mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-24 21:01:34 +00:00
Add Q3Rally items to botfiles
Q3Rally renames some items and adds some items. Bots should try to pick them up now.
This commit is contained in:
parent
95fbb18fa1
commit
26fcf173be
9 changed files with 556 additions and 313 deletions
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define WS(x) balance($evalfloat(FP(x)), $evalfloat(FP(x/WEAPON)), $evalfloat(FP(x*WEAPON)))
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weight "item_armor_shard"
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weight "item_armor_green"
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{
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switch(INVENTORY_SCOUT)
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{
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@ -72,7 +72,7 @@ switch(INVENTORY_SCOUT)
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}
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}
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weight "item_armor_combat"
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weight "item_armor_yellow"
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{
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switch(INVENTORY_SCOUT)
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{
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@ -107,7 +107,7 @@ weight "item_armor_combat"
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}
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}
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weight "item_armor_body"
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weight "item_armor_red"
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{
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switch(INVENTORY_SCOUT)
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{
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@ -286,6 +286,15 @@ weight "weapon_bfg"
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default: return 1;
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}
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}
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weight "weapon_flamethrower"
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{
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switch(INVENTORY_FLAMETHROWER)
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{
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case 1: return WS(BFW);
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default: return 1;
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}
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}
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weight "weapon_nailgun"
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{
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@ -459,6 +468,24 @@ weight "ammo_bfg"
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}
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}
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weight "ammo_flame"
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{
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switch(INVENTORY_FLAMETHROWERAMMO)
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{
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case 20: return AS(30);
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case 40: return AS(30);
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case 60: return AS(11);
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case 80: return AS(11);
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case 100: return AS(11);
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case 120: return AS(11);
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case 140: return AS(11);
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case 160: return AS(11);
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case 180: return AS(11);
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case 200: return AS(11);
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default: return 0;
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}
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}
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weight "ammo_nails"
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{
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@ -535,6 +562,15 @@ weight "holdable_medkit"
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}
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}
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weight "rally_item_turbo"
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{
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switch(INVENTORY_TURBO)
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{
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case 1: return PS(TELW);
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default: return 0;
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}
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}
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weight "holdable_kamikaze"
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{
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switch(INVENTORY_TELEPORTER)
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@ -587,10 +623,17 @@ weight "item_regen"
