]->bezierDir );
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// VectorScale( cents[i]->bezierDir, -0.35f, cents[i]->bezierDir );
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}
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*/
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// Com_Printf( "DrawLine: %f, %f, %f\n", cent2->currentState.origin[0], cent2->currentState.origin[1], cent2->currentState.origin[2] );
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// Com_Printf( " to: %f, %f, %f\n", cent->currentState.origin[0], cent->currentState.origin[1], cent->currentState.origin[2] );
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// CG_Draw3DLine( cent2->currentState.origin, cent->currentState.origin, 1.0f, 0.0f, 0.0f, 1.0f );
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CG_Draw3DBezierCurve( cents[i]->currentState.origin2, cents[i]->currentState.angles2, cents[(i+1)%numCheckpoints]->currentState.origin2, cents[(i+1)%numCheckpoints]->currentState.angles2, 16, 1.0f, 0.0f, 0.0f, 1.0f );
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VectorAdd( cents[i]->currentState.origin2, cents[i]->currentState.angles2, handle );
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CG_Draw3DLine( cents[i]->currentState.origin2, handle, 0.0f, 0.0f, 1.0f, 1.0f );
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}
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CG_DrawModel( cents[cg.currentBezierPoint-1]->currentState.origin2, trap_R_RegisterModel( "models/test/sphere01.md3" ) );
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}
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void CG_Sparks( const vec3_t origin, const vec3_t normal, const vec3_t direction, const float speed )
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{
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vec3_t velocity;
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localEntity_t *le;
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refEntity_t *re;
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VectorCopy( direction, velocity );
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velocity[0] += crandom() * 0.5f;
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velocity[1] += crandom() * 0.5f;
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velocity[2] += random() * 0.5f;
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VectorNormalize( velocity );
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VectorScale( velocity, speed + crandom() * 10.0f, velocity );
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le = CG_AllocLocalEntity();
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re = &le->refEntity;
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le->leType = LE_FRAGMENT;
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le->leFlags = LEF_SCALE_FADE_OUT;
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le->startTime = cg.time;
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le->endTime = le->startTime + 600 + random() * 200;
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le->fadeInTime = le->startTime + ( le->endTime - le->startTime ) * 0.4f;
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le->radius = 2.0f;
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VectorCopy( origin, re->origin );
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re->shaderTime = cg.time / 1000.0f;
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re->reType = RT_SPRITE;
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re->rotation = 0;
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re->radius = 2.0f;
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re->customShader = cgs.media.sparkShader;
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re->shaderRGBA[0] = 0xff;
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re->shaderRGBA[1] = 0xff;
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re->shaderRGBA[2] = 0xff;
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re->shaderRGBA[3] = 0x7f;
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le->color[0] = 1.0f;
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le->color[1] = 1.0f;
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le->color[2] = 1.0f;
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le->color[3] = 0.5f;
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le->pos.trType = TR_GRAVITY;
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VectorCopy( origin, le->pos.trBase );
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VectorCopy( velocity, le->pos.trDelta );
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le->pos.trTime = cg.time;
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le->bounceFactor = 0.4f;
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le->leBounceSoundType = LEBS_BRASS;
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le->leMarkType = LEMT_NONE;
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}
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qboolean CG_FrictionCalc( const carPoint_t *point, float *sCOF, float *kCOF )
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{
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// TODO
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/*
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gentity_t *ent;
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int entityList[MAX_GENTITIES];
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int numListedEntities;
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vec3_t mins, maxs;
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int i;
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for ( i = 0 ; i < 3 ; i++ ) {
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mins[i] = point->r[i] - point->radius;
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maxs[i] = point->r[i] + point->radius;
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}
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numListedEntities = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
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for ( i = 0 ; i < numListedEntities ; i++ ) {
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ent = &g_entities[entityList[ i ]];
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if( ent->s.eType != ET_EVENTS + EV_HAZARD ) continue;
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if( ent->s.weapon != HT_OIL ) continue;
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*sCOF = CP_OIL_SCOF;
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*kCOF = CP_OIL_KCOF;
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return qtrue;
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}
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*/
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return qfalse;
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}
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/*
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=================
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CG_Hazard
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Caused by an EV_HAZARD events
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=================
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*/
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void CG_Hazard( int hazard, vec3_t origin, int radius) {
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qhandle_t mod;
