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https://github.com/Q3Rally-Team/q3rally.git
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bots should use all weapons now
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parent
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3 changed files with 119 additions and 172 deletions
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@ -21,153 +21,144 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 13
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#define INVENTORY_GRAPPLINGHOOK 14
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//Q3Rally Code Start
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#define INVENTORY_FLAMETHROWER 18
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//Q3Rally Code END
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 12
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#define INVENTORY_GRAPPLINGHOOK 13
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#define INVENTORY_NAILGUN 14
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#define INVENTORY_PROXLAUNCHER 15
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#define INVENTORY_CHAINGUN 16
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#define INVENTORY_FLAMETHROWER 17
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//ammo
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#define INVENTORY_SHELLS 19
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#define INVENTORY_BULLETS 20
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#define INVENTORY_GRENADES 21
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#define INVENTORY_CELLS 22
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#define INVENTORY_LIGHTNINGAMMO 23
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#define INVENTORY_ROCKETS 24
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#define INVENTORY_SLUGS 25
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#define INVENTORY_BFGAMMO 26
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#define INVENTORY_NAILS 27
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#define INVENTORY_MINES 28
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#define INVENTORY_BELT 29
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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//powerups
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#define INVENTORY_HEALTH 30
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#define INVENTORY_TELEPORTER 31
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#define INVENTORY_MEDKIT 32
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#define INVENTORY_KAMIKAZE 33
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#define INVENTORY_PORTAL 34
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#define INVENTORY_INVULNERABILITY 35
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#define INVENTORY_QUAD 36
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#define INVENTORY_ENVIRONMENTSUIT 37
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#define INVENTORY_HASTE 38
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#define INVENTORY_INVISIBILITY 39
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#define INVENTORY_REGEN 40
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#define INVENTORY_FLIGHT 41
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#define INVENTORY_SCOUT 42
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#define INVENTORY_GUARD 43
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#define INVENTORY_DOUBLER 44
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#define INVENTORY_AMMOREGEN 45
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#define INVENTORY_REDFLAG 46
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#define INVENTORY_BLUEFLAG 47
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#define INVENTORY_NEUTRALFLAG 48
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#define INVENTORY_REDCUBE 49
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#define INVENTORY_BLUECUBE 50
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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#define INVENTORY_QUAD 35
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#define INVENTORY_ENVIRONMENTSUIT 36
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#define INVENTORY_HASTE 37
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#define INVENTORY_INVISIBILITY 38
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#define INVENTORY_REGEN 39
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#define INVENTORY_FLIGHT 40
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#define INVENTORY_SCOUT 41
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#define INVENTORY_GUARD 42
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#define INVENTORY_DOUBLER 43
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#define INVENTORY_AMMOREGEN 44
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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//Q3Rally Code Start
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#define MODELINDEX_FLAMETHROWER 18
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//Q3Rally Code END
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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#define MODELINDEX_FLAMETHROWER 18
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#define MODELINDEX_SHELLS 19
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#define MODELINDEX_BULLETS 20
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#define MODELINDEX_GRENADES 21
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#define MODELINDEX_CELLS 22
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#define MODELINDEX_LIGHTNINGAMMO 23
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#define MODELINDEX_ROCKETS 24
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#define MODELINDEX_SLUGS 25
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#define MODELINDEX_BFGAMMO 26
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#define MODELINDEX_SHELLS 19
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#define MODELINDEX_BULLETS 20
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#define MODELINDEX_GRENADES 21
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#define MODELINDEX_CELLS 22
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#define MODELINDEX_LIGHTNINGAMMO 23
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#define MODELINDEX_ROCKETS 24
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#define MODELINDEX_SLUGS 25
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#define MODELINDEX_BFGAMMO 26
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#define MODELINDEX_TELEPORTER 27
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#define MODELINDEX_MEDKIT 28
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#define MODELINDEX_QUAD 29
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#define MODELINDEX_ENVIRONMENTSUIT 30
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#define MODELINDEX_HASTE 31
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#define MODELINDEX_INVISIBILITY 32
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#define MODELINDEX_REGEN 33
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#define MODELINDEX_FLIGHT 34
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#define MODELINDEX_TELEPORTER 27
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#define MODELINDEX_MEDKIT 28
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#define MODELINDEX_QUAD 29
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#define MODELINDEX_ENVIRONMENTSUIT 30
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#define MODELINDEX_HASTE 31
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#define MODELINDEX_INVISIBILITY 32
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#define MODELINDEX_REGEN 33
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#define MODELINDEX_FLIGHT 34
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#define MODELINDEX_REDFLAG 35
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#define MODELINDEX_BLUEFLAG 36
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#define MODELINDEX_REDFLAG 35
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#define MODELINDEX_BLUEFLAG 36
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 37
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#define MODELINDEX_PORTAL 38