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return PS(REGW);
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}
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/*
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weight "item_flight"
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{
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return PS(FLW);
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}
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*/
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weight "rally_item_shield"
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{
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return PS(FLW);
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}
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weight "item_scout"
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{
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@ -676,17 +719,67 @@ weight "item_botroam"
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return 1;
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}
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weight "team_dom_pointWhite"
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weight "rally_weapon_smoke"
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{
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return 1000;
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switch(INVENTORY_RWP_SMOKE)
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{
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case 20: return AS(30);
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case 40: return AS(30);
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case 60: return AS(11);
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case 80: return AS(11);
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case 100: return AS(11);
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default: return 0;
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}
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}
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weight "team_dom_pointRed"
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weight "rally_weapon_oil"
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{
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return 700;
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switch(INVENTORY_RWP_OIL)
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{
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case 20: return AS(30);
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case 40: return AS(30);
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case 60: return AS(11);
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case 80: return AS(11);
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case 100: return AS(11);
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default: return 0;
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}
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}
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weight "team_dom_pointBlue"
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weight "rally_weapon_mine"
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{
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return 700;
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switch(INVENTORY_RWP_MINE)
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{
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case 20: return AS(30);
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case 40: return AS(30);
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case 60: return AS(11);
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case 80: return AS(11);
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case 100: return AS(11);
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default: return 0;
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}
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}
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weight "rally_weapon_flame"
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{
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switch(INVENTORY_RWP_FLAME)
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{
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case 20: return AS(30);
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case 40: return AS(30);
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case 60: return AS(11);
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case 80: return AS(11);
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case 100: return AS(11);
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default: return 0;
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}
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}
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weight "rally_weapon_bio"
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{
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switch(INVENTORY_RWP_BIO)
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{
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case 20: return AS(30);
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case 40: return AS(30);
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case 60: return AS(11);
