mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 20:11:48 +00:00
289 lines
9.2 KiB
C
289 lines
9.2 KiB
C
/*
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===========================================================================
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Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
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This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
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system found in Quake 3 Arena.
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Open Arena is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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chat "Tanisha"
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{
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//the teamplay.h file is included for all kinds of teamplay chats
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#include "teamplay.h"
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//======================================================
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//======================================================
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type "game_enter" //initiated when the bot enters the game
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{
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"Hello.";
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"Are you prepared for pain?";
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HELLO1;
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// 0 = bot name
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// 1 = random opponent
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// 4 = level's title
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} //end type
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type "game_exit" //initiated when the bot exits the game
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{
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"Look at the ~time";
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4, " kinda wears on me, I think I'll find a different server, later ~peeps";
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GOODBYE1;
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GOODBYE0;
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// 0 = bot name
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// 1 = random opponent
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// 4 = level's title
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} //end type
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type "level_start" //initiated when a new level starts
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{
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0, " it is time for some payback!";
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1, " you are going to have some pain in ", 4, ".";
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HELLO2;
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// 0 = bot name
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} //end type
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type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
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{
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"HA! ", 3, " is at the bottom, as usual.";
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2, ", I let you win.";
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4, " has changed a lot, it is much faster now.";
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"Is it over yet?";
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"I can remember when ", 4, " didn't suck.";
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// 0 = bot name
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// 1 = random opponent
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// 2 = opponent in first place
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// 3 = opponent in last place
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// 4 = level's title
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} //end type
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type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
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{
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3, " you need to practice more... and forget about winning against me.";
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LEVEL_END_VICTORY1;
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"I really like ", 4, " since they fixed it, it is so easy to win!";
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"Next time, don't bother.";
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// 0 = bot name
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// 1 = random opponent
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// 3 = opponent in last place
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// 4 = level's title
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} //end type
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type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
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{
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2, " cheated.";
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"I had a hang nail, so of course I lost.";
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"So much for my bluster...";
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"I felt bad for you so I let you win.";
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// 0 = bot name
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// 1 = random opponent
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// 2 = opponent in first place
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// 4 = level's title
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} //end type
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//======================================================
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//======================================================
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type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
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{
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0, ", didn't your mother ever tell you it was rude to interrupt a conversation?";
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"I am going to shove that ", 1, " down your throat if you do that again!";
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"Hey jerk! I was trying to hold a conversation here... do you mind?";
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"Jerk";
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DEATH_TALKING;
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// 0 = shooter
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// 1 = weapon used by shooter
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} //end type
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type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult
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{
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1, " is not a good weapon, a ", weapon, " should be more your speed.";
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"You need to aim better.";
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"Try harder next time.";
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curse;
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// 0 = shooter
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// 1 = weapon used by shooter
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} //end type
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type "hit_nokill" //bot hits an opponent but does not kill it
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{
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0, " must be cheating.";
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"Dammit! Why won't you die?!?";
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"Well that sucked...";
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"Note to self... turn off safety next ~time";
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// 0 = opponent
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} //end type
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type "enemy_suicide" //enemy of the bot commits suicide
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{
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"Stop smoking ", substance, " and maybe you won't kill yourself so often.";
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"Tired of life, ", 0, "? Give it up.";
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"I guess that beats dying of ", disease, "...";
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// 0 = enemy
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} //end type
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//======================================================
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//======================================================
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type "death_telefrag" //initiated when the bot is killed by a telefrag
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{
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"I hate praetorian impressions.";
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"My ", counselor, " warned about days like this.";
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"D'oh!";
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DEATH_TELEFRAGGED1;
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// 0 = enemy name
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} //end type
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type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
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{
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DEATH_FALLING0;
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"It didn't look that high from up there...";
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"*sigh*";
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// 0 = random opponent
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} //end type
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type "death_lava" //initiated when the bot dies in lava
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{
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"Well... it beats a case of hypothermia.";
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"At least it is warm here";
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DEATH_SUICIDE1;
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// 0 = random opponent
