q3rally/engine/code/q3_ui/ui_setup.c
q3rally 309cbceb0b - Added CVAR_SYSTEMINFO to cvars that need it.
- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
2011-07-31 03:33:17 +00:00

393 lines
11 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
SETUP MENU
=======================================================================
*/
#include "ui_local.h"
#define SETUP_MENU_VERTICAL_SPACING 34
#define ID_CUSTOMIZEPLAYER 10
#define ID_CUSTOMIZECONTROLS 11
#define ID_SYSTEMCONFIG 12
#define ID_GAME 13
#define ID_CDKEY 14
#define ID_LOAD 15
#define ID_SAVE 16
#define ID_DEFAULTS 17
#define ID_BACK 18
// STONELANCE
#define ID_Q3ROPTIONS 19
// END
typedef struct {
menuframework_s menu;
menutext_s banner;
menutext_s setupplayer;
menutext_s setupcontrols;
menutext_s setupsystem;
menutext_s game;
menutext_s cdkey;
menutext_s q3rOptions;
menutext_s defaults;
menutext_s back;
} setupMenuInfo_t;
static setupMenuInfo_t setupMenuInfo;
/*
=================
Setup_ResetDefaults_Action
=================
*/
static void Setup_ResetDefaults_Action( qboolean result ) {
if( !result ) {
return;
}
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
}
/*
=================
Setup_ResetDefaults_Draw
=================
*/
static void Setup_ResetDefaults_Draw( void ) {
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, color_yellow );
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
}
/*
===============
UI_SetupMenu_Event
===============
*/
static void UI_SetupMenu_Event( void *ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
/*
case ID_CUSTOMIZEPLAYER:
UI_PlayerSettingsMenu();
break;
case ID_CUSTOMIZECONTROLS:
UI_ControlsMenu();
break;
case ID_SYSTEMCONFIG:
UI_GraphicsOptionsMenu();
break;
case ID_GAME:
UI_PreferencesMenu();
break;
case ID_CDKEY:
UI_CDKeyMenu();
break;
// case ID_LOAD:
// UI_LoadConfigMenu();
// break;
// case ID_SAVE:
// UI_SaveConfigMenu();
// break;
case ID_DEFAULTS:
UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action );
break;
case ID_BACK:
UI_PopMenu();
break;
*/
default:
setupMenuInfo.menu.transitionMenu = ((menucommon_s*)ptr)->id;
uis.transitionOut = uis.realtime;
break;
// END
}
}
// STONELANCE
/*
=================
UI_SetupMenu_ChangeMenu
=================
*/
void UI_SetupMenu_ChangeMenu( int menuID ){
switch(menuID){
case ID_CUSTOMIZEPLAYER:
UI_PlayerSettingsMenu();
break;
case ID_CUSTOMIZECONTROLS:
UI_ControlsMenu();
break;
case ID_SYSTEMCONFIG:
UI_GraphicsOptionsMenu();
break;
case ID_GAME:
UI_PreferencesMenu();
break;
case ID_CDKEY:
UI_CDKeyMenu();
break;
case ID_Q3ROPTIONS:
UI_Q3ROptionsMenu();
break;
case ID_DEFAULTS:
UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action );
break;
case ID_BACK:
// uis.transitionIn = uis.realtime;
UI_PopMenu();
break;
}
}
/*
=================
UI_SetupMenu_RunTransition
=================
*/
void UI_SetupMenu_RunTransition(float frac){
uis.text_color[0] = text_color_normal[0];
uis.text_color[1] = text_color_normal[1];
uis.text_color[2] = text_color_normal[2];
uis.text_color[3] = text_color_normal[3] * frac;
setupMenuInfo.banner.color = uis.text_color;
setupMenuInfo.cdkey.color = uis.text_color;
setupMenuInfo.defaults.color = uis.text_color;
setupMenuInfo.game.color = uis.text_color;
setupMenuInfo.q3rOptions.color = uis.text_color;
setupMenuInfo.setupcontrols.color = uis.text_color;
setupMenuInfo.setupplayer.color = uis.text_color;
setupMenuInfo.setupsystem.color = uis.text_color;
}
/*
===============
UI_SetupMenu_Init
===============
*/
static void UI_SetupMenu_Init( void ) {
int y;
UI_SetupMenu_Cache();
memset( &setupMenuInfo, 0, sizeof(setupMenuInfo) );
setupMenuInfo.menu.wrapAround = qtrue;
setupMenuInfo.menu.fullscreen = qtrue;
setupMenuInfo.menu.transition = UI_SetupMenu_RunTransition;
setupMenuInfo.menu.changeMenu = UI_SetupMenu_ChangeMenu;
setupMenuInfo.banner.generic.type = MTYPE_BTEXT;
setupMenuInfo.banner.generic.x = 320;
setupMenuInfo.banner.generic.y = 16;
setupMenuInfo.banner.string = "SETUP";
setupMenuInfo.banner.color = color_white;
setupMenuInfo.banner.style = UI_CENTER;
y = 134;
setupMenuInfo.setupplayer.generic.type = MTYPE_PTEXT;
setupMenuInfo.setupplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.setupplayer.generic.x = 320;
setupMenuInfo.setupplayer.generic.y = y;
setupMenuInfo.setupplayer.generic.id = ID_CUSTOMIZEPLAYER;
setupMenuInfo.setupplayer.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.setupplayer.string = "PLAYER";
setupMenuInfo.setupplayer.color = text_color_normal;
setupMenuInfo.setupplayer.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.setupcontrols.generic.type = MTYPE_PTEXT;