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case 80: return AS(11);
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case 100: return AS(11);
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default: return 0;
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}
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}
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@ -279,4 +279,27 @@ weight "Shotgun"
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}
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}
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}
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}
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}
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weight "Flame Thrower"
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{
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switch(INVENTORY_FLAMETHROWER)
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{
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case 1: return 0;
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default:
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{
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switch(INVENTORY_FLAMETHROWERAMMO)
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{
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case 1: return 0;
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default:
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{
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switch(ENEMY_HORIZONTAL_DIST)
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{
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case 600: return SGW;
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default: return $evalint(SGW*0.1);
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}
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}
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}
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}
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}
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}
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@ -1,184 +1,186 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 13
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#define INVENTORY_GRAPPLINGHOOK 14
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//ammo
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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//powerups
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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#define INVENTORY_QUAD 35
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#define INVENTORY_ENVIRONMENTSUIT 36
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#define INVENTORY_HASTE 37
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#define INVENTORY_INVISIBILITY 38
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#define INVENTORY_REGEN 39
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#define INVENTORY_FLIGHT 40
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#define INVENTORY_SCOUT 41
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#define INVENTORY_GUARD 42
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#define INVENTORY_DOUBLER 43
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#define INVENTORY_AMMOREGEN 44
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//Elimination mod: Domination inventory
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#define INVENTORY_POINTWHITE 50
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#define INVENTORY_POINTRED 51
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#define INVENTORY_POINTBLUE 52
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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#define MODELINDEX_SHELLS 18
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#define MODELINDEX_BULLETS 19
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#define MODELINDEX_GRENADES 20
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#define MODELINDEX_CELLS 21
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#define MODELINDEX_LIGHTNINGAMMO 22
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#define MODELINDEX_ROCKETS 23
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#define MODELINDEX_SLUGS 24
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#define MODELINDEX_BFGAMMO 25
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#define MODELINDEX_TELEPORTER 26
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#define MODELINDEX_MEDKIT 27
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#define MODELINDEX_QUAD 28
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#define MODELINDEX_ENVIRONMENTSUIT 29
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#define MODELINDEX_HASTE 30
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#define MODELINDEX_INVISIBILITY 31
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#define MODELINDEX_REGEN 32
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#define MODELINDEX_FLIGHT 33
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#define MODELINDEX_REDFLAG 34
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#define MODELINDEX_BLUEFLAG 35
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 36
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#define MODELINDEX_PORTAL 37
