q3rally/engine/code/q3_ui/ui_rally_startserver.c

3087 lines
87 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
=============================================================================
START SERVER MENU *****
=============================================================================
*/
#include "ui_local.h"
// STONELANCEgametype
/*
#define GAMESERVER_BACK0 "menu/art/back_0"
#define GAMESERVER_BACK1 "menu/art/back_1"
#define GAMESERVER_NEXT0 "menu/art/next_0"
#define GAMESERVER_NEXT1 "menu/art/next_1"
#define GAMESERVER_FRAMEL "menu/art/frame2_l"
#define GAMESERVER_FRAMER "menu/art/frame1_r"
*/
// END
#define GAMESERVER_SELECT "menu/art/maps_select"
#define GAMESERVER_SELECTED "menu/art/maps_selected"
// STONELANCE
/*
#define GAMESERVER_FIGHT0 "menu/art/fight_0"
#define GAMESERVER_FIGHT1 "menu/art/fight_1"
*/
// END
#define GAMESERVER_UNKNOWNMAP "menu/art/unknownmap"
// STONELANCE
/*
#define GAMESERVER_ARROWS "menu/art/gs_arrows_0"
#define GAMESERVER_ARROWSL "menu/art/gs_arrows_l"
#define GAMESERVER_ARROWSR "menu/art/gs_arrows_r"
*/
// END
// STONELANCE
#define MAX_MAPSPERPAGE 20
#define MAX_STATSPERPAGE 5
#define MAX_MAPSTATS 16
// END
#define MAX_SERVERSTEXT 8192
#define MAX_SERVERMAPS 64
#define MAX_NAMELENGTH 28
#define ID_GAMETYPE 10
// STONELANCE
#define ID_PICTURE 11
// END
#define ID_PREVPAGE 15
#define ID_NEXTPAGE 16
#define ID_STARTSERVERBACK 17
#define ID_STARTSERVERNEXT 18
#define ID_LIST 19
#define ID_CIRCUIT 20 //TBB - define circuit picture
typedef struct {
menuframework_s menu;
menutext_s banner;
menulist_s gametype;
// STONELANCE
// menubitmap_s mappics[MAX_MAPSPERPAGE];
// menubitmap_s mapbuttons[MAX_MAPSPERPAGE];
/*
menubitmap_s back;
menubitmap_s next;
*/
menutext_s back;
menutext_s next;
menubitmap_s mappic;
menubitmap_s cirpic; //TBB - circuitpic bitmap struct
menutext_s mapname;
menulist_s list;
menulist_s statlist;
// END
menubitmap_s item_null;
qboolean multiplayer;
int currentmap;
int nummaps;
// STONE LANCE
// int page;
// int maxpages;
int top;
// END
char maplist[MAX_SERVERMAPS][MAX_NAMELENGTH];
char mapinfo[MAX_SERVERMAPS][BIG_INFO_STRING];
// STONELANCE
char maplistname[MAX_SERVERMAPS][MAX_NAMELENGTH];
char mapstats[MAX_MAPSTATS][128];
char* items[MAX_SERVERMAPS];
char* statitems[MAX_SERVERMAPS];
int numstats;
// END
int mapGamebits[MAX_SERVERMAPS];
} startserver_t;
static startserver_t s_startserver;
static const char *gametype_items[] = {
// STONELANCE
"Racing",
"Racing Deathmatch",
"Demolition Derby",
"Deathmatch",
"Team Deathmatch",
"Team Racing",
"Team Racing Deathmatch",
// END
"Capture the Flag",
0
};
// STONELANCE
// gametype_items[gametype_remap2[s_serveroptions.gametype]]
static int gametype_remap[] = {GT_RACING, GT_RACING_DM, GT_DERBY, GT_DEATHMATCH, GT_TEAM, GT_TEAM_RACING, GT_TEAM_RACING_DM, GT_CTF};
static int gametype_remap2[] = {0, 1, 0, 2, 3, 4, 5, 6, 7};
int allowLength[3];
int reversable;
// END
static void UI_ServerOptionsMenu( qboolean multiplayer );
// STONELANCE
char *UI_GetStatKey(int num){
switch(num){
case MS_NUMSTARTS:
return "starts";
case MS_LAPS:
return "laps";
case MS_TRACKLENGTH:
return "length";
case MS_NUMCHECKPOINTS:
return "checkpoints";
case MS_NUMOBSERVERSPOTS:
return "observerspots";
case MS_NUMWEAPONS:
return "weapons";
case MS_NUMPOWERUPS:
return "powerups";
case MS_REVERSABLE:
return "reversable";
case MS_TRACKLENGTHS:
return "tracklengths";
default:
return "";
}
}
char *UI_GetStatName(int num){
switch(num){
case MS_NUMSTARTS:
return "Number of start positions:";
case MS_LAPS:
return "Default number of laps:";
case MS_TRACKLENGTH:
return "Track length:";
case MS_NUMCHECKPOINTS:
return "Number of checkpoints:";
case MS_NUMOBSERVERSPOTS:
return "Number of observer spots:";
case MS_NUMWEAPONS:
return "Number of weapons:";
case MS_NUMPOWERUPS:
return "Number of powerups:";
case MS_REVERSABLE:
return "Reversable option available:";
case MS_TRACKLENGTHS:
return "Track lengths available:";
default:
return "";
}
}
char *UI_GetDefaultStatValue( int num ){
switch(num){
case MS_NUMSTARTS:
return "Unknown";
case MS_LAPS:
return "Unknown";
case MS_TRACKLENGTH:
return "Unknown";
case MS_NUMCHECKPOINTS:
return "Unknown";
case MS_NUMOBSERVERSPOTS:
return "Unknown";
case MS_NUMWEAPONS:
return "Unknown";
case MS_NUMPOWERUPS:
return "Unknown";
case MS_REVERSABLE:
return "0";
case MS_TRACKLENGTHS:
return "0 1 2";
default:
return "";
}
}
char *UI_GetStatValue( const char *info, int num ){
char *s;
char *result;
s = UI_GetStatKey( num );
result = Info_ValueForKey( info, s );
if ( !result || !strcmp(result, "")){
result = UI_GetDefaultStatValue( num );
}
// process numbers into valid strings
switch ( num ){
case MS_REVERSABLE:
if ( !strcmp(result, "0") ){
reversable = 0;
result = "No";
}
else if ( !strcmp(result, "1") ){
reversable = 1;
result = "Yes";
}
break;
case MS_TRACKLENGTHS:
allowLength[0] = allowLength[1] = allowLength[2] = 1;
if ( !strchr(result, '0') )
allowLength[0] = 0;
if ( !strchr(result, '1') )
allowLength[1] = 0;
if ( !strchr(result, '2') )
allowLength[2] = 0;
if ( allowLength[0] && allowLength[1] && allowLength[2] )
result = "All";
else if ( !allowLength[0] && allowLength[1] && allowLength[2] )
result = "Medium, Long";
else if ( !allowLength[0] && !allowLength[1] && allowLength[2] )
result = "Long";
else if ( allowLength[0] && !allowLength[1] && allowLength[2] )
result = "Short, Long";
else if ( allowLength[0] && !allowLength[1] && !allowLength[2] )
result = "Short";
else if ( !allowLength[0] && allowLength[1] && !allowLength[2] )
result = "Medium";
else if ( allowLength[0] && allowLength[1] && !allowLength[2] )
result = "Short, Medium";
else
result = "All";
break;
}
return result;
}
static void UI_SetupMapStatsForArena( int arena ){
int i;
const char *info;
char *s;
if (arena < 0 || arena >= s_startserver.nummaps){
for (i = 0; i < MAX_MAPSTATS; i++){
Q_strncpyz(s_startserver.mapstats[i], "", 128);
}
return;
}
//info = UI_GetArenaInfoByNumber( arena );
info = s_startserver.mapinfo[arena];
s_startserver.numstats = 0;
for (i = 0; i < MAX_MAPSTATS; i++){
s = UI_GetStatValue(info, i);
if (!s || !strcmp(s, ""))
continue;
Com_sprintf(s_startserver.mapstats[s_startserver.numstats], 128, "%30s %s", UI_GetStatName(i), s);
s_startserver.numstats++;
}
for (i = s_startserver.numstats; i < MAX_MAPSTATS; i++){
Q_strncpyz(s_startserver.mapstats[i], "", 128);
}
s_startserver.statlist.numitems = s_startserver.numstats;
for( i = 0; i < s_startserver.numstats; i++ ) {
s_startserver.statitems[i] = s_startserver.mapstats[i];
}
}
// END
/*
=================
GametypeBits
=================
*/
static int GametypeBits( char *string ) {
int bits;
char *p;
char *token;
bits = 0;
p = string;
while( 1 ) {
token = COM_ParseExt( &p, qfalse );
if( token[0] == 0 ) {
break;
}
// STONELANCE
if( Q_stricmp( token, "q3r_racing" ) == 0 ) {
bits |= 1 << GT_RACING;
continue;
}
if( Q_stricmp( token, "q3r_racing_dm" ) == 0 ) {
bits |= 1 << GT_RACING_DM;
continue;
}
if( Q_stricmp( token, "q3r_derby" ) == 0 ) {
bits |= 1 << GT_DERBY;
continue;
}
if( Q_stricmp( token, "q3r_dm" ) == 0 ) {
bits |= 1 << GT_DEATHMATCH;
continue;
}
if( Q_stricmp( token, "q3r_single" ) == 0 ) {
bits |= 1 << GT_SINGLE_PLAYER;
continue;
}
if( Q_stricmp( token, "q3r_team_racing" ) == 0 ) {
bits |= 1 << GT_TEAM_RACING;
continue;
}
if( Q_stricmp( token, "q3r_team_racing_dm" ) == 0 ) {
bits |= 1 << GT_TEAM_RACING_DM;
continue;
}
// END
if( Q_stricmp( token, "q3r_team_dm" ) == 0 ) {
bits |= 1 << GT_TEAM;
continue;
}
if( Q_stricmp( token, "q3r_ctf" ) == 0 ) {
bits |= 1 << GT_CTF;
continue;
}
}
return bits;
}
/*
=================
StartServer_Update
=================
*/
static void StartServer_Update( void ) {
// STONELANCE
// int i;
// int top;
// END
static char picname[64];
static char cirname[64]; //TBB - circuit name
// STONELANCE
/*
top = s_startserver.page*MAX_MAPSPERPAGE;
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
if (top+i >= s_startserver.nummaps)
break;
Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", s_startserver.maplist[top+i] );
s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_startserver.mappics[i].generic.name = picname[i];
s_startserver.mappics[i].shader = 0;
// reset
s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
s_startserver.mapbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
for (; i<MAX_MAPSPERPAGE; i++)
{
s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_startserver.mappics[i].generic.name = NULL;
s_startserver.mappics[i].shader = 0;
// disable
s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
s_startserver.mapbuttons[i].generic.flags |= QMF_INACTIVE;
}
*/
// END
Com_sprintf( picname, sizeof(picname), "levelshots/%s", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.mappic.generic.name = picname;
s_startserver.mappic.shader = 0;
//TBB - cirname
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_c", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
//TBB FIN
/*
switch(s_serveroptions.trackLength.curvalue){
case 0:
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_cs", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
