fixed incorrect shaders for lightning gun and railgun

This commit is contained in:
q3rally 2021-02-18 17:57:20 +00:00
parent 0c12a85206
commit 61bc4442c0
2 changed files with 22 additions and 5 deletions

View file

@ -231,6 +231,23 @@ lightningBoltNewNPM
}
}
lightnnFlash
{
cull disable
{
clampmap models/weapons2/lightning/muzzle1.tga
blendfunc add
rgbGen entity
tcMod rotate -74
}
{
clampmap models/weapons2/lightning/muzzle1.tga
blendfunc add
rgbGen entity
tcMod rotate 53
}
}
// ------------------------------------------------------------
// 3.Flamethrower
// ------------------------------------------------------------
@ -894,17 +911,17 @@ models/weapons2/railgun/glass
}
}
railgunFlash
lowRailgunFlash
{
cull disable
{
clampmap models/weapons2/railgun/f_railgun2.tga
clampmap models/weapons2/railgun/f_railgun2.jpg
blendfunc add
rgbGen entity
tcMod rotate -74
}
{
clampmap models/weapons2/railgun/f_railgun2.tga
clampmap models/weapons2/railgun/f_railgun2.jpg
blendfunc add
rgbGen entity
tcMod rotate 53
@ -915,7 +932,7 @@ railDisc
{
cull disable
{
clampmap models/weapons2/railgun/f_railgun3.tga
clampmap models/weapons2/railgun/f_railgun3.jpg
blendfunc add
rgbGen vertex
tcmod rotate 130

View file

@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.0.3.0_r291"
#define PRODUCT_VERSION "v0.0.3.0_r292"
#endif