mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 04:12:02 +00:00
288 lines
9.1 KiB
C
288 lines
9.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cg_local.h"
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#define POOLSIZE (512 * 1024)
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static char memoryPool[POOLSIZE];
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static int allocPoint = 0;
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static void *CG_Alloc( int size ) {
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char *p;
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if ( allocPoint + size > POOLSIZE ) {
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CG_Error( "CG_Alloc: failed on allocation of %i bytes\n", size );
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return NULL;
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}
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p = &memoryPool[allocPoint];
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allocPoint += ( size + 31 ) & ~31;
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return p;
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}
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/*
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static void CG_Free( int size ) {
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allocPoint -= ( size + 31 ) & ~31;
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}
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*/
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typedef struct
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{
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byte *imageData; // Image Data (Up To 32 Bits)
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int bpp; // Image Color Depth In Bits Per Pixel
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int width; // Image Width
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int height; // Image Height
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} TextureImage;
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/*
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This function is based on code in the Tokens, Extensions, Scissor Testing And TGA Loading
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tutorial by Jeff Molofee at NeHe.
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NeHe URL: http://nehe.gamedev.net
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Tutorial URL: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=24
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*/
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qboolean LoadTGA(TextureImage *texture, const char *filename){
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byte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
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byte TGAcompare[12]; // Used To Compare TGA Header
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byte header[6]; // First 6 Useful Bytes From The Header
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int bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
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int imageSize; // Used To Store The Image Size When Setting Aside Ram
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//int temp; // Temporary Variable
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fileHandle_t imageFile;
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//int i;
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// Read tga file
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trap_FS_FOpenFile( filename, &imageFile, FS_READ );
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if ( !imageFile ){
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not open %s for license plate.\n", filename);
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return qfalse;
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}
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trap_FS_Read(TGAcompare, sizeof(TGAcompare), imageFile);
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if ( memcmp(TGAheader, TGAcompare, sizeof(TGAheader)) != 0){ // Does The Header Match What We Want?
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trap_FS_FCloseFile( imageFile );
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if (TGAcompare[2] == 10) {
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Cannot load %s, Run-Length Encoded TGAs are unsupported.\n", filename);
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} else {
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Header of %s does not match known header format.\n", filename);
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}
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return qfalse;
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}
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trap_FS_Read(header, sizeof(header), imageFile); // Read in the rest of the 6 bytes
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texture->width = header[1] * 256 + header[0]; // Determine The TGA Width (highbyte*256+lowbyte)
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texture->height = header[3] * 256 + header[2]; // Determine The TGA Height (highbyte*256+lowbyte)
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if( texture->width <=0 || // Is The Width Less Than Or Equal To Zero
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texture->height <=0 || // Is The Height Less Than Or Equal To Zero
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(header[4]!=24 && header[4]!=32)) // Is The TGA 24 or 32 Bit?
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{
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trap_FS_FCloseFile( imageFile );
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: %s has invalid dimensions or bpps.\n", filename);
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return qfalse; // Return False
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}
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texture->bpp = header[4]; // Grab The TGA's Bits Per Pixel (24 or 32)
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bytesPerPixel = texture->bpp / 8; // Divide By 8 To Get The Bytes Per Pixel
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imageSize = texture->width * texture->height * bytesPerPixel; // Calculate The Memory Required For The TGA Data
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texture->imageData = (unsigned char*)CG_Alloc(imageSize); // Reserve Memory To Hold The TGA Data
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trap_FS_Read(texture->imageData, imageSize, imageFile);
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if( texture->imageData == NULL ) // Does The Storage Memory Exist?