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qhandle_t mark;
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qhandle_t shader;
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sfxHandle_t sfx;
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// float radius;
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float light;
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vec3_t lightColor;
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vec3_t angles, dir, start, dest;
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localEntity_t *le;
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qboolean alphaFade;
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qboolean isSprite;
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int duration;
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trace_t tr;
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VectorCopy(origin, start);
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VectorCopy(origin, dest);
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start[2] += 2;
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dest[2] -= 8000;
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CG_Trace( &tr, start, NULL, NULL, dest, 0, MASK_SOLID );
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VectorCopy(tr.plane.normal, dir);
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radius *= 16;
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if (radius <= 0){
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radius = 64;
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}
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mark = 0;
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// radius = 32;
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sfx = 0;
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mod = 0;
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shader = 0;
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light = 0;
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lightColor[0] = 1;
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lightColor[1] = 1;
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lightColor[2] = 0;
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// set defaults
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isSprite = qfalse;
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duration = 600;
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switch ( hazard )
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{
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case HT_BIO:
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VectorMA(tr.endpos, 0, tr.plane.normal, origin);
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// mod = cgs.media.dishFlashModel;
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// shader = cgs.media.rocketExplosionShader;
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// sfx = cgs.media.sfx_rockexp;
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mark = cgs.media.bioMarkShader;
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radius *= 1.1;
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light = 150;
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// isSprite = qtrue;
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// duration = 2000;
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lightColor[0] = 0;
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lightColor[1] = 0.75;
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lightColor[2] = 0.0;
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break;
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case HT_OIL:
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VectorMA(tr.endpos, 0, tr.plane.normal, origin);
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// mod = cgs.media.dishFlashModel;
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// shader = cgs.media.rocketExplosionShader;
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// sfx = cgs.media.sfx_rockexp;
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mark = cgs.media.oilMarkShader;
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// radius = 64;
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// light = 150;
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// isSprite = qtrue;
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// duration = 2000;
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// lightColor[0] = 0;
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// lightColor[1] = 0.75;
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// lightColor[2] = 0.0;
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break;
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case HT_EXPLOSIVE:
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mod = cgs.media.dishFlashModel;
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shader = cgs.media.rocketExplosionShader;
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sfx = cgs.media.sfx_rockexp;
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mark = cgs.media.burnMarkShader;
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radius = 64;
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light = 300;
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isSprite = qtrue;
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duration = 2000;
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lightColor[0] = 1;
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lightColor[1] = 0.75;
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lightColor[2] = 0.0;
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break;
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case HT_FIRE:
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VectorMA(tr.endpos, 0, tr.plane.normal, origin);
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mod = cgs.media.fireModel;
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// mod = trap_R_RegisterModel( "models/rearfire/flametrail.md3" );
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// shader = cgs.media.flameShader;
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// shader = cgs.media.rocketExplosionShader;
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// sfx = cgs.media.sfx_rockexp;
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// mark = cgs.media.burnMarkShader;
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radius = 64;
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light = 100;
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isSprite = qtrue;
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duration = 10000;
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lightColor[0] = 1;
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lightColor[1] = 0.75;
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lightColor[2] = 0.0;
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break;
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case HT_POISON:
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// mod = cgs.media.dishFlashModel;
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// shader = cgs.media.smokePuffShader;
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// sfx = cgs.media.sfx_rockexp;
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// mark = cgs.media.burnMarkShader;
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radius = 64;
