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https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-24 21:01:34 +00:00
fixed headmodel in options bug
version number upcount
This commit is contained in:
parent
af34652a43
commit
176e27e1ab
3 changed files with 11 additions and 91 deletions
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@ -525,7 +525,7 @@ Controls_UpdateModel
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static void Controls_UpdateModel( int anim ) {
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VectorClear( s_controls.playerViewangles );
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VectorClear( s_controls.playerMoveangles );
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s_controls.playerViewangles[YAW] = 180 - 30;
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s_controls.playerViewangles[YAW] = 0;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
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s_controls.playerLegs = LEGS_IDLE;
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s_controls.playerTorso = TORSO_STAND;
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@ -558,21 +558,21 @@ static void Controls_UpdateModel( int anim ) {
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break;
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case ANIM_TURNLEFT:
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s_controls.playerViewangles[YAW] += 90;
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s_controls.playerViewangles[YAW] += 70;
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break;
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case ANIM_TURNRIGHT:
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s_controls.playerViewangles[YAW] -= 90;
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s_controls.playerViewangles[YAW] -= 70;
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break;
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case ANIM_STEPLEFT:
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s_controls.playerLegs = LEGS_WALK;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] + 90;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] + 70;
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break;
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case ANIM_STEPRIGHT:
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s_controls.playerLegs = LEGS_WALK;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] - 90;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] - 70;
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break;
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case ANIM_LOOKUP:
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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.0.3.0_r388"
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#define PRODUCT_VERSION "v0.0.3.0_r389"
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#endif
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@ -859,93 +859,13 @@ q3rallycode
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engine\cross-make-mingw64.sh
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[Open project files]
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0=engine\code\qcommon\q_shared.h
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1=engine\code\q3_ui\ui_qmenu.c
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2=engine\code\cgame\cg_rally_hud.c
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3=engine\code\cgame\cg_draw.c
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4=engine\code\cgame\cg_local.h
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5=engine\code\game\g_weapon.c
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6=engine\code\game\g_local.h
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7=engine\code\cgame\cg_weapons.c
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8=engine\code\game\bg_misc.c
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9=engine\code\game\bg_public.h
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10=engine\code\game\g_items.c
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11=engine\code\cgame\cg_effects.c
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12=engine\code\cgame\cg_main.c
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13=engine\ui\menudef.h
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14=engine\code\q3_ui\ui_controls2.c
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15=engine\code\ui\ui_shared.c
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16=engine\code\q3_ui\ui_atoms.c
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17=engine\code\ui\ui_main.c
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18=engine\code\q3_ui\ui_local.h
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19=engine\code\q3_ui\