q3rally/.github/workflows/build.yml
Zack Middleton 04ea0f76f8 ioquake3 resync to commit c1ab47a7 from 60dfabbe
Use nanosleep(2) instead of usleep(3)
Makefile: fix compilation on FreeBSD
Update macOS version for GitHub CI
OpenGL2: Add OpenGL ES 2.0+ support
OpenGL2: Add run-time support for unsigned short indexes
OpenGL2: Use CPU vertex animation if too few vertex attributes
Merge pull request #664 from zturtleman/opengles2
OpenGL2: Fix issues running under WebGL
OpenGL2: Fallback to OpenGL ES if OpenGL fails
Add minimal emscripten support
Fix emscripten build directions
Use BASEGAME for emscripten assets
Fix using emscripten 3.1.27+
Allow building for emscripten with "emmake make"
Add -ffast-math for emscripten to match other platforms
Add .vscode and baseq3 to gitignore
Rebuild every target if Makefile changes
ioquake3.html replaces Emscripten-generated HTML shell
Get rid of "Nothing to be done for _.zip" message
Fix build when specifying PLATFORM=emscripten manually instead of using emmake
Silence compiler warnings
Support debug Emscripten build
Speed up GitHub Actions with -j
Add GitHub Actions workflow for web/Emscripten
Add Emscripten to README
Add DEPEND_MAKEFILE to disable rebuild on Makefile edit
Add BUILD_RENDERER_OPENGL1 to disable opengl1
Clean up emscripten in Makefile
Make emscripten --preload-file opt-in
Allow web client to use unzipped QVMs
Customize the web client HTML file
Add support for overriding basegame to web client
Add support for mods to web client
Rename client-config.json based on CLIENTBIN
2024-06-13 15:44:18 -05:00

72 lines
1.6 KiB
YAML

name: Build
on: [push, pull_request]
jobs:
linux:
name: Linux
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install libsdl2-dev
- name: Compile
run: make release -j$(nproc) -C engine
env:
ARCHIVE: 1
- uses: actions/upload-artifact@v4
with:
name: Linux
path: engine/build/*.zip
windows:
name: Windows
runs-on: windows-2019
steps:
- uses: actions/checkout@v4
- name: Compile
run: |
choco install zip
make release -j $env:NUMBER_OF_PROCESSORS -C engine
env:
ARCHIVE: 1
- uses: actions/upload-artifact@v4
with:
name: Windows
path: engine/build/*.zip
macos:
name: macOS
runs-on: macos-12
steps:
- uses: actions/checkout@v4
- name: Compile
run: make release -j$(sysctl -n hw.logicalcpu) -C engine
env:
ARCHIVE: 1
- uses: actions/upload-artifact@v4
with:
name: macOS
path: engine/build/*.zip
web:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v4
with:
repository: emscripten-core/emsdk
path: emsdk
- name: Install Dependencies
run: |
cd emsdk
./emsdk install 3.1.58
./emsdk activate 3.1.58
- name: Compile
env:
ARCHIVE: 1
run: |
source emsdk/emsdk_env.sh
emmake make release -j$(nproc) -C engine
- uses: actions/upload-artifact@v4
with:
name: Web
path: engine/build/*.zip