q3rally/baseq3r/models/mapobjects/gaelevish/glvsh_pillar.ase
2011-02-18 14:31:32 +00:00

3308 lines
94 KiB
Text

*3DSMAX_ASCIIEXPORT 200
*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE {
*SCENE_FILENAME "glvsh_pillar.bsp"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 6
*MATERIAL 0 {
*MATERIAL_NAME "textures/common/caulk"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/caulk"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\caulk.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "textures/e7/e7walldesign01b"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.980773 0.950782
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/e7/e7walldesign01b"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\e7\e7walldesign01b.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "textures/e7/e7walldesign01"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.978901 0.949167
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/e7/e7walldesign01"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\e7\e7walldesign01.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 3 {
*MATERIAL_NAME "noshader"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "noshader"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\noshader.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 4 {
*MATERIAL_NAME "textures/e7/e7trimlight"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.987357 0.960594
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/e7/e7trimlight"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\e7\e7trimlight.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 5 {
*MATERIAL_NAME "textures/e7/e7brnmetal"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.958877 0.912365
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/e7/e7brnmetal"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\e7\e7brnmetal.jpg"
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf0"
*NODE_TM {
*NODE_NAME "mat4model0surf0"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 32.000000 104.000000
*MESH_VERTEX 1 32.000000 -32.000000 104.000000
*MESH_VERTEX 2 40.000000 40.000000 136.000000
*MESH_VERTEX 3 40.000000 -40.000000 136.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.970143 0.000000 -0.242536
*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.970142 0.000000 -0.242536
*MESH_VERTEXNORMAL 1 0.970142 0.000000 -0.242536
*MESH_VERTEXNORMAL 2 0.970142 0.000000 -0.242536
*MESH_VERTEXNORMAL 3 0.970142 0.000000 -0.242536
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.750000 0.000000 1.000000
*MESH_TVERT 1 0.250000 0.000000 1.000000
*MESH_TVERT 2 0.812500 1.000000 1.000000
*MESH_TVERT 3 0.187500 1.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf1"
*NODE_TM {
*NODE_NAME "mat4model0surf1"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 32.000000 48.000000
*MESH_VERTEX 1 32.000000 -32.000000 48.000000
*MESH_VERTEX 2 40.000000 40.000000 56.000000
*MESH_VERTEX 3 40.000000 -40.000000 56.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.970143 0.000000 -0.242536
*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.707107 0.000000 -0.707107
*MESH_VERTEXNORMAL 1 0.707107 0.000000 -0.707107
*MESH_VERTEXNORMAL 2 0.707107 0.000000 -0.707107
*MESH_VERTEXNORMAL 3 0.707107 0.000000 -0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 1.187500 0.750000 1.000000
*MESH_TVERT 1 0.687500 0.750000 1.000000
*MESH_TVERT 2 1.250000 1.000000 1.000000
*MESH_TVERT 3 0.625000 1.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf2"
*NODE_TM {
*NODE_NAME "mat4model0surf2"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 40.000000 40.000000 32.000000
*MESH_VERTEX 1 32.000000 -32.000000 48.000000
*MESH_VERTEX 2 32.000000 32.000000 48.000000
*MESH_VERTEX 3 40.000000 -40.000000 32.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.970143 0.000000 -0.242536
*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.894427 0.000000 0.447214
*MESH_VERTEXNORMAL 1 0.894427 0.000000 0.447214
*MESH_VERTEXNORMAL 2 0.894427 0.000000 0.447214
*MESH_VERTEXNORMAL 3 0.894427 0.000000 0.447214
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 1.250000 0.000000 1.000000
*MESH_TVERT 1 0.687500 0.500000 1.000000
*MESH_TVERT 2 1.187500 0.500000 1.000000
*MESH_TVERT 3 0.625000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf3"
*NODE_TM {
*NODE_NAME "mat4model0surf3"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 32.000000 -216.000000
*MESH_VERTEX 1 32.000000 -32.000000 -216.000000
*MESH_VERTEX 2 40.000000 40.000000 -184.000000
*MESH_VERTEX 3 40.000000 -40.000000 -184.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.970143 0.000000 -0.242536
*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.970142 0.000000 -0.242536
*MESH_VERTEXNORMAL 1 0.970142 0.000000 -0.242536
*MESH_VERTEXNORMAL 2 0.970142 0.000000 -0.242536
*MESH_VERTEXNORMAL 3 0.970142 0.000000 -0.242536
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.750000 0.000000 1.000000
*MESH_TVERT 1 0.250000 0.000000 1.000000
*MESH_TVERT 2 0.812501 1.000000 1.000000
*MESH_TVERT 3 0.187500 1.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf4"
*NODE_TM {
*NODE_NAME "mat4model0surf4"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 32.000000 -272.000000
*MESH_VERTEX 1 32.000000 -32.000000 -272.000000
*MESH_VERTEX 2 40.000000 40.000000 -264.000000
*MESH_VERTEX 3 40.000000 -40.000000 -264.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.970143 0.000000 -0.242536
*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.707107 0.000000 -0.707107
*MESH_VERTEXNORMAL 1 0.707107 0.000000 -0.707107
*MESH_VERTEXNORMAL 2 0.707107 0.000000 -0.707107
*MESH_VERTEXNORMAL 3 0.707107 0.000000 -0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 1.187500 0.750000 1.000000
*MESH_TVERT 1 0.687500 0.750000 1.000000
*MESH_TVERT 2 1.250000 1.000000 1.000000
*MESH_TVERT 3 0.625000 1.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf5"
*NODE_TM {
*NODE_NAME "mat4model0surf5"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 40.000000 40.000000 -288.000000
*MESH_VERTEX 1 32.000000 -32.000000 -272.000000
*MESH_VERTEX 2 32.000000 32.000000 -272.000000
*MESH_VERTEX 3 40.000000 -40.000000 -288.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.970143 0.000000 -0.242536