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// isSprite = qtrue;
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duration = 1000;
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dir[0] = crandom() * 120.0F;
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dir[1] = crandom() * 120.0F;
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dir[2] = random() * 40.0F;
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CreateSmokeCloudEntity(origin, dir, 200, radius, duration, 1, 1, 1, 1, cgs.media.smokePuffShader);
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vectoangles(dir, angles);
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angles[YAW] += 120;
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AngleVectors(angles, dir, NULL, NULL);
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CreateSmokeCloudEntity(origin, dir, 200, radius, duration, 1, 1, 1, 1, cgs.media.smokePuffShader);
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angles[YAW] += 120;
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AngleVectors(angles, dir, NULL, NULL);
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CreateSmokeCloudEntity(origin, dir, 200, radius, duration, 1, 1, 1, 1, cgs.media.smokePuffShader);
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break;
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case HT_SMOKE:
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// mod = cgs.media.dishFlashModel;
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// shader = cgs.media.smokePuffShader;
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// sfx = cgs.media.sfx_rockexp;
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// mark = cgs.media.burnMarkShader;
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radius = 96;
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// isSprite = qtrue;
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duration = 2000;
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VectorSet(dir, 0, 0, 1);
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CreateSmokeCloudEntity( origin, dir, 30, radius, duration, 0.75, 0.75, 0.75, 1, cgs.media.smokePuffShader );
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return;
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default:
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return;
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}
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if ( sfx ) {
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trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, sfx );
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}
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//
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// create the explosion
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//
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if ( mod ) {
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if (hazard == HT_FIRE){
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le = CreateFireEntity( origin, dir, mod, shader, duration );
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}
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else {
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le = CG_MakeExplosion( origin, dir, mod, shader, duration, isSprite );
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}
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le->light = light;
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VectorCopy( lightColor, le->lightColor );
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}
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//
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// impact mark
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//
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if ( mark ){
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alphaFade = (mark == cgs.media.energyMarkShader); // plasma fades alpha, all others fade color
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CG_ImpactMark( mark, origin, dir, random()*360, 1,1,1,1, alphaFade, radius, qfalse );
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}
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}
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// *******************************************************
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// Drawing Tools
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// *******************************************************
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/*
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======================
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CG_TagExists
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Returns true if the tag is not in the model.. ie: not at the vec3_origin
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======================
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*/
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/*
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qboolean CG_TagExists( const refEntity_t *parent, qhandle_t parentModel, char *tagName ) {
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orientation_t lerped;
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// lerp the tag
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trap_R_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame,
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1.0 - parent->backlerp, tagName );
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if (VectorLength(lerped.origin))
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return qtrue;
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else
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return qfalse;
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}
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*/
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// uses frame 0
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qboolean CG_TagExists( qhandle_t parentModel, char *tagName ) {
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orientation_t lerped;
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// lerp the tag
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return trap_R_LerpTag( &lerped, parentModel, 0, 0, 1.0, tagName );
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}
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/*
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======================
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CG_GetTagPosition
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Returns the position of the specified tag
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======================
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*/
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void CG_GetTagPosition( const refEntity_t *parent, qhandle_t parentModel, char *tagName, vec3_t origin ) {
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int i;
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orientation_t lerped;
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// lerp the tag
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trap_R_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame,
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1.0 - parent->backlerp, tagName );
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// FIXME: allow origin offsets along tag?
