q3rally/engine/code/cgame/cg_rally_hud2.c
insellium 227e401356 NEW GAME MODE: LAST CAR STANDING
New map for this game mode: COMING SOON
zturtleman, check it out, please.
2023-12-18 00:45:22 +05:00

477 lines
12 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
/*
=================
CG_DrawHUD_Times
=================
*/
void CG_DrawHUD_Times(float x, float y){
centity_t *cent;
int lapTime, lastTime, totalTime, teamTime;
//int bestTime;
char *time;
int i, count = 0;
cent = &cg_entities[cg.snap->ps.clientNum];
if (cent->finishRaceTime){
lapTime = cent->finishRaceTime - cent->startLapTime;
totalTime = cent->finishRaceTime - cent->startRaceTime;
}
else if (cent->startRaceTime){
lapTime = cg.time - cent->startLapTime;
totalTime = cg.time - cent->startRaceTime;
}
else {
lapTime = 0;
totalTime = 0;
}
if (cent->lastStartLapTime)
lastTime = cent->startLapTime - cent->lastStartLapTime;
else
lastTime = 0;
//bestTime = cent->bestLapTime;
// draw heading
CG_FillRect(x, y, 170, 18, bgColor);
CG_DrawSmallDigitalStringColor(x + 12, y, "TIMES", colorWhite);
y += 20;
// draw lap time
CG_DrawSmallDigitalStringColor(x + 12, y, "LAP:", colorWhite);
time = getStringForTime( lapTime );
CG_DrawSmallDigitalStringColor(x + 102, y, time, colorWhite);
y += 20;
// draw last lap time
CG_DrawSmallDigitalStringColor(x + 12, y, "LAST:", colorWhite);
if ( lastTime ){
time = getStringForTime( lastTime );
CG_DrawSmallDigitalStringColor(x + 102, y, time, colorWhite);
}
else {
CG_DrawSmallDigitalStringColor(x + 102, y, "N/A", colorWhite);
}
y += 20;
// draw total time
CG_DrawSmallDigitalStringColor(x + 12, y, "TOTAL:", colorWhite);
time = getStringForTime( totalTime );
CG_DrawSmallDigitalStringColor(x + 102, y, time, colorWhite);
y += 20;
// draw team time
if (cgs.gametype == GT_TEAM_RACING || cgs.gametype == GT_TEAM_RACING_DM){
// get new scores for accurate team dm times
if (cg.scoresRequestTime + 2000 < cg.time){
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
// add up times for team members
teamTime = 0;
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
if ( !cgs.clientinfo[i].infoValid ) continue;
if ( cgs.clientinfo[i].team == cgs.clientinfo[cg.snap->ps.clientNum].team ) {
count++;
cent = &cg_entities[i];
if (cent->finishRaceTime)
teamTime += cent->finishRaceTime - cent->startLapTime;
else if (cent->startRaceTime)
teamTime += cg.time - cent->startRaceTime;
}
}
// subtract team frag times
if (cgs.gametype == GT_TEAM_RACING_DM){
switch(cgs.clientinfo[cg.snap->ps.clientNum].team){
case TEAM_RED:
if (cgs.scores1 > 0)
teamTime -= cgs.scores1 * TIME_BONUS_PER_FRAG;
break;
case TEAM_BLUE:
if (cgs.scores2 > 0)
teamTime -= cgs.scores2 * TIME_BONUS_PER_FRAG;
break;
case TEAM_GREEN:
if (cgs.scores3 > 0)
teamTime -= cgs.scores3 * TIME_BONUS_PER_FRAG;
break;
case TEAM_YELLOW:
if (cgs.scores4 > 0)
teamTime -= cgs.scores4 * TIME_BONUS_PER_FRAG;
break;
default:
break;
}
}
// average team time
teamTime /= count;
CG_DrawSmallDigitalStringColor(x + 12, y, "TEAM:", colorWhite);
time = getStringForTime(teamTime);
CG_DrawSmallDigitalStringColor(x + 102, y, time, colorWhite);
}
}
/*
====================
CG_DrawHUD_Positions
====================
*/
void CG_DrawHUD_Positions(float x, float y){
int i, num_teams, team_rank;
num_teams = 0;
for ( i = 0 ; i < 4 ; i++ ) {
if (!TeamCount(-1, TEAM_RED + i)) continue;
num_teams++;
}
