mirror of
https://github.com/Q3Rally-Team/q3rally.git
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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
933 lines
24 KiB
C
933 lines
24 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_parse.c -- parse a message received from the server
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#include "client.h"
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char *svc_strings[256] = {
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"svc_bad",
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"svc_nop",
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"svc_gamestate",
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"svc_configstring",
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"svc_baseline",
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"svc_serverCommand",
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"svc_download",
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"svc_snapshot",
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"svc_EOF",
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"svc_voipSpeex",
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"svc_voipOpus",
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};
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void SHOWNET( msg_t *msg, char *s) {
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if ( cl_shownet->integer >= 2) {
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Com_Printf ("%3i:%s\n", msg->readcount-1, s);
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}
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}
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/*
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=========================================================================
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MESSAGE PARSING
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=========================================================================
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*/
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
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qboolean unchanged) {
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entityState_t *state;
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// save the parsed entity state into the big circular buffer so
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// it can be used as the source for a later delta
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state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
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if ( unchanged ) {
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*state = *old;
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} else {
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MSG_ReadDeltaEntity( msg, old, state, newnum );
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}
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if ( state->number == (MAX_GENTITIES-1) ) {
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return; // entity was delta removed
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}
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cl.parseEntitiesNum++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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==================
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*/
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void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
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int newnum;
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entityState_t *oldstate;
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int oldindex, oldnum;
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newframe->parseEntitiesNum = cl.parseEntitiesNum;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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oldindex = 0;
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oldstate = NULL;
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if (!oldframe) {
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oldnum = 99999;
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} else {
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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while ( 1 ) {
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// read the entity index number
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum == (MAX_GENTITIES-1) ) {
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break;
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}
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if ( msg->readcount > msg->cursize ) {
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Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
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}
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while ( oldnum < newnum ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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if (oldnum == newnum) {
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// delta from previous state
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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continue;
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}
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if ( oldnum > newnum ) {
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// delta from baseline
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
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continue;
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}
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}
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// any remaining entities in the old frame are copied over
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while ( oldnum != 99999 ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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}
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/*
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================
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CL_ParseSnapshot
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If the snapshot is parsed properly, it will be copied to
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cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
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for any reason, no changes to the state will be made at all.
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================
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*/
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void CL_ParseSnapshot( msg_t *msg ) {
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int len;
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clSnapshot_t *old;
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clSnapshot_t newSnap;
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int deltaNum;
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int oldMessageNum;
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int i, packetNum;
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// get the reliable sequence acknowledge number
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// NOTE: now sent with all server to client messages
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//clc.reliableAcknowledge = MSG_ReadLong( msg );
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// read in the new snapshot to a temporary buffer
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// we will only copy to cl.snap if it is valid
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Com_Memset (&newSnap, 0, sizeof(newSnap));
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// we will have read any new server commands in this
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// message before we got to svc_snapshot
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newSnap.serverCommandNum = clc.serverCommandSequence;
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newSnap.serverTime = MSG_ReadLong( msg );
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// if we were just unpaused, we can only *now* really let the
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// change come into effect or the client hangs.
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cl_paused->modified = 0;
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newSnap.messageNum = clc.serverMessageSequence;
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deltaNum = MSG_ReadByte( msg );
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if ( !deltaNum ) {
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newSnap.deltaNum = -1;
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} else {
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newSnap.deltaNum = newSnap.messageNum - deltaNum;
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}
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newSnap.snapFlags = MSG_ReadByte( msg );
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed
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// message
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if ( newSnap.deltaNum <= 0 ) {
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newSnap.valid = qtrue; // uncompressed frame
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old = NULL;
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clc.demowaiting = qfalse; // we can start recording now
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} else {
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old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
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if ( !old->valid ) {
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// should never happen
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Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
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} else if ( old->messageNum != newSnap.deltaNum ) {
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Com_Printf ("Delta frame too old.\n");
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} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES - MAX_SNAPSHOT_ENTITIES ) {
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Com_Printf ("Delta parseEntitiesNum too old.\n");
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} else {
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newSnap.valid = qtrue; // valid delta parse
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}
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}
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// read areamask
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len = MSG_ReadByte( msg );
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if(len > sizeof(newSnap.areamask))
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{
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Com_Error (ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask", len);
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return;
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}
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MSG_ReadData( msg, &newSnap.areamask, len);
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// read playerinfo
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SHOWNET( msg, "playerstate" );
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if ( old ) {
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MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
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} else {
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MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
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}
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// read packet entities
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SHOWNET( msg, "packet entities" );
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CL_ParsePacketEntities( msg, old, &newSnap );
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// if not valid, dump the entire thing now that it has
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// been properly read
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if ( !newSnap.valid ) {
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return;
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}
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// clear the valid flags of any snapshots between the last
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// received and this one, so if there was a dropped packet
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// it won't look like something valid to delta from next
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// time we wrap around in the buffer
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oldMessageNum = cl.snap.messageNum + 1;
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if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
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oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
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}
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for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
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cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse;
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}
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// copy to the current good spot
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cl.snap = newSnap;
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cl.snap.ping = 999;
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// calculate ping time
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for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
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packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
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if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) {
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cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
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break;
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}
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}
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// save the frame off in the backup array for later delta comparisons
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cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
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if (cl_shownet->integer == 3) {
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Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
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cl.snap.deltaNum, cl.snap.ping );
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}
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cl.newSnapshots = qtrue;
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}
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//=====================================================================
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int cl_connectedToPureServer;
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int cl_connectedToCheatServer;
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/*
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==================
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CL_SystemInfoChanged
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The systeminfo configstring has been changed, so parse
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new information out of it. This will happen at every
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gamestate, and possibly during gameplay.