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VectorCopy( parent->origin, origin );
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for ( i = 0 ; i < 3 ; i++ ) {
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VectorMA( origin, lerped.origin[i], parent->axis[i], origin );
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}
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}
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/*
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====================
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CreateFireEntity
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Creates fire localEntities
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====================
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*/
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localEntity_t *CreateFireEntity( vec3_t origin, vec3_t dir,
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qhandle_t hModel, qhandle_t shader,
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int msec ) {
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localEntity_t *ex;
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int offset;
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vec3_t newOrigin;
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if ( msec <= 0 ) {
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CG_Error( "CreateFireEntity: msec = %i", msec );
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}
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// skew the time a bit so they aren't all in sync
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offset = rand() & 63;
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ex = CG_AllocLocalEntity();
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ex->leType = LE_EXPLOSION;
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// randomly rotate sprite orientation
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ex->refEntity.rotation = 0;
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AxisClear(ex->refEntity.axis);
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VectorCopy(origin, newOrigin);
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ex->startTime = cg.time - offset;
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ex->endTime = ex->startTime + msec;
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// bias the time so all shader effects start correctly
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ex->refEntity.shaderTime = ex->startTime / 1000.0f;
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ex->refEntity.hModel = hModel;
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if (shader)
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ex->refEntity.customShader = shader;
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// set origin
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VectorCopy( newOrigin, ex->refEntity.origin );
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VectorCopy( newOrigin, ex->refEntity.oldorigin );
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ex->color[0] = ex->color[1] = ex->color[2] = 1.0;
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return ex;
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}
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/*
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=================
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CreateSmokeCloudEntity
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Creates special q3r smoke puff entities
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=================
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*/
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void CreateSmokeCloudEntity(vec3_t origin, vec3_t vel, float speed, int radius, int duration, float r, float g, float b, float a, qhandle_t hShader ){
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vec3_t velocity;
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VectorNormalize2(vel, velocity);
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velocity[0] += crandom() * 0.2f;
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velocity[1] += crandom() * 0.2f;
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velocity[2] += crandom() * 0.2f;
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VectorNormalize(velocity);
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VectorScale(velocity, speed, velocity);
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CG_SmokePuff( origin, velocity,
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radius,
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r, g, b, a,
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duration,
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cg.time,
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0,
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0,
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hShader );
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}
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// *******************************************************
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// Team Tools
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// *******************************************************
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/*
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================
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TeamCount
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Returns number of players on a team
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================
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*/
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team_t TeamCount( int ignoreClientNum, int team ) {
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int i;
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int count = 0;
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for ( i = 0 ; i < cgs.maxclients ; i++ ) {
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if ( i == ignoreClientNum ) continue;
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if ( !cgs.clientinfo[i].infoValid ) continue;
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if ( cgs.clientinfo[i].team == team ) count++;
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}
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return count;
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}
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int GetTeamAtRank(int rank){
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int i, j, count;
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int ranks[4];
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int counts[4];
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for (i = 0; i < 4; i++){
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counts[i] = TeamCount(-1, TEAM_RED + i);
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ranks[i] = 0;
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}
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for (i = 0; i < 4; i++){
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if (!counts[i]) continue;
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count = 0;
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for (j = 0; j < 4; j++){
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if (!counts[j]) continue;
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if (isRallyRace()){
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if (cg.teamTimes[i] > cg.teamTimes[j]) count++;
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}
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else if (cg.teamScores[i] < cg.teamScores[j]) count++;
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}
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// Com_Printf("teamTimes for team %i = %i, rank %i\n", i, cg.teamTimes[i], count);
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// Com_Printf("teamTimes (%i, %i, %i, %i)\n", cg.teamTimes[0], cg.teamTimes[1], cg.teamTimes[2], cg.teamTimes[3]);
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while(count < 4 && ranks[count]) count++; // rank is taken so move to the next one
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if (count < 4)
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ranks[count] = TEAM_RED + i;
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}
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if (cgs.gametype == GT_CTF && rank > 2){
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return -1;
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}
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else {
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return ranks[rank-1];
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}
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}
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qboolean TiedWinner( void ){
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int i, winner;
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qboolean tied;
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tied = qfalse;
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winner = GetTeamAtRank(1) - TEAM_RED;
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for (i = 0; i < 4; i++){
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if (i == winner) continue;
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if (!TeamCount(-1, TEAM_RED + i)) continue;
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if ((isRallyRace() && cg.teamTimes[winner] == cg.teamTimes[i])
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|| (!isRallyRace() && cg.teamScores[winner] == cg.teamScores[i])){
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tied = qtrue;
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break;
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}
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}
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return tied;
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}
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#define MAX_REFLECTION_IMAGE_SIZE 20000
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qboolean CG_CopyLevelReflectionImage( const char *filename ){
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fileHandle_t imageFile;
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int len;
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// FIXME: use malloc?