break;
case 1:
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_cm", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
break;
case 2:
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_cl", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
break;
default:
//Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_c", s_startserver.maplist[s_startserver.list.curvalue] );
//s_startserver.cirpic.generic.name = cirname;
//s_startserver.cirpic.shader = 0;
break;
}
*/
//TBB FIN
// no servers to start
if( !s_startserver.nummaps ) {
// STONELANCE
// s_startserver.next.generic.flags |= QMF_INACTIVE;
// END
// set the map name
strcpy( s_startserver.mapname.string, "NO MAPS FOUND" );
//TBB
//strcpy( s_startserver.cirname.string, "NO MAPS FOUND" );
//FIN
// STONELANCE
UI_SetupMapStatsForArena(-1);
// END
}
else {
// set the highlight
// STONELANCE
// s_startserver.next.generic.flags &= ~QMF_INACTIVE;
/*
i = s_startserver.currentmap - top;
if ( i >=0 && i < MAX_MAPSPERPAGE )
{
s_startserver.mappics[i].generic.flags |= QMF_HIGHLIGHT;
s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
}
*/
// set the map name
strcpy( s_startserver.mapname.string, s_startserver.maplist[s_startserver.currentmap] );
UI_SetupMapStatsForArena(s_startserver.currentmap);
// END
}
Q_strupr( s_startserver.mapname.string );
}
/*
=================
StartServer_MapEvent
=================
*/
static void StartServer_MapEvent( void* ptr, int event ) {
int id = ((menucommon_s*)ptr)->id;
if( event != QM_ACTIVATED && id != ID_LIST ) {
return;
}
switch( id ) {
case ID_LIST:
if( event == QM_GOTFOCUS ) {
s_startserver.currentmap = s_startserver.list.curvalue;
StartServer_Update();
}
break;
}
// STONELANCE
// s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES);
// END
StartServer_Update();
}
/*
=================
StartServer_GametypeEvent
=================
*/
static void StartServer_GametypeEvent( void* ptr, int event ) {
int i;
int count;
int gamebits;
int matchbits;
const char *info;
if( event != QM_ACTIVATED) {
return;
}
count = UI_GetNumArenas();
s_startserver.nummaps = 0;
matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue];
// STONELANCE
/*
if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) {
matchbits |= ( 1 << GT_SINGLE_PLAYER );
}
*/
// END
for( i = 0; i < count; i++ ) {
info = UI_GetArenaInfoByNumber( i );
gamebits = GametypeBits( Info_ValueForKey( info, "type") );
if( !( gamebits & matchbits ) ) {
continue;
}
// STONELANCE
Q_strncpyz(s_startserver.mapinfo[s_startserver.nummaps], info, sizeof(s_startserver.mapinfo[i]));
// END
Q_strncpyz( s_startserver.maplist[s_startserver.nummaps], Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
// ZTM: Disabled so linux without pk3s works
//Q_strupr( s_startserver.maplist[s_startserver.nummaps] );
// STONELANCE
Q_strncpyz( s_startserver.maplistname[s_startserver.nummaps], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH );
if (s_startserver.maplistname[s_startserver.nummaps][0] == 0)
Q_strncpyz( s_startserver.maplistname[s_startserver.nummaps], s_startserver.maplist[s_startserver.nummaps], MAX_NAMELENGTH );
else
Q_strupr( s_startserver.maplistname[s_startserver.nummaps] );
// END
s_startserver.mapGamebits[s_startserver.nummaps] = gamebits;
s_startserver.nummaps++;
}
// STONELANCE
// s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
// s_startserver.page = 0;
s_startserver.currentmap = 0;
s_startserver.top = 0;
s_startserver.list.top = s_startserver.top;
s_startserver.list.curvalue = s_startserver.currentmap;
s_startserver.list.numitems = s_startserver.nummaps;
// END
StartServer_Update();
}
/*
=================
StartServer_MenuEvent
=================
*/
static void StartServer_MenuEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
// STONELANCE
/*
case ID_PREVPAGE:
if( s_startserver.page > 0 ) {
s_startserver.page--;
StartServer_Update();
}
break;
case ID_NEXTPAGE:
if( s_startserver.page < s_startserver.maxpages - 1 ) {
s_startserver.page++;
StartServer_Update();
}
break;
*/
// END
case ID_STARTSERVERNEXT:
trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] );
UI_ServerOptionsMenu( s_startserver.multiplayer );
break;
case ID_STARTSERVERBACK:
UI_PopMenu();
break;
}
}
/*
===============
StartServer_LevelshotDraw
===============
*/
static void StartServer_LevelshotDraw( void *self ) {
menubitmap_s *b;
// STONELANCE
char *s;
char *info;
char author[MAX_QPATH];
// END
int x;
int y;
int w;
int h;
int x1;//TBB
// STONELANCE
// int n;
// END
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
// STONELANCE
//w = 256; //TBB
w = 256+56; //TBB
x = b->generic.x - w/2;//TBB
//x = b->generic.x;//TBB
y = b->generic.y;
UI_FillRect( x, y, w, 136, menu_back_color );
if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps)
return;
//x = b->generic.x - b->width / 2;TBB
x = b->generic.x - b->width / 2;
// END
//x = b->generic.x - b->width / 2; //TBB
x1 = b->generic.x - b->width; //TBB
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x1, y, w, h, b->shader );//TBB - circuit draw
}
x += b->width / 2;
// STONELANCE
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
info = s_startserver.mapinfo[s_startserver.currentmap];
s = Info_ValueForKey( info, "author");
if (!s || !strcmp(s, ""))
Com_sprintf(author, sizeof(author), "Author: Unknown");
else
Com_sprintf(author, sizeof(author), "Author: %s", s);
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal );
// END
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
//TBB - circuit lvlshotdraw
/*
===============
StartServer_LevelshotDraw2
===============
*/
static void StartServer_LevelshotDraw2( void *self ) {
menubitmap_s *b;
// STONELANCE
// char *s;
// char *info;
// char author[MAX_QPATH];
// END
int x;
int y;
int w;
int h;
// STONELANCE
// int n;
// END
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
// STONELANCE
//TBB - remove background fill color
/*
w = 256;
x = b->generic.x - w/2;
x = b->generic.x;
y = b->generic.y;
UI_FillRect( x, y, w, 200, menu_back_color );
*/
if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps)
return;
//x = b->generic.x - b->width / 2; //TBB
// END
x = b->generic.x - b->width;
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x, y, w, h, b->shader );//TBB - circuit draw
}
//TBB - remove useless text
/*
x += b->width / 2;
// STONELANCE
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
info = s_startserver.mapinfo[s_startserver.currentmap];
s = Info_ValueForKey( info, "author");
if (!s || !strcmp(s, ""))
Com_sprintf(author, sizeof(author), "Author: Unknown");
else
Com_sprintf(author, sizeof(author), "Author: %s", s);
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal );
// END
y += SMALLCHAR_HEIGHT;
*/
//TBB FIN
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
//TBB FIN
/*
=================
StartServer_MenuInit
=================
*/
static void StartServer_MenuInit( void ) {
int i;
// STONELANCE
// int x;
// int y;
// END
static char mapnamebuffer[64];
// zero set all our globals
memset( &s_startserver, 0 ,sizeof(startserver_t) );
StartServer_Cache();
s_startserver.menu.wrapAround = qtrue;
s_startserver.menu.fullscreen = qtrue;
s_startserver.banner.generic.type = MTYPE_BTEXT;
s_startserver.banner.generic.x = 320;
s_startserver.banner.generic.y = 16;
s_startserver.banner.string = "MAP SELECT";
s_startserver.banner.color = text_color_normal;
s_startserver.banner.style = UI_CENTER;
s_startserver.gametype.generic.type = MTYPE_SPINCONTROL;
s_startserver.gametype.generic.name = "Game Type:";
s_startserver.gametype.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_startserver.gametype.generic.callback = StartServer_GametypeEvent;
s_startserver.gametype.generic.id = ID_GAMETYPE;
s_startserver.gametype.generic.x = 320 - 24;
// STONELANCE
// s_startserver.gametype.generic.y = 368;
s_startserver.gametype.generic.y = 480 - 50;
// END
s_startserver.gametype.itemnames = gametype_items;
// STONELANCE
/*
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
x = (i % MAX_MAPCOLS) * (128+8) + 188;
y = (i / MAX_MAPROWS) * (128+8) + 96;
s_startserver.mappics[i].generic.type = MTYPE_BITMAP;
s_startserver.mappics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_startserver.mappics[i].generic.x = x;
s_startserver.mappics[i].generic.y = y;
s_startserver.mappics[i].generic.id = ID_PICTURES+i;
s_startserver.mappics[i].width = 128;
s_startserver.mappics[i].height = 96;
s_startserver.mappics[i].focuspic = GAMESERVER_SELECTED;
s_startserver.mappics[i].errorpic = GAMESERVER_UNKNOWNMAP;
s_startserver.mappics[i].generic.ownerdraw = StartServer_LevelshotDraw;
s_startserver.mapbuttons[i].generic.type = MTYPE_BITMAP;
s_startserver.mapbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_NODEFAULTINIT;
s_startserver.mapbuttons[i].generic.id = ID_PICTURES+i;
s_startserver.mapbuttons[i].generic.callback = StartServer_MapEvent;
s_startserver.mapbuttons[i].generic.x = x - 30;
s_startserver.mapbuttons[i].generic.y = y - 32;
s_startserver.mapbuttons[i].width = 256;
s_startserver.mapbuttons[i].height = 248;
