Commit graph

9 commits

Author SHA1 Message Date
zturtleman
7f60501f09 Sync CGame with ioquake3
Fix clientNum in engine/code/cgame/cg_players.c
Add \n to printf in engine/code/cgame/cg_snapshot.c
Misc whitespace and comment syncing to ioq3 in engine/code/cgame/
2017-12-03 11:36:57 +00:00
zturtleman
866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00
q3rally
df9c3b2e5a Changed mail adress and years in comments 2015-11-13 22:41:34 +00:00
zturtleman
19a7bc3429 Add Q_acos and Q_asin trap calls for qvms (cgame had acos, renamed to Q_acos for consistancy with engine).
Change the range check on acos to be 0 to PI, not -PI to PI.
Fix memcmp for qvms?
2012-09-15 08:01:58 +00:00
zturtleman
f079c4eb05 ioquake3 resync to revision 2317 from 2210. 2012-09-15 03:03:44 +00:00
zturtleman
477584906e - ioquake3 resync to revision 2105 from 2098. 2011-07-29 17:52:36 +00:00
zturtleman
339deb2bff - ioquake3 resync to revision 2098 from 1834 (?) 2011-07-26 08:52:24 +00:00
q3rally
554ca94331 Fixed a quake 3 bug. Fixed looping target_speakers not stopping
their sound when triggered. Thanks to Eraser from EntityPlus
2011-07-24 09:09:13 +00:00
q3rally
dcdc537bfa Added files 2011-02-18 14:31:32 +00:00