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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
193 lines
6.5 KiB
C
193 lines
6.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include "SDL_stdinc.h"
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#include "SDL_video.h" /* For SDL_Window */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* SDL_MessageBox flags. If supported will display warning icon, etc.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
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} SDL_MessageBoxFlags;
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/**
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* Flags for SDL_MessageBoxButtonData.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
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} SDL_MessageBoxButtonFlags;
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/**
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* Individual button data.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
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int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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const char * text; /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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* RGB value used in a message box color scheme
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*/
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typedef struct
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{
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Uint8 r, g, b;
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} SDL_MessageBoxColor;
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typedef enum
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_MAX
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} SDL_MessageBoxColorType;
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/**
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* A set of colors to use for message box dialogs
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*/
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typedef struct
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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} SDL_MessageBoxColorScheme;
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/**
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* MessageBox structure containing title, text, window, etc.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxFlags */
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SDL_Window *window; /**< Parent window, can be NULL */
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const char *title; /**< UTF-8 title */
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const char *message; /**< UTF-8 message text */
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int numbuttons;
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const SDL_MessageBoxButtonData *buttons;
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const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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* Create a modal message box.
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*
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* If your needs aren't complex, it might be easier to use
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* SDL_ShowSimpleMessageBox.
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*
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* This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or closes the
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* messagebox.
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*
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* This function may be called at any time, even before SDL_Init(). This makes
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* it useful for reporting errors like a failure to create a renderer or
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* OpenGL context.
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*
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* On X11, SDL rolls its own dialog box with X11 primitives instead of a
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* formal toolkit like GTK+ or Qt.
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*
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* Note that if SDL_Init() would fail because there isn't any available video
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* target, this function is likely to fail for the same reasons. If this is a
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* concern, check the return value from this function and fall back to writing
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* to stderr if you can.
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*
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* \param messageboxdata the SDL_MessageBoxData structure with title, text and
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* other options
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* \param buttonid the pointer to which user id of hit button should be copied
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_ShowSimpleMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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* Display a simple modal message box.
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*
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* If your needs aren't complex, this function is preferred over
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* SDL_ShowMessageBox.
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*
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* `flags` may be any of the following:
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*
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* - `SDL_MESSAGEBOX_ERROR`: error dialog
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* - `SDL_MESSAGEBOX_WARNING`: warning dialog
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* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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*
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* This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or closes the
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* messagebox.
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*
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* This function may be called at any time, even before SDL_Init(). This makes
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* it useful for reporting errors like a failure to create a renderer or
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* OpenGL context.
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*
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* On X11, SDL rolls its own dialog box with X11 primitives instead of a
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* formal toolkit like GTK+ or Qt.
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*
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* Note that if SDL_Init() would fail because there isn't any available video
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* target, this function is likely to fail for the same reasons. If this is a
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* concern, check the return value from this function and fall back to writing
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* to stderr if you can.
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*
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* \param flags an SDL_MessageBoxFlags value
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* \param title UTF-8 title text
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* \param message UTF-8 message text
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* \param window the parent window, or NULL for no parent
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_ShowMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_messagebox_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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