updated q3rally.game pack for Netradiant

updated entities.def
This commit is contained in:
q3rally 2021-04-14 21:11:02 +00:00
parent f5be671e0a
commit c29a7d0b46
8 changed files with 14 additions and 11 deletions

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@ -929,7 +929,8 @@ notsingle : when set to 1, entity will not spawn in Single Player mode.*/
//============================================================================= //=============================================================================
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) INITIAL DISABLED //*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) INITIAL DISABLED
/*QUAKED info_player_deathmatch (1 0 1) (-50 -24 -24) (50 24 24) INITIAL DISABLED
Normal player spawning location for Q3A levels. Normal player spawning location for Q3A levels.
-------- KEYS -------- -------- KEYS --------
angle : direction in which player will look when spawning in the game. Does not apply to bots. angle : direction in which player will look when spawning in the game. Does not apply to bots.
@ -2038,7 +2039,8 @@ model="models/flags/b_flag.md3"*/
//============================================================================= //=============================================================================
/*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32) //*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_blueplayer (0 .2 1) (-50 -24 -24) (50 24 24)
Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team. Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2048,7 +2050,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//============================================================================= //=============================================================================
/*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32) //*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_bluespawn (0 .2 1) (-50 -24 -24) (50 24 24)
Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged. Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2064,7 +2067,8 @@ model="models/flags/r_flag.md3"*/
//============================================================================= //=============================================================================
/*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32) //*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redplayer (1 .2 0) (-50 -24 -24) (50 24 24)
Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team. Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2073,7 +2077,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//============================================================================= //=============================================================================
/*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32) //*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redspawn (1 .2 0) (-50 -24 -24) (50 24 24)
Red team respawning position for CTF games. This is where Red team players respawn after they get fragged. Red team respawning position for CTF games. This is where Red team players respawn after they get fragged.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.

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@ -2,10 +2,8 @@
<!-- generated by Radiant setup, modify at your own risks --> <!-- generated by Radiant setup, modify at your own risks -->
<!-- links for the Quake III Arena game pack --> <!-- links for the Quake III Arena game pack -->
<links> <links>
<item name="Model Manual" url="docs/Model_Manual/model_manual.htm"/> <item name="Q3Rally Web" url="https://www.q3rally.com"/>
<item name="Shader Manual" url="docs/Q3AShader_Manual/index.htm"/> <item name="Q3Rally Discord" url="https://discord.gg/Egdpq5hKMW"/>
<item name="Terrain Manual" url="docs/Terrain_Manual/start.html"/> <item name="Q3Rally ModDB" url="https://www.moddb.com/mods/quake-3-rally/"/>
<item name="Compiling Manual (q3map &amp; bspc)" url="docs/Compile_Manual/index.html"/> <item name="German Mapping Tutorials" url="https://victorkarp.wordpress.com/tutorials/quake-3-mapping-tutorials/"/>
<item name="TA Teams Manual" url="docs/New_Teams_For_Q3TA/index.html"/>
<item name="Team Arena Mapping" url="docs/Team_Arena_Mapping_Help/start.html"/>
</links> </links>