s_startserver.mapbuttons[i].generic.left = x;
s_startserver.mapbuttons[i].generic.top = y;
s_startserver.mapbuttons[i].generic.right = x + 128;
s_startserver.mapbuttons[i].generic.bottom = y + 128;
s_startserver.mapbuttons[i].focuspic = GAMESERVER_SELECT;
}
s_startserver.arrows.generic.type = MTYPE_BITMAP;
s_startserver.arrows.generic.name = GAMESERVER_ARROWS;
s_startserver.arrows.generic.flags = QMF_INACTIVE;
s_startserver.arrows.generic.x = 260;
s_startserver.arrows.generic.y = 400;
s_startserver.arrows.width = 128;
s_startserver.arrows.height = 32;
s_startserver.prevpage.generic.type = MTYPE_BITMAP;
s_startserver.prevpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.prevpage.generic.callback = StartServer_MenuEvent;
s_startserver.prevpage.generic.id = ID_PREVPAGE;
s_startserver.prevpage.generic.x = 260;
s_startserver.prevpage.generic.y = 400;
s_startserver.prevpage.width = 64;
s_startserver.prevpage.height = 32;
s_startserver.prevpage.focuspic = GAMESERVER_ARROWSL;
s_startserver.nextpage.generic.type = MTYPE_BITMAP;
s_startserver.nextpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.nextpage.generic.callback = StartServer_MenuEvent;
s_startserver.nextpage.generic.id = ID_NEXTPAGE;
s_startserver.nextpage.generic.x = 321;
s_startserver.nextpage.generic.y = 400;
s_startserver.nextpage.width = 64;
s_startserver.nextpage.height = 32;
s_startserver.nextpage.focuspic = GAMESERVER_ARROWSR;
*/
s_startserver.list.generic.type = MTYPE_LISTBOX;
s_startserver.list.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.list.generic.id = ID_LIST;
s_startserver.list.scrollbarAlignment = SB_RIGHT;
s_startserver.list.generic.callback = StartServer_MapEvent;
s_startserver.list.generic.x = 30;
s_startserver.list.generic.y = 80;
s_startserver.list.width = 40;
s_startserver.list.height = MAX_MAPSPERPAGE;
s_startserver.list.itemnames = (const char **)s_startserver.items;
s_startserver.list.numitems = s_startserver.nummaps;
for( i = 0; i < s_startserver.nummaps; i++ ) {
s_startserver.items[i] = s_startserver.maplistname[i];
}
s_startserver.statlist.generic.type = MTYPE_LISTBOX;
s_startserver.statlist.generic.flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_SCROLL_ONLY;
s_startserver.statlist.scrollbarAlignment = SB_RIGHT | SB_HIDE;
s_startserver.statlist.generic.x = 290;
s_startserver.statlist.generic.y = 272;
s_startserver.statlist.width = 52;
s_startserver.statlist.height = 8;
s_startserver.statlist.itemnames = (const char **)s_startserver.statitems;
s_startserver.statlist.numitems = s_startserver.numstats;
for( i = 0; i < s_startserver.numstats; i++ ) {
s_startserver.statitems[i] = s_startserver.mapstats[i];
}
s_startserver.mappic.generic.type = MTYPE_BITMAP;
s_startserver.mappic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
//s_startserver.mappic.generic.x = 410; //TBB
s_startserver.mappic.generic.x = 450; //TBB
s_startserver.mappic.generic.y = 80;
s_startserver.mappic.generic.id = ID_PICTURE;
s_startserver.mappic.width = 128;
s_startserver.mappic.height = 96;
s_startserver.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
s_startserver.mappic.generic.ownerdraw = StartServer_LevelshotDraw;
// END
// TBB - setting up circuit pic placement next to levelshot
s_startserver.cirpic.generic.type = MTYPE_BITMAP;
s_startserver.cirpic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_startserver.cirpic.generic.x = 450+128;
s_startserver.cirpic.generic.y = 80;
s_startserver.cirpic.generic.id = ID_CIRCUIT;
s_startserver.cirpic.width = 128;
s_startserver.cirpic.height = 96;
s_startserver.cirpic.errorpic = GAMESERVER_UNKNOWNMAP;
//s_startserver.cirpic.generic.ownerdraw = StartServer_LevelshotDraw;
s_startserver.cirpic.generic.ownerdraw = StartServer_LevelshotDraw2;
//TBB FIN
s_startserver.mapname.generic.type = MTYPE_PTEXT;
s_startserver.mapname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
// STONELANCE
// s_startserver.mapname.generic.x = 320;
// s_startserver.mapname.generic.y = 440;
s_startserver.mapname.generic.x = 455;
s_startserver.mapname.generic.y = 228;
// END
s_startserver.mapname.string = mapnamebuffer;
s_startserver.mapname.style = UI_CENTER|UI_BIGFONT;
s_startserver.mapname.color = text_color_normal;
// STONELANCE
/*
s_startserver.back.generic.type = MTYPE_BITMAP;
s_startserver.back.generic.name = GAMESERVER_BACK0;
s_startserver.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.back.generic.callback = StartServer_MenuEvent;
s_startserver.back.generic.id = ID_STARTSERVERBACK;
s_startserver.back.generic.x = 0;
s_startserver.back.generic.y = 480-64;
s_startserver.back.width = 128;
s_startserver.back.height = 64;
s_startserver.back.focuspic = GAMESERVER_BACK1;
s_startserver.next.generic.type = MTYPE_BITMAP;
s_startserver.next.generic.name = GAMESERVER_NEXT0;
s_startserver.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.next.generic.callback = StartServer_MenuEvent;
s_startserver.next.generic.id = ID_STARTSERVERNEXT;
s_startserver.next.generic.x = 640;
s_startserver.next.generic.y = 480-64;
s_startserver.next.width = 128;
s_startserver.next.height = 64;
s_startserver.next.focuspic = GAMESERVER_NEXT1;
*/
s_startserver.back.generic.type = MTYPE_PTEXT;
s_startserver.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.back.generic.x = 20;
s_startserver.back.generic.y = 480 - 50;
s_startserver.back.generic.id = ID_STARTSERVERBACK;
s_startserver.back.generic.callback = StartServer_MenuEvent;
s_startserver.back.string = "< BACK";
s_startserver.back.color = text_color_normal;
s_startserver.back.style = UI_LEFT | UI_SMALLFONT;
s_startserver.next.generic.type = MTYPE_PTEXT;
s_startserver.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_startserver.next.generic.x = 640 - 20;
s_startserver.next.generic.y = 480 - 50;
s_startserver.next.generic.id = ID_STARTSERVERNEXT;
s_startserver.next.generic.callback = StartServer_MenuEvent;
s_startserver.next.string = "NEXT >";
s_startserver.next.color = text_color_normal;
s_startserver.next.style = UI_RIGHT | UI_SMALLFONT;
// END
s_startserver.item_null.generic.type = MTYPE_BITMAP;
s_startserver.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
s_startserver.item_null.generic.x = 0;
s_startserver.item_null.generic.y = 0;
s_startserver.item_null.width = 640;
s_startserver.item_null.height = 480;
Menu_AddItem( &s_startserver.menu, &s_startserver.banner );
Menu_AddItem( &s_startserver.menu, &s_startserver.gametype );
/*
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
Menu_AddItem( &s_startserver.menu, &s_startserver.mappics[i] );
Menu_AddItem( &s_startserver.menu, &s_startserver.mapbuttons[i] );
}
Menu_AddItem( &s_startserver.menu, &s_startserver.arrows );
Menu_AddItem( &s_startserver.menu, &s_startserver.prevpage );
Menu_AddItem( &s_startserver.menu, &s_startserver.nextpage );
*/
Menu_AddItem( &s_startserver.menu, &s_startserver.list );
Menu_AddItem( &s_startserver.menu, &s_startserver.statlist );
Menu_AddItem( &s_startserver.menu, &s_startserver.mappic );
// END
Menu_AddItem( &s_startserver.menu, &s_startserver.cirpic ); //TBB
Menu_AddItem( &s_startserver.menu, &s_startserver.back );
Menu_AddItem( &s_startserver.menu, &s_startserver.next );
Menu_AddItem( &s_startserver.menu, &s_startserver.mapname );
Menu_AddItem( &s_startserver.menu, &s_startserver.item_null );
StartServer_GametypeEvent( NULL, QM_ACTIVATED );
}
/*
=================
StartServer_Cache
=================
*/
void StartServer_Cache( void )
{
int i;
const char *info;
qboolean precache;
char picname[64];
// STONELANCE
/*
trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
trap_R_RegisterShaderNoMip( GAMESERVER_NEXT0 );
trap_R_RegisterShaderNoMip( GAMESERVER_NEXT1 );
trap_R_RegisterShaderNoMip( GAMESERVER_FRAMEL );
trap_R_RegisterShaderNoMip( GAMESERVER_FRAMER );
*/
// END
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
trap_R_RegisterShaderNoMip( GAMESERVER_SELECTED );
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
// STONELANCE
/*
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWS );
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSL );
trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSR );
*/
// END
precache = trap_Cvar_VariableValue("com_buildscript");
s_startserver.nummaps = UI_GetNumArenas();
for( i = 0; i < s_startserver.nummaps; i++ ) {
info = UI_GetArenaInfoByNumber( i );
Q_strncpyz( s_startserver.maplist[i], Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
// ZTM: Disabled so linux without pk3s works
//Q_strupr( s_startserver.maplist[i] );
// STONELANCE
Q_strncpyz( s_startserver.maplistname[i], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH );
if (s_startserver.maplistname[i][0] == 0)
Q_strncpyz( s_startserver.maplistname[i], s_startserver.maplist[i], MAX_NAMELENGTH );
else
Q_strupr( s_startserver.maplistname[i] );
// END
s_startserver.mapGamebits[i] = GametypeBits( Info_ValueForKey( info, "type") );
if( precache ) {
Com_sprintf( picname, sizeof(picname), "levelshots/%s", s_startserver.maplist[i] );
trap_R_RegisterShaderNoMip(picname);
//TBB
Com_sprintf( picname, sizeof(picname), "levelshots/%s_c", s_startserver.maplist[i] );