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#define MODELINDEX_INVULNERABILITY 38
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#define MODELINDEX_NAILS 39
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#define MODELINDEX_MINES 40
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#define MODELINDEX_BELT 41
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#define MODELINDEX_SCOUT 42
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#define MODELINDEX_GUARD 43
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#define MODELINDEX_DOUBLER 44
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#define MODELINDEX_AMMOREGEN 45
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#define MODELINDEX_NEUTRALFLAG 46
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#define MODELINDEX_REDCUBE 47
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#define MODELINDEX_BLUECUBE 48
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#define MODELINDEX_NAILGUN 49
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#define MODELINDEX_PROXLAUNCHER 50
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#define MODELINDEX_CHAINGUN 51
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This file is part of q3rally source code.
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//Elimination mod: Double Domination and Standard Domination
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 12
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#define INVENTORY_GRAPPLINGHOOK 13
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#define INVENTORY_NAILGUN 14
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#define INVENTORY_PROXLAUNCHER 15
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#define INVENTORY_CHAINGUN 16
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#define INVENTORY_FLAMETHROWER 17 // rally
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//ammo
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_FLAMETHROWERAMMO 26 // rally
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#define INVENTORY_NAILS 27
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#define INVENTORY_MINES 28
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#define INVENTORY_BELT 29
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//powerups
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#define INVENTORY_HEALTH 30
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#define INVENTORY_TELEPORTER 31
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#define INVENTORY_MEDKIT 32
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#define INVENTORY_TURBO 33 // rally
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#define INVENTORY_KAMIKAZE 34
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#define INVENTORY_PORTAL 35
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#define INVENTORY_INVULNERABILITY 36
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#define INVENTORY_QUAD 37
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#define INVENTORY_ENVIRONMENTSUIT 38
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#define INVENTORY_HASTE 39
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#define INVENTORY_INVISIBILITY 40
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#define INVENTORY_REGEN 41
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//#define INVENTORY_FLIGHT
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#define INVENTORY_SHIELD 42 // rally
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//missionpack
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#define INVENTORY_SCOUT 43
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#define INVENTORY_GUARD 44
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#define INVENTORY_DOUBLER 45
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#define INVENTORY_AMMOREGEN 46
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#define INVENTORY_REDFLAG 47
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#define INVENTORY_BLUEFLAG 48
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#define INVENTORY_NEUTRALFLAG 49
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#define INVENTORY_REDCUBE 50
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#define INVENTORY_BLUECUBE 51
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//rally rearfire weapons
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#define INVENTORY_RWP_SMOKE 52
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#define INVENTORY_RWP_OIL 53
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#define INVENTORY_RWP_MINE 54
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#define INVENTORY_RWP_FLAME 55
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#define INVENTORY_RWP_BIO 56
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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//#define MODELINDEX_GRAPPLINGHOOK
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#define MODELINDEX_FLAMETHROWER 17 // rally
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//rally rearfire weapons
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#define MODELINDEX_RWP_SMOKE 18
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#define MODELINDEX_RWP_OIL 19
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#define MODELINDEX_RWP_MINE 20
