q3rally/baseq3r/botfiles/bots/penguin_t.c
2016-04-30 21:48:45 +00:00

276 lines
7.9 KiB
C

/*
===========================================================================
Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
system found in Quake 3 Arena.
Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
chat "Penguin"
{
//the teamplay.h file is included for all kinds of teamplay chats
#include "teamplay.h"
//======================================================
//======================================================
type "game_enter" //initiated when the bot enters the game
{
"Stop using winblows";
"GNU RU1Z3!";
"Linus told me to skin you alive, windoze users.";
// 0 = bot name
// 1 = random opponent
// 4 = level's title
} //end type
type "game_exit" //initiated when the bot exits the game
{
"I need to recompile my qvms, l8r.";
"I need to go burn a Win98 CD";
"Pizza's here, l8r";
GOODBYE1;
GOODBYE0;
// 0 = bot name
// 1 = random opponent
// 4 = level's title
} //end type
type "level_start" //initiated when a new level starts
{
HELLO2;
// 0 = bot name
} //end type
type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
{
3, " sucks!";
2, ", I let you win.";
// 0 = bot name
// 1 = random opponent
// 2 = opponent in first place
// 3 = opponent in last place
// 4 = level's title
} //end type
type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
{
LEVEL_END_VICTORY0;
LEVEL_END_VICTORY1;
// 0 = bot name
// 1 = random opponent
// 3 = opponent in last place
// 4 = level's title
} //end type
type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
{
2, " must be an Arena Lord.";
1, " kept getting in my way.";
4, " has never been good to me.";
2, " is a known cheater... the only way I could have lost.";
2, " has a more optimized build than I.";
2, " what use flags did you use in your compile?";
4, " isn't optimized properly.";
// 0 = bot name
// 1 = random opponent
// 2 = opponent in first place
// 4 = level's title
} //end type
//======================================================
//======================================================
type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
{
"Jerk";
"Schmuck";
"Putz";
DEATH_TALKING;
// 0 = shooter
// 1 = weapon used by shooter
} //end type
type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult
{
"Try harder next time.";
"Wuss";
"Heh, you suck.";
"Nice shooting, not.";
// 0 = shooter
// 1 = weapon used by shooter
} //end type
type "hit_nokill" //bot hits an opponent but does not kill it
{
HIT_NOKILL0;
HIT_NOKILL1;
// 0 = opponent
} //end type
type "enemy_suicide" //enemy of the bot commits suicide
{
"LOL!";
// 0 = enemy
} //end type
//======================================================
//======================================================
type "death_telefrag" //initiated when the bot is killed by a telefrag
{
DEATH_TELEFRAGGED0;
DEATH_TELEFRAGGED1;
// 0 = enemy name
} //end type
type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
{
DEATH_FALLING0;
// 0 = random opponent
} //end type
type "death_lava" //initiated when the bot dies in lava
{
"It burns!";
"That's hot.";
DEATH_SUICIDE0;
DEATH_SUICIDE1;
// 0 = random opponent
} //end type
type "death_slime" //initiated when the bot dies in slime
{
DEATH_SLIME0;
DEATH_SLIME1;
// 0 = random opponent
} //end type
type "death_drown" //initiated when the bot drowns
{
"I can't swim!";
// 0 = random opponent
} //end type
type "death_suicide" //initiated when bot blows self up with a weapon or craters
{
"Aww crap!";
"Shutup!";
DEATH_SUICIDE2;
DEATH_SUICIDE1;
// 0 = random opponent
} //end type
type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
{
"D'oh!";
DEATH_GAUNTLET0;
DEATH_GAUNTLET1;
// 0 = enemy name
// 1 = weapon used by enemy (NOTE: always set to Gauntlet)
} //end type
type "death_rail" //initiated when the bot is killed by a rail gun shot
{
DEATH_INSULT0;
DEATH_INSULT5;
// 0 = enemy name
// 1 = weapon used by enemy (NOTE: always set to Railgun)
} //end type
type "death_bfg" //initiated when the bot died by a BFG
{
DEATH_BFG0;
DEATH_BFG2;
// 0 = enemy name
// 1 = weapon used by enemy (NOTE: always set to BFG10K)
} //end type
type "death_insult" //insult initiated when the bot died
{
DEATH_INSULT2;
DEATH_INSULT0;
// 0 = enemy name
// 1 = weapon used by enemy
} //end type
type "death_praise" //praise initiated when the bot died
{
"Linus, you are no longer my god, ", 0, " is.";
"Was that the new ", 1, "?";
D_PRAISE0;
D_PRAISE1;
// 0 = enemy name
// 1 = weapon used by enemy
} //end type
//======================================================
//======================================================
type "kill_rail" //initiated when the bot kills someone with rail gun
{
KILL_RAIL1;
KILL_RAIL0;
// 0 = enemy name
} //end type
type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
{
"LOL!";
"Too easy";
"Try recompiling with -pipe -O12 -fweb -funswitch-loops -funroll-all-loops -funit-at-a-time -fsched2-use-superblocks -frename-registers -fprefetch-loop-arrays -finline-limit=32768 -ffast-math -fbranch-target-load-optimize2"; //may be too long
"tsk... sad, really. I almost hated to do that.";
// 0 = enemy name
} //end type
type "kill_telefrag" //initiated when the bot telefragged someone
{
"LOL!";
TELEFRAGGED2;
// 0 = enemy name
} //end type
type "kill_insult" //insult initiated when the bot killed someone
{
"p0wn3d";
"you are not 1337";
"Bi11 G473z owns you.";
KILL_INSULT4;
KILL_INSULT2;
// 0 = enemy name
} //end type
type "kill_praise" //praise initiated when the bot killed someone
{
PRAISE0;
PRAISE1;
// 0 = enemy name
} //end type
//======================================================
//======================================================
type "random_insult" //insult initiated randomly (just when the bot feels like it)
{
"Your breath stinks";
"Get a hair cut";
"Get a real job";
"Get a life";
"You need 1337 lessons";
"I so nailed your mom last night.";
// 0 = name of randomly chosen player
// 1 = name of the last player killed by this bot
// 4 = level's title
// 5 = random weapon from weapon list
} //end type
type "random_misc" //miscellanous chats initiated randomly
{
"Has anyone tried kernel 2.8.56-rc3-mm45, yet?";
"Binary packaging encourages sloppy design, contrast with the stochastic API unit testing which occurs naturally with all the building with different configurations.";
"It could be the purpose of your life is only to serve as a warning to others";
"Don't put that finger there, you don't know where's it been!";
"I miss Richard Nixon...";
"Viva la tux!";
GUYTALK1;
// 0 = name of randomly chosen player
// 1 = name of the last player killed by this bot
// 4 = level's title
// 5 = random weapon from weapon list
} //end type
} //end chat