trap_R_RegisterShaderNoMip(picname);
//FIN
}
}
// STONELANCE
// s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
// END
}
/*
=================
UI_StartServerMenu
=================
*/
void UI_StartServerMenu( qboolean multiplayer ) {
StartServer_MenuInit();
s_startserver.multiplayer = multiplayer;
UI_PushMenu( &s_startserver.menu );
}
/*
=============================================================================
SERVER OPTIONS MENU *****
=============================================================================
*/
#define ID_PLAYER_TYPE 10
#define ID_MAXCLIENTS 11
#define ID_DEDICATED 12
#define ID_GO 13
#define ID_BACK 14
// STONELANCE
#define ID_TRACK_LENGTH 15
#define ID_TRACK_REVERSED 16
// END
#define PLAYER_SLOTS 12
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s mappic;
menubitmap_s cirpic; //TBB
// STONELANCE
// menubitmap_s picframe;
// END
menulist_s dedicated;
menufield_s timelimit;
menufield_s fraglimit;
menufield_s flaglimit;
menuradiobutton_s friendlyfire;
menufield_s hostname;
// STONLANCE
menulist_s trackLength;
menulist_s reversed;
menuradiobutton_s pure;
menulist_s botSkill;
// END
menutext_s player0;
menulist_s playerType[PLAYER_SLOTS];
menutext_s playerName[PLAYER_SLOTS];
menulist_s playerTeam[PLAYER_SLOTS];
// STONELANCE
/*
menubitmap_s go;
menubitmap_s back;
*/
menutext_s go;
menutext_s back;
// END
qboolean multiplayer;
int gametype;
char mapnamebuffer[32];
char playerNameBuffers[PLAYER_SLOTS][16];
qboolean newBot;
int newBotIndex;
char newBotName[16];
} serveroptions_t;
static serveroptions_t s_serveroptions;
static const char *dedicated_list[] = {
"No",
"LAN",
"Internet",
0
};
// STONELANCE
static char *track_length_list[] = {
"Short",
"Medium",
"Long",
0
};
/*
static const char *track_length_list[] = {
"Short",
"Medium",
"Long",
0
};
*/
static const char *reversed_list[] = {
"No",
"Yes",
0
};
// END
static const char *playerType_list[] = {
"Open",
"Bot",
"----",
0
};
static const char *playerTeam_list[] = {
"Blue",
"Red",
"Green",
"Yellow",
0
};
static const char *botSkill_list[] = {
"I Can Win",
"Bring It On",
"Hurt Me Plenty",
"Hardcore",
"Nightmare!",
0
};
/*
=================
BotAlreadySelected
=================
*/
static qboolean BotAlreadySelected( const char *checkName ) {
int n;
for( n = 1; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue != 1 ) {
continue;
}
if( (s_serveroptions.gametype >= GT_TEAM) &&
(s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) {
continue;
}
if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) {
return qtrue;
}
}
return qfalse;
}
/*
=================
ServerOptions_Start
=================
*/
static void ServerOptions_Start( void ) {
int timelimit;
int fraglimit;
int maxclients;
int dedicated;
int friendlyfire;
int flaglimit;
int pure;
// STONELANCE
int trackLength;
int reversed;
// END
int skill;
int n;
char buf[64];
timelimit = atoi( s_serveroptions.timelimit.field.buffer );
fraglimit = atoi( s_serveroptions.fraglimit.field.buffer );
flaglimit = atoi( s_serveroptions.flaglimit.field.buffer );
dedicated = s_serveroptions.dedicated.curvalue;
friendlyfire = s_serveroptions.friendlyfire.curvalue;
pure = s_serveroptions.pure.curvalue;
// STONELANCE
skill = s_serveroptions.botSkill.curvalue + 1;
trackLength = s_serveroptions.trackLength.curvalue;
reversed = s_serveroptions.reversed.curvalue;
// END
//set maxclients
for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 ) {
continue;
}
if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) {
continue;
}
maxclients++;
}
switch( s_serveroptions.gametype ) {
// STONELANCE
case GT_RACING:
case GT_RACING_DM:
default:
trap_Cvar_SetValue( "ui_racing_laplimit", fraglimit );
trap_Cvar_SetValue( "ui_racing_timelimit", timelimit );
break;
case GT_TEAM_RACING:
case GT_TEAM_RACING_DM:
trap_Cvar_SetValue( "ui_team_racing_laplimit", fraglimit );
trap_Cvar_SetValue( "ui_team_racing_timelimit", timelimit );
trap_Cvar_SetValue( "ui_team_racing_friendlt", friendlyfire );
break;
case GT_DERBY:
trap_Cvar_SetValue( "ui_derby_timelimit", timelimit );
break;
case GT_DEATHMATCH:
trap_Cvar_SetValue( "ui_dm_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_dm_timelimit", timelimit );
break;
// END
case GT_TEAM:
trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_team_timelimit", timelimit );
trap_Cvar_SetValue( "ui_team_friendlt", friendlyfire );
break;
case GT_CTF:
trap_Cvar_SetValue( "ui_ctf_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit );
trap_Cvar_SetValue( "ui_ctf_friendlt", friendlyfire );
break;
}
trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) );
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) );
trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) );
trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) );
// STONELANCE
trap_Cvar_SetValue ("laplimit", Com_Clamp( 0, fraglimit, fraglimit ) );
// END
trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) );
trap_Cvar_SetValue( "g_friendlyfire", friendlyfire );
trap_Cvar_SetValue( "sv_pure", pure );
// STONELANCE
trap_Cvar_SetValue( "g_trackLength", Com_Clamp( 0, trackLength, 2 ) );
trap_Cvar_SetValue( "g_trackReversed", Com_Clamp( 0, reversed, 1 ) );
trap_Cvar_SetValue( "ui_racing_tracklength", Com_Clamp( 0, trackLength, 2 ) );
trap_Cvar_SetValue( "ui_racing_trackreversed", Com_Clamp( 0, reversed, 1 ) );
// END
trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer );
// the wait commands will allow the dedicated to take effect
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", s_startserver.maplist[s_startserver.currentmap] ) );
// add bots
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" );
for( n = 1; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue != 1 ) {
continue;
}
if( s_serveroptions.playerNameBuffers[n][0] == 0 ) {
continue;
}
if( s_serveroptions.playerNameBuffers[n][0] == '-' ) {
continue;
}
if( s_serveroptions.gametype >= GT_TEAM ) {
Com_sprintf( buf, sizeof(buf), "addbot %s %i %s\n", s_serveroptions.playerNameBuffers[n], skill,
playerTeam_list[s_serveroptions.playerTeam[n].curvalue] );
}
else {
Com_sprintf( buf, sizeof(buf), "addbot %s %i\n", s_serveroptions.playerNameBuffers[n], skill );
}
trap_Cmd_ExecuteText( EXEC_APPEND, buf );
}
// set player's team
if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
}
}
/*
=================
ServerOptions_InitPlayerItems
=================
*/
static void ServerOptions_InitPlayerItems( void ) {
int n;
int v;
// init types
if( s_serveroptions.multiplayer ) {
v = 0; // open
}
else {
v = 1; // bot
}
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].curvalue = v;
}
if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM) ) {
for( n = 8; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].curvalue = 2;
}
}
// if not a dedicated server, first slot is reserved for the human on the server
if( s_serveroptions.dedicated.curvalue == 0 ) {
// human
s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE;
s_serveroptions.playerType[0].curvalue = 0;
trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[0], sizeof(s_serveroptions.playerNameBuffers[0]) );
Q_CleanStr( s_serveroptions.playerNameBuffers[0] );
}
// init teams
if( s_serveroptions.gametype >= GT_TEAM ) {
for( n = 0; n < (PLAYER_SLOTS / 2); n++ ) {
s_serveroptions.playerTeam[n].curvalue = 0;
}
for( ; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerTeam[n].curvalue = 1;
}
}
else {
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
}
/*
=================
ServerOptions_SetPlayerItems
=================
*/
static void ServerOptions_SetPlayerItems( void ) {
int start;
int n;
// types
// for( n = 0; n < PLAYER_SLOTS; n++ ) {
// if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) {
// s_serveroptions.playerType[n].curvalue = 1;
// }
// }
// names
if( s_serveroptions.dedicated.curvalue == 0 ) {
s_serveroptions.player0.string = "Human";
s_serveroptions.playerName[0].generic.flags &= ~QMF_HIDDEN;
start = 1;
}
else {
s_serveroptions.player0.string = "Open";
start = 0;
}
for( n = start; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 1 ) {
s_serveroptions.playerName[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
// teams
if( s_serveroptions.gametype < GT_TEAM ) {
return;
}
for( n = start; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 ) {
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerTeam[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
}
}
/*
=================
ServerOptions_Event
=================
*/
static void ServerOptions_Event( void* ptr, int event ) {
switch( ((menucommon_s*)ptr)->id ) {
case ID_PLAYER_TYPE:
if( event != QM_ACTIVATED ) {
break;
}
ServerOptions_SetPlayerItems();
break;
case ID_MAXCLIENTS:
case ID_DEDICATED:
ServerOptions_SetPlayerItems();
break;
case ID_GO:
if( event != QM_ACTIVATED ) {
break;
}
ServerOptions_Start();
break;
case ID_BACK:
if( event != QM_ACTIVATED ) {
break;
}
UI_PopMenu();
break;
}
}
static void ServerOptions_PlayerNameEvent( void* ptr, int event ) {
int n;
if( event != QM_ACTIVATED ) {
return;
}
n = ((menutext_s*)ptr)->generic.id;
