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master
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mappingpac
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Q3Rally — *It's damn fast, baby*
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Q3Rally _It's damn fast, baby._
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===============================
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Q3Rally is a standalone game based on ioquake3.
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For compiling, see [engine/README.md](engine/README.md).
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 16 KiB |
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// animation config file for carlift2.md3
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// frame data:
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// first count looping fps
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Before Width: | Height: | Size: 4 MiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 705 B |
Before Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 30 KiB |
BIN
baseq3r/models/powerups/holdable/medkit_1.md3
Normal file
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 15 KiB |
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// powerups
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//
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// holdable
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//
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models/powerups/holdable/medkit_box
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{
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{
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map models/powerups/holdable/envmapmedkit.tga
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rgbGen identity
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tcMod rotate 12
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tcMod turb 0 0.5 0 0.5
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tcMod scroll 1 0.5
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}
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{
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map models/powerups/holdable/medkitfluid.tga
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blendfunc add
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rgbGen identity
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tcMod scroll 0.5 0
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tcGen environment
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}
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{
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map models/powerups/holdable/medkit_box.tga
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blendfunc blend
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rgbGen lightingDiffuse
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}
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{
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map models/powerups/holdable/medkit-glow.tga
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blendfunc gl_one_minus_dst_color gl_src_alpha
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rgbGen wave noise 0 1 0 5
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}
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}
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models/powerups/holdable/teleporter_box
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{
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{
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map models/powerups/holdable/envmapteleporter.tga
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rgbGen identity
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tcMod rotate 12
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tcMod turb 0 0.5 0 0.5
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tcMod scroll 1 0.5
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}
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{
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map models/powerups/holdable/teleporterfluid.tga
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blendfunc add
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rgbGen identity
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tcMod scroll 0.5 0
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tcGen environment
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}
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{
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map models/powerups/holdable/teleporter_box.tga
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blendfunc blend
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rgbGen lightingDiffuse
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}
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{
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map models/powerups/holdable/teleporter-glow.tga
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blendfunc gl_one_minus_dst_color gl_src_alpha
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rgbGen wave noise 0 1 0 5
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}
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}
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//
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// ammo
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//
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models/powerups/ammo/bfgammo_new
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{
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{
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rgbGen identity
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}
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}
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}
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BIN
baseq3r/sound/player/lotus/engine0.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine1.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine10.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine2.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine3.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine4.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine5.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine6.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine7.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine8.ogg
Normal file
BIN
baseq3r/sound/player/lotus/engine9.ogg
Normal file
BIN
baseq3r/sound/player/lotus/falling1.ogg
Normal file
BIN
baseq3r/sound/player/lotus/horn.ogg
Normal file
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!!! --- Q3Rally Changelog --- !!!
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new in v0.5
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Fixed:
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- Telefrag Gun doesn't work correctly
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- Flattened numbers & "Wrong way" is not on center
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- Gone is the Machinegun as a starting weapon
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- "info_player_intermission" camera angle bug
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- Unable to join a match back in Derby & Last Car Standing
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- If you die quickly, you win the race.
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- Fix gametype: Time Trial
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- Empty square in Racing / Team Racing
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- Wrong hud position of power-ups & flag in various screen aspect ratio
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- cg_autodrop in not working
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Added:
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- codebase synced with ioq3
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- individual car horns for all cars
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- Usable server map rotation configs
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- New intro
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!!! --- Q3Rally v0.3 changelog --- !!!
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new since v0.3b
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@ -653,7 +653,7 @@ gitem_t bg_itemlist[] =
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"models/powerups/holdable/medkit_sphere.md3",
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NULL, NULL},
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/* icon */ "icons/medkit",
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/* pickup */ "Repair Kit",
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/* pickup */ "Medkit",
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60,
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IT_HOLDABLE,
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HI_MEDKIT,
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