q3rally/baseq3r/models/mapobjects/redish/lightspot_white.ase
2022-03-03 21:58:53 +01:00

803 lines
23 KiB
Text

*3DSMAX_ASCIIEXPORT 200
*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE {
*SCENE_FILENAME "lightspot_white.bsp"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 7
*MATERIAL 0 {
*MATERIAL_NAME "textures/common/caulk"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/caulk"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\caulk.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "textures/base_trim/dark_tin2"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.748642 0.525733
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/base_trim/dark_tin2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\base_trim\dark_tin2.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "textures/acc_dm3/rivets"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.829897 0.750248
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm3/rivets"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm3\rivets.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 3 {
*MATERIAL_NAME "noshader"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "noshader"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\noshader.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 4 {
*MATERIAL_NAME "textures/base_light/ceil1_38_15k"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 0.999985 0.999997 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/base_light/ceil1_38_15k"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\base_light\ceil1_38.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 5 {
*MATERIAL_NAME "textures/acc_dm3/grind"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.941863 0.909202
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm3/grind"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm3\grind.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 6 {
*MATERIAL_NAME "textures/common/nodraw"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/nodraw"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\nodraw.tga"
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf0"
*NODE_TM {
*NODE_NAME "mat2model0surf0"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 12
*MESH_NUMFACES 12
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 24.000000 16.000000 -16.000000
*MESH_VERTEX 1 32.000000 24.000000 -24.000000
*MESH_VERTEX 2 32.000000 16.000000 -24.000000
*MESH_VERTEX 3 -16.000000 16.000000 24.000000
*MESH_VERTEX 4 -24.000000 24.000000 32.000000
*MESH_VERTEX 5 -24.000000 -16.000000 32.000000
*MESH_VERTEX 6 -24.000000 16.000000 32.000000
*MESH_VERTEX 7 24.000000 -16.000000 -16.000000
*MESH_VERTEX 8 32.000000 -16.000000 -24.000000
*MESH_VERTEX 9 -16.000000 -16.000000 24.000000
*MESH_VERTEX 10 -24.000000 -24.000000 32.000000
*MESH_VERTEX 11 32.000000 -24.000000 -24.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_FACENORMAL 2 0.707107 0.000000 0.707107
*MESH_FACENORMAL 3 0.707107 0.000000 0.707107
*MESH_FACENORMAL 4 0.707107 0.000000 0.707107
*MESH_FACENORMAL 5 0.707107 0.000000 0.707107
*MESH_FACENORMAL 6 0.707107 0.000000 0.707107
*MESH_FACENORMAL 7 0.707107 0.000000 0.707107
*MESH_FACENORMAL 8 0.707107 0.000000 0.707107
*MESH_FACENORMAL 9 0.707107 0.000000 0.707107
*MESH_FACENORMAL 10 0.707107 0.000000 0.707107
*MESH_FACENORMAL 11 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 4 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 5 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 6 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 7 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 8 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 9 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 10 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 11 0.707107 0.000000 0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 7 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 3 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 3 B: 4 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 6 A: 2 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 7 A: 3 B: 5 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 8 A: 5 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 9 A: 7 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 10 A: 7 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 11 A: 7 B: 11 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.375000 1.250000 1.000000
