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https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-28 06:32:35 +00:00
Impressive Medal now given by frag, not by hit
This commit is contained in:
parent
c444e2b27c
commit
97c4bd4295
3 changed files with 9 additions and 41 deletions
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@ -713,8 +713,8 @@ void weapon_railgun_fire (gentity_t *ent) {
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} else {
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} else {
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// check for "impressive" reward sound
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// check for "impressive" reward sound
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ent->client->accurateCount += hits;
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ent->client->accurateCount += hits;
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if ( ent->client->accurateCount >= 2 ) {
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if ( ent->client->accurateCount >= 4 ) {
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ent->client->accurateCount -= 2;
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ent->client->accurateCount -= 4;
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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// add the sprite over the player's head
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// add the sprite over the player's head
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ent->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
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ent->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.3c_r469"
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#define PRODUCT_VERSION "v0.3c_r477"
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#endif
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#endif
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@ -192,7 +192,7 @@ q3rallycode
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engine\code\client\snd_openal.c
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engine\code\client\snd_openal.c
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engine\code\client\snd_public.h
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engine\code\client\snd_public.h
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engine\code\client\snd_wavelet.c
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engine\code\client\snd_wavelet.c
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-game
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+game
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engine\code\game\ai_chat.c
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engine\code\game\ai_chat.c
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engine\code\game\ai_chat.h
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engine\code\game\ai_chat.h
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engine\code\game\ai_cmd.c
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engine\code\game\ai_cmd.c
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@ -886,45 +886,13 @@ q3rallycode
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engine\cross-make-mingw64.sh
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engine\cross-make-mingw64.sh
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[Open project files]
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[Open project files]
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0=engine\code\qcommon\q_shared.h
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0=engine\code\qcommon\q_shared.h
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1=engine\code\cgame\cg_rally_hud.c
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1=engine\code\game\g_weapon.c
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2=engine\code\cgame\cg_rally_hud2.c
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3=engine\code\cgame\cg_local.h
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4=engine\code\cgame\cg_draw.c
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5=engine\code\client\cl_console.c
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6=engine\code\client\client.h
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7=engine\code\game\g_team.c
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8=engine\code\cgame\cg_main.c
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9=engine\code\cgame\cg_servercmds.c
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[Selected Project Files]
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[Selected Project Files]
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Main=
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Main=
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Selected=engine\code\qcommon\q_shared.h
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Selected=engine\code\game\g_weapon.c
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[engine\code\qcommon\q_shared.h]
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[engine\code\qcommon\q_shared.h]
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TopLine=46
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TopLine=46
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Caret=36,70
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Caret=36,70
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[engine\code\cgame\cg_rally_hud.c]
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[engine\code\game\g_weapon.c]
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TopLine=590
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TopLine=693
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Caret=1,610
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Caret=35,717
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[engine\code\cgame\cg_rally_hud2.c]
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TopLine=328
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Caret=1,344
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[engine\code\cgame\cg_local.h]
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TopLine=1
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Caret=72,4
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[engine\code\cgame\cg_draw.c]
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TopLine=539
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Caret=41,549
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[engine\code\client\cl_console.c]
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TopLine=1
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Caret=72,4
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[engine\code\client\client.h]
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TopLine=1
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Caret=72,4
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[engine\code\game\g_team.c]
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TopLine=1189
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Caret=1,1205
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[engine\code\cgame\cg_main.c]
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TopLine=2178
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Caret=1,2194
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[engine\code\cgame\cg_servercmds.c]
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TopLine=373
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Caret=1,417
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