team_rank = 0;
for ( i = 0 ; i < 4 ; i++ ) {
if (GetTeamAtRank(i + 1) == cgs.clientinfo[cg.snap->ps.clientNum].team)
team_rank = i+1;
}
// draw heading
CG_FillRect(x, y, 170, 18, bgColor);
CG_DrawSmallDigitalStringColor(x + 12, y, "POSITION", colorWhite);
y += 20;
// draw your position
CG_DrawSmallDigitalStringColor(x + 12, y, "YOU:", colorWhite);
CG_DrawSmallDigitalStringColor(x + 102, y, va("%i/%i", cg_entities[cg.snap->ps.clientNum].currentPosition, cgs.numRacers), colorWhite);
y += 20;
// draw team position
if (cgs.gametype == GT_TEAM_RACING || cgs.gametype == GT_TEAM_RACING_DM){
CG_DrawSmallDigitalStringColor(x + 12, y, "TEAM:", colorWhite);
CG_DrawSmallDigitalStringColor(x + 102, y, va("%i/%i", team_rank, num_teams), colorWhite);
}
}
/*
===============
CG_DrawHUD_Laps
===============
*/
void CG_DrawHUD_Laps(float x, float y){
// draw heading
CG_FillRect(x, y, 170, 18, bgColor);
CG_DrawSmallDigitalStringColor(x + 12, y, "LAP:", colorWhite);
CG_DrawSmallDigitalStringColor(x + 102, y, va("%i/%i", cg_entities[cg.snap->ps.clientNum].currentLap, cgs.laplimit), colorWhite);
}
/*
=======================
CG_DrawHUD_OpponentList
=======================
*/
void CG_DrawHUD_OpponentList(float x, float y){
centity_t *cent, *other;
char player[64];
int i, j, num;
float width, height;
int startPos, endPos;
char s[64];
vec4_t color;
//ps = &cg.snap->ps;
cent = &cg_entities[cg.snap->ps.clientNum];
startPos = cent->currentPosition - 4 < 1 ? 1 : cent->currentPosition - 4;
endPos = startPos + 8 > cgs.numRacers ? cgs.numRacers : startPos + 8;
startPos = endPos - 8 < 1 ? 1 : endPos - 8;
width = 198;
height = 18;
// draw your position
CG_FillRect(x, y, width, height, bgColor);
CG_DrawSmallDigitalStringColor(x, y, "POS:", colorWhite);
CG_DrawSmallDigitalStringColor(x + 82, y, va("%i/%i", cent->currentPosition, cgs.numRacers), colorWhite);
y += 20;
for (i = startPos; i <= endPos; i++){
num = -1;
for (j = 0; j < cgs.maxclients; j++){
other = &cg_entities[j];
if ( !other ) continue;
// if ( isRaceObserver(other->currentState.clientNum) ) continue;
if ( cgs.clientinfo[other->currentState.clientNum].team == TEAM_SPECTATOR ) continue;
if ( cgs.clientinfo[other->currentState.clientNum].position == i ) {
num = other->currentState.clientNum;
break;
}
}
if (num < 0 || num >= cgs.maxclients)
{
#if 0
if( (cg.time / 1000)%2 == 0 && (cg.time / 100)%2 == 0 ) {
Com_Printf( "DEBUG: Could not find player for position %i. Num %i.\n", i, num );
}
#endif
continue;
}
if (cgs.clientinfo[num].team == TEAM_RED){
Vector4Copy(colorRed, color);
color[3] = 0.5f;
}
else if (cgs.clientinfo[num].team == TEAM_BLUE){
Vector4Copy(colorBlue, color);
color[3] = 0.5f;
}
else if (cgs.clientinfo[num].team == TEAM_GREEN){
Vector4Copy(colorGreen, color);
color[3] = 0.5f;
}
else if (cgs.clientinfo[num].team == TEAM_YELLOW){
Vector4Copy(colorYellow, color);
color[3] = 0.5f;
}
else {
Vector4Copy(bgColor, color);
}
CG_FillRect(x, y, width, height, color);
Q_strncpyz(player, cgs.clientinfo[num].name, 16 );
Com_sprintf(s, sizeof(s), " %i: %s", cgs.clientinfo[num].position, player);
CG_DrawSmallDigitalStringColor( x, y, s, colorWhite);
y += 20;
}
}
/*
=================
CG_DrawHUD_Scores
=================
*/
void CG_DrawHUD_Scores(float x, float y){
int score, w;
char *s;
// frags
// FIXME: cgs.clientinfo[cg.snap->ps.clientNum].score doesnt seem to update?
