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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
301 lines
9 KiB
C
301 lines
9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_sensor.h
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*
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* Include file for SDL sensor event handling
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*
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*/
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#ifndef SDL_sensor_h_
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#define SDL_sensor_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief SDL_sensor.h
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
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* for sensors, and load appropriate drivers.
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*/
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struct _SDL_Sensor;
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typedef struct _SDL_Sensor SDL_Sensor;
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/**
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* This is a unique ID for a sensor for the time it is connected to the system,
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* and is never reused for the lifetime of the application.
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*
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* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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*/
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typedef Sint32 SDL_SensorID;
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/* The different sensors defined by SDL
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*
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* Additional sensors may be available, using platform dependent semantics.
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*
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* Hare are the additional Android sensors:
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* https://developer.android.com/reference/android/hardware/SensorEvent.html#values
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*/
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typedef enum
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{
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SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
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SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
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SDL_SENSOR_ACCEL, /**< Accelerometer */
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SDL_SENSOR_GYRO /**< Gyroscope */
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} SDL_SensorType;
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/**
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* Accelerometer sensor
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*
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* The accelerometer returns the current acceleration in SI meters per
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* second squared. This measurement includes the force of gravity, so
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* a device at rest will have an value of SDL_STANDARD_GRAVITY away
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* from the center of the earth.
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*
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* values[0]: Acceleration on the x axis
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* values[1]: Acceleration on the y axis
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* values[2]: Acceleration on the z axis
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*
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* For phones held in portrait mode and game controllers held in front of you,
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* the axes are defined as follows:
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* -X ... +X : left ... right
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* -Y ... +Y : bottom ... top
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* -Z ... +Z : farther ... closer
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*
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* The axis data is not changed when the phone is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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*/
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#define SDL_STANDARD_GRAVITY 9.80665f
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/**
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* Gyroscope sensor
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*
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* The gyroscope returns the current rate of rotation in radians per second.
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* The rotation is positive in the counter-clockwise direction. That is,
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* an observer looking from a positive location on one of the axes would
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* see positive rotation on that axis when it appeared to be rotating
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* counter-clockwise.
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*
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* values[0]: Angular speed around the x axis (pitch)
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* values[1]: Angular speed around the y axis (yaw)
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* values[2]: Angular speed around the z axis (roll)
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*
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* For phones held in portrait mode and game controllers held in front of you,
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* the axes are defined as follows:
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* -X ... +X : left ... right
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* -Y ... +Y : bottom ... top
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* -Z ... +Z : farther ... closer
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*
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* The axis data is not changed when the phone or controller is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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*/
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/* Function prototypes */
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/**
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* Locking for multi-threaded access to the sensor API
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*
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* If you are using the sensor API or handling events from multiple threads
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* you should use these locking functions to protect access to the sensors.
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*
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* In particular, you are guaranteed that the sensor list won't change, so the
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* API functions that take a sensor index will be valid, and sensor events
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* will not be delivered.
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*
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* \since This function is available since SDL 2.0.14.
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*/
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extern DECLSPEC void SDLCALL SDL_LockSensors(void);
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extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
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/**
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* Count the number of sensors attached to the system right now.
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*
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* \returns the number of sensors detected.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_NumSensors(void);
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/**
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* Get the implementation dependent name of a sensor.
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*
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* \param device_index The sensor to obtain name from
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* \returns the sensor name, or NULL if `device_index` is out of range.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
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/**
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* Get the type of a sensor.
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*
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* \param device_index The sensor to get the type from
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* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
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* out of range.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
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/**
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* Get the platform dependent type of a sensor.
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*
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* \param device_index The sensor to check
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* \returns the sensor platform dependent type, or -1 if `device_index` is out
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* of range.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
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/**
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* Get the instance ID of a sensor.
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*
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* \param device_index The sensor to get instance id from
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* \returns the sensor instance ID, or -1 if `device_index` is out of range.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
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/**
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* Open a sensor for use.
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*
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* \param device_index The sensor to open
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* \returns an SDL_Sensor sensor object, or NULL if an error occurred.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
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/**
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* Return the SDL_Sensor associated with an instance id.
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*
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* \param instance_id The sensor from instance id
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* \returns an SDL_Sensor object.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
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/**
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* Get the implementation dependent name of a sensor
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*
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* \param sensor The SDL_Sensor object
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* \returns the sensor name, or NULL if `sensor` is NULL.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
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/**
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* Get the type of a sensor.
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*
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* \param sensor The SDL_Sensor object to inspect
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* \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
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* NULL.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
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/**
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* Get the platform dependent type of a sensor.
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*
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* \param sensor The SDL_Sensor object to inspect
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* \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
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/**
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* Get the instance ID of a sensor.
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*
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* \param sensor The SDL_Sensor object to inspect
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* \returns the sensor instance ID, or -1 if `sensor` is NULL.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
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/**
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* Get the current state of an opened sensor.
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*
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* The number of values and interpretation of the data is sensor dependent.
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*
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* \param sensor The SDL_Sensor object to query
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* \param data A pointer filled with the current sensor state
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* \param num_values The number of values to write to data
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* \returns 0 or -1 if an error occurred.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
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/**
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* Close a sensor previously opened with SDL_SensorOpen().
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*
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* \param sensor The SDL_Sensor object to close
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
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/**
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* Update the current state of the open sensors.
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*
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* This is called automatically by the event loop if sensor events are
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* enabled.
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*
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* This needs to be called from the thread that initialized the sensor
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* subsystem.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* SDL_sensor_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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