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https://github.com/Q3Rally-Team/q3rally.git
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26fcf173be
Q3Rally renames some items and adds some items. Bots should try to pick them up now.
186 lines
6.9 KiB
C
186 lines
6.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 12
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#define INVENTORY_GRAPPLINGHOOK 13
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#define INVENTORY_NAILGUN 14
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#define INVENTORY_PROXLAUNCHER 15
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#define INVENTORY_CHAINGUN 16
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#define INVENTORY_FLAMETHROWER 17 // rally
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//ammo
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_FLAMETHROWERAMMO 26 // rally
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#define INVENTORY_NAILS 27
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#define INVENTORY_MINES 28
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#define INVENTORY_BELT 29
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//powerups
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#define INVENTORY_HEALTH 30
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#define INVENTORY_TELEPORTER 31
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#define INVENTORY_MEDKIT 32
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#define INVENTORY_TURBO 33 // rally
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#define INVENTORY_KAMIKAZE 34
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#define INVENTORY_PORTAL 35
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#define INVENTORY_INVULNERABILITY 36
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#define INVENTORY_QUAD 37
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#define INVENTORY_ENVIRONMENTSUIT 38
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#define INVENTORY_HASTE 39
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#define INVENTORY_INVISIBILITY 40
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#define INVENTORY_REGEN 41
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//#define INVENTORY_FLIGHT
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#define INVENTORY_SHIELD 42 // rally
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//missionpack
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#define INVENTORY_SCOUT 43
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#define INVENTORY_GUARD 44
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#define INVENTORY_DOUBLER 45
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#define INVENTORY_AMMOREGEN 46
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#define INVENTORY_REDFLAG 47
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#define INVENTORY_BLUEFLAG 48
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#define INVENTORY_NEUTRALFLAG 49
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#define INVENTORY_REDCUBE 50
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#define INVENTORY_BLUECUBE 51
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//rally rearfire weapons
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#define INVENTORY_RWP_SMOKE 52
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#define INVENTORY_RWP_OIL 53
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#define INVENTORY_RWP_MINE 54
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#define INVENTORY_RWP_FLAME 55
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#define INVENTORY_RWP_BIO 56
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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//#define MODELINDEX_GRAPPLINGHOOK
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#define MODELINDEX_FLAMETHROWER 17 // rally
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//rally rearfire weapons
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#define MODELINDEX_RWP_SMOKE 18
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#define MODELINDEX_RWP_OIL 19
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#define MODELINDEX_RWP_MINE 20
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#define MODELINDEX_RWP_FLAME 21
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#define MODELINDEX_RWP_BIO 22
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#define MODELINDEX_SHELLS 23
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#define MODELINDEX_BULLETS 24
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#define MODELINDEX_GRENADES 25
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#define MODELINDEX_CELLS 26
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#define MODELINDEX_LIGHTNINGAMMO 27
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#define MODELINDEX_ROCKETS 28
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#define MODELINDEX_SLUGS 29
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#define MODELINDEX_BFGAMMO 30
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#define MODELINDEX_FLAMETHROWERAMMO 31 // rally
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#define MODELINDEX_TELEPORTER 32
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#define MODELINDEX_MEDKIT 33
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#define MODELINDEX_TURBO 34 // rally
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#define MODELINDEX_QUAD 35
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#define MODELINDEX_ENVIRONMENTSUIT 36
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#define MODELINDEX_HASTE 37
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#define MODELINDEX_INVISIBILITY 38
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#define MODELINDEX_REGEN 39
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//#define MODELINDEX_FLIGHT
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#define MODELINDEX_SHIELD 40 // rally
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#define MODELINDEX_REDFLAG 41
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#define MODELINDEX_BLUEFLAG 42
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 43
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#define MODELINDEX_PORTAL 44
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#define MODELINDEX_INVULNERABILITY 45
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#define MODELINDEX_NAILS 46
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#define MODELINDEX_MINES 47
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#define MODELINDEX_BELT 48
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#define MODELINDEX_SCOUT 49
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#define MODELINDEX_GUARD 50
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#define MODELINDEX_DOUBLER 51
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#define MODELINDEX_AMMOREGEN 52
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#define MODELINDEX_NEUTRALFLAG 53
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#define MODELINDEX_REDCUBE 54
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#define MODELINDEX_BLUECUBE 55
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#define MODELINDEX_NAILGUN 56
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#define MODELINDEX_PROXLAUNCHER 57
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#define MODELINDEX_CHAINGUN 58
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//
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#define WEAPONINDEX_GAUNTLET 1
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#define WEAPONINDEX_MACHINEGUN 2
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#define WEAPONINDEX_SHOTGUN 3
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#define WEAPONINDEX_GRENADE_LAUNCHER 4
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#define WEAPONINDEX_ROCKET_LAUNCHER 5
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#define WEAPONINDEX_LIGHTNING 6
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#define WEAPONINDEX_RAILGUN 7
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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//#define WEAPONINDEX_GRAPPLING_HOOK
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#define WEAPONINDEX_FLAME_THROWER 10 // rally
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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