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build/release-mingw32-x86_64/baseq3r/cgame/bg_lib.o: code/game/bg_lib.c
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build/release-mingw32-x86_64/baseq3r/cgame/bg_misc.o: code/game/bg_misc.c \
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code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
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build/release-mingw32-x86_64/baseq3r/cgame/bg_misc.asm: code/game/bg_misc.c \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_pmove.asm: \
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code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
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code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_slidemove.asm: \
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code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
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code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
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code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
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build/release-mingw32-x86_64/baseq3r/cgame/bg_wheel_forces.asm: \
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code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_atmospheric.asm: \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_consolecmds.asm: \
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code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_draw.o: \
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code/cgame/cg_draw.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../qcommon/surfaceflags.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/../game/bg_physics.h code/cgame/cg_public.h
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build/release-mingw32-x86_64/baseq3r/cgame/cg_draw.asm: \
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code/cgame/cg_draw.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/cg_drawtools.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/cg_drawtools.c code/cgame/cg_local.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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code/cgame/cg_effects.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/../renderercommon/tr_types.h code/cgame/../game/bg_public.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_effects.asm: \
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code/cgame/cg_effects.c code/cgame/cg_local.h \
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build/release-mingw32-x86_64/baseq3r/cgame/cg_ents.o: \
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code/cgame/cg_ents.c code/cgame/cg_local.h \
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code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
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code/cgame/cg_ents.c code/cgame/cg_local.h \
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code/cgame/cg_info.c code/cgame/cg_local.h \
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code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
|
||||||
build/release-mingw32-x86_64/baseq3r/game/bg_pmove.asm: \
|
|
||||||
code/game/bg_pmove.c code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
|
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@ -1,8 +0,0 @@
|
||||||
build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.o: \
|
|
||||||
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
|
||||||
build/release-mingw32-x86_64/baseq3r/game/bg_slidemove.asm: \
|
|
||||||
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
|
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|
@ -1,8 +0,0 @@
|
||||||
build/release-mingw32-x86_64/baseq3r/game/bg_wheel_forces.o: \
|
|
||||||
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
|
||||||
build/release-mingw32-x86_64/baseq3r/game/bg_wheel_forces.asm: \
|
|
||||||
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
|
|
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|
@ -1,10 +0,0 @@
|
||||||
build/release-mingw32-x86_64/baseq3r/game/g_active.o: \
|
|
||||||
code/game/g_active.c code/game/g_local.h code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
|
||||||
code/game/g_team.h
|
|
||||||
build/release-mingw32-x86_64/baseq3r/game/g_active.asm: \
|
|
||||||
code/game/g_active.c code/game/g_local.h code/game/../qcommon/q_shared.h \
|
|
||||||
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
|
|
||||||
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
|
|
||||||
code/game/g_team.h
|
|
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