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#define MODELINDEX_RWP_FLAME 21
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#define MODELINDEX_RWP_BIO 22
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||||
|
||||
#define MODELINDEX_SHELLS 23
|
||||
#define MODELINDEX_BULLETS 24
|
||||
#define MODELINDEX_GRENADES 25
|
||||
#define MODELINDEX_CELLS 26
|
||||
#define MODELINDEX_LIGHTNINGAMMO 27
|
||||
#define MODELINDEX_ROCKETS 28
|
||||
#define MODELINDEX_SLUGS 29
|
||||
#define MODELINDEX_BFGAMMO 30
|
||||
#define MODELINDEX_FLAMETHROWERAMMO 31 // rally
|
||||
|
||||
#define MODELINDEX_TELEPORTER 32
|
||||
#define MODELINDEX_MEDKIT 33
|
||||
#define MODELINDEX_TURBO 34 // rally
|
||||
#define MODELINDEX_QUAD 35
|
||||
#define MODELINDEX_ENVIRONMENTSUIT 36
|
||||
#define MODELINDEX_HASTE 37
|
||||
#define MODELINDEX_INVISIBILITY 38
|
||||
#define MODELINDEX_REGEN 39
|
||||
//#define MODELINDEX_FLIGHT
|
||||
#define MODELINDEX_SHIELD 40 // rally
|
||||
|
||||
#define MODELINDEX_REDFLAG 41
|
||||
#define MODELINDEX_BLUEFLAG 42
|
||||
|
||||
// mission pack only defines
|
||||
|
||||
#define MODELINDEX_KAMIKAZE 43
|
||||
#define MODELINDEX_PORTAL 44
|
||||
#define MODELINDEX_INVULNERABILITY 45
|
||||
|
||||
#define MODELINDEX_NAILS 46
|
||||
#define MODELINDEX_MINES 47
|
||||
#define MODELINDEX_BELT 48
|
||||
|
||||
#define MODELINDEX_SCOUT 49
|
||||
#define MODELINDEX_GUARD 50
|
||||
#define MODELINDEX_DOUBLER 51
|
||||
#define MODELINDEX_AMMOREGEN 52
|
||||
|
||||
#define MODELINDEX_NEUTRALFLAG 53
|
||||
#define MODELINDEX_REDCUBE 54
|
||||
#define MODELINDEX_BLUECUBE 55
|
||||
|
||||
#define MODELINDEX_NAILGUN 56
|
||||
#define MODELINDEX_PROXLAUNCHER 57
|
||||
#define MODELINDEX_CHAINGUN 58
|
||||
|
||||
|
||||
//
|
||||
#define WEAPONINDEX_GAUNTLET 1
|
||||
#define WEAPONINDEX_MACHINEGUN 2
|
||||
#define WEAPONINDEX_SHOTGUN 3
|
||||
#define WEAPONINDEX_GRENADE_LAUNCHER 4
|
||||
#define WEAPONINDEX_ROCKET_LAUNCHER 5
|
||||
#define WEAPONINDEX_LIGHTNING 6
|
||||
#define WEAPONINDEX_RAILGUN 7
|
||||
#define WEAPONINDEX_PLASMAGUN 8
|
||||
#define WEAPONINDEX_BFG 9
|
||||
//#define WEAPONINDEX_GRAPPLING_HOOK
|
||||
#define WEAPONINDEX_FLAME_THROWER 10 // rally
|
||||
#define WEAPONINDEX_NAILGUN 11
|
||||
#define WEAPONINDEX_PROXLAUNCHER 12
|
||||
#define WEAPONINDEX_CHAINGUN 13
|
||||
|
||||
#define MODELINDEX_POINTABLUE 52
|
||||
#define MODELINDEX_POINTBBLUE 53
|
||||
#define MODELINDEX_POINTARED 54
|
||||
#define MODELINDEX_POINTBRED 55
|
||||
#define MODELINDEX_POINTAWHITE 56
|
||||
#define MODELINDEX_POINTBWHITE 57
|
||||
#define MODELINDEX_POINTWHITE 58
|
||||
#define MODELINDEX_POINTRED 59
|
||||
#define MODELINDEX_POINTBLUE 60
|
||||
|
||||
|
||||
//
|
||||
#define WEAPONINDEX_GAUNTLET 1
|
||||
#define WEAPONINDEX_MACHINEGUN 2
|
||||
#define WEAPONINDEX_SHOTGUN 3
|
||||
#define WEAPONINDEX_GRENADE_LAUNCHER 4
|
||||
#define WEAPONINDEX_ROCKET_LAUNCHER 5
|
||||
#define WEAPONINDEX_LIGHTNING 6
|
||||
#define WEAPONINDEX_RAILGUN 7
|
||||
#define WEAPONINDEX_PLASMAGUN 8
|
||||
#define WEAPONINDEX_BFG 9
|
||||
#define WEAPONINDEX_GRAPPLING_HOOK 10
|
||||
#define WEAPONINDEX_NAILGUN 11
|
||||
#define WEAPONINDEX_PROXLAUNCHER 12
|
||||
#define WEAPONINDEX_CHAINGUN 13
|
||||
|
|
|
@ -168,6 +168,18 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "ammo_flame"
|
||||
{
|
||||
name "Flame Ammo"
|
||||
model "models/powerups/ammo/bfgam.md3"
|
||||
modelindex MODELINDEX_FLAMETHROWERAMMO
|
||||
type AMMOI
|
||||
index INVENTORY_FLAMETHROWERAMMO
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "holdable_invulnerability"
|
||||
{
|
||||
name "Invulnerability"
|
||||
|
@ -228,9 +240,21 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_armor_body"
|
||||
iteminfo "rally_item_turbo"
|
||||
{
|
||||
name "Heavy Armor"
|
||||
name "Turbo"
|
||||
model "models/powerups/turbo/turbo.md3"
|
||||
modelindex MODELINDEX_TURBO
|
||||
type POWERI
|
||||
index INVENTORY_TURBO
|
||||
respawntime 60
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_armor_red"
|
||||
{
|
||||
name "Red Armor"
|
||||
model "models/powerups/armor/armor_red.md3"
|
||||
modelindex MODELINDEX_ARMORBODY
|
||||
type ARMORI
|
||||
|
@ -241,9 +265,9 @@ maxs {13,13,13}
|
|||
}
|
||||
|
||||
|
||||
iteminfo "item_armor_combat"
|
||||
iteminfo "item_armor_yellow"
|
||||
{
|
||||
name "Armor"
|
||||
name "Yellow Armor"
|
||||
model "models/powerups/armor/armor_yel.md3"
|
||||
modelindex MODELINDEX_ARMORCOMBAT
|
||||
type ARMORI
|
||||
|
@ -253,10 +277,10 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_armor_shard"
|
||||
iteminfo "item_armor_green"
|
||||
{
|
||||
name "Armor Shard"
|
||||
model "models/powerups/armor/shard.md3"
|
||||
name "Green Armor"
|
||||
model "models/powerups/armor/greenshard.md3"
|
||||
modelindex MODELINDEX_ARMORSHARD
|
||||
type ARMORI
|
||||
index INVENTORY_ARMOR
|
||||
|
@ -352,10 +376,11 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
/*
|
||||
iteminfo "weapon_grapplinghook"
|
||||
{
|
||||
name "Grappling Hook"
|
||||
model ""
|
||||
model "models/weapons2/grapple/grapple.md3"
|
||||
modelindex MODELINDEX_GRAPPLINGHOOK
|
||||
type WEAPONI
|
||||
index INVENTORY_GRAPPLINGHOOK
|
||||
|
@ -363,6 +388,19 @@ respawntime 30
|
|||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
*/
|
||||
|
||||
iteminfo "weapon_flamethrower"
|
||||
{
|
||||
name "Flame Thrower"
|
||||
model "models/weapons2/flamethrower/flamethrower.md3"
