Reducing camera angle in damageYaw to 8-bit caused camera to be limited
to 256 angles and not rotate smoothly.
Restore setting it locally in higher precision as a separate variable
(damageAngles) but still keep it as 8-bit in damagePitch/damageYaw so
it networks correctly.
Issue introduced in "Fix sending angles in damagePitch/damageYaw".
damagePitch/damageYaw are send over the network as 8-bit but Q3Rally
stored 16-bit short for angle in them. This caused CGame to have
different angles than Game.