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{
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trap_FS_FCloseFile( imageFile );
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Not enough memory to load %s.\n", filename);
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return qfalse; // Return False
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}
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/*
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for(i = 0; i < imageSize; i += bytesPerPixel) // Loop Through The Image Data
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{ // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
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temp = texture->imageData[i]; // Temporarily Store The Value At Image Data 'i'
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texture->imageData[i] = texture->imageData[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
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texture->imageData[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
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}
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*/
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trap_FS_FCloseFile( imageFile );
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return qtrue; // Texture Building Went Ok, Return True
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}
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static qboolean WriteNameOnTexture(TextureImage *texture, const char *name, int maxChars ) {
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vec4_t color;
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const char *s;
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unsigned char ch;
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float ax, ay, aw, ah;
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float frow, fcol, fwidth, fheight;
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int i, j;
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int bytesPerPixelF, bytesPerPixelT;
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float a;
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int t, f, len, cnt;
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TextureImage font;
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if (!LoadTGA(&font, "gfx/2d/bigchars.tga"))
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return qfalse;
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// LoadTGA(&font, "menu/art/font1_prop.tga");
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bytesPerPixelF = font.bpp / 8;
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bytesPerPixelT = texture->bpp / 8;
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// use image for maxChars
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len = (int)(texture->width / SMALLCHAR_WIDTH) - 1;
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if (len < maxChars)
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maxChars = len;
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len = strlen(name);
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if (len > maxChars)
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len = maxChars;
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// ax = (int)((texture->width / 2.0f) - (len * 9 / 2.0f) - 3.5);
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ax = (int)((texture->width / 2.0f) - (len * (SMALLCHAR_WIDTH+1) / 2.0f) - 3);
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if (ax < -3)
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ax = -3;
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ay = 11;
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ah = SMALLCHAR_HEIGHT;
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color[0] = 0;
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color[1] = 0;
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color[2] = 0;
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color[3] = 1.0f;
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s = name;
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cnt = 0;
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while ( *s && cnt < maxChars)
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{
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if ( Q_IsColorString( s ) ) {
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memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
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s += 2;
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continue;
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}
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ch = *s & 127;
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if ( ch == ' ' ) {
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aw = SMALLCHAR_WIDTH + 8;
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} else if ( propMap[ch][2] != -1 ) {
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frow = (ch >> 4) * 16.0f;
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fcol = (ch & 15) * 16.0f;
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fwidth = 16.0f;
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fheight = 16.0f;
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// fcol = (float)propMap[ch][0];
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// frow = (float)propMap[ch][1];
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// fwidth = (float)propMap[ch][2];
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// fheight = (float)PROP_HEIGHT;
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aw = SMALLCHAR_WIDTH + 8;
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for (i = 0; i < ah; i++){
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t = (int)((texture->height - (ay + ah - i)) * texture->width + ax) * bytesPerPixelT;
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f = (int)(font.height - (frow + fheight - fheight * (i / (float)ah))) * font.width;
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for (j = 0; j < aw; j++){
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a = font.imageData[(int)((f + (int)(fcol + fwidth * (j / (float)aw))) * bytesPerPixelF + 3)];
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texture->imageData[t] = (byte)(texture->imageData[t] * (1.0f - (a / 255.0f)) + color[2] * a);
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texture->imageData[t+1] = (byte)(texture->imageData[t+1] * (1.0f - (a / 255.0f)) + color[1] * a);
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texture->imageData[t+2] = (byte)(texture->imageData[t+2] * (1.0f - (a / 255.0f)) + color[0] * a);
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t += bytesPerPixelT;
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}
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}
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} else {
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aw = 0;
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}
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ax += aw-7;
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cnt++;
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s++;
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}
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return qtrue;
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}
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qboolean SaveTGA(TextureImage *texture, const char *filename){
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byte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
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byte header[6]; // First 6 Useful Bytes From The Header
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int bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
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int imageSize; // Used To Store The Image Size When Setting Aside Ram
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//int temp; // Temporary Variable
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fileHandle_t imageFile;
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//int i;
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// Write tga file
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trap_FS_FOpenFile( filename, &imageFile, FS_WRITE );
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if ( !imageFile ){
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Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not open %s for texture output.\n", filename);
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return qfalse;
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}
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bytesPerPixel = texture->bpp / 8; // Divide By 8 To Get The Bytes Per Pixel
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imageSize = texture->width * texture->height * bytesPerPixel; // Calculate The Memory Required For The TGA Data
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header[0] = texture->width % 256;
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header[1] = texture->width / 256;
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header[2] = texture->height % 256;
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header[3] = texture->height / 256;
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header[4] = texture->bpp;
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header[5] = 0;
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trap_FS_Write(TGAheader, sizeof(TGAheader), imageFile);
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trap_FS_Write(header, sizeof(header), imageFile);
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/*
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for(i = 0; i < imageSize; i += bytesPerPixel) // Loop Through The Image Data
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{ // Swaps The 3st And 1rd Bytes ('R'ed and 'B'lue)
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temp = texture->imageData[i]; // Temporarily Store The Value At Image Data 'i'
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texture->imageData[i] = texture->imageData[i + 2]; // Set The 3st Byte To The Value Of The 1rd Byte
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texture->imageData[i + 2] = temp; // Set The 1rd Byte To The Value In 'temp' (3st Byte Value)
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}
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*/
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trap_FS_Write(texture->imageData, imageSize, imageFile);
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trap_FS_FCloseFile( imageFile );
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return qtrue;
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}
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void CreateLicensePlateImage(const char *input, const char *output, const char *name, int maxChars){
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TextureImage tga;
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allocPoint = 0;
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if (!LoadTGA(&tga, input))
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return;
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if (!WriteNameOnTexture(&tga, name, maxChars))
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return;
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SaveTGA(&tga, output);
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}
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