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Fix players in race spawning with invisible gauntlet
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1 changed files with 1 additions and 1 deletions
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@ -1657,7 +1657,7 @@ void ClientSpawn(gentity_t *ent) {
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// fire the targets of the spawn point
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G_UseTargets(spawnPoint, ent);
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// select the highest weapon number available, after any spawn given items have fired
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client->ps.weapon = 1;
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client->ps.weapon = WP_NONE;
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for (i = WP_NUM_WEAPONS - 1 ; i > 0 ; i--) {
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if (client->ps.stats[STAT_WEAPONS] & (1 << i)) {
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