// always zero even when player has frags
s = va("%i", cgs.clientinfo[cg.snap->ps.clientNum].score);
w = CG_DrawStrlen( s ) * GIANTCHAR_WIDTH;
CG_FillRect(x, y, 96, 72, bgColor);
CG_DrawSmallDigitalStringColor( x + 20, y + 6, "FRAGS:", colorWhite);
CG_DrawGiantDigitalStringColor( x + 48 - w/2, y + 26, s, colorWhite);
y += 72;
// team frags
// UPDATE: fix this so it displays the proper score
if (cgs.gametype >= GT_TEAM){
switch( cg.snap->ps.persistant[PERS_TEAM] ){
default:
case TEAM_RED:
score = cgs.scores1;
break;
case TEAM_BLUE:
score = cgs.scores2;
break;
case TEAM_GREEN:
score = cgs.scores3;
break;
case TEAM_YELLOW:
score = cgs.scores4;
break;
}
s = va( "%i", score );
w = CG_DrawStrlen( s ) * GIANTCHAR_WIDTH;
CG_FillRect(x, y, 96, 78, bgColor);
CG_DrawSmallDigitalStringColor( x + 24, y + 6, "TEAM:", colorWhite);
CG_DrawGiantDigitalStringColor( x + 48 - w/2, y + 26, s, colorWhite);
y += 78;
}
// draw scores from cg_draw
CG_DrawScores(x + 96, y);
}
/*
====================
CG_DrawHUD_DerbyList
====================
*/
void CG_DrawHUD_DerbyList(float x, float y){
int i;
vec4_t color;
centity_t *cent;
char *time;
float playTime;
// draw heading
x = 636 - 120;
CG_FillRect(x, y, 120, 18, bgColor);
// name
CG_DrawTinyDigitalStringColor( x + 16, y, "P:", colorWhite);
// time
// CG_DrawTinyStringColor( x + 70, y, "TIME:", colorWhite);
// dmg dealt
CG_DrawTinyDigitalStringColor( x + 70, y, "DD:", colorWhite);
// dmg taken
CG_DrawTinyDigitalStringColor( x + 100, y, "DT:", colorWhite);
y += 20;
// draw top 8 players
for (i = 0; i < 8; i++){
if (cg.scores[i].scoreFlags < 0) continue; // score is not valid so skip it
cent = &cg_entities[cg.scores[i].client];
if (!cent) continue;
CG_FillRect(x, y, 120, 18, bgColor);
Vector4Copy(colorWhite, color);
if (cg.scores[i].client == cg.snap->ps.clientNum){
if (cg.snap->ps.stats[STAT_HEALTH] <= 0 || cgs.clientinfo[cg.scores[i].client].team == TEAM_SPECTATOR)
Vector4Copy(colorMdGrey, color);
}
else if (cent->currentState.eFlags & EF_DEAD || cgs.clientinfo[cg.scores[i].client].team == TEAM_SPECTATOR){
Vector4Copy(colorMdGrey, color);
}
playTime = 0;
if (cent->finishRaceTime){
playTime = cent->finishRaceTime - cent->startLapTime;
}
else if (cent->startRaceTime){
playTime = cg.time - cent->startLapTime;
}
time = getStringForTime(playTime);
// num
CG_DrawTinyDigitalStringColor( x + 2, y, va("%i", (i+1)), color);
// name
CG_DrawTinyDigitalStringColor( x + 16, y, cgs.clientinfo[cg.scores[i].client].name, color);
// time
// CG_DrawTinyStringColor( x + 70, y, time, color);
// dmg dealt
CG_DrawTinyDigitalStringColor( x + 75, y, va("%i", cg.scores[i].damageDealt), color);
// dmg taken
CG_DrawTinyDigitalStringColor( x + 105, y, va("%i", cg.scores[i].damageTaken), color);
y += 20;
}
}
/*
================================
CG_DrawHUD - Draws the extra HUD
================================
*/
qboolean CG_DrawHUD( void ) {
// don't draw anything if the menu or console is up
if ( cg_paused.integer ) {
return qfalse;
}
if ( !cg.showHUD ) {
return qfalse;
}
// get new scores for accurate team dm times
if ( cg.scoresRequestTime + 2000 < cg.time ){
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
switch(cgs.gametype){
default:
case GT_RACING:
case GT_TEAM_RACING:
CG_DrawHUD_Times(0, 112);
CG_DrawHUD_Positions(0, 228);
CG_DrawHUD_Laps(0, 304);
CG_DrawHUD_OpponentList(440, 130);
break;
case GT_RACING_DM:
case GT_TEAM_RACING_DM:
CG_DrawHUD_Times(0, 112);
CG_DrawHUD_Positions(0, 228);
CG_DrawHUD_Laps(0, 304);
CG_DrawHUD_OpponentList(440, 130);
CG_DrawHUD_Scores(264, 130);
break;
case GT_DEATHMATCH:
case GT_TEAM:
case GT_CTF:
case GT_DOMINATION:
CG_DrawHUD_Scores(264, 130);
break;
case GT_DERBY:
case GT_LCS:
// CG_DrawHUD_DerbyList(44, 130);
break;
}
return qtrue;
}