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byte data[MAX_REFLECTION_IMAGE_SIZE];
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// load image
|
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len = trap_FS_FOpenFile( filename, &imageFile, FS_READ );
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if ( !imageFile ){
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not open %s to copy for level reflection mapping.\n", filename);
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return qfalse;
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}
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if ( !len ){
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not open %s: File with 0 length.\n", filename);
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return qfalse;
|
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}
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if ( len > MAX_REFLECTION_IMAGE_SIZE){
|
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not open %s: File size exceeds %i bytes.\n", filename, MAX_REFLECTION_IMAGE_SIZE );
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return qfalse;
|
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}
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|
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trap_FS_Read( data, len, imageFile );
|
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trap_FS_FCloseFile( imageFile );
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|
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// save image
|
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trap_FS_FOpenFile( "textures/reflect/reflect.jpg", &imageFile, FS_WRITE );
|
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if ( !imageFile ){
|
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not open %s to write level reflection mapping.\n", "textures/reflect/reflect.jpg");
|
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return qfalse;
|
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}
|
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trap_FS_Write( data, len, imageFile );
|
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trap_FS_FCloseFile( imageFile );
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|
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return qtrue;
|
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}
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|
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void CG_DrawModel( vec3_t start, qhandle_t model )
|
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{
|
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refEntity_t re;
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|
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memset( &re, 0, sizeof( refEntity_t ) );
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|
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re.shaderTime = cg.time / 1000.0f;
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re.reType = RT_MODEL;
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re.renderfx = RF_NOSHADOW;
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re.frame = 1;
|
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re.hModel = model;
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|
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VectorCopy( start, re.origin );
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re.shaderRGBA[0] = 255;
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re.shaderRGBA[1] = 255;
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re.shaderRGBA[2] = 255;
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re.shaderRGBA[3] = 255;
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|
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AxisClear( re.axis );
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|
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trap_R_AddRefEntityToScene( &re );
|
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}
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|
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void CG_Draw3DLine( vec3_t start, vec3_t end, float r, float g, float b, float a )
|
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{
|
|
refEntity_t re;
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|
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memset( &re, 0, sizeof( refEntity_t ) );
