mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-27 06:02:19 +00:00
62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
|
|
|
|
This file is part of q3rally source code.
|
|
|
|
q3rally source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
q3rally source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with q3rally; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
//
|
|
// g_mem.c
|
|
//
|
|
|
|
|
|
#include "g_local.h"
|
|
|
|
|
|
#define POOLSIZE (256 * 1024)
|
|
|
|
static char memoryPool[POOLSIZE];
|
|
static int allocPoint;
|
|
|
|
void *G_Alloc( int size ) {
|
|
char *p;
|
|
|
|
if ( g_debugAlloc.integer ) {
|
|
G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
|
|
}
|
|
|
|
if ( allocPoint + size > POOLSIZE ) {
|
|
G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); // bk010103 - was %u, but is signed
|
|
return NULL;
|
|
}
|
|
|
|
p = &memoryPool[allocPoint];
|
|
|
|
allocPoint += ( size + 31 ) & ~31;
|
|
|
|
return p;
|
|
}
|
|
|
|
void G_InitMemory( void ) {
|
|
allocPoint = 0;
|
|
}
|
|
|
|
void Svcmd_GameMem_f( void ) {
|
|
G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
|
|
}
|