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} //end type
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type "death_slime" //initiated when the bot dies in slime
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{
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"Green has never been my color...";
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DEATH_SLIME1;
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// 0 = random opponent
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} //end type
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type "death_drown" //initiated when the bot drowns
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{
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DEATH_DROWN0;
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"It isn't that difficult to just breath water...";
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"So why can't I breath water?";
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// 0 = random opponent
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} //end type
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type "death_suicide" //initiated when bot blows self up with a weapon or craters
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{
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DEATH_SUICIDE2;
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"So much for life and all of its cruel irony.";
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"It is just easier for ", 0, " this way.";
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// 0 = random opponent
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} //end type
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type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
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{
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"Unsanitary.";
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"What part of '~Don't touch me there' do you not understand?";
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DEATH_GAUNTLET1;
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// 0 = enemy name
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// 1 = weapon used by enemy (NOTE: always set to Gauntlet)
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} //end type
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type "death_rail" //initiated when the bot is killed by a rail gun shot
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{
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DEATH_INSULT0;
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DEATH_FEM_INSULT1;
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DEATH_INSULT5;
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// 0 = enemy name
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// 1 = weapon used by enemy (NOTE: always set to Railgun)
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} //end type
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type "death_bfg" //initiated when the bot died by a BFG
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{
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"Can't find a skill weapon? Or is it just that you suck?";
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"Over-compensating for something?";
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DEATH_BFG0;
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DEATH_BFG2;
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// 0 = enemy name
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// 1 = weapon used by enemy (NOTE: always set to BFG10K)
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} //end type
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type "death_insult" //insult initiated when the bot died
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{
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curse;
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"This is far more painful than it looks.";
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"One day, ", 0, " you me and a ", weapon, " are going to have a discussion.";
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"Is that the best you can do?";
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DEATH_INSULT2;
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DEATH_INSULT0;
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// 0 = enemy name
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// 1 = weapon used by enemy
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} //end type
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type "death_praise" //praise initiated when the bot died
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{
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"Not bad, ", 0, ", have you been practicing?";
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"I never saw it coming.";
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D_PRAISE0;
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D_PRAISE1;
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// 0 = enemy name
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// 1 = weapon used by enemy
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} //end type
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//======================================================
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//======================================================
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type "kill_rail" //initiated when the bot kills someone with rail gun
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{
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0, ", you should stay down...";
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"*sigh* if only this was challenging.";
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"I love this gun!";
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"Way too easy";
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// 0 = enemy name
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} //end type
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type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
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{
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"LOL!";
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"Too easy";
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// 0 = enemy name
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} //end type
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type "kill_telefrag" //initiated when the bot telefragged someone
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{
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"LOL!";
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"Aww man... now I have to take a bath to get the brains out.";
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"Does anyone have a quick way of getting brains out of your hair?";
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// 0 = enemy name
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} //end type
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type "kill_insult" //insult initiated when the bot killed someone
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{
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KILL_INSULT4;
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"Why do you even bother?";
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// 0 = enemy name
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} //end type
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type "kill_praise" //praise initiated when the bot killed someone
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{
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"You are getting better, ", 0, ", keep it up and you might actually win something.";
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// 0 = enemy name
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} //end type
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//======================================================
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//======================================================
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type "random_insult" //insult initiated randomly (just when the bot feels like it)
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{
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TAUNT0;
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TAUNT_FEM0;
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TAUNT1;
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"You should give up your ", substance, " addiction by next ", month, ".";
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"I saw those pictures of ", 0, " and a ", animal, " posted on the web last night... Like, ewww!";
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immaturity01;
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"Your ", family_member, " needs to stop calling me.";
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// 0 = name of randomly chosen player
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// 1 = name of the last player killed by this bot
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// 4 = level's title
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// 5 = random weapon from weapon list
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} //end type
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type "random_misc" //miscellanous chats initiated randomly
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{
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"this one time, at band camp...";
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GRRLTALK1;
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MISC4;
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"Has anyone tried out the new ", 5, "? Is it worth the upgrade?";
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MISC1;
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"You would be surprised what you can do with a ", animal, " a ", food, " and ", peeps, ".";
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"Next time you see Gargoyle tell him to call me, mmmkay?";
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neuterbot, " is cute.";
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// 0 = name of randomly chosen player
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// 1 = name of the last player killed by this bot
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// 4 = level's title
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// 5 = random weapon from weapon list
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} //end type
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} //end chat
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