s_serveroptions.newBotIndex = n;
UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] );
}
/*
=================
ServerOptions_StatusBar
=================
*/
static void ServerOptions_StatusBar( void* ptr ) {
UI_DrawString( 320, 440, "0 = NO LIMIT", UI_CENTER|UI_SMALLFONT, colorWhite );
}
// STONELANCE
/*
===============
ServerOptions_LevelshotDraw
===============
*/
static void ServerOptions_LevelshotDraw( void *self ) {
menubitmap_s *b;
char *s;
char *info;
char author[MAX_QPATH];
int x;
int x1; //TBB - displacement for fitting circuit levelshit
int y;
int w;
int h;
// int n;
// strange place for this, but it works
if( s_serveroptions.newBot ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
s_serveroptions.newBot = qfalse;
}
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
if( b->focuspic && !b->focusshader ) {
b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
}
//w = 256; //TBB
w = 256+56; //TBB
x = b->generic.x - w/2;
y = b->generic.y;
UI_FillRect( x, y, w, 152, menu_back_color );
x = b->generic.x - b->width / 2;
x1 = b->generic.x - b->width ; //TBB
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x1, y, w, h, b->shader );
}
x += b->width / 2;
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
info = s_startserver.mapinfo[s_startserver.currentmap];
s = Info_ValueForKey( info, "author");
if (!s || !strcmp(s, ""))
Com_sprintf(author, sizeof(author), "Author: Unknown");
else
Com_sprintf(author, sizeof(author), "Author: %s", s);
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal );
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal );
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
//TBB - draw circuit levelshot
/*
===============
ServerOptions_LevelshotDraw2
===============
*/
static void ServerOptions_LevelshotDraw2( void *self ) {
menubitmap_s *b;
// char *s;
// char *info;
// char author[MAX_QPATH];
int x;
int y;
int w;
int h;
// int n;
// strange place for this, but it works
if( s_serveroptions.newBot ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
s_serveroptions.newBot = qfalse;
}
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
if( b->focuspic && !b->focusshader ) {
b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
}
//TBB - remove bg fill color
/*
w = 256;
x = b->generic.x - w/2;
y = b->generic.y;
UI_FillRect( x, y, w, 152, menu_back_color );
*/
//x = b->generic.x - b->width / 2; //TBB
x = b->generic.x - b->width ;
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x, y, w, h, b->shader );
}
/* TBB - remove useless text
x += b->width / 2;
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
info = s_startserver.mapinfo[s_startserver.currentmap];
s = Info_ValueForKey( info, "author");
if (!s || !strcmp(s, ""))
Com_sprintf(author, sizeof(author), "Author: Unknown");
else
Com_sprintf(author, sizeof(author), "Author: %s", s);
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal );
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal );
*/
//TBB FIN
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
/*
===============
ServerOptions_LevelshotDraw
===============
*/
/*
static void ServerOptions_LevelshotDraw( void *self ) {
menubitmap_s *b;
int x;
int y;
// strange place for this, but it works
if( s_serveroptions.newBot ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
s_serveroptions.newBot = qfalse;
}
b = (menubitmap_s *)self;
Bitmap_Draw( b );
x = b->generic.x;
y = b->generic.y + b->height;
UI_FillRect( x, y, b->width, 40, colorBlack );
x += b->width / 2;
y += 4;
// STONELANCE
//UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, text_color_normal );
// END
y += SMALLCHAR_HEIGHT;
// STONELANCE
//UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal );
// END
}
*/
// END
static void ServerOptions_InitBotNames( void ) {
int count;
int n;
const char *arenaInfo;
const char *botInfo;
char *p;
char *bot;
char bots[MAX_INFO_STRING];
if( s_serveroptions.gametype >= GT_TEAM ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[1], "grunt", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[2], "major", 16 );
if( s_serveroptions.gametype == GT_TEAM ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[3], "visor", 16 );
}
else {
s_serveroptions.playerType[3].curvalue = 2;
}
s_serveroptions.playerType[4].curvalue = 2;
s_serveroptions.playerType[5].curvalue = 2;
Q_strncpyz( s_serveroptions.playerNameBuffers[6], "sarge", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[7], "grunt", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[8], "major", 16 );
if( s_serveroptions.gametype == GT_TEAM ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[9], "visor", 16 );
}
else {
s_serveroptions.playerType[9].curvalue = 2;
}
s_serveroptions.playerType[10].curvalue = 2;
s_serveroptions.playerType[11].curvalue = 2;
return;
}
count = 1; // skip the first slot, reserved for a human
// get info for this map
arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer );
// get the bot info - we'll seed with them if any are listed
Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) );
p = &bots[0];
while( *p && count < PLAYER_SLOTS ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
botInfo = UI_GetBotInfoByName( bot );
bot = Info_ValueForKey( botInfo, "name" );
Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) );
count++;
}
// set the rest of the bot slots to "---"
for( n = count; n < PLAYER_SLOTS; n++ ) {
strcpy( s_serveroptions.playerNameBuffers[n], "--------" );
}
// pad up to #8 as open slots
for( ;count < 8; count++ ) {
s_serveroptions.playerType[count].curvalue = 0;
}
// close off the rest by default
for( ;count < PLAYER_SLOTS; count++ ) {
if( s_serveroptions.playerType[count].curvalue == 1 ) {
s_serveroptions.playerType[count].curvalue = 2;
}
}
}
//TBB - show circuits depending on the tracklength selected my shit dont work right
/*
switch(s_serveroptions.trackLength.curvalue ){
case 0:
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 1:
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_serveroptions.trackLength.oldvalue);
s_serveroptions.cirpic.generic.name = cirname;
break;
case 2:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
default:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
}*/
/*
if (s_serveroptions.trackLength.curvalue == 0){
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
else if (s_serveroptions.trackLength.curvalue == 1){
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
else if (s_serveroptions.trackLength.curvalue == 2){
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
else {
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
*/
//TBB FIN
/*
=================
ServerOptions_SetMenuItems
=================
*/
static void ServerOptions_SetMenuItems( void ) {
static char picname[64];
//TBB
static char cirname[64];
//FIN
switch( s_serveroptions.gametype ) {
// STONELANCE
case GT_RACING:
case GT_RACING_DM:
default:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_racing_laplimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_racing_timelimit" ) ) );
break;
case GT_TEAM_RACING:
case GT_TEAM_RACING_DM:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_racing_laplimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_racing_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_racing_friendly" ) );
break;
case GT_DERBY:
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_derby_timelimit" ) ) );
break;
case GT_DEATHMATCH:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dm_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dm_timelimit" ) ) );
break;
// END
case GT_TEAM:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) );
break;
case GT_CTF:
Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) );
break;
}
Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) );
s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) );
// STONELANCE
s_serveroptions.trackLength.curvalue = (int)Com_Clamp( 0, 2, trap_Cvar_VariableValue( "ui_racing_tracklength" ) );
s_serveroptions.reversed.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_racing_trackreversed" ) );
// END
// set the map pic
Com_sprintf( picname, 64, "levelshots/%s", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.mappic.generic.name = picname;
//TBB - circuit of map
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
//TBB FIN
// set the map name
strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string );
Q_strupr( s_serveroptions.mapnamebuffer );
// get the player selections initialized
ServerOptions_InitPlayerItems();
ServerOptions_SetPlayerItems();
// seed bot names
ServerOptions_InitBotNames();
ServerOptions_SetPlayerItems();
}
/*
=================
PlayerName_Draw
=================
*/
static void PlayerName_Draw( void *item ) {
menutext_s *s;
float *color;
int x, y;
int style;
qboolean focus;
s = (menutext_s *)item;
x = s->generic.x;
y = s->generic.y;
style = UI_SMALLFONT;
focus = (s->generic.parent->cursor == s->generic.menuPosition);
if ( s->generic.flags & QMF_GRAYED )
color = text_color_disabled;
else if ( focus )
{
color = text_color_highlight;