*MESH_TVERT 1 0.500000 1.375000 1.000000
*MESH_TVERT 2 0.500000 1.250000 1.000000
*MESH_TVERT 3 -0.250000 1.250000 1.000000
*MESH_TVERT 4 -0.375000 1.375000 1.000000
*MESH_TVERT 5 -0.375000 0.750000 1.000000
*MESH_TVERT 6 -0.375000 1.250000 1.000000
*MESH_TVERT 7 0.375000 0.750000 1.000000
*MESH_TVERT 8 0.500000 0.750000 1.000000
*MESH_TVERT 9 -0.250000 0.750000 1.000000
*MESH_TVERT 10 -0.375000 0.625000 1.000000
*MESH_TVERT 11 0.500000 0.625000 1.000000
}
*MESH_NUMTVFACES 12
*MESH_TFACELIST {
*MESH_TFACE 0 0 1 3
*MESH_TFACE 1 0 2 1
*MESH_TFACE 2 1 4 3
*MESH_TFACE 3 0 7 2
*MESH_TFACE 4 3 6 5
*MESH_TFACE 5 3 4 6
*MESH_TFACE 6 2 7 8
*MESH_TFACE 7 3 5 9
*MESH_TFACE 8 5 10 9
*MESH_TFACE 9 7 9 10
*MESH_TFACE 10 7 10 11
*MESH_TFACE 11 7 11 8
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf1"
*NODE_TM {
*NODE_NAME "mat2model0surf1"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 3
*MESH_NUMFACES 1
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -24.000000 24.000000 -24.000000
*MESH_VERTEX 1 32.000000 24.000000 -24.000000
*MESH_VERTEX 2 -24.000000 24.000000 32.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 3
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.375000 -0.375000 1.000000
*MESH_TVERT 1 0.500000 -0.375000 1.000000
*MESH_TVERT 2 -0.375000 0.500000 1.000000
}
*MESH_NUMTVFACES 1
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf2"
*NODE_TM {
*NODE_NAME "mat2model0surf2"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 6
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -24.000000 24.000000 -24.000000
*MESH_VERTEX 1 -24.000000 16.000000 -24.000000
*MESH_VERTEX 2 32.000000 24.000000 -24.000000
*MESH_VERTEX 3 32.000000 16.000000 -24.000000
*MESH_VERTEX 4 -24.000000 -16.000000 -24.000000
*MESH_VERTEX 5 32.000000 -16.000000 -24.000000
*MESH_VERTEX 6 -24.000000 -24.000000 -24.000000
*MESH_VERTEX 7 32.000000 -24.000000 -24.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_FACENORMAL 2 0.707107 0.000000 0.707107
*MESH_FACENORMAL 3 0.707107 0.000000 0.707107
*MESH_FACENORMAL 4 0.707107 0.000000 0.707107
*MESH_FACENORMAL 5 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 4 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 5 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 6 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 7 0.000000 0.000000 -1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 8
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.375000 1.375000 1.000000
*MESH_TVERT 1 -0.375000 1.250000 1.000000
*MESH_TVERT 2 0.500000 1.375000 1.000000
*MESH_TVERT 3 0.500000 1.250000 1.000000
*MESH_TVERT 4 -0.375000 0.750000 1.000000
*MESH_TVERT 5 0.500000 0.750000 1.000000
*MESH_TVERT 6 -0.375000 0.625000 1.000000
*MESH_TVERT 7 0.500000 0.625000 1.000000
}
*MESH_NUMTVFACES 6
*MESH_TFACELIST {
*MESH_TFACE 0 1 3 4
*MESH_TFACE 1 3 5 4
*MESH_TFACE 2 1 2 3
*MESH_TFACE 3 4 5 6
*MESH_TFACE 4 0 2 1
*MESH_TFACE 5 5 7 6
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf3"
*NODE_TM {
*NODE_NAME "mat2model0surf3"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 6
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -24.000000 24.000000 32.000000
*MESH_VERTEX 1 -24.000000 16.000000 -24.000000
*MESH_VERTEX 2 -24.000000 24.000000 -24.000000
*MESH_VERTEX 3 -24.000000 16.000000 32.000000
*MESH_VERTEX 4 -24.000000 -16.000000 -24.000000
*MESH_VERTEX 5 -24.000000 -16.000000 32.000000
*MESH_VERTEX 6 -24.000000 -24.000000 -24.000000
*MESH_VERTEX 7 -24.000000 -24.000000 32.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_FACENORMAL 2 0.707107 0.000000 0.707107
*MESH_FACENORMAL 3 0.707107 0.000000 0.707107
*MESH_FACENORMAL 4 0.707107 0.000000 0.707107
*MESH_FACENORMAL 5 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 8
*MESH_TVERTLIST {
*MESH_TVERT 0 0.375000 0.500000 1.000000
*MESH_TVERT 1 0.250000 -0.375000 1.000000
*MESH_TVERT 2 0.375000 -0.375000 1.000000
*MESH_TVERT 3 0.250000 0.500000 1.000000