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#define MODELINDEX_INVULNERABILITY 39
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#define MODELINDEX_KAMIKAZE 37
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#define MODELINDEX_PORTAL 38
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#define MODELINDEX_INVULNERABILITY 39
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#define MODELINDEX_NAILS 40
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#define MODELINDEX_MINES 41
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#define MODELINDEX_BELT 42
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#define MODELINDEX_NAILS 40
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#define MODELINDEX_MINES 41
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#define MODELINDEX_BELT 42
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#define MODELINDEX_SCOUT 43
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#define MODELINDEX_GUARD 44
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#define MODELINDEX_DOUBLER 45
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#define MODELINDEX_AMMOREGEN 46
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#define MODELINDEX_SCOUT 43
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#define MODELINDEX_GUARD 44
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#define MODELINDEX_DOUBLER 45
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#define MODELINDEX_AMMOREGEN 46
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#define MODELINDEX_NEUTRALFLAG 47
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#define MODELINDEX_REDCUBE 48
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#define MODELINDEX_BLUECUBE 49
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#define MODELINDEX_NEUTRALFLAG 47
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#define MODELINDEX_REDCUBE 48
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#define MODELINDEX_BLUECUBE 49
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#define MODELINDEX_NAILGUN 50
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#define MODELINDEX_PROXLAUNCHER 51
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#define MODELINDEX_CHAINGUN 52
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#define MODELINDEX_NAILGUN 50
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#define MODELINDEX_PROXLAUNCHER 51
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#define MODELINDEX_CHAINGUN 52
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//
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#define WEAPONINDEX_GAUNTLET 1
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#define WEAPONINDEX_MACHINEGUN 2
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#define WEAPONINDEX_SHOTGUN 3
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#define WEAPONINDEX_GRENADE_LAUNCHER 4
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#define WEAPONINDEX_ROCKET_LAUNCHER 5
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#define WEAPONINDEX_LIGHTNING 6
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#define WEAPONINDEX_RAILGUN 7
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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#define WEAPONINDEX_GAUNTLET 1
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#define WEAPONINDEX_MACHINEGUN 2
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#define WEAPONINDEX_SHOTGUN 3
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#define WEAPONINDEX_GRENADE_LAUNCHER 4
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#define WEAPONINDEX_ROCKET_LAUNCHER 5
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#define WEAPONINDEX_LIGHTNING 6
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#define WEAPONINDEX_RAILGUN 7
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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@ -55,7 +55,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.0.0.4 r159"
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#define PRODUCT_VERSION "v0.0.0.4 r161"
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#endif
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#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
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@ -860,17 +860,6 @@ q3rallycode
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0=engine\code\qcommon\q_shared.h
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1=engine\code\q3_ui\ui_rally_controls.c
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2=engine\code\game\inv.h
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3=baseq3r\botfiles\inv.h
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4=engine\code\game\bg_misc.c
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5=engine\code\cgame\cg_rally_rearweapons.c
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6=engine\code\cgame\cg_weapons.c
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7=engine\code\game\bg_pmove.c
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8=engine\code\game\bg_public.h
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9=engine\code\game\g_rally_rearweapon.c
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10=engine\code\cgame\cg_ents.c
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11=engine\code\game\ai_dmq3.c
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12=engine\code\game\g_active.c
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13=engine\code\game\g_missile.c
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[Selected Project Files]
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Main=
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Selected=engine\code\qcommon\q_shared.h
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@ -882,37 +871,4 @@ TopLine=778
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Caret=1,819
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[engine\code\game\inv.h]
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TopLine=1
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Caret=34,174
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[baseq3r\botfiles\inv.h]
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TopLine=131
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Caret=34,173
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[engine\code\game\bg_misc.c]
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TopLine=401
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Caret=18,401
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[engine\code\cgame\cg_rally_rearweapons.c]
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TopLine=69
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Caret=1,83
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[engine\code\cgame\cg_weapons.c]
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TopLine=711
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Caret=1,711
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[engine\code\game\bg_pmove.c]
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TopLine=1824
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Caret=1,1834
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[engine\code\game\bg_public.h]
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TopLine=459
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Caret=1,475
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[engine\code\game\g_rally_rearweapon.c]
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TopLine=245
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Caret=1,265
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[engine\code\cgame\cg_ents.c]
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TopLine=523
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Caret=1,529
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[engine\code\game\ai_dmq3.c]
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TopLine=1741
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Caret=1,1755
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[engine\code\game\g_active.c]
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TopLine=671
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Caret=1,675
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[engine\code\game\g_missile.c]
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TopLine=226
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Caret=1,258
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Caret=1,1
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