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==================
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*/
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void CL_SystemInfoChanged( void ) {
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char *systemInfo;
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const char *s, *t;
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char key[BIG_INFO_KEY];
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char value[BIG_INFO_VALUE];
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qboolean gameSet;
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systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
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// NOTE TTimo:
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// when the serverId changes, any further messages we send to the server will use this new serverId
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
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// in some cases, outdated cp commands might get sent with this news serverId
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cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
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#ifdef USE_VOIP
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#ifdef LEGACY_PROTOCOL
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if(clc.compat)
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clc.voipEnabled = qfalse;
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else
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#endif
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{
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s = Info_ValueForKey( systemInfo, "sv_voipProtocol" );
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clc.voipEnabled = !Q_stricmp(s, "opus");
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}
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#endif
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// don't set any vars when playing a demo
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if ( clc.demoplaying ) {
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return;
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}
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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cl_connectedToCheatServer = atoi( s );
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if ( !cl_connectedToCheatServer ) {
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Cvar_SetCheatState();
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}
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// check pure server string
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s = Info_ValueForKey( systemInfo, "sv_paks" );
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t = Info_ValueForKey( systemInfo, "sv_pakNames" );
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FS_PureServerSetLoadedPaks( s, t );
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s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
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t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
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FS_PureServerSetReferencedPaks( s, t );
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gameSet = qfalse;
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// scan through all the variables in the systeminfo and locally set cvars to match
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s = systemInfo;
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while ( s ) {
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int cvar_flags;
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Info_NextPair( &s, key, value );
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if ( !key[0] ) {
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break;
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}
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// ehw!
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if (!Q_stricmp(key, "fs_game"))
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{
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if(FS_InvalidGameDir(value))
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", value);
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continue;
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}
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gameSet = qtrue;
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}
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if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT)
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Cvar_Get(key, value, CVAR_SERVER_CREATED | CVAR_ROM);
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else
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{
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// If this cvar may not be modified by a server discard the value.
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if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED)))
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{
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#ifndef STANDALONE
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if(Q_stricmp(key, "g_synchronousClients") && Q_stricmp(key, "pmove_fixed") &&
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Q_stricmp(key, "pmove_msec"))
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#endif
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
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continue;
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}
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}
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Cvar_SetSafe(key, value);
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}
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}
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// if game folder should not be set and it is set at the client side
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if ( !gameSet && *Cvar_VariableString("fs_game") ) {
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Cvar_Set( "fs_game", "" );
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}
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cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" );
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}
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/*
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==================
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CL_ParseServerInfo
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==================
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*/
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static void CL_ParseServerInfo(void)
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{
