mirror of
https://github.com/Q3Rally-Team/q3rally.git
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146 lines
3.7 KiB
C
146 lines
3.7 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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typedef struct {
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menuframework_s menu;
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playerInfo_t playerinfo;
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int currentCache;
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float loadPercent;
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} gfxloading_t;
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static gfxloading_t s_gfxloading;
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/*
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===============
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UI_GFX_Loading_HandleCaching
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===============
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*/
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#define NUM_OF_CACHES 7
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static void UI_GFX_Loading_HandleCaching( void ) {
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char model[MAX_QPATH];
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char rim[MAX_QPATH];
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char head[MAX_QPATH];
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char plate[MAX_QPATH];
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switch (s_gfxloading.currentCache){
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case 0:
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s_gfxloading.loadPercent = 0.0f;
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s_gfxloading.currentCache++;
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break;
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/*
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case 1:
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MainMenu_Cache();
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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*/
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case 1:
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UI_SetupMenu_Cache();
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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case 2:
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PlayerModel_Cache();
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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case 3:
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PlayerSettings_Cache();
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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case 4:
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Controls_Cache();
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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case 5:
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ArenaServers_Cache();
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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case 6:
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trap_Cvar_VariableStringBuffer( "model", model, sizeof( model ) );
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trap_Cvar_VariableStringBuffer( "rim", rim, sizeof( rim ) );
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trap_Cvar_VariableStringBuffer( "head", head, sizeof( head ) );
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trap_Cvar_VariableStringBuffer( "plate", plate, sizeof( plate ) );
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UI_PlayerInfo_SetModel( &s_gfxloading.playerinfo, model, rim, head, plate );
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s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES;
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s_gfxloading.currentCache++;
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break;
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default:
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case 7:
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StartServer_Cache();
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s_gfxloading.loadPercent = 1.0f;
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s_gfxloading.currentCache++;
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break;
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}
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}
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/*
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===============
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UI_GFX_Loading_MenuDraw
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===============
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*/
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static void UI_GFX_Loading_MenuDraw( void ) {
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Menu_Draw( &s_gfxloading.menu );
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UI_GFX_Loading_HandleCaching();
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UI_DrawString( 330, 200, "Loading Graphics:", UI_CENTER, text_color_normal );
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UI_FillRect( 215, 225, 210, 30, menu_back_color );
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UI_FillRect( 220, 230, 200 * s_gfxloading.loadPercent, 20, text_color_highlight );
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UI_DrawString( 320, 240 - SMALLCHAR_HEIGHT/2, va("%0.1f...", s_gfxloading.loadPercent*100), UI_CENTER|UI_SMALLFONT, text_color_normal );
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if (s_gfxloading.loadPercent >= 1.0f){
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UI_PopMenu();
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UI_MainMenu();
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}
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}
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/*
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===============
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UI_GFX_Loading
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===============
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*/
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void UI_GFX_Loading( void ) {
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memset( &s_gfxloading, 0 ,sizeof(gfxloading_t) );
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s_gfxloading.menu.draw = UI_GFX_Loading_MenuDraw;
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s_gfxloading.menu.fullscreen = qtrue;
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uis.menusp = 0;
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UI_PushMenu ( &s_gfxloading.menu );
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m_entersound = qfalse;
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s_gfxloading.currentCache = 0;
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}
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