style |= UI_PULSE;
}
else if ( s->generic.flags & QMF_BLINK )
{
color = text_color_highlight;
style |= UI_BLINK;
}
else
color = text_color_normal;
if ( focus )
{
// draw cursor
UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
}
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color );
}
/*
=================
ServerOptions_MenuInit
=================
*/
#define OPTIONS_X 456
static void ServerOptions_MenuInit( qboolean multiplayer ) {
int y;
int n;
// static char cirname[64];
memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) );
s_serveroptions.multiplayer = multiplayer;
s_serveroptions.gametype = (int) Com_Clamp(0, ARRAY_LEN(gametype_remap2) - 1,
trap_Cvar_VariableValue("g_gametype"));
ServerOptions_Cache();
s_serveroptions.menu.wrapAround = qtrue;
s_serveroptions.menu.fullscreen = qtrue;
s_serveroptions.banner.generic.type = MTYPE_BTEXT;
s_serveroptions.banner.generic.x = 320;
s_serveroptions.banner.generic.y = 16;
s_serveroptions.banner.string = "GAME SERVER";
// STONELANCE
s_serveroptions.banner.color = text_color_normal;
// END
s_serveroptions.banner.style = UI_CENTER;
s_serveroptions.mappic.generic.type = MTYPE_BITMAP;
//s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; //TBB
s_serveroptions.mappic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; //TBB
// STONELANCE
// s_serveroptions.mappic.generic.x = 352;
s_serveroptions.mappic.generic.x = 455;
s_serveroptions.mappic.generic.y = 80;
s_serveroptions.mappic.width = 128;
s_serveroptions.mappic.height = 96;
// END
s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw;
//TBB - circuit levelshot
s_serveroptions.cirpic.generic.type = MTYPE_BITMAP;
s_serveroptions.cirpic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_serveroptions.cirpic.generic.x = 455+128;
s_serveroptions.cirpic.generic.y = 80;
s_serveroptions.cirpic.width = 128;
s_serveroptions.cirpic.height = 96;
s_serveroptions.cirpic.errorpic = GAMESERVER_UNKNOWNMAP;
//s_serveroptions.cirpic.generic.ownerdraw = ServerOptions_LevelshotDraw;
s_serveroptions.cirpic.generic.ownerdraw = ServerOptions_LevelshotDraw2;
//TBB FIN
// STONELANCE
/*
s_serveroptions.picframe.generic.type = MTYPE_BITMAP;
s_serveroptions.picframe.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE|QMF_HIGHLIGHT;
s_serveroptions.picframe.generic.x = 352 - 38;
s_serveroptions.picframe.generic.y = 80 - 40;
s_serveroptions.picframe.width = 320;
s_serveroptions.picframe.height = 320;
s_serveroptions.picframe.focuspic = GAMESERVER_SELECT;
*/
// END
y = 272;
// STONELANCE
if( s_serveroptions.gametype == GT_RACING ||
s_serveroptions.gametype == GT_RACING_DM ||
s_serveroptions.gametype == GT_TEAM_RACING ||
s_serveroptions.gametype == GT_TEAM_RACING_DM) {
s_serveroptions.fraglimit.generic.type = MTYPE_FIELD;
s_serveroptions.fraglimit.generic.name = "Laps:";
s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.fraglimit.generic.x = OPTIONS_X;
s_serveroptions.fraglimit.generic.y = y;
s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.fraglimit.field.widthInChars = 3;
s_serveroptions.fraglimit.field.maxchars = 3;
}
if( s_serveroptions.gametype != GT_CTF ) {
s_serveroptions.fraglimit.generic.type = MTYPE_FIELD;
s_serveroptions.fraglimit.generic.name = "Frag Limit:";
s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.fraglimit.generic.x = OPTIONS_X;
s_serveroptions.fraglimit.generic.y = y;
s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.fraglimit.field.widthInChars = 3;
s_serveroptions.fraglimit.field.maxchars = 3;
}
else {
s_serveroptions.flaglimit.generic.type = MTYPE_FIELD;
s_serveroptions.flaglimit.generic.name = "Capture Limit:";
s_serveroptions.flaglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.flaglimit.generic.x = OPTIONS_X;
s_serveroptions.flaglimit.generic.y = y;
s_serveroptions.flaglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.flaglimit.field.widthInChars = 3;
s_serveroptions.flaglimit.field.maxchars = 3;
}
y += BIGCHAR_HEIGHT+2;
s_serveroptions.timelimit.generic.type = MTYPE_FIELD;
s_serveroptions.timelimit.generic.name = "Time Limit:";
s_serveroptions.timelimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.timelimit.generic.x = OPTIONS_X;
s_serveroptions.timelimit.generic.y = y;
s_serveroptions.timelimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.timelimit.field.widthInChars = 3;
s_serveroptions.timelimit.field.maxchars = 3;
if( s_serveroptions.gametype >= GT_TEAM ) {
y += BIGCHAR_HEIGHT+2;
s_serveroptions.friendlyfire.generic.type = MTYPE_RADIOBUTTON;
s_serveroptions.friendlyfire.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.friendlyfire.generic.x = OPTIONS_X;
s_serveroptions.friendlyfire.generic.y = y;
s_serveroptions.friendlyfire.generic.name = "Friendly Fire:";
}
y += BIGCHAR_HEIGHT+2;
s_serveroptions.pure.generic.type = MTYPE_RADIOBUTTON;
s_serveroptions.pure.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.pure.generic.x = OPTIONS_X;
s_serveroptions.pure.generic.y = y;
s_serveroptions.pure.generic.name = "Pure Server:";
if (!trap_Cvar_VariableValue( "fs_pure" )) {
// ZTM: Don't let users think they can modify sv_pure, it won't work.
s_serveroptions.pure.generic.flags |= QMF_GRAYED;
}
// STONELANCE
n = 0;
if ( allowLength[0] ){
track_length_list[n] = "Short";
n++;
}
if ( allowLength[1] ){
track_length_list[n] = "Medium";
n++;
}
if ( allowLength[2] ){
track_length_list[n] = "Long";
n++;
}
track_length_list[n] = 0;
y += BIGCHAR_HEIGHT+2;
s_serveroptions.trackLength.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.trackLength.generic.id = ID_TRACK_LENGTH;
s_serveroptions.trackLength.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
// s_serveroptions.trackLength.generic.callback = ServerOptions_Event;
s_serveroptions.trackLength.generic.x = OPTIONS_X;
s_serveroptions.trackLength.generic.y = y;
s_serveroptions.trackLength.generic.name = "Track Length:";
s_serveroptions.trackLength.itemnames = (const char **)track_length_list;
y += BIGCHAR_HEIGHT+2;
s_serveroptions.reversed.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.reversed.generic.id = ID_TRACK_REVERSED;
s_serveroptions.reversed.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
// s_serveroptions.reversed.generic.callback = ServerOptions_Event;
s_serveroptions.reversed.generic.x = OPTIONS_X;
s_serveroptions.reversed.generic.y = y;
s_serveroptions.reversed.generic.name = "Track Reversed:";
s_serveroptions.reversed.itemnames = reversed_list;
// END
if( s_serveroptions.multiplayer ) {
y += BIGCHAR_HEIGHT+2;
s_serveroptions.dedicated.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.dedicated.generic.id = ID_DEDICATED;
s_serveroptions.dedicated.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.dedicated.generic.callback = ServerOptions_Event;
s_serveroptions.dedicated.generic.x = OPTIONS_X;
s_serveroptions.dedicated.generic.y = y;
s_serveroptions.dedicated.generic.name = "Dedicated:";
s_serveroptions.dedicated.itemnames = dedicated_list;
}
if( s_serveroptions.multiplayer ) {
y += BIGCHAR_HEIGHT+2;
s_serveroptions.hostname.generic.type = MTYPE_FIELD;
s_serveroptions.hostname.generic.name = "Hostname:";
s_serveroptions.hostname.generic.flags = QMF_SMALLFONT;
s_serveroptions.hostname.generic.x = OPTIONS_X;
s_serveroptions.hostname.generic.y = y;
s_serveroptions.hostname.field.widthInChars = 18;
s_serveroptions.hostname.field.maxchars = 64;
}
y = 80;
s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.botSkill.generic.name = "Bot Skill: ";
s_serveroptions.botSkill.generic.x = 32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH;
s_serveroptions.botSkill.generic.y = y;
s_serveroptions.botSkill.itemnames = botSkill_list;
s_serveroptions.botSkill.curvalue = 1;
y += ( 2 * SMALLCHAR_HEIGHT );
s_serveroptions.player0.generic.type = MTYPE_TEXT;
s_serveroptions.player0.generic.flags = QMF_SMALLFONT;
s_serveroptions.player0.generic.x = 32 + SMALLCHAR_WIDTH;
s_serveroptions.player0.generic.y = y;
// STONELANCE
//s_serveroptions.player0.color = color_orange;
s_serveroptions.player0.color = text_color_normal;
// END
s_serveroptions.player0.style = UI_LEFT|UI_SMALLFONT;
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].generic.type = MTYPE_SPINCONTROL;
s_serveroptions.playerType[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerType[n].generic.id = ID_PLAYER_TYPE;
s_serveroptions.playerType[n].generic.callback = ServerOptions_Event;
s_serveroptions.playerType[n].generic.x = 32;
s_serveroptions.playerType[n].generic.y = y;
s_serveroptions.playerType[n].itemnames = playerType_list;
s_serveroptions.playerName[n].generic.type = MTYPE_TEXT;
s_serveroptions.playerName[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerName[n].generic.x = 96;
s_serveroptions.playerName[n].generic.y = y;
s_serveroptions.playerName[n].generic.callback = ServerOptions_PlayerNameEvent;
s_serveroptions.playerName[n].generic.id = n;
s_serveroptions.playerName[n].generic.ownerdraw = PlayerName_Draw;
// STONELANCE
//s_serveroptions.playerName[n].color = color_orange;
s_serveroptions.playerName[n].color = text_color_normal;
// END
