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https://github.com/Q3Rally-Team/q3rally.git
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ioquake3 resync to commit 972635ea from b1e6ef14
Build QVMs even if there is no QVM JIT OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess OpenGL2: Fix r_clear when using HDR/FB-MSAA OpenGL2: Fix FB-MSAA on AMD Windows driver OpenGL2: Fix updating the loading screen with r_cubeMapping 1
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a19b0be747
commit
91aebdd96f
4 changed files with 25 additions and 23 deletions
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@ -48,7 +48,7 @@ ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to!
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endif
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endif
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# ioquake3 git commit that this is based on
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# ioquake3 git commit that this is based on
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IOQ3_REVISION = b1e6ef14
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IOQ3_REVISION = 972635ea
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#############################################################################
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#############################################################################
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#
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#
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@ -1090,7 +1090,6 @@ endif
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ifneq ($(HAVE_VM_COMPILED),true)
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ifneq ($(HAVE_VM_COMPILED),true)
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BASE_CFLAGS += -DNO_VM_COMPILED
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BASE_CFLAGS += -DNO_VM_COMPILED
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BUILD_GAME_QVM=0
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endif
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endif
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TARGETS =
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TARGETS =
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@ -342,9 +342,7 @@ void RB_BeginDrawingView (void) {
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{
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{
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FBO_t *fbo = backEnd.viewParms.targetFbo;
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FBO_t *fbo = backEnd.viewParms.targetFbo;
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// FIXME: HUGE HACK: render to the screen fbo if we've already postprocessed the frame and aren't drawing more world
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if (fbo == NULL && (!r_postProcess->integer || !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL)))
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// drawing more world check is in case of double renders, such as skyportals
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if (fbo == NULL && !(backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL)))
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fbo = tr.renderFbo;
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fbo = tr.renderFbo;
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if (tr.renderCubeFbo && fbo == tr.renderCubeFbo)
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if (tr.renderCubeFbo && fbo == tr.renderCubeFbo)
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@ -708,10 +706,9 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
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ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start );
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ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start );
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}
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}
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// FIXME: HUGE hack
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if (glRefConfig.framebufferObject)
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if (glRefConfig.framebufferObject)
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{
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{
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FBO_Bind(backEnd.framePostProcessed ? NULL : tr.renderFbo);
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FBO_Bind(r_postProcess->integer ? NULL : tr.renderFbo);
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}
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}
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RB_SetGL2D();
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RB_SetGL2D();
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@ -795,9 +792,8 @@ const void *RB_StretchPic ( const void *data ) {
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cmd = (const stretchPicCommand_t *)data;
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cmd = (const stretchPicCommand_t *)data;
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// FIXME: HUGE hack
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if (glRefConfig.framebufferObject)
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if (glRefConfig.framebufferObject)
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FBO_Bind(backEnd.framePostProcessed ? NULL : tr.renderFbo);
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FBO_Bind(r_postProcess->integer ? NULL : tr.renderFbo);
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RB_SetGL2D();
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RB_SetGL2D();
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@ -1173,6 +1169,13 @@ const void *RB_DrawSurfs( const void *data ) {
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qglGenerateTextureMipmapEXT(cubemap->image->texnum, GL_TEXTURE_CUBE_MAP);
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qglGenerateTextureMipmapEXT(cubemap->image->texnum, GL_TEXTURE_CUBE_MAP);
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}
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}
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// FIXME? backEnd.viewParms doesn't get properly initialized for 2D drawing.
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// r_cubeMapping 1 generates cubemaps with R_RenderCubemapSide()
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// and sets isMirror = qtrue. Clear it here to prevent it from leaking
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// to 2D drawing and causing the loading screen to be culled.
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backEnd.viewParms.isMirror = qfalse;
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backEnd.viewParms.flags = 0;
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return (const void *)(cmd + 1);
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return (const void *)(cmd + 1);
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}
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}
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@ -1201,6 +1204,13 @@ const void *RB_DrawBuffer( const void *data ) {
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if ( r_clear->integer ) {
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if ( r_clear->integer ) {
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qglClearColor( 1, 0, 0.5, 1 );
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qglClearColor( 1, 0, 0.5, 1 );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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if (glRefConfig.framebufferObject && tr.renderFbo) {
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FBO_Bind(tr.renderFbo);
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qglClearColor( 1, 0, 0.5, 1 );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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}
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}
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return (const void *)(cmd + 1);
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return (const void *)(cmd + 1);
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@ -1313,14 +1323,7 @@ const void *RB_ClearDepth(const void *data)
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if (glRefConfig.framebufferObject)
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if (glRefConfig.framebufferObject)
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{
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{
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if (!tr.renderFbo || backEnd.framePostProcessed)
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FBO_Bind(tr.renderFbo);
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{
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FBO_Bind(NULL);
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}
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else
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{
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FBO_Bind(tr.renderFbo);
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}
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}
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}
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qglClear(GL_DEPTH_BUFFER_BIT);
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qglClear(GL_DEPTH_BUFFER_BIT);
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@ -1378,7 +1381,7 @@ const void *RB_SwapBuffers( const void *data ) {
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if (glRefConfig.framebufferObject)
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if (glRefConfig.framebufferObject)
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{
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{
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if (!backEnd.framePostProcessed)
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if (!r_postProcess->integer)
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{
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{
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if (tr.msaaResolveFbo && r_hdr->integer)
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if (tr.msaaResolveFbo && r_hdr->integer)
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{
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{
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@ -1401,7 +1404,6 @@ const void *RB_SwapBuffers( const void *data ) {
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GLimp_EndFrame();
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GLimp_EndFrame();
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backEnd.framePostProcessed = qfalse;
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backEnd.projection2D = qfalse;
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backEnd.projection2D = qfalse;
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return (const void *)(cmd + 1);
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return (const void *)(cmd + 1);
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@ -1655,8 +1657,6 @@ const void *RB_PostProcess(const void *data)
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}
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}
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#endif
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#endif
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backEnd.framePostProcessed = qtrue;
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return (const void *)(cmd + 1);
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return (const void *)(cmd + 1);
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}
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}
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@ -170,9 +170,13 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
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}
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}
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absent = *pRenderBuffer == 0;
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absent = *pRenderBuffer == 0;
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if (absent)
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if (absent) {
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qglGenRenderbuffers(1, pRenderBuffer);
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qglGenRenderbuffers(1, pRenderBuffer);
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// workaround AMD Windows driver requiring bind to create renderbuffer
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GL_BindRenderbuffer(*pRenderBuffer);
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}
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if (multisample && glRefConfig.framebufferMultisample)
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if (multisample && glRefConfig.framebufferMultisample)
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qglNamedRenderbufferStorageMultisampleEXT(*pRenderBuffer, multisample, format, fbo->width, fbo->height);
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qglNamedRenderbufferStorageMultisampleEXT(*pRenderBuffer, multisample, format, fbo->width, fbo->height);
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else
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else
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@ -1472,7 +1472,6 @@ typedef struct {
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FBO_t *last2DFBO;
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FBO_t *last2DFBO;
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qboolean colorMask[4];
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qboolean colorMask[4];
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qboolean framePostProcessed;
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qboolean depthFill;
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qboolean depthFill;
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} backEndState_t;
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} backEndState_t;
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