mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-28 22:51:57 +00:00
198 lines
4.7 KiB
GLSL
198 lines
4.7 KiB
GLSL
//quake 3 rally lights
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//////////////////////////////
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// orange blinking light //
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// contruction light //
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//////////////////////////////
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textures/q3r_lights/orange_blink
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{
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qer_editorimage textures/q3r_lights/construct_circle.tga
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surfaceparm nomarks
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surfaceparm nodlight
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cull disable
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{
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map textures/q3r_lights/construct_circle.tga
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rgbgen wave inversesawtooth 0 1 0 .5
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blendfunc gl_src_alpha gl_one
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}
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}
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//////////////////////////////////////////
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// orange blinking light 180deg phase//
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// contruction light //
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//////////////////////////////////////////
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textures/q3r_lights/oran_blink180
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{
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qer_editorimage textures/q3r_lights/construct_circle.tga
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surfaceparm nomarks
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surfaceparm nodlight
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cull disable
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{
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map textures/q3r_lights/construct_circle.tga
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rgbgen wave inversesawtooth 0 1 .5 .5
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blendfunc gl_src_alpha gl_one
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}
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}
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//////////////////////////////////
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// orange blinking arrow light //
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// contruction light //
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//////////////////////////////////
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textures/q3r_lights/arrows_oran
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{
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qer_editorimage textures/q3r_lights/arrows_oran0.tga
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surfaceparm nomarks
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surfaceparm nodlight
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//q3map_surfacelight 20
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cull disable
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q3map_lightimage textures/q3r_lights/arrows_oran0.tga
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{
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animmap 1/3 textures/q3r_lights/arrows_oran0.tga textures/q3r_lights/arrows_oran1.tga textures/q3r_lights/arrows_oran2.tga
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rgbgen wave inversesawtooth 0 1 0 1/3
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//blendfunc add
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}
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}
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//////////////////////////////////
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// orange sliding arrow light //
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// contruction light //
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//////////////////////////////////
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textures/q3r_lights/arrow_slide
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{
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qer_editorimage textures/q3r_lights/arrows_oran0.tga
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surfaceparm nomarks
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surfaceparm nodlight
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//q3map_surfacelight 20
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cull disable
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q3map_lightimage textures/q3r_lights/arrows_oran0.tga
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{
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map textures/q3r_lights/arrows_oran0.tga
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rgbgen wave square 0 1 0 3
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tcmod scroll .3333 0
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//blendfunc add
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}
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}
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//***********************************************************************
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//////////////////////////////////////
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// color shifting light for sky //
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// epic fail just use as sky light //
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//////////////////////////////////////
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textures/q3r_lights/skycoloryellow
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{
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qer_editorimage textures/q3r_layout/yellow.tga
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 50
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cull disable
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//q3map_lightimage textures/q3r_layout/yellow.tga
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{
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map textures/q3r_layout/yellow.tga
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//rgbgen wave square 0 1 0 .1
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//blendfunc gl_src_alpha gl_one
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//depthwrite
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}
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}
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textures/q3r_lights/skycolororange
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{
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qer_editorimage textures/q3r_layout/orange.tga
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 50
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cull disable
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{
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map textures/q3r_layout/orange.tga
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//rgbgen wave square 0 1 0 .05
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//blendfunc gl_src_alpha gl_one
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//depthwrite
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}
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}
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//this is a bullshit darkness light, try it if you want to
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textures/q3r_lights/skycolorlila
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{
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qer_editorimage textures/q3r_layout/lila.tga
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 50
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cull disable
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{
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map textures/q3r_layout/lila.tga
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//rgbgen wave square 0 1 0 .05
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//blendfunc gl_src_alpha gl_one
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//depthwrite
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}
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}
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//these are the lights that are used in q3r_dm02 which doesn't have any
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textures/base_light/baslt4_1_2k
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{
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qer_editorimage textures/base_light/baslt4_1_2k.jpg
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 2000
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cull disable
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{
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map textures/base_light/baslt4_1_2k.jpg
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}
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}
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//these are the lights that are used in q3r_dm02 which doesn't have any
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textures/base_light/baslt4_1_4k
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{
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qer_editorimage textures/base_light/baslt4_1_4k.jpg
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 4000
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cull disable
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{
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map textures/base_light/baslt4_1_4k.jpg
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}
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}
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//these are the lights that are used in q3r_dm02 which doesn't have any
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textures/base_light/proto_lightmap
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{
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qer_editorimage textures/base_light/proto_lightmap.jpg
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 4000
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cull disable
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{
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map textures/base_light/proto_lightmap.jpg
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}
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}
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//simple blue surface light
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textures/q3r_lights/bluesurfacelit
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{
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qer_editorimage textures/q3r_lights/sky_rise.tga
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surfaceparm noimpact
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 2000
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q3map_lightsubdivide 512
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cull disable
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{
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map textures/q3r_lights/sky_rise.tga
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}
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// {
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// map $lightmap
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// rgbgen identity
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// }
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}
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//simple orange surface light
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textures/q3r_lights/oransurfacelit
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{
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qer_editorimage textures/ridgeracer/sky_set.tga
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surfaceparm noimpact
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surfaceparm nomarks
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surfaceparm nodlight
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q3map_surfacelight 2000
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q3map_lightsubdivide 256
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cull disable
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{
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//map $lightmap
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map textures/ridgeracer/sky_set.tga
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}
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}
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