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26fcf173be
Q3Rally renames some items and adds some items. Bots should try to pick them up now.
243 lines
4 KiB
C
243 lines
4 KiB
C
/*
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===========================================================================
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Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
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This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
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system found in Quake 3 Arena.
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Open Arena is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "inv.h"
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#define IMPACT_DAMAGE 1 //straight impact damage
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#define SPLASH_DAMAGE 2 //splash damage
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projectileinfo
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{
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name "bfgexploision"
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damage 100
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radius 120
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damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
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}
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weaponinfo
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{
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name "BFG10K"
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number WEAPONINDEX_BFG
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projectile "bfgexploision"
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numprojectiles 1
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speed 4000
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}
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projectileinfo
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{
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name "gauntletdamage"
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damage 50
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damagetype IMPACT_DAMAGE
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}
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weaponinfo
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{
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name "Gauntlet"
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number WEAPONINDEX_GAUNTLET
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projectile "gauntletdamage"
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numprojectiles 1
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speed 0
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}
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projectileinfo
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{
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name "grenade"
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damage 40
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radius 150
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damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
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}
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weaponinfo
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{
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name "Grenade Launcher"
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number WEAPONINDEX_GRENADE_LAUNCHER
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projectile "grenade"
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numprojectiles 1
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speed 800
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}
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projectileinfo
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{
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name "lightning"
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damage 24
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damagetype IMPACT_DAMAGE
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}
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weaponinfo
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{
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name "Lightning Gun"
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number WEAPONINDEX_LIGHTNING
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projectile "lightning"
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numprojectiles 1
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speed 0
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}
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projectileinfo
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{
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name "machinegunbullet"
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damage 7
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damagetype IMPACT_DAMAGE
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}
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weaponinfo
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{
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name "Machinegun"
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number WEAPONINDEX_MACHINEGUN
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projectile "machinegunbullet"
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numprojectiles 1
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speed 0
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}
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projectileinfo
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{
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name "plasma"
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damage 20
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radius 20
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damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
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}
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weaponinfo
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{
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name "Plasma Gun"
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number WEAPONINDEX_PLASMAGUN
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projectile "plasma"
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numprojectiles 1
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speed 4000
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}
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projectileinfo
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{
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name "rail"
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damage 75
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damagetype IMPACT_DAMAGE
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}
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weaponinfo
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{
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name "Railgun"
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number WEAPONINDEX_RAILGUN
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projectile "rail"
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numprojectiles 1
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speed 0
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}
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projectileinfo
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{
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name "rocket"
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damage 80
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radius 120
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damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
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}
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weaponinfo
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{
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name "Rocket Launcher"
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number WEAPONINDEX_ROCKET_LAUNCHER
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projectile "rocket"
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numprojectiles 1
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speed 1800
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}
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projectileinfo
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{
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name "shotgunbullet"
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damage 10
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damagetype IMPACT_DAMAGE
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}
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weaponinfo
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{
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name "Shotgun"
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number WEAPONINDEX_SHOTGUN
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projectile "shotgunbullet"
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numprojectiles 11
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speed 0
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}
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projectileinfo
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{
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name "flamethrowerexpolision"
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damage 30
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radius 45
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damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
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}
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weaponinfo
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{
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name "Flame Thrower"
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number WEAPONINDEX_BFG
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projectile "flamethrowerexpolision"
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numprojectiles 1
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speed 300
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}
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projectileinfo
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{
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name "chaingunbullet"
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damage 7
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damagetype $evalint(IMPACT_DAMAGE)
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}
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weaponinfo
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{
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name "Chaingun"
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number WEAPONINDEX_CHAINGUN
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projectile "chaingunbullet"
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numprojectiles 1
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speed 0
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}
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projectileinfo
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{
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name "nail"
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damage 30
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damagetype $evalint(IMPACT_DAMAGE)
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}
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weaponinfo
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{
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name "Nailgun"
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number WEAPONINDEX_NAILGUN
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projectile "nail"
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numprojectiles 13
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speed 0
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}
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projectileinfo
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{
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name "mine"
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damage 0
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damagetype $evalint(SPLASH_DAMAGE)
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}
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weaponinfo
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{
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name "Prox Launcher"
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number WEAPONINDEX_PROXLAUNCHER
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projectile "mine"
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numprojectiles 1
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speed 0
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}
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