*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.894427 0.000000 0.447214
*MESH_VERTEXNORMAL 1 0.894427 0.000000 0.447214
*MESH_VERTEXNORMAL 2 0.894427 0.000000 0.447214
*MESH_VERTEXNORMAL 3 0.894427 0.000000 0.447214
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.687500 0.500000 1.000000
*MESH_TVERT 2 1.187500 0.500000 1.000000
*MESH_TVERT 3 0.625000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf6"
*NODE_TM {
*NODE_NAME "mat4model0surf6"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -40.000000 40.000000 136.000000
*MESH_VERTEX 2 32.000000 32.000000 104.000000
*MESH_VERTEX 3 -32.000000 32.000000 104.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.000000 0.970142 -0.242536
*MESH_VERTEXNORMAL 1 0.000000 0.970142 -0.242536
*MESH_VERTEXNORMAL 2 0.000000 0.970142 -0.242536
*MESH_VERTEXNORMAL 3 0.000000 0.970142 -0.242536
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.187498 1.000000 1.000000
*MESH_TVERT 1 0.812498 1.000000 1.000000
*MESH_TVERT 2 0.249998 0.000000 1.000000
*MESH_TVERT 3 0.749998 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf7"
*NODE_TM {
*NODE_NAME "mat4model0surf7"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -40.000000 40.000000 56.000000
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*MESH_VERTEX 3 -32.000000 32.000000 48.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.000000 0.707107 -0.707107
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*MESH_VERTEXNORMAL 2 0.000000 0.707107 -0.707107
*MESH_VERTEXNORMAL 3 0.000000 0.707107 -0.707107
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 3 0.250000 0.750000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf8"
*NODE_TM {
*NODE_NAME "mat4model0surf8"
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}
*MESH {
*TIMEVALUE 0
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*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 3 40.000000 40.000000 32.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.000000 0.894427 0.447214
*MESH_VERTEXNORMAL 1 0.000000 0.894427 0.447214
*MESH_VERTEXNORMAL 2 0.000000 0.894427 0.447214
*MESH_VERTEXNORMAL 3 0.000000 0.894427 0.447214
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.312500 0.000000 1.000000
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*MESH_TVERT 3 -0.312500 0.000000 1.000000
}
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*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf9"
*NODE_TM {
*NODE_NAME "mat4model0surf9"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -40.000000 40.000000 -184.000000
*MESH_VERTEX 2 32.000000 32.000000 -216.000000
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}
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*MESH_VERTEX 3 40.000000 -40.000000 -264.000000
}
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*MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
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*MESH_TVERTLIST {
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*MESH_TVERT 1 0.312500 0.925000 1.000000
*MESH_TVERT 2 0.312500 1.050000 1.000000
*MESH_TVERT 3 -0.312500 0.925000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf52"
*NODE_TM {
*NODE_NAME "mat1model0surf52"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 2 40.000000 -40.000000 -288.000000
*MESH_VERTEX 3 -40.000000 -40.000000 -288.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
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*MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.312500 0.100000 1.000000
*MESH_TVERT 2 -0.312500 0.200000 1.000000
*MESH_TVERT 3 0.312500 0.200000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf53"
*NODE_TM {
*NODE_NAME "mat1model0surf53"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -40.000000 -40.000000 -320.000000
*MESH_VERTEX 2 -40.000000 40.000000 -288.000000
*MESH_VERTEX 3 -40.000000 40.000000 -320.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.625000 0.100000 1.000000
*MESH_TVERT 2 1.250000 0.200000 1.000000
*MESH_TVERT 3 1.250000 0.100000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf54"
*NODE_TM {
*NODE_NAME "mat2model0surf54"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 40.000000 -40.000000 -184.000000
*MESH_VERTEX 2 40.000000 -40.000000 0.000000
*MESH_VERTEX 3 40.000000 40.000000 -184.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.000000 0.000000 1.000000
*MESH_TVERT 2 0.000000 1.000000 1.000000
*MESH_TVERT 3 1.000000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf55"
*NODE_TM {
*NODE_NAME "mat2model0surf55"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -40.000000 40.000000 -184.000000
*MESH_VERTEX 2 40.000000 40.000000 0.000000
*MESH_VERTEX 3 40.000000 40.000000 -184.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 0.970143 0.000000 -0.242536
*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
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*MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 -0.000000 0.000000 1.000000
*MESH_TVERT 2 1.000000 1.000000 1.000000
*MESH_TVERT 3 1.000000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf56"
*NODE_TM {
*NODE_NAME "mat2model0surf56"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 2 -40.000000 40.000000 -184.000000
*MESH_VERTEX 3 -40.000000 -40.000000 0.000000
}
*MESH_NORMALS {
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}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.000000 0.000000 1.000000
*MESH_TVERT 2 1.000000 0.000000 1.000000
*MESH_TVERT 3 0.000000 1.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf57"
*NODE_TM {
*NODE_NAME "mat2model0surf57"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
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*TM_ROW3 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
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*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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}
*MESH_NORMALS {
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}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
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*MESH_TVERT 3 -0.000000 1.000000 1.000000
}
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*MESH_TFACELIST {
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*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}