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const char *serverInfo;
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serverInfo = cl.gameState.stringData
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+ cl.gameState.stringOffsets[ CS_SERVERINFO ];
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clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo,
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"sv_allowDownload"));
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Q_strncpyz(clc.sv_dlURL,
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Info_ValueForKey(serverInfo, "sv_dlURL"),
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sizeof(clc.sv_dlURL));
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}
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|
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/*
|
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==================
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CL_ParseGamestate
|
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==================
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*/
|
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void CL_ParseGamestate( msg_t *msg ) {
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int i;
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entityState_t *es;
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int newnum;
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entityState_t nullstate;
|
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int cmd;
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char *s;
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char oldGame[MAX_QPATH];
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|
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Con_Close();
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clc.connectPacketCount = 0;
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|
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// wipe local client state
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CL_ClearState();
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// a gamestate always marks a server command sequence
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clc.serverCommandSequence = MSG_ReadLong( msg );
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|
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// parse all the configstrings and baselines
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cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
|
|
while ( 1 ) {
|
|
cmd = MSG_ReadByte( msg );
|
|
|
|
if ( cmd == svc_EOF ) {
|
|
break;
|
|
}
|
|
|
|
if ( cmd == svc_configstring ) {
|
|
int len;
|
|
|
|
i = MSG_ReadShort( msg );
|
|
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
|
|
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
|
}
|
|
s = MSG_ReadBigString( msg );
|
|
len = strlen( s );
|
|
|
|
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
|
|
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
|
|
}
|
|
|
|
// append it to the gameState string buffer
|
|
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
|
|
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
|
|
cl.gameState.dataCount += len + 1;
|
|
} else if ( cmd == svc_baseline ) {
|
|
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
|
|
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
|
|
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
|
|
}
|
|
Com_Memset (&nullstate, 0, sizeof(nullstate));
|
|
es = &cl.entityBaselines[ newnum ];
|
|
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
|
|
} else {
|
|
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
|
|
}
|
|
}
|
|
|
|
clc.clientNum = MSG_ReadLong(msg);
|
|
// read the checksum feed
|
|
clc.checksumFeed = MSG_ReadLong( msg );
|
|
|
|
// save old gamedir
|
|
Cvar_VariableStringBuffer("fs_game", oldGame, sizeof(oldGame));
|
|
|
|
// parse useful values out of CS_SERVERINFO
|
|
CL_ParseServerInfo();
|
|
|
|
// parse serverId and other cvars
|
|
CL_SystemInfoChanged();
|
|
|
|
// stop recording now so the demo won't have an unnecessary level load at the end.
|
|
if(cl_autoRecordDemo->integer && clc.demorecording)
|
|
CL_StopRecord_f();
|
|
|
|
// reinitialize the filesystem if the game directory has changed
|
|
if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED))
|
|
{
|
|
cl_oldGameSet = qtrue;
|
|
Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame));
|
|
}
|
|
|
|
FS_ConditionalRestart(clc.checksumFeed, qfalse);
|
|
|
|
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
|
|
// cgame
|
|
CL_InitDownloads();
|
|
|
|
// make sure the game starts
|
|
Cvar_Set( "cl_paused", "0" );
|
|
}
|
|
|
|
|
|
//=====================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseDownload
|
|
|
|
A download message has been received from the server
|
|
=====================
|
|
*/
|
|
void CL_ParseDownload ( msg_t *msg ) {
|
|
int size;
|
|
unsigned char data[MAX_MSGLEN];
|
|
uint16_t block;
|
|
|
|
if (!*clc.downloadTempName) {
|
|
Com_Printf("Server sending download, but no download was requested\n");
|
|
CL_AddReliableCommand("stopdl", qfalse);
|
|
return;
|
|
}
|
|
|
|
// read the data
|
|
block = MSG_ReadShort ( msg );
|
|
|
|
if(!block && !clc.downloadBlock)
|
|
{
|
|
// block zero is special, contains file size
|
|
clc.downloadSize = MSG_ReadLong ( msg );
|
|
|
|
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
|
|
|
|
if (clc.downloadSize < 0)
|
|
{
|
|
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
size = MSG_ReadShort ( msg );
|
|
if (size < 0 || size > sizeof(data))
|
|
{
|
|
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size);
|
|
return;
|
|
}
|
|
|
|
MSG_ReadData(msg, data, size);
|
|
|
|
if((clc.downloadBlock & 0xFFFF) != block)
|
|
{
|
|
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block);
|
|
return;
|
|
}
|
|
|
|
// open the file if not opened yet
|
|
if (!clc.download)
|
|
{
|
|
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
|
|
|
|
if (!clc.download) {
|
|
Com_Printf( "Could not create %s\n", clc.downloadTempName );
|
|
CL_AddReliableCommand("stopdl", qfalse);
|
|
CL_NextDownload();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (size)
|
|
FS_Write( data, size, clc.download );
|
|
|
|
CL_AddReliableCommand(va("nextdl %d", clc.downloadBlock), qfalse);
|
|
clc.downloadBlock++;
|
|
|
|
clc.downloadCount += size;
|
|
|
|
// So UI gets access to it
|
|
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
|
|
|
|
if (!size) { // A zero length block means EOF
|
|
if (clc.download) {
|
|
FS_FCloseFile( clc.download );
|
|
clc.download = 0;
|
|
|
|
// rename the file
|
|
FS_SV_Rename ( clc.downloadTempName, clc.downloadName, qfalse );
|
|
}
|
|
|
|
// send intentions now
|
|
// We need this because without it, we would hold the last nextdl and then start
|
|
// loading right away. If we take a while to load, the server is happily trying
|
|
// to send us that last block over and over.