|
||||
modelindex MODELINDEX_FLAMETHROWER
|
||||
type WEAPONI
|
||||
index INVENTORY_FLAMETHROWER
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
|
||||
iteminfo "weapon_grenadelauncher"
|
||||
|
@ -480,10 +518,69 @@ maxs {13,13,13}
|
|||
}
|
||||
|
||||
|
||||
iteminfo "rally_weapon_smoke"
|
||||
{
|
||||
name "Rearfire Smoke Screen"
|
||||
model "models/rearfire/rf_smoke.md3"
|
||||
modelindex MODELINDEX_RWP_SMOKE
|
||||
type WEAPONI
|
||||
index INVENTORY_RWP_SMOKE
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "rally_weapon_oil"
|
||||
{
|
||||
name "Rearfire Oil Slick"
|
||||
model "models/rearfire/rf_oil.md3"
|
||||
modelindex MODELINDEX_RWP_OIL
|
||||
type WEAPONI
|
||||
index INVENTORY_RWP_OIL
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "rally_weapon_mine"
|
||||
{
|
||||
name "Rearfire Mine"
|
||||
model "models/rearfire/rf_mines.md3"
|
||||
modelindex MODELINDEX_RWP_MINE
|
||||
type WEAPONI
|
||||
index INVENTORY_RWP_MINE
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "rally_weapon_flame"
|
||||
{
|
||||
name "Rearfire Flame Trail"
|
||||
model "models/rearfire/rf_flame.md3"
|
||||
modelindex MODELINDEX_RWP_FLAME
|
||||
type WEAPONI
|
||||
index INVENTORY_RWP_FLAME
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "rally_weapon_bio"
|
||||
{
|
||||
name "Rearfire Bio Sludge"
|
||||
model "models/rearfire/rf_bio.md3"
|
||||
modelindex MODELINDEX_RWP_BIO
|
||||
type WEAPONI
|
||||
index INVENTORY_RWP_BIO
|
||||
respawntime 30
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
|
||||
|
||||
iteminfo "item_quad"
|
||||
iteminfo "rally_item_quad"
|
||||
{
|
||||
name "Quad Damage"
|
||||
model "models/powerups/instant/quad.md3"
|
||||
|
@ -495,7 +592,7 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_enviro"
|
||||
iteminfo "rally_item_env"
|
||||
{
|
||||
name "Battle Suit"
|
||||
model "models/powerups/instant/enviro.md3"
|
||||
|
@ -507,7 +604,7 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_haste"
|
||||
iteminfo "rally_item_haste"
|
||||
{
|
||||
name "Speed"
|
||||
model "models/powerups/instant/haste_ring.md3"
|
||||
|
@ -519,7 +616,7 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_invisibility"
|
||||
iteminfo "rally_item_invis"
|
||||
{
|
||||
name "Invisibility"
|
||||
model "models/powerups/instant/invis.md3"
|
||||
|
@ -531,7 +628,7 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_regen"
|
||||
iteminfo "rally_item_regen"
|
||||
{
|
||||
name "Regeneration"
|
||||
model "models/powerups/instant/regen_ring.md3"
|
||||
|
@ -543,6 +640,7 @@ mins {-13,-13,-13}
|
|||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
/*
|
||||
iteminfo "item_flight"
|
||||
{
|
||||
name "Flight"
|
||||
|
@ -554,6 +652,19 @@ respawntime 60
|
|||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
*/
|
||||
|
||||
iteminfo "rally_item_shield"
|
||||
{
|
||||
name "Shielding"
|
||||
model "models/powerups/shield/shield.md3"
|
||||
modelindex MODELINDEX_SHIELD
|
||||
type POWERI
|
||||
index INVENTORY_SHIELD
|
||||
respawntime 60
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "item_scout"
|
||||
{
|
||||
|
@ -701,38 +812,4 @@ index 0
|
|||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
//Domination points:
|
||||
iteminfo "team_dom_pointWhite"
|
||||
{
|
||||
name "Neutral domination point"
|
||||
model "models/dpoints/a_white.md3"
|
||||
modelindex MODELINDEX_POINTWHITE
|
||||
type FLAGI
|
||||
index INVENTORY_POINTWHITE
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "team_dom_pointBlue"
|
||||
{
|
||||
name "Blue domination point"
|
||||
model "models/dpoints/a_blue.md3"
|
||||
modelindex MODELINDEX_POINTBLUE
|
||||
type FLAGI
|
||||
index INVENTORY_POINTBLUE
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
iteminfo "team_dom_pointRed"
|
||||
{
|
||||
name "Red domination point"
|
||||
model "models/dpoints/a_red.md3"
|
||||
modelindex MODELINDEX_POINTRED
|
||||
type FLAGI
|
||||
index INVENTORY_POINTRED
|
||||
mins {-13,-13,-13}
|
||||
maxs {13,13,13}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,8 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
projectileinfo
|
||||
{
|
||||
name "bfgexploision"
|
||||
damage 40
|
||||
radius 100
|
||||
damage 100
|
||||
radius 120
|
||||
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,7 @@ name "BFG10K"
|
|||
number WEAPONINDEX_BFG
|
||||
projectile "bfgexploision"
|
||||
numprojectiles 1
|
||||
speed 0
|
||||
speed 4000
|
||||
}
|
||||
|
||||
projectileinfo
|
||||
|
@ -62,8 +62,8 @@ speed 0
|
|||
projectileinfo
|
||||
{
|
||||
name "grenade"
|
||||
damage 120
|
||||
radius 160
|
||||
damage 40
|
||||
radius 150
|
||||
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
|
||||
}
|
||||
|
||||
|
@ -73,7 +73,7 @@ name "Grenade Launcher"
|
|||
number WEAPONINDEX_GRENADE_LAUNCHER
|
||||
projectile "grenade"
|
||||
numprojectiles 1
|
||||
speed 700
|
||||
speed 800
|
||||
}
|
||||
|
||||
|
||||
|
@ -97,7 +97,7 @@ speed 0
|
|||
projectileinfo
|
||||
{
|
||||
name "machinegunbullet"
|
||||
damage 8
|
||||
damage 7
|
||||
damagetype IMPACT_DAMAGE
|
||||
}
|
||||
|
||||
|
@ -124,13 +124,13 @@ name "Plasma Gun"
|
|||
number WEAPONINDEX_PLASMAGUN
|
||||
projectile "plasma"
|
||||
numprojectiles 1
|
||||
speed 2000
|
||||
speed 4000
|
||||
}
|
||||
|
||||
projectileinfo
|
||||
{
|
||||
name "rail"
|
||||
damage 100
|
||||
damage 75
|
||||
damagetype IMPACT_DAMAGE
