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https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 03:51:23 +00:00
Commit for upcoming v0.0.0.4 release.
This commit is contained in:
parent
168339354f
commit
70a31b68d4
5 changed files with 228 additions and 178 deletions
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@ -1,22 +1,21 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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This file is part of Quake III Arena source code.
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q3rally source code is free software; you can redistribute it
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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@ -38,44 +37,47 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//Q3Rally Code Start
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#define INVENTORY_FLAMETHROWER 18
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//Q3Rally Code END
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//ammo
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#define INVENTORY_SHELLS 19
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#define INVENTORY_BULLETS 20
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#define INVENTORY_GRENADES 21
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#define INVENTORY_CELLS 22
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#define INVENTORY_LIGHTNINGAMMO 23
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#define INVENTORY_ROCKETS 24
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#define INVENTORY_SLUGS 25
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#define INVENTORY_BFGAMMO 26
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#define INVENTORY_NAILS 27
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#define INVENTORY_MINES 28
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#define INVENTORY_BELT 29
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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//powerups
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#define INVENTORY_HEALTH 30
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#define INVENTORY_TELEPORTER 31
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#define INVENTORY_MEDKIT 32
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#define INVENTORY_KAMIKAZE 33
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#define INVENTORY_PORTAL 34
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#define INVENTORY_INVULNERABILITY 35
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#define INVENTORY_QUAD 36
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#define INVENTORY_ENVIRONMENTSUIT 37
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#define INVENTORY_HASTE 38
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#define INVENTORY_INVISIBILITY 39
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#define INVENTORY_REGEN 40
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#define INVENTORY_FLIGHT 41
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#define INVENTORY_SCOUT 42
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#define INVENTORY_GUARD 43
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#define INVENTORY_DOUBLER 44
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#define INVENTORY_AMMOREGEN 45
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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#define INVENTORY_QUAD 35
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#define INVENTORY_ENVIRONMENTSUIT 36
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#define INVENTORY_HASTE 37
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#define INVENTORY_INVISIBILITY 38
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#define INVENTORY_REGEN 39
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#define INVENTORY_FLIGHT 40
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#define INVENTORY_SCOUT 41
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#define INVENTORY_GUARD 42
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#define INVENTORY_DOUBLER 43
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#define INVENTORY_AMMOREGEN 44
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//Elimination mod: Domination inventory
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#define INVENTORY_POINTWHITE 50
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#define INVENTORY_POINTRED 51
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#define INVENTORY_POINTBLUE 52
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#define INVENTORY_REDFLAG 46
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#define INVENTORY_BLUEFLAG 47
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#define INVENTORY_NEUTRALFLAG 48
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#define INVENTORY_REDCUBE 49
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#define INVENTORY_BLUECUBE 50
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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@ -108,53 +110,62 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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//Q3Rally Code Start
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#define MODELINDEX_FLAMETHROWER 18
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//Q3Rally Code END
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#define MODELINDEX_SHELLS 19
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#define MODELINDEX_BULLETS 20
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#define MODELINDEX_GRENADES 21
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#define MODELINDEX_CELLS 22
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#define MODELINDEX_LIGHTNINGAMMO 23
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#define MODELINDEX_ROCKETS 24
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#define MODELINDEX_SLUGS 25
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#define MODELINDEX_BFGAMMO 26
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#define MODELINDEX_SHELLS 18
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#define MODELINDEX_BULLETS 19
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#define MODELINDEX_GRENADES 20
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#define MODELINDEX_CELLS 21
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#define MODELINDEX_LIGHTNINGAMMO 22
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#define MODELINDEX_ROCKETS 23
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#define MODELINDEX_SLUGS 24
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#define MODELINDEX_BFGAMMO 25
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#define MODELINDEX_TELEPORTER 27
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#define MODELINDEX_MEDKIT 28
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#define MODELINDEX_QUAD 29
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#define MODELINDEX_ENVIRONMENTSUIT 30
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#define MODELINDEX_HASTE 31
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#define MODELINDEX_INVISIBILITY 32
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#define MODELINDEX_REGEN 33
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#define MODELINDEX_FLIGHT 34
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#define MODELINDEX_TELEPORTER 26
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#define MODELINDEX_MEDKIT 27
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#define MODELINDEX_QUAD 28
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#define MODELINDEX_ENVIRONMENTSUIT 29
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#define MODELINDEX_HASTE 30
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#define MODELINDEX_INVISIBILITY 31
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#define MODELINDEX_REGEN 32
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#define MODELINDEX_FLIGHT 33
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#define MODELINDEX_REDFLAG 35
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#define MODELINDEX_BLUEFLAG 36
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#define MODELINDEX_REDFLAG 34
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#define MODELINDEX_BLUEFLAG 35
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 37
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#define MODELINDEX_PORTAL 38
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#define MODELINDEX_INVULNERABILITY 39
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#define MODELINDEX_KAMIKAZE 36
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#define MODELINDEX_PORTAL 37
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#define MODELINDEX_INVULNERABILITY 38
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#define MODELINDEX_NAILS 40