s_serveroptions.playerName[n].style = UI_SMALLFONT;
s_serveroptions.playerName[n].string = s_serveroptions.playerNameBuffers[n];
s_serveroptions.playerName[n].generic.top = s_serveroptions.playerName[n].generic.y;
s_serveroptions.playerName[n].generic.bottom = s_serveroptions.playerName[n].generic.y + SMALLCHAR_HEIGHT;
s_serveroptions.playerName[n].generic.left = s_serveroptions.playerName[n].generic.x - SMALLCHAR_HEIGHT/ 2;
s_serveroptions.playerName[n].generic.right = s_serveroptions.playerName[n].generic.x + 16 * SMALLCHAR_WIDTH;
s_serveroptions.playerTeam[n].generic.type = MTYPE_SPINCONTROL;
s_serveroptions.playerTeam[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerTeam[n].generic.x = 240;
s_serveroptions.playerTeam[n].generic.y = y;
s_serveroptions.playerTeam[n].itemnames = playerTeam_list;
y += ( SMALLCHAR_HEIGHT + 4 );
}
// STONELANCE
/*
s_serveroptions.back.generic.type = MTYPE_BITMAP;
s_serveroptions.back.generic.name = GAMESERVER_BACK0;
s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_serveroptions.back.generic.callback = ServerOptions_Event;
s_serveroptions.back.generic.id = ID_BACK;
s_serveroptions.back.generic.x = 0;
s_serveroptions.back.generic.y = 480-64;
s_serveroptions.back.width = 128;
s_serveroptions.back.height = 64;
s_serveroptions.back.focuspic = GAMESERVER_BACK1;
s_serveroptions.go.generic.type = MTYPE_BITMAP;
s_serveroptions.go.generic.name = GAMESERVER_FIGHT0;
s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_serveroptions.go.generic.callback = ServerOptions_Event;
s_serveroptions.go.generic.id = ID_GO;
s_serveroptions.go.generic.x = 640;
s_serveroptions.go.generic.y = 480-64;
s_serveroptions.go.width = 128;
s_serveroptions.go.height = 64;
s_serveroptions.go.focuspic = GAMESERVER_FIGHT1;
*/
s_serveroptions.back.generic.type = MTYPE_PTEXT;
s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_serveroptions.back.generic.x = 20;
s_serveroptions.back.generic.y = 480 - 50;
s_serveroptions.back.generic.id = ID_BACK;
s_serveroptions.back.generic.callback = ServerOptions_Event;
s_serveroptions.back.string = "< BACK";
s_serveroptions.back.color = text_color_normal;
s_serveroptions.back.style = UI_LEFT | UI_SMALLFONT;
s_serveroptions.go.generic.type = MTYPE_PTEXT;
s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_serveroptions.go.generic.x = 640 - 20;
s_serveroptions.go.generic.y = 480 - 50;
s_serveroptions.go.generic.id = ID_GO;
s_serveroptions.go.generic.callback = ServerOptions_Event;
s_serveroptions.go.string = "RACE!";
s_serveroptions.go.color = text_color_normal;
s_serveroptions.go.style = UI_RIGHT | UI_SMALLFONT;
// END
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.banner );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic );
//TBB - adding circuit pic to menu
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.cirpic );
//TBB FIN
// STONELANCE
// Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe );
// END
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 );
for( n = 0; n < PLAYER_SLOTS; n++ ) {
if( n != 0 ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] );
if( s_serveroptions.gametype >= GT_TEAM ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] );
}
}
// STONELANCE
if( s_serveroptions.gametype != GT_DERBY ) {
// END
if( s_serveroptions.gametype != GT_CTF ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit );
}
else {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit );
}
// STONELANCE
}
// END
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit );
if( s_serveroptions.gametype >= GT_TEAM ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure );
// STONELANCE
if( s_serveroptions.gametype == GT_RACING || s_serveroptions.gametype == GT_RACING_DM
|| s_serveroptions.gametype == GT_TEAM_RACING || s_serveroptions.gametype == GT_TEAM_RACING_DM) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.trackLength );
//TBB - this should switch the pic as you switch the tracklength
/*
switch( s_serveroptions.trackLength.curvalue){
case 0:
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 1:
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 2:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
default:
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
}*/
//TBB FIN
//TBB - this should switch the pic as you switch the tracklength
/*
switch( s_serveroptions.trackLength.curvalue){
case 0:
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 1:
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 2:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
default:
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
}
*/
//TBB FIN
if ( reversable )
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.reversed );
}
// END
if( s_serveroptions.multiplayer ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dedicated );
}
if( s_serveroptions.multiplayer ) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go );
ServerOptions_SetMenuItems();
}
/*
=================
ServerOptions_Cache
=================
*/
void ServerOptions_Cache( void ) {
// STONELANCE
/*
trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT0 );
trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT1 );
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
*/
// END
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
}
/*
=================
UI_ServerOptionsMenu
=================
*/
static void UI_ServerOptionsMenu( qboolean multiplayer ) {
ServerOptions_MenuInit( multiplayer );
UI_PushMenu( &s_serveroptions.menu );
}
/*
=============================================================================
BOT SELECT MENU *****
=============================================================================
*/
#define BOTSELECT_BACK0 "menu/art/back_0"
#define BOTSELECT_BACK1 "menu/art/back_1"
#define BOTSELECT_ACCEPT0 "menu/art/accept_0"
#define BOTSELECT_ACCEPT1 "menu/art/accept_1"
#define BOTSELECT_SELECT "menu/art/opponents_select"
#define BOTSELECT_SELECTED "menu/art/opponents_selected"
#define BOTSELECT_ARROWS "menu/art/gs_arrows_0"
#define BOTSELECT_ARROWSL "menu/art/gs_arrows_l"
#define BOTSELECT_ARROWSR "menu/art/gs_arrows_r"
#define PLAYERGRID_COLS 4
#define PLAYERGRID_ROWS 4
#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS * PLAYERGRID_COLS)
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s pics[MAX_MODELSPERPAGE];
menubitmap_s picbuttons[MAX_MODELSPERPAGE];
menutext_s picnames[MAX_MODELSPERPAGE];
menubitmap_s arrows;
menubitmap_s left;
menubitmap_s right;
// STONELANCE
// menubitmap_s go;
// menubitmap_s back;
menutext_s go;
menutext_s back;
// END
int numBots;
int modelpage;
int numpages;
int selectedmodel;
int sortedBotNums[MAX_BOTS];
char boticons[MAX_MODELSPERPAGE][MAX_QPATH];
char botnames[MAX_MODELSPERPAGE][16];
} botSelectInfo_t;
static botSelectInfo_t botSelectInfo;
/*
=================
UI_BotSelectMenu_SortCompare
=================
*/
static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) {
int num1, num2;
const char *info1, *info2;
const char *name1, *name2;
num1 = *(int *)arg1;
num2 = *(int *)arg2;
info1 = UI_GetBotInfoByNumber( num1 );
info2 = UI_GetBotInfoByNumber( num2 );
name1 = Info_ValueForKey( info1, "name" );
name2 = Info_ValueForKey( info2, "name" );
return Q_stricmp( name1, name2 );
}
/*
=================
UI_BotSelectMenu_BuildList
=================
*/
static void UI_BotSelectMenu_BuildList( void ) {
int n;
botSelectInfo.modelpage = 0;
botSelectInfo.numBots = UI_GetNumBots();
botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE;
if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) {
botSelectInfo.numpages++;
}
// initialize the array
for( n = 0; n < botSelectInfo.numBots; n++ ) {
botSelectInfo.sortedBotNums[n] = n;
}
// now sort it
qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare );
}
/*
=================
ServerPlayerIcon
=================
*/
static void ServerPlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
char *skin;
char model[MAX_QPATH];
Q_strncpyz( model, modelAndSkin, sizeof(model));
skin = strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
// STONELANCE
// skin = "default";
skin = "red";
// END
}
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );
// STONELANCE
/*
if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
}
*/
if( !trap_R_RegisterShaderNoMip( iconName ) ) {
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_red.tga", model );
}
// END
}
/*
=================
UI_BotSelectMenu_UpdateGrid
=================
*/
static void UI_BotSelectMenu_UpdateGrid( void ) {
const char *info;
int i;
int j;
j = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) {
if( j < botSelectInfo.numBots ) {
info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] );
ServerPlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH );
Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 );
Q_CleanStr( botSelectInfo.botnames[i] );
botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i];
if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) {
botSelectInfo.picnames[i].color = color_red;
}
else {
// STONELANCE
//botSelectInfo.picnames[i].color = color_orange;