|
|
// Write it twice to help make sure we acknowledge the download
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
|
|
// get another file if needed
|
|
CL_NextDownload ();
|
|
}
|
|
}
|
|
|
|
#ifdef USE_VOIP
|
|
static
|
|
qboolean CL_ShouldIgnoreVoipSender(int sender)
|
|
{
|
|
if (!cl_voip->integer)
|
|
return qtrue; // VoIP is disabled.
|
|
else if ((sender == clc.clientNum) && (!clc.demoplaying))
|
|
return qtrue; // ignore own voice (unless playing back a demo).
|
|
else if (clc.voipMuteAll)
|
|
return qtrue; // all channels are muted with extreme prejudice.
|
|
else if (clc.voipIgnore[sender])
|
|
return qtrue; // just ignoring this guy.
|
|
else if (clc.voipGain[sender] == 0.0f)
|
|
return qtrue; // too quiet to play.
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_PlayVoip
|
|
|
|
Play raw data
|
|
=====================
|
|
*/
|
|
|
|
static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags)
|
|
{
|
|
if(flags & VOIP_DIRECT)
|
|
{
|
|
S_RawSamples(sender + 1, samplecnt, 48000, 2, 1,
|
|
data, clc.voipGain[sender], -1);
|
|
}
|
|
|
|
if(flags & VOIP_SPATIAL)
|
|
{
|
|
S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, 48000, 2, 1,
|
|
data, 1.0f, sender);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseVoip
|
|
|
|
A VoIP message has been received from the server
|
|
=====================
|
|
*/
|
|
static
|
|
void CL_ParseVoip ( msg_t *msg, qboolean ignoreData ) {
|
|
static short decoded[VOIP_MAX_PACKET_SAMPLES*4]; // !!! FIXME: don't hard code
|
|
|
|
const int sender = MSG_ReadShort(msg);
|
|
const int generation = MSG_ReadByte(msg);
|
|
const int sequence = MSG_ReadLong(msg);
|
|
const int frames = MSG_ReadByte(msg);
|
|
const int packetsize = MSG_ReadShort(msg);
|
|
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
|
|
unsigned char encoded[4000];
|
|
int numSamples;
|
|
int seqdiff;
|
|
int written = 0;
|
|
int i;
|
|
|
|
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
|
|
|
|
if (sender < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (generation < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (sequence < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (frames < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (packetsize < 0)
|
|
return; // short/invalid packet, bail.
|
|
|
|
if (packetsize > sizeof (encoded)) { // overlarge packet?
|
|
int bytesleft = packetsize;
|
|
while (bytesleft) {
|
|
int br = bytesleft;
|
|
if (br > sizeof (encoded))
|
|
br = sizeof (encoded);
|
|
MSG_ReadData(msg, encoded, br);
|
|
bytesleft -= br;
|
|
}
|
|
return; // overlarge packet, bail.
|
|
}
|
|
|
|
MSG_ReadData(msg, encoded, packetsize);
|
|
|
|
if (ignoreData) {
|
|
return; // just ignore legacy speex voip data
|
|
} else if (!clc.voipCodecInitialized) {
|
|
return; // can't handle VoIP without libopus!
|
|
} else if (sender >= MAX_CLIENTS) {
|
|
return; // bogus sender.
|
|
} else if (CL_ShouldIgnoreVoipSender(sender)) {
|
|
return; // Channel is muted, bail.
|
|
}
|
|
|
|
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
|
|
|
|
Com_DPrintf("VoIP: packet accepted!\n");
|
|
|
|
seqdiff = sequence - clc.voipIncomingSequence[sender];
|
|
|
|
// This is a new "generation" ... a new recording started, reset the bits.
|
|
if (generation != clc.voipIncomingGeneration[sender]) {
|
|
Com_DPrintf("VoIP: new generation %d!\n", generation);
|
|
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
|
|
clc.voipIncomingGeneration[sender] = generation;
|
|
seqdiff = 0;
|
|
} else if (seqdiff < 0) { // we're ahead of the sequence?!
|
|
// This shouldn't happen unless the packet is corrupted or something.
|
|
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
|
|
sequence, clc.voipIncomingSequence[sender]);
|
|
// reset the decoder just in case.
|
|
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
|
|
seqdiff = 0;
|
|
} else if (seqdiff * VOIP_MAX_PACKET_SAMPLES*2 >= sizeof (decoded)) { // dropped more than we can handle?
|
|
// just start over.