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#define MODELINDEX_MINES 41
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#define MODELINDEX_BELT 42
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#define MODELINDEX_NAILS 39
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#define MODELINDEX_MINES 40
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#define MODELINDEX_BELT 41
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#define MODELINDEX_SCOUT 43
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#define MODELINDEX_GUARD 44
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#define MODELINDEX_DOUBLER 45
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#define MODELINDEX_AMMOREGEN 46
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#define MODELINDEX_SCOUT 42
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#define MODELINDEX_GUARD 43
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#define MODELINDEX_DOUBLER 44
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#define MODELINDEX_AMMOREGEN 45
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#define MODELINDEX_NEUTRALFLAG 47
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#define MODELINDEX_REDCUBE 48
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#define MODELINDEX_BLUECUBE 49
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#define MODELINDEX_NEUTRALFLAG 46
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#define MODELINDEX_REDCUBE 47
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#define MODELINDEX_BLUECUBE 48
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#define MODELINDEX_NAILGUN 50
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#define MODELINDEX_PROXLAUNCHER 51
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#define MODELINDEX_CHAINGUN 52
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#define MODELINDEX_NAILGUN 49
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#define MODELINDEX_PROXLAUNCHER 50
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#define MODELINDEX_CHAINGUN 51
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//Elimination mod: Double Domination and Standard Domination
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#define MODELINDEX_POINTABLUE 52
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#define MODELINDEX_POINTBBLUE 53
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#define MODELINDEX_POINTARED 54
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#define MODELINDEX_POINTBRED 55
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#define MODELINDEX_POINTAWHITE 56
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#define MODELINDEX_POINTBWHITE 57
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#define MODELINDEX_POINTWHITE 58
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#define MODELINDEX_POINTRED 59
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#define MODELINDEX_POINTBLUE 60
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//
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Q_strupr(name2);
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strcat( name, " or " );
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strcat( name, 0 );
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strcat( name, name2 );
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}
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}
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@ -198,9 +198,9 @@ typedef struct
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const purePak_t com_purePaks[] =
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{
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{BASEGAME, "assets0", 2261118363u},
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{BASEGAME, "assets0", 3496770638u},
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{BASEGAME, "qvm", 153775135u},
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{BASEGAME, "textures", 449088338u},
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{BASEGAME, "textures", 25205174u},
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#if 0
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.0.0.4 r161"
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#define PRODUCT_VERSION "v0.0.0.4 r163"
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#endif
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#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
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@ -860,15 +860,55 @@ q3rallycode
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0=engine\code\qcommon\q_shared.h
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1=engine\code\q3_ui\ui_rally_controls.c
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2=engine\code\game\inv.h
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3=engine\code\client\cl_main.c
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4=engine\code\qcommon\qcommon.h
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5=engine\code\server\sv_client.c
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6=engine\code\server\sv_init.c
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7=engine\code\zlib\zlib.h
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8=engine\misc\nsis\q3rally.nsi.in
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9=engine\misc\setup\setup.xml.in
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10=engine\Makefile
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11=engine\make-macosx-ub.sh
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12=engine\code\qcommon\files.c
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[Selected Project Files]
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Main=
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Selected=engine\code\qcommon\q_shared.h
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Selected=engine\code\qcommon\files.c
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[engine\code\qcommon\q_shared.h]
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TopLine=40
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Caret=39,58
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TopLine=16
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Caret=1,32
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[engine\code\q3_ui\ui_rally_controls.c]
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TopLine=778
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TopLine=780
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Caret=1,819
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[engine\code\game\inv.h]
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TopLine=1
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Caret=1,1
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[engine\code\client\cl_main.c]
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TopLine=1919
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Caret=1,1935
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[engine\code\qcommon\qcommon.h]
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TopLine=693
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Caret=1,709
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[engine\code\server\sv_client.c]
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TopLine=1240
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Caret=1,1254
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[engine\code\server\sv_init.c]
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TopLine=563
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Caret=1,579
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[engine\code\zlib\zlib.h]
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TopLine=1171
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Caret=1,1279
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[engine\misc\nsis\q3rally.nsi.in]
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TopLine=1
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Caret=1,13
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[engine\misc\setup\setup.xml.in]
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TopLine=51
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Caret=1,70
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[engine\Makefile]
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TopLine=2512
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Caret=1,2528
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[engine\make-macosx-ub.sh]
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TopLine=1
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Caret=1,8
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[engine\code\qcommon\files.c]
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TopLine=185
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Caret=34,201
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