mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-25 13:21:08 +00:00
22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
593 lines
No EOL
40 KiB
XML
593 lines
No EOL
40 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug TA|Win32">
|
|
<Configuration>Debug TA</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release TA|Win32">
|
|
<Configuration>Release TA</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{F7B397A4-8111-421B-A23B-B9A2CE509183}</ProjectGuid>
|
|
<RootNamespace>opengl2</RootNamespace>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>NotSet</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>NotSet</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>NotSet</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v142</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>NotSet</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
|
<OutDir>..\..\build\release_ta-msvc142-x86\</OutDir>
|
|
<IntDir>..\..\build\release_ta-msvc142-x86\opengl2\</IntDir>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<TargetName>renderer_opengl2_x86</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>..\..\build\debug-msvc142-x86\</OutDir>
|
|
<IntDir>..\..\build\debug-msvc142-x86\opengl2\</IntDir>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<TargetName>renderer_opengl2_x86</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>..\..\build\release-msvc142-x86\</OutDir>
|
|
<IntDir>..\..\build\release-msvc142-x86\opengl2\</IntDir>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<TargetName>renderer_opengl2_x86</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
|
<OutDir>..\..\build\debug_ta-msvc142-x86\</OutDir>
|
|
<IntDir>..\..\build\debug_ta-msvc142-x86\opengl2\</IntDir>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<TargetName>renderer_opengl2_x86</TargetName>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Message>Post build processing..</Message>
|
|
<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
<ResourceOutputFileName>winquake.res</ResourceOutputFileName>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Message>Post build processing..</Message>
|
|
<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
<ResourceOutputFileName>winquake.res</ResourceOutputFileName>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Message>Post build processing..</Message>
|
|
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_vp.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jerror.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jutils.c" />
|
|
<ClCompile Include="..\..\code\qcommon\puff.c" />
|
|
<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
|
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_animation.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_backend.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_bsp.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_cmds.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_curve.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_dsa.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_extensions.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_extramath.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_fbo.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_flares.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_glsl.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_image.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_image_dds.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_init.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_light.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_main.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_marks.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_mesh.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_model.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_model_iqm.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_postprocess.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_scene.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_shade.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_shader.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_shade_calc.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_shadows.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_sky.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_subs.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_surface.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_vbo.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_world.c" />
|
|
<ClCompile Include="..\..\code\sdl\sdl_gamma.c" />
|
|
<ClCompile Include="..\..\code\sdl\sdl_glimp.c" />
|
|
<ClCompile Include="..\..\code\zlib\adler32.c" />
|
|
<ClCompile Include="..\..\code\zlib\crc32.c" />
|
|
<ClCompile Include="..\..\code\zlib\inffast.c" />
|
|
<ClCompile Include="..\..\code\zlib\inflate.c" />
|
|
<ClCompile Include="..\..\code\zlib\inftrees.c" />
|
|
<ClCompile Include="..\..\code\zlib\zutil.c" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\code\cgame\tr_types.h" />
|
|
<ClInclude Include="..\..\code\client\snd_local.h" />
|
|
<ClInclude Include="..\..\code\client\snd_public.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jconfig.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jdct.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jerror.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jinclude.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jmorecfg.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jpegint.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jpeglib.h" />
|
|
<ClInclude Include="..\..\code\jpeg-6b\jversion.h" />
|
|
<ClInclude Include="..\..\code\qcommon\puff.h" />
|
|
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
|
|
<ClInclude Include="..\..\code\qcommon\qfiles.h" />
|
|
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
|
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
|
<ClInclude Include="..\..\code\qcommon\unzip.h" />
|
|
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
|
<ClInclude Include="..\..\code\renderercommon\qgl.h" />
|
|
<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
|
|
<ClInclude Include="..\..\code\renderergl2\tr_extramath.h" />
|
|
<ClInclude Include="..\..\code\renderergl2\tr_extratypes.h" />
|
|
<ClInclude Include="..\..\code\renderergl2\tr_fbo.h" />
|
|
<ClInclude Include="..\..\code\renderergl2\tr_local.h" />
|
|
<ClInclude Include="..\..\code\renderergl2\tr_postprocess.h" />
|
|
<ClInclude Include="..\..\code\server\server.h" />
|
|
<ClInclude Include="..\..\code\ui\ui_public.h" />
|
|
<ClInclude Include="..\..\code\win32\resource.h" />
|
|
<ClInclude Include="..\..\code\win32\win_local.h" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |