New boxes for Repair Kit & teleporter
modified entities.def
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baseq3r/models/powerups/holdable/envmapmedkit.jpg
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baseq3r/models/powerups/holdable/envmapteleporter.jpg
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baseq3r/models/powerups/holdable/medkit-glow.jpg
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baseq3r/models/powerups/holdable/medkit.tga
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baseq3r/models/powerups/holdable/medkit_box.tga
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baseq3r/models/powerups/holdable/medkitfluid.jpg
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baseq3r/models/powerups/holdable/teleporter-glow.jpg
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baseq3r/models/powerups/holdable/teleporter.tga
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baseq3r/models/powerups/holdable/teleporter_box.tga
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baseq3r/models/powerups/holdable/teleporterfluid.jpg
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@ -1,8 +1,69 @@
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// powerups
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//
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// holdable
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//
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models/powerups/holdable/medkit_box
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{
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{
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map models/powerups/holdable/envmapmedkit.tga
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rgbGen identity
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tcMod rotate 12
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tcMod turb 0 0.5 0 0.5
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tcMod scroll 1 0.5
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}
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{
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map models/powerups/holdable/medkitfluid.tga
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blendfunc add
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rgbGen identity
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tcMod scroll 0.5 0
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tcGen environment
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}
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{
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map models/powerups/holdable/medkit_box.tga
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blendfunc blend
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rgbGen lightingDiffuse
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}
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{
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map models/powerups/holdable/medkit-glow.tga
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blendfunc gl_one_minus_dst_color gl_src_alpha
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rgbGen wave noise 0 1 0 5
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}
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}
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models/powerups/holdable/teleporter_box
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{
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{
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map models/powerups/holdable/envmapteleporter.tga
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rgbGen identity
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tcMod rotate 12
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tcMod turb 0 0.5 0 0.5
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tcMod scroll 1 0.5
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}
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{
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map models/powerups/holdable/teleporterfluid.tga
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blendfunc add
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rgbGen identity
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tcMod scroll 0.5 0
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tcGen environment
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}
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{
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map models/powerups/holdable/teleporter_box.tga
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blendfunc blend
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rgbGen lightingDiffuse
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}
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{
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map models/powerups/holdable/teleporter-glow.tga
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blendfunc gl_one_minus_dst_color gl_src_alpha
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rgbGen wave noise 0 1 0 5
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}
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}
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//
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// ammo
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//
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models/powerups/ammo/bfgammo_new
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{
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{
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@ -653,7 +653,7 @@ gitem_t bg_itemlist[] =
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"models/powerups/holdable/medkit_sphere.md3",
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NULL, NULL},
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/* icon */ "icons/medkit",
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/* pickup */ "Medkit",
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/* pickup */ "Repair Kit",
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60,
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IT_HOLDABLE,
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HI_MEDKIT,
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@ -611,8 +611,8 @@ HOLDABLE_* ENTITIES
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//=============================================================================
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/*QUAKED holdable_medkit (.7 0 1) (-16 -16 -16) (16 16 16) SUSPENDED
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Medkit that can be picked up and used later. Brings the player's health back to 100 when used. Player can only carry one holdable item at a time.
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/*QUAKED repair_kit (.7 0 1) (-16 -16 -16) (16 16 16) SUSPENDED
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Repair Kit that can be picked up and used later. Brings the player's health up to 125 when used. Player can only carry one holdable item at a time.
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-------- KEYS --------
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wait : time in seconds before item respawns after being picked up (default 60, -1 = never respawn).
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random : random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes).
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