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re.shaderTime = cg.time / 1000.0f;
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re.reType = RT_RAIL_CORE;
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re.renderfx = RF_NOSHADOW;
|
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re.customShader = cgs.media.sparkShader;
|
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re.frame = 1;
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|
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VectorCopy( end, re.origin );
|
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VectorCopy( start, re.oldorigin );
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|
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re.shaderRGBA[0] = r * 255;
|
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re.shaderRGBA[1] = g * 255;
|
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re.shaderRGBA[2] = b * 255;
|
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re.shaderRGBA[3] = a * 255;
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|
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AxisClear( re.axis );
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|
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trap_R_AddRefEntityToScene( &re );
|
|
}
|
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|
|
|
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void CG_GetPointOnCurveBetweenCheckpoints( vec3_t start, vec3_t startHandle, vec3_t end, vec3_t endHandle, float f, vec3_t origin )
|
|
{
|
|
VectorScale( start, (1-f)*(1-f)*(1-f), origin );
|
|
VectorMA( origin, 3*f*(1-f)*(1-f), startHandle, origin );
|
|
VectorMA( origin, 3*f*f*(1-f), endHandle, origin );
|
|
VectorMA( origin, f*f*f, end, origin );
|
|
}
|
|
|
|
|
|
void CG_Draw3DBezierCurve( vec3_t start, vec3_t startDir, vec3_t end, vec3_t endDir, int numDivisions, float r, float g, float b, float a )
|
|
{
|
|
refEntity_t re;
|
|
int i;
|
|
vec3_t startHandle, endHandle;
|
|
float f;
|
|
|
|
memset( &re, 0, sizeof( refEntity_t ) );
|
|
|
|
re.shaderTime = cg.time / 1000.0f;
|
|
re.reType = RT_RAIL_CORE;
|
|
re.renderfx = RF_NOSHADOW;
|
|
re.customShader = cgs.media.sparkShader;
|
|
re.frame = 1;
|
|
|
|
// VectorCopy( end, re.origin );
|
|
// VectorCopy( start, re.oldorigin );
|
|
|
|
re.shaderRGBA[0] = r * 255;
|
|
re.shaderRGBA[1] = g * 255;
|
|
re.shaderRGBA[2] = b * 255;
|
|
re.shaderRGBA[3] = a * 255;
|
|
|
|
AxisClear( re.axis );
|
|
|
|
VectorAdd( start, startDir, startHandle );
|
|
VectorMA( end, -1, endDir, endHandle );
|
|
|
|
VectorCopy( start, re.oldorigin );
|
|
for( i = 1; i <= numDivisions; i++ )
|
|
{
|
|
f = i / (float)numDivisions;
|
|
|
|
CG_GetPointOnCurveBetweenCheckpoints( start, startHandle, end, endHandle, f, re.origin );
|
|
// VectorScale( start, (1-f)*(1-f)*(1-f), re.origin );
|
|
// VectorMA( re.origin, 3*f*(1-f)*(1-f), startHandle, re.origin );
|
|
// VectorMA( re.origin, 3*f*f*(1-f), endHandle, re.origin );
|
|
// VectorMA( re.origin, f*f*f, end, re.origin );
|
|
|
|
trap_R_AddRefEntityToScene( &re );
|
|
|
|
VectorCopy( re.origin, re.oldorigin );
|
|
}
|
|
}
|
|
|
|
|
|
// *******************************************************
|
|
// Misc Tools
|
|
// *******************************************************
|
|
|
|
float Q3VelocityToRL( float length ) {
|
|
if ( cg_metricUnits.integer ){
|
|
return length / CP_M_2_QU * 3.6f;
|
|
}
|
|
else {
|
|
return length / CP_FT_2_QU * 3600.0f / 5280.0f;
|
|
}
|
|
}
|
|
|
|
float Q3DistanceToRL( float length ) {
|
|
if ( cg_metricUnits.integer ){
|
|
return length / CP_M_2_QU / 1000.0f;
|
|
}
|
|
else {
|
|
return length / CP_FT_2_QU / 5280.0f;
|
|
}
|
|
}
|
|
|
|
qboolean isRallyRace( void ){
|
|
return (cgs.gametype == GT_RACING
|
|
|| cgs.gametype == GT_RACING_DM
|
|
|| cgs.gametype == GT_TEAM_RACING
|
|
|| cgs.gametype == GT_TEAM_RACING_DM);
|
|
}
|
|
|
|
qboolean isRallyNonDMRace( void ){
|
|
return (cgs.gametype == GT_RACING
|
|
|| cgs.gametype == GT_TEAM_RACING);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
isRaceObserver
|
|
=================
|
|
*/
|
|
qboolean isRaceObserver( int clientNum ){
|
|
return (cg_entities[clientNum].finishRaceTime && cg_entities[clientNum].finishRaceTime + RACE_OBSERVER_DELAY < cg.time);
|
|
}
|
|
|
|
qboolean CG_InsideBox( vec3_t mins, vec3_t maxs, vec3_t pos ){
|
|
if (pos[0] < mins[0] || pos[0] > maxs[0]) return qfalse;
|
|
if (pos[1] < mins[1] || pos[1] > maxs[1]) return qfalse;
|
|
if (pos[2] < mins[2] || pos[2] > maxs[2]) return qfalse;
|
|
|
|
return qtrue;
|
|
}
|