setupMenuInfo.setupcontrols.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.setupcontrols.generic.x = 320;
setupMenuInfo.setupcontrols.generic.y = y;
setupMenuInfo.setupcontrols.generic.id = ID_CUSTOMIZECONTROLS;
setupMenuInfo.setupcontrols.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.setupcontrols.string = "CONTROLS";
setupMenuInfo.setupcontrols.color = text_color_normal;
setupMenuInfo.setupcontrols.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.setupsystem.generic.type = MTYPE_PTEXT;
setupMenuInfo.setupsystem.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.setupsystem.generic.x = 320;
setupMenuInfo.setupsystem.generic.y = y;
setupMenuInfo.setupsystem.generic.id = ID_SYSTEMCONFIG;
setupMenuInfo.setupsystem.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.setupsystem.string = "SYSTEM";
setupMenuInfo.setupsystem.color = text_color_normal;
setupMenuInfo.setupsystem.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.game.generic.type = MTYPE_PTEXT;
setupMenuInfo.game.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.game.generic.x = 320;
setupMenuInfo.game.generic.y = y;
setupMenuInfo.game.generic.id = ID_GAME;
setupMenuInfo.game.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.game.string = "GAME OPTIONS";
setupMenuInfo.game.color = text_color_normal;
setupMenuInfo.game.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.q3rOptions.generic.type = MTYPE_PTEXT;
setupMenuInfo.q3rOptions.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.q3rOptions.generic.x = 320;
setupMenuInfo.q3rOptions.generic.y = y;
setupMenuInfo.q3rOptions.generic.id = ID_Q3ROPTIONS;
setupMenuInfo.q3rOptions.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.q3rOptions.string = "Q3R OPTIONS";
setupMenuInfo.q3rOptions.color = text_color_normal;
setupMenuInfo.q3rOptions.style = UI_CENTER;
if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
#if 0
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.load.generic.type = MTYPE_PTEXT;
setupMenuInfo.load.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.load.generic.x = 320;
setupMenuInfo.load.generic.y = y;
setupMenuInfo.load.generic.id = ID_LOAD;
setupMenuInfo.load.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.load.string = "LOAD";
setupMenuInfo.load.color = color_red;
setupMenuInfo.load.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.save.generic.type = MTYPE_PTEXT;
setupMenuInfo.save.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.save.generic.x = 320;
setupMenuInfo.save.generic.y = y;
setupMenuInfo.save.generic.id = ID_SAVE;
setupMenuInfo.save.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.save.string = "SAVE";
setupMenuInfo.save.color = color_red;
setupMenuInfo.save.style = UI_CENTER;
#endif
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.defaults.generic.type = MTYPE_PTEXT;
setupMenuInfo.defaults.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.defaults.generic.x = 320;
setupMenuInfo.defaults.generic.y = y;
setupMenuInfo.defaults.generic.id = ID_DEFAULTS;
setupMenuInfo.defaults.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.defaults.string = "DEFAULT";
setupMenuInfo.defaults.color = text_color_normal;
setupMenuInfo.defaults.style = UI_CENTER;
}
setupMenuInfo.back.generic.type = MTYPE_PTEXT;
setupMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.back.generic.x = 20;
setupMenuInfo.back.generic.y = 480 - 50;
setupMenuInfo.back.generic.id = ID_BACK;
setupMenuInfo.back.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.back.string = "< BACK";
setupMenuInfo.back.color = text_color_normal;
setupMenuInfo.back.style = UI_LEFT | UI_SMALLFONT;
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.banner );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupplayer );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupcontrols );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupsystem );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.game );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.q3rOptions );
if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.defaults );
}
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.back );
uis.transitionIn = uis.realtime;
}
/*
=================
UI_SetupMenu_Cache
=================
*/
void UI_SetupMenu_Cache( void ) {
// BAGPUSS
/*
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
*/
// END
}
/*
===============
UI_SetupMenu
===============
*/
void UI_SetupMenu( void ) {
UI_SetupMenu_Init();
UI_PushMenu( &setupMenuInfo.menu );
}