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ speed 0
|
|||
projectileinfo
|
||||
{
|
||||
name "rocket"
|
||||
damage 100
|
||||
damage 80
|
||||
radius 120
|
||||
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ name "Rocket Launcher"
|
|||
number WEAPONINDEX_ROCKET_LAUNCHER
|
||||
projectile "rocket"
|
||||
numprojectiles 1
|
||||
speed 900
|
||||
speed 1800
|
||||
}
|
||||
|
||||
|
||||
|
@ -177,6 +177,23 @@ numprojectiles 11
|
|||
speed 0
|
||||
}
|
||||
|
||||
projectileinfo
|
||||
{
|
||||
name "flamethrowerexpolision"
|
||||
damage 30
|
||||
radius 45
|
||||
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
|
||||
}
|
||||
|
||||
weaponinfo
|
||||
{
|
||||
name "Flame Thrower"
|
||||
number WEAPONINDEX_BFG
|
||||
projectile "flamethrowerexpolision"
|
||||
numprojectiles 1
|
||||
speed 300
|
||||
}
|
||||
|
||||
projectileinfo
|
||||
{
|
||||
name "chaingunbullet"
|
||||
|
|
|
@ -361,7 +361,8 @@ int BotValidChatPosition(bot_state_t *bs) {
|
|||
bs->inventory[INVENTORY_HASTE] ||
|
||||
bs->inventory[INVENTORY_INVISIBILITY] ||
|
||||
bs->inventory[INVENTORY_REGEN] ||
|
||||
bs->inventory[INVENTORY_FLIGHT]) return qfalse;
|
||||
//bs->inventory[INVENTORY_FLIGHT] ||
|
||||
bs->inventory[INVENTORY_SHIELD]) return qfalse;
|
||||
//must be on the ground
|
||||
//if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
|
||||
//do not chat if in lava or slime
|
||||
|
|
|
@ -1766,6 +1766,7 @@ void BotUpdateInventory(bot_state_t *bs) {
|
|||
bs->inventory[INVENTORY_ROCKETS] = bs->cur_ps.ammo[WP_ROCKET_LAUNCHER];
|
||||
bs->inventory[INVENTORY_SLUGS] = bs->cur_ps.ammo[WP_RAILGUN];
|
||||
bs->inventory[INVENTORY_BFGAMMO] = bs->cur_ps.ammo[WP_BFG];
|
||||
bs->inventory[INVENTORY_FLAMETHROWERAMMO] = bs->cur_ps.ammo[WP_FLAME_THROWER];
|
||||
#ifdef MISSIONPACK
|
||||
bs->inventory[INVENTORY_NAILS] = bs->cur_ps.ammo[WP_NAILGUN];
|
||||
bs->inventory[INVENTORY_MINES] = bs->cur_ps.ammo[WP_PROX_LAUNCHER];
|
||||
|
@ -1775,6 +1776,7 @@ void BotUpdateInventory(bot_state_t *bs) {
|
|||
bs->inventory[INVENTORY_HEALTH] = bs->cur_ps.stats[STAT_HEALTH];
|
||||
bs->inventory[INVENTORY_TELEPORTER] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_TELEPORTER;
|
||||
bs->inventory[INVENTORY_MEDKIT] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_MEDKIT;
|
||||
bs->inventory[INVENTORY_TURBO] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_TURBO;
|
||||
#ifdef MISSIONPACK
|
||||
bs->inventory[INVENTORY_KAMIKAZE] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_KAMIKAZE;
|
||||
bs->inventory[INVENTORY_PORTAL] = bs->cur_ps.stats[STAT_HOLDABLE_ITEM] == MODELINDEX_PORTAL;
|
||||
|
@ -1788,6 +1790,7 @@ void BotUpdateInventory(bot_state_t *bs) {
|
|||
// STONELANCE
|
||||
// bs->inventory[INVENTORY_FLIGHT] = bs->cur_ps.powerups[PW_FLIGHT] != 0;
|
||||
// END
|
||||
bs->inventory[INVENTORY_SHIELD] = bs->cur_ps.powerups[PW_SHIELD] != 0;
|
||||
#ifdef MISSIONPACK
|
||||
bs->inventory[INVENTORY_SCOUT] = bs->cur_ps.stats[STAT_PERSISTANT_POWERUP] == MODELINDEX_SCOUT;
|
||||
bs->inventory[INVENTORY_GUARD] = bs->cur_ps.stats[STAT_PERSISTANT_POWERUP] == MODELINDEX_GUARD;
|
||||
|
@ -1807,6 +1810,12 @@ void BotUpdateInventory(bot_state_t *bs) {
|
|||
bs->inventory[INVENTORY_BLUECUBE] = bs->cur_ps.generic1;
|
||||
}
|
||||
#endif
|
||||
//rally rearfire weapons
|
||||
bs->inventory[INVENTORY_RWP_SMOKE] = bs->cur_ps.ammo[RWP_SMOKE];
|
||||
bs->inventory[INVENTORY_RWP_OIL] = bs->cur_ps.ammo[RWP_OIL];
|
||||
bs->inventory[INVENTORY_RWP_MINE] = bs->cur_ps.ammo[RWP_MINE];
|
||||
bs->inventory[INVENTORY_RWP_FLAME] = bs->cur_ps.ammo[RWP_FLAME];
|
||||
bs->inventory[INVENTORY_RWP_BIO] = bs->cur_ps.ammo[RWP_BIO];
|
||||
BotCheckItemPickup(bs, oldinventory);
|
||||
}
|
||||
|
||||
|
|
|
@ -1018,7 +1018,6 @@ gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir) {
|
|||
bolt->s.pos.trType = TR_LINEAR;
|
||||
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
|
||||
VectorCopy( start, bolt->s.pos.trBase );
|
||||
VectorScale( dir, 2000, bolt->s.pos.trDelta );
|
||||
// STONELANCE
|
||||
// VectorScale( dir, 2000, bolt->s.pos.trDelta );
|
||||
VectorScale( dir, 4000, bolt->s.pos.trDelta );
|
||||
|
|
|
@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define INVENTORY_NAILGUN 14
|
||||
#define INVENTORY_PROXLAUNCHER 15
|
||||
#define INVENTORY_CHAINGUN 16
|
||||
#define INVENTORY_FLAMETHROWER 17
|
||||
#define INVENTORY_FLAMETHROWER 17 // rally
|
||||
//ammo
|
||||
#define INVENTORY_SHELLS 18
|
||||
#define INVENTORY_BULLETS 19
|
||||
|
@ -48,31 +48,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define INVENTORY_ROCKETS 23
|
||||
#define INVENTORY_SLUGS 24
|
||||
#define INVENTORY_BFGAMMO 25
|
||||
#define INVENTORY_NAILS 26
|
||||
#define INVENTORY_MINES 27
|
||||
#define INVENTORY_BELT 28
|
||||
#define INVENTORY_FLAMETHROWERAMMO 26 // rally
|
||||
#define INVENTORY_NAILS 27
|
||||
#define INVENTORY_MINES 28
|
||||
#define INVENTORY_BELT 29
|
||||
//powerups
|
||||
#define INVENTORY_HEALTH 29
|
||||
#define INVENTORY_TELEPORTER 30
|
||||
#define INVENTORY_MEDKIT 31
|
||||
#define INVENTORY_KAMIKAZE 32
|
||||
#define INVENTORY_PORTAL 33
|
||||
#define INVENTORY_INVULNERABILITY 34
|
||||
#define INVENTORY_QUAD 35
|
||||
#define INVENTORY_ENVIRONMENTSUIT 36
|
||||
#define INVENTORY_HASTE 37
|
||||
#define INVENTORY_INVISIBILITY 38
|
||||
#define INVENTORY_REGEN 39
|
||||
#define INVENTORY_FLIGHT 40
|
||||
