FLAME THROWER UPDATE

new icons, rewritten script, new sound (p3rle plz add this to the game)
(You also need to change the flash color when flamer shoots to orange)
This commit is contained in:
insellium 2021-04-20 08:15:44 +00:00
parent 873c6ca41b
commit ec9fa188f7
18 changed files with 99 additions and 6 deletions

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@ -209,15 +209,108 @@ models/weaphits/electric
// 3.Flamethrower
// ------------------------------------------------------------
models/weapons2/flamethrower/f_flamethrower
models/mapobjects/jets/jet_1
{
surfaceparm trans
nomipmaps
cull disable
{
map models/mapobjects/jets/jet_1.tga
blendFunc add
tcmod scale .5 1
tcmod scroll 6 0
rgbGen identity
}
{
map models/mapobjects/jets/jet_2.tga
blendFunc add
tcmod scroll 3 -.5
rgbGen wave inversesawtooth -.3 1.3 0 .5
}
}
models/mapobjects/jets/jet_as
{
deformVertexes autoSprite2
deformVertexes wave 100 sin 0 1 0 9
surfaceparm trans
nomipmaps
{
map models/mapobjects/jets/jet_as.tga
blendFunc add
rgbGen identity
}
}
models/weapons2/flamethrower/trail2
{
{
map models/weapons2/flamethrower/trail2.tga
tcMod scroll 3.1 1
rgbgen wave triangle 1 2 0 7
blendfunc GL_ONE GL_ONE
}
{
map models/weapons2/flamethrower/trail2.tga
tcMod scroll -1.7 1
rgbgen wave triangle 1 1.1 0 5.1
blendfunc GL_ONE GL_ONE
}
}
models/mapobjects/console/centercon
{
cull disable
{
clampmap models/weapons2/flamethrower/f_flamethrower.tga
blendfunc add
rgbGen identity
tcMod rotate 5288
map models/mapobjects/console/scrolltext.tga
blendFunc add
tcmod scroll 0 -.3
//tcMod stretch sin .9 0.1 0 1.1
rgbGen vertex
}
{
clampmap models/mapobjects/console/centercon.tga
blendFunc add
tcMod stretch sin .9 0.1 0 .2
tcmod rotate 40
rgbGen vertex
}
}
textures/sfx/xflame2
{
// *************************************************
// * Yellow Flame Surface Light 5500 *
// * April 30 1999 *
// * Please Comment Changes *
// *************************************************
surfaceparm nomarks
surfaceparm nolightmap
cull none
q3map_surfacelight 5500
qer_editorimage textures/sfx/flame1.tga
{
animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
blendFunc GL_ONE GL_ONE
rgbGen wave inverseSawtooth 0 1 0 10
}
{
animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sawtooth 0 1 0 10
}
{
map textures/sfx/flameball.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin .6 .2 0 .6
}
}
// ------------------------------------------------------------

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