*MESH_TVERT 4 -0.250000 -0.375000 1.000000
*MESH_TVERT 5 -0.250000 0.500000 1.000000
*MESH_TVERT 6 -0.375000 -0.375000 1.000000
*MESH_TVERT 7 -0.375000 0.500000 1.000000
}
*MESH_NUMTVFACES 6
*MESH_TFACELIST {
*MESH_TFACE 0 1 4 3
*MESH_TFACE 1 0 1 3
*MESH_TFACE 2 3 4 5
*MESH_TFACE 3 0 2 1
*MESH_TFACE 4 4 6 5
*MESH_TFACE 5 5 6 7
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf4"
*NODE_TM {
*NODE_NAME "mat2model0surf4"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 3
*MESH_NUMFACES 1
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -24.000000 -24.000000 -24.000000
*MESH_VERTEX 1 -24.000000 -24.000000 32.000000
*MESH_VERTEX 2 32.000000 -24.000000 -24.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 3
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.375000 -0.375000 1.000000
*MESH_TVERT 1 -0.375000 0.500000 1.000000
*MESH_TVERT 2 0.500000 -0.375000 1.000000
}
*MESH_NUMTVFACES 1
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf5"
*NODE_TM {
*NODE_NAME "mat1model0surf5"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 24.000000 -16.000000 -16.000000
*MESH_VERTEX 1 16.000000 -16.000000 -16.000000
*MESH_VERTEX 2 24.000000 16.000000 -16.000000
*MESH_VERTEX 3 16.000000 16.000000 -16.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.187500 0.875000 1.000000
*MESH_TVERT 1 0.125000 0.875000 1.000000
*MESH_TVERT 2 0.187500 1.125000 1.000000
*MESH_TVERT 3 0.125000 1.125000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf6"
*NODE_TM {
*NODE_NAME "mat1model0surf6"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 16.000000 16.000000 -16.000000
*MESH_VERTEX 1 -16.000000 16.000000 16.000000
*MESH_VERTEX 2 24.000000 16.000000 -16.000000
*MESH_VERTEX 3 -16.000000 16.000000 24.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.125000 -0.125000 1.000000
*MESH_TVERT 1 -0.125000 0.125000 1.000000
*MESH_TVERT 2 0.187500 -0.125000 1.000000
*MESH_TVERT 3 -0.125000 0.187500 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf7"
*NODE_TM {
*NODE_NAME "mat1model0surf7"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -16.000000 16.000000 16.000000
*MESH_VERTEX 1 -16.000000 -16.000000 16.000000
*MESH_VERTEX 2 -16.000000 16.000000 24.000000
*MESH_VERTEX 3 -16.000000 -16.000000 24.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.125000 0.125000 1.000000
*MESH_TVERT 1 -0.125000 0.125000 1.000000
*MESH_TVERT 2 0.125000 0.187500 1.000000
*MESH_TVERT 3 -0.125000 0.187500 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf8"
*NODE_TM {
*NODE_NAME "mat1model0surf8"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 24.000000 -16.000000 -16.000000
*MESH_VERTEX 1 -16.000000 -16.000000 16.000000
*MESH_VERTEX 2 16.000000 -16.000000 -16.000000
*MESH_VERTEX 3 -16.000000 -16.000000 24.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.187500 -0.125000 1.000000
*MESH_TVERT 1 -0.125000 0.125000 1.000000
*MESH_TVERT 2 0.125000 -0.125000 1.000000
*MESH_TVERT 3 -0.125000 0.187500 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf9"
*NODE_TM {
*NODE_NAME "mat4model0surf9"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 16.000000 16.000000 -16.000000
*MESH_VERTEX 1 -16.000000 -16.000000 16.000000
*MESH_VERTEX 2 -16.000000 16.000000 16.000000
*MESH_VERTEX 3 16.000000 -16.000000 -16.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 1.000000 1.000000 1.000000
*MESH_TVERT 1 0.000000 0.000000 1.000000
*MESH_TVERT 2 0.000000 1.000000 1.000000
*MESH_TVERT 3 1.000000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf10"
*NODE_TM {
*NODE_NAME "mat5model0surf10"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 24.000000 16.000000 -16.000000
*MESH_VERTEX 1 -16.000000 -16.000000 24.000000
*MESH_VERTEX 2 -16.000000 16.000000 24.000000
*MESH_VERTEX 3 24.000000 -16.000000 -16.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.707107 0.000000 0.707107
*MESH_FACENORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107
*MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.375000 1.250000 1.000000
*MESH_TVERT 1 -0.250000 0.750000 1.000000
*MESH_TVERT 2 -0.250000 1.250000 1.000000
*MESH_TVERT 3 0.375000 0.750000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}