#define INVENTORY_SCOUT 41
|
||||
#define INVENTORY_GUARD 42
|
||||
#define INVENTORY_DOUBLER 43
|
||||
#define INVENTORY_AMMOREGEN 44
|
||||
#define INVENTORY_REDFLAG 45
|
||||
#define INVENTORY_BLUEFLAG 46
|
||||
#define INVENTORY_NEUTRALFLAG 47
|
||||
#define INVENTORY_REDCUBE 48
|
||||
#define INVENTORY_BLUECUBE 49
|
||||
#define INVENTORY_HEALTH 30
|
||||
#define INVENTORY_TELEPORTER 31
|
||||
#define INVENTORY_MEDKIT 32
|
||||
#define INVENTORY_TURBO 33 // rally
|
||||
#define INVENTORY_KAMIKAZE 34
|
||||
#define INVENTORY_PORTAL 35
|
||||
#define INVENTORY_INVULNERABILITY 36
|
||||
#define INVENTORY_QUAD 37
|
||||
#define INVENTORY_ENVIRONMENTSUIT 38
|
||||
#define INVENTORY_HASTE 39
|
||||
#define INVENTORY_INVISIBILITY 40
|
||||
#define INVENTORY_REGEN 41
|
||||
//#define INVENTORY_FLIGHT
|
||||
#define INVENTORY_SHIELD 42 // rally
|
||||
//missionpack
|
||||
#define INVENTORY_SCOUT 43
|
||||
#define INVENTORY_GUARD 44
|
||||
#define INVENTORY_DOUBLER 45
|
||||
#define INVENTORY_AMMOREGEN 46
|
||||
#define INVENTORY_REDFLAG 47
|
||||
#define INVENTORY_BLUEFLAG 48
|
||||
#define INVENTORY_NEUTRALFLAG 49
|
||||
#define INVENTORY_REDCUBE 50
|
||||
#define INVENTORY_BLUECUBE 51
|
||||
//rally rearfire weapons
|
||||
#define INVENTORY_RWP_SMOKE 52
|
||||
#define INVENTORY_RWP_OIL 53
|
||||
#define INVENTORY_RWP_MINE 54
|
||||
#define INVENTORY_RWP_FLAME 55
|
||||
#define INVENTORY_RWP_BIO 56
|
||||
//enemy stuff
|
||||
#define ENEMY_HORIZONTAL_DIST 200
|
||||
#define ENEMY_HEIGHT 201
|
||||
|
@ -100,52 +110,62 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define MODELINDEX_RAILGUN 14
|
||||
#define MODELINDEX_PLASMAGUN 15
|
||||
#define MODELINDEX_BFG10K 16
|
||||
#define MODELINDEX_GRAPPLINGHOOK 17
|
||||
#define MODELINDEX_FLAMETHROWER 18
|
||||
//#define MODELINDEX_GRAPPLINGHOOK
|
||||
#define MODELINDEX_FLAMETHROWER 17 // rally
|
||||
|
||||
#define MODELINDEX_SHELLS 19
|
||||
#define MODELINDEX_BULLETS 20
|
||||
#define MODELINDEX_GRENADES 21
|
||||
#define MODELINDEX_CELLS 22
|
||||
#define MODELINDEX_LIGHTNINGAMMO 23
|
||||
#define MODELINDEX_ROCKETS 24
|
||||
#define MODELINDEX_SLUGS 25
|
||||
#define MODELINDEX_BFGAMMO 26
|
||||
//rally rearfire weapons
|
||||
#define MODELINDEX_RWP_SMOKE 18
|
||||
#define MODELINDEX_RWP_OIL 19
|
||||
#define MODELINDEX_RWP_MINE 20
|
||||
#define MODELINDEX_RWP_FLAME 21
|
||||
#define MODELINDEX_RWP_BIO 22
|
||||
|
||||
#define MODELINDEX_TELEPORTER 27
|
||||
#define MODELINDEX_MEDKIT 28
|
||||
#define MODELINDEX_QUAD 29
|
||||
#define MODELINDEX_ENVIRONMENTSUIT 30
|
||||
#define MODELINDEX_HASTE 31
|
||||
#define MODELINDEX_INVISIBILITY 32
|
||||
#define MODELINDEX_REGEN 33
|
||||
#define MODELINDEX_FLIGHT 34
|
||||
#define MODELINDEX_SHELLS 23
|
||||
#define MODELINDEX_BULLETS 24
|
||||
#define MODELINDEX_GRENADES 25
|
||||
#define MODELINDEX_CELLS 26
|
||||
#define MODELINDEX_LIGHTNINGAMMO 27
|
||||
#define MODELINDEX_ROCKETS 28
|
||||
#define MODELINDEX_SLUGS 29
|
||||
#define MODELINDEX_BFGAMMO 30
|
||||
#define MODELINDEX_FLAMETHROWERAMMO 31 // rally
|
||||
|
||||
#define MODELINDEX_REDFLAG 35
|
||||
#define MODELINDEX_BLUEFLAG 36
|
||||
#define MODELINDEX_TELEPORTER 32
|
||||
#define MODELINDEX_MEDKIT 33
|
||||
#define MODELINDEX_TURBO 34 // rally
|
||||
#define MODELINDEX_QUAD 35
|
||||
#define MODELINDEX_ENVIRONMENTSUIT 36
|
||||
#define MODELINDEX_HASTE 37
|
||||
#define MODELINDEX_INVISIBILITY 38
|
||||
#define MODELINDEX_REGEN 39
|
||||
//#define MODELINDEX_FLIGHT
|
||||
#define MODELINDEX_SHIELD 40 // rally
|
||||
|
||||
#define MODELINDEX_REDFLAG 41
|
||||
#define MODELINDEX_BLUEFLAG 42
|
||||
|
||||
// mission pack only defines
|
||||
|
||||
#define MODELINDEX_KAMIKAZE 37
|
||||
#define MODELINDEX_PORTAL 38
|
||||
#define MODELINDEX_INVULNERABILITY 39
|
||||
#define MODELINDEX_KAMIKAZE 43
|
||||
#define MODELINDEX_PORTAL 44
|
||||
#define MODELINDEX_INVULNERABILITY 45
|
||||
|
||||
#define MODELINDEX_NAILS 40
|
||||
#define MODELINDEX_MINES 41
|
||||
#define MODELINDEX_BELT 42
|
||||
#define MODELINDEX_NAILS 46
|
||||
#define MODELINDEX_MINES 47
|
||||
#define MODELINDEX_BELT 48
|
||||
|
||||
#define MODELINDEX_SCOUT 43
|
||||
#define MODELINDEX_GUARD 44
|
||||
#define MODELINDEX_DOUBLER 45
|
||||
#define MODELINDEX_AMMOREGEN 46
|
||||
#define MODELINDEX_SCOUT 49
|
||||
#define MODELINDEX_GUARD 50
|
||||
#define MODELINDEX_DOUBLER 51
|
||||
#define MODELINDEX_AMMOREGEN 52
|
||||
|
||||
#define MODELINDEX_NEUTRALFLAG 47
|
||||
#define MODELINDEX_REDCUBE 48
|
||||
#define MODELINDEX_BLUECUBE 49
|
||||
#define MODELINDEX_NEUTRALFLAG 53
|
||||
#define MODELINDEX_REDCUBE 54
|
||||
#define MODELINDEX_BLUECUBE 55
|
||||
|
||||
#define MODELINDEX_NAILGUN 50
|
||||
#define MODELINDEX_PROXLAUNCHER 51
|
||||
#define MODELINDEX_CHAINGUN 52
|
||||
#define MODELINDEX_NAILGUN 56
|
||||
#define MODELINDEX_PROXLAUNCHER 57
|
||||
#define MODELINDEX_CHAINGUN 58
|
||||
|
||||
|
||||
//
|
||||
|
@ -158,7 +178,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define WEAPONINDEX_RAILGUN 7
|
||||
#define WEAPONINDEX_PLASMAGUN 8
|
||||
#define WEAPONINDEX_BFG 9
|
||||
#define WEAPONINDEX_GRAPPLING_HOOK 10
|
||||
//#define WEAPONINDEX_GRAPPLING_HOOK
|
||||
#define WEAPONINDEX_FLAME_THROWER 10 // rally
|
||||
#define WEAPONINDEX_NAILGUN 11
|
||||
#define WEAPONINDEX_PROXLAUNCHER 12
|
||||
#define WEAPONINDEX_CHAINGUN 13
|
||||
|
||||
|
|
Loading…
Reference in a new issue