botSelectInfo.picnames[i].color = text_color_normal;
// END
}
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else {
// dead slot
botSelectInfo.pics[i].generic.name = NULL;
botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE;
botSelectInfo.botnames[i][0] = 0;
}
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
botSelectInfo.pics[i].shader = 0;
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected model
i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE;
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
if( botSelectInfo.numpages > 1 ) {
if( botSelectInfo.modelpage > 0 ) {
botSelectInfo.left.generic.flags &= ~QMF_INACTIVE;
}
else {
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
}
if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) {
botSelectInfo.right.generic.flags &= ~QMF_INACTIVE;
}
else {
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
}
}
else {
// hide left/right markers
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
}
}
/*
=================
UI_BotSelectMenu_Default
=================
*/
static void UI_BotSelectMenu_Default( char *bot ) {
const char *botInfo;
const char *test;
int n;
int i;
for( n = 0; n < botSelectInfo.numBots; n++ ) {
botInfo = UI_GetBotInfoByNumber( n );
test = Info_ValueForKey( botInfo, "name" );
if( Q_stricmp( bot, test ) == 0 ) {
break;
}
}
if( n == botSelectInfo.numBots ) {
botSelectInfo.selectedmodel = 0;
return;
}
for( i = 0; i < botSelectInfo.numBots; i++ ) {
if( botSelectInfo.sortedBotNums[i] == n ) {
break;
}
}
if( i == botSelectInfo.numBots ) {
botSelectInfo.selectedmodel = 0;
return;
}
botSelectInfo.selectedmodel = i;
}
/*
=================
UI_BotSelectMenu_LeftEvent
=================
*/
static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
if( botSelectInfo.modelpage > 0 ) {
botSelectInfo.modelpage--;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
}
/*
=================
UI_BotSelectMenu_RightEvent
=================
*/
static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) {
botSelectInfo.modelpage++;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
}
/*
=================
UI_BotSelectMenu_BotEvent
=================
*/
static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) {
int i;
if( event != QM_ACTIVATED ) {
return;
}
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) {
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected
i = ((menucommon_s*)ptr)->id;
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i;
}
/*
=================
UI_BotSelectMenu_BackEvent
=================
*/
static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
}
/*
=================
UI_BotSelectMenu_SelectEvent
=================
*/
static void UI_BotSelectMenu_SelectEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
s_serveroptions.newBot = qtrue;
Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 );
}
/*
=================
UI_BotSelectMenu_Cache
=================
*/
void UI_BotSelectMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( BOTSELECT_BACK0 );
trap_R_RegisterShaderNoMip( BOTSELECT_BACK1 );
trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT0 );
trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT1 );
trap_R_RegisterShaderNoMip( BOTSELECT_SELECT );
trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED );
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWS );
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSL );
trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSR );
}
static void UI_BotSelectMenu_Init( char *bot ) {
int i, j, k;
int x, y;
memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) );
botSelectInfo.menu.wrapAround = qtrue;
botSelectInfo.menu.fullscreen = qtrue;
UI_BotSelectMenu_Cache();
botSelectInfo.banner.generic.type = MTYPE_BTEXT;
botSelectInfo.banner.generic.x = 320;
botSelectInfo.banner.generic.y = 16;
botSelectInfo.banner.string = "SELECT BOT";
botSelectInfo.banner.color = color_white;
botSelectInfo.banner.style = UI_CENTER;
y = 80;
for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++) {
x = 180;
for( j = 0; j < PLAYERGRID_COLS; j++, k++ ) {
botSelectInfo.pics[k].generic.type = MTYPE_BITMAP;
botSelectInfo.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
botSelectInfo.pics[k].generic.x = x;
botSelectInfo.pics[k].generic.y = y;
botSelectInfo.pics[k].generic.name = botSelectInfo.boticons[k];
botSelectInfo.pics[k].width = 64;
botSelectInfo.pics[k].height = 64;
botSelectInfo.pics[k].focuspic = BOTSELECT_SELECTED;
botSelectInfo.pics[k].focuscolor = colorRed;
botSelectInfo.picbuttons[k].generic.type = MTYPE_BITMAP;
botSelectInfo.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
botSelectInfo.picbuttons[k].generic.callback = UI_BotSelectMenu_BotEvent;
botSelectInfo.picbuttons[k].generic.id = k;
botSelectInfo.picbuttons[k].generic.x = x - 16;
botSelectInfo.picbuttons[k].generic.y = y - 16;
botSelectInfo.picbuttons[k].generic.left = x;
botSelectInfo.picbuttons[k].generic.top = y;
botSelectInfo.picbuttons[k].generic.right = x + 64;
botSelectInfo.picbuttons[k].generic.bottom = y + 64;
botSelectInfo.picbuttons[k].width = 128;
botSelectInfo.picbuttons[k].height = 128;
botSelectInfo.picbuttons[k].focuspic = BOTSELECT_SELECT;
botSelectInfo.picbuttons[k].focuscolor = colorRed;
botSelectInfo.picnames[k].generic.type = MTYPE_TEXT;
botSelectInfo.picnames[k].generic.flags = QMF_SMALLFONT;
botSelectInfo.picnames[k].generic.x = x + 32;
botSelectInfo.picnames[k].generic.y = y + 64;
botSelectInfo.picnames[k].string = botSelectInfo.botnames[k];
// STONELANCE
//botSelectInfo.picnames[k].color = color_orange;
botSelectInfo.picnames[k].color = text_color_normal;
// END
botSelectInfo.picnames[k].style = UI_CENTER|UI_SMALLFONT;
x += (64 + 6);
}
y += (64 + SMALLCHAR_HEIGHT + 6);
}
botSelectInfo.arrows.generic.type = MTYPE_BITMAP;
botSelectInfo.arrows.generic.name = BOTSELECT_ARROWS;
botSelectInfo.arrows.generic.flags = QMF_INACTIVE;
botSelectInfo.arrows.generic.x = 260;
botSelectInfo.arrows.generic.y = 440;
botSelectInfo.arrows.width = 128;
botSelectInfo.arrows.height = 32;
botSelectInfo.left.generic.type = MTYPE_BITMAP;
botSelectInfo.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.left.generic.callback = UI_BotSelectMenu_LeftEvent;
botSelectInfo.left.generic.x = 260;
botSelectInfo.left.generic.y = 440;
botSelectInfo.left.width = 64;
botSelectInfo.left.height = 32;
botSelectInfo.left.focuspic = BOTSELECT_ARROWSL;
botSelectInfo.right.generic.type = MTYPE_BITMAP;
botSelectInfo.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.right.generic.callback = UI_BotSelectMenu_RightEvent;
botSelectInfo.right.generic.x = 321;
botSelectInfo.right.generic.y = 440;
botSelectInfo.right.width = 64;
botSelectInfo.right.height = 32;
botSelectInfo.right.focuspic = BOTSELECT_ARROWSR;
// STONELANCE
/*
botSelectInfo.back.generic.type = MTYPE_BITMAP;
botSelectInfo.back.generic.name = BOTSELECT_BACK0;
botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent;
botSelectInfo.back.generic.x = 0;
botSelectInfo.back.generic.y = 480-64;
botSelectInfo.back.width = 128;
botSelectInfo.back.height = 64;
botSelectInfo.back.focuspic = BOTSELECT_BACK1;
botSelectInfo.go.generic.type = MTYPE_BITMAP;
botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0;
botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent;
botSelectInfo.go.generic.x = 640;
botSelectInfo.go.generic.y = 480-64;
botSelectInfo.go.width = 128;
botSelectInfo.go.height = 64;
botSelectInfo.go.focuspic = BOTSELECT_ACCEPT1;
*/
botSelectInfo.back.generic.type = MTYPE_PTEXT;
botSelectInfo.back.generic.name = BOTSELECT_BACK0;
botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.back.generic.x = 20;
botSelectInfo.back.generic.y = 480 - 50;
botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent;
botSelectInfo.back.string = "< BACK";
botSelectInfo.back.color = text_color_normal;
botSelectInfo.back.style = UI_LEFT | UI_SMALLFONT;
botSelectInfo.go.generic.type = MTYPE_PTEXT;
botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0;
botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
botSelectInfo.go.generic.x = 640 - 20;
botSelectInfo.go.generic.y = 480 - 50;
botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent;
botSelectInfo.go.string = "ACCEPT";
botSelectInfo.go.color = text_color_normal;
botSelectInfo.go.style = UI_RIGHT | UI_SMALLFONT;
// END
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.banner );
for( i = 0; i < MAX_MODELSPERPAGE; i++ ) {
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.pics[i] );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picbuttons[i] );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picnames[i] );
}
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.arrows );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go );
UI_BotSelectMenu_BuildList();
UI_BotSelectMenu_Default( bot );
botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
/*
=================
UI_BotSelectMenu
=================
*/
void UI_BotSelectMenu( char *bot ) {
UI_BotSelectMenu_Init( bot );
UI_PushMenu( &botSelectInfo.menu );
}