|
|
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
|
|
seqdiff, sender);
|
|
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
|
|
seqdiff = 0;
|
|
}
|
|
|
|
if (seqdiff != 0) {
|
|
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
|
|
seqdiff, sender);
|
|
// tell opus that we're missing frames...
|
|
for (i = 0; i < seqdiff; i++) {
|
|
assert((written + VOIP_MAX_PACKET_SAMPLES) * 2 < sizeof (decoded));
|
|
numSamples = opus_decode(clc.opusDecoder[sender], NULL, 0, decoded + written, VOIP_MAX_PACKET_SAMPLES, 0);
|
|
if ( numSamples <= 0 ) {
|
|
Com_DPrintf("VoIP: Error decoding frame %d from client #%d\n", i, sender);
|
|
continue;
|
|
}
|
|
written += numSamples;
|
|
}
|
|
}
|
|
|
|
numSamples = opus_decode(clc.opusDecoder[sender], encoded, packetsize, decoded + written, ARRAY_LEN(decoded) - written, 0);
|
|
|
|
if ( numSamples <= 0 ) {
|
|
Com_DPrintf("VoIP: Error decoding voip data from client #%d\n", sender);
|
|
numSamples = 0;
|
|
}
|
|
|
|
#if 0
|
|
static FILE *encio = NULL;
|
|
if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb");
|
|
if (encio != NULL) { fwrite(encoded, packetsize, 1, encio); fflush(encio); }
|
|
static FILE *decio = NULL;
|
|
if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb");
|
|
if (decio != NULL) { fwrite(decoded+written, numSamples*2, 1, decio); fflush(decio); }
|
|
#endif
|
|
|
|
written += numSamples;
|
|
|
|
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
|
|
written * 2, written, frames);
|
|
|
|
if(written > 0)
|
|
CL_PlayVoip(sender, written, (const byte *) decoded, flags);
|
|
|
|
clc.voipIncomingSequence[sender] = sequence + frames;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseCommandString
|
|
|
|
Command strings are just saved off until cgame asks for them
|
|
when it transitions a snapshot
|
|
=====================
|
|
*/
|
|
void CL_ParseCommandString( msg_t *msg ) {
|
|
char *s;
|
|
int seq;
|
|
int index;
|
|
|
|
seq = MSG_ReadLong( msg );
|
|
s = MSG_ReadString( msg );
|
|
|
|
// see if we have already executed stored it off
|
|
if ( clc.serverCommandSequence >= seq ) {
|
|
return;
|
|
}
|
|
clc.serverCommandSequence = seq;
|
|
|
|
index = seq & (MAX_RELIABLE_COMMANDS-1);
|
|
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage( msg_t *msg ) {
|
|
int cmd;
|
|
|
|
if ( cl_shownet->integer == 1 ) {
|
|
Com_Printf ("%i ",msg->cursize);
|
|
} else if ( cl_shownet->integer >= 2 ) {
|
|
Com_Printf ("------------------\n");
|
|
}
|
|
|
|
MSG_Bitstream(msg);
|
|
|
|
// get the reliable sequence acknowledge number
|
|
clc.reliableAcknowledge = MSG_ReadLong( msg );
|
|
//
|
|
if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
|
|
clc.reliableAcknowledge = clc.reliableSequence;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while ( 1 ) {
|
|
if ( msg->readcount > msg->cursize ) {
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte( msg );
|
|
|
|
if (cmd == svc_EOF) {
|
|
SHOWNET( msg, "END OF MESSAGE" );
|
|
break;
|
|
}
|
|
|
|
if ( cl_shownet->integer >= 2 ) {
|
|
if ( (cmd < 0) || (!svc_strings[cmd]) ) {
|
|
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
|
|
} else {
|
|
SHOWNET( msg, svc_strings[cmd] );
|
|
}
|
|
}
|
|
|
|
// other commands
|
|
switch ( cmd ) {
|
|
default:
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message");
|
|
break;
|
|
case svc_nop:
|
|
break;
|
|
case svc_serverCommand:
|
|
CL_ParseCommandString( msg );
|
|
break;
|
|
case svc_gamestate:
|
|
CL_ParseGamestate( msg );
|
|
break;
|
|
case svc_snapshot:
|
|
CL_ParseSnapshot( msg );
|
|
break;
|
|
case svc_download:
|
|
CL_ParseDownload( msg );
|
|
break;
|
|
case svc_voipSpeex:
|
|
#ifdef USE_VOIP
|
|
CL_ParseVoip( msg, qtrue );
|
|
#endif
|
|
break;
|
|
case svc_voipOpus:
|
|
#ifdef USE_VOIP
|
|
CL_ParseVoip( msg, !clc.voipEnabled );
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|