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https://github.com/Q3Rally-Team/q3rally.git
synced 2025-01-31 13:50:37 +00:00
railgun bug should be fixed now
This commit is contained in:
parent
8990eed8c1
commit
865ce7e554
3 changed files with 32 additions and 32 deletions
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@ -610,7 +610,7 @@ void weapon_railgun_fire (gentity_t *ent) {
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int passent;
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int passent;
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gentity_t *unlinkedEntities[MAX_RAIL_HITS];
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gentity_t *unlinkedEntities[MAX_RAIL_HITS];
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damage = 17 * s_quadFactor;
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damage = 50 * s_quadFactor;
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VectorMA (muzzle, 8192, forward, end);
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VectorMA (muzzle, 8192, forward, end);
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@ -821,9 +821,9 @@ void weapon_telefrag_fire (gentity_t *ent,vec3_t muzzle,vec3_t forward,vec3_t ri
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} else {
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} else {
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// check for "impressive" reward sound
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// check for "impressive" reward sound
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ent->client->accurateCount += hits;
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ent->client->accurateCount += hits;
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if ( ent->client->accurateCount >= 2 )
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if ( ent->client->accurateCount >= 4 )
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{
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{
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ent->client->accurateCount -= 2;
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ent->client->accurateCount -= 4;
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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// add the sprite over the player's head
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// add the sprite over the player's head
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ent->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
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ent->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.3c_r438"
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#define PRODUCT_VERSION "v0.3c_r439"
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#endif
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#endif
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@ -886,37 +886,37 @@ q3rallycode
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engine\cross-make-mingw64.sh
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engine\cross-make-mingw64.sh
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[Open project files]
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[Open project files]
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0=engine\code\qcommon\q_shared.h
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0=engine\code\qcommon\q_shared.h
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1=engine\code\game\bg_misc.c
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1=engine\code\game\g_local.h
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2=engine\code\game\ai_cmd.c
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2=engine\code\game\g_weapon.c
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3=engine\code\game\ai_dmq3.c
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3=engine\code\cgame\cg_playerstate.c
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4=engine\code\cgame\cg_local.h
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4=engine\code\game\bg_public.h
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5=engine\code\client\cl_console.c
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5=engine\code\game\g_arenas.c
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6=engine\code\client\cl_scrn.c
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6=engine\code\game\g_cmds.c
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7=engine\code\client\client.h
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7=engine\code\q3_ui\ui_sppostgame.c
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[Selected Project Files]
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[Selected Project Files]
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Main=
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Main=
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Selected=engine\code\qcommon\q_shared.h
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Selected=engine\code\qcommon\q_shared.h
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[engine\code\qcommon\q_shared.h]
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[engine\code\qcommon\q_shared.h]
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TopLine=57
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TopLine=57
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Caret=36,70
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Caret=36,70
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[engine\code\game\bg_misc.c]
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[engine\code\game\g_local.h]
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TopLine=799
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TopLine=346
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Caret=26,815
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Caret=1,362
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[engine\code\game\ai_cmd.c]
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[engine\code\game\g_weapon.c]
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TopLine=1504
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TopLine=808
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Caret=15,1520
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Caret=35,826
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[engine\code\game\ai_dmq3.c]
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[engine\code\cgame\cg_playerstate.c]
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TopLine=2581
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TopLine=355
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Caret=31,2597
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Caret=1,371
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[engine\code\cgame\cg_local.h]
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[engine\code\game\bg_public.h]
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TopLine=732
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TopLine=335
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Caret=1,748
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Caret=1,351
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[engine\code\client\cl_console.c]
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[engine\code\game\g_arenas.c]
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TopLine=603
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TopLine=98
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Caret=36,623
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Caret=1,114
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[engine\code\client\cl_scrn.c]
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[engine\code\game\g_cmds.c]
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TopLine=198
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TopLine=358
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Caret=1,216
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Caret=1,370
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[engine\code\client\client.h]
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[engine\code\q3_ui\ui_sppostgame.c]
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TopLine=563
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TopLine=73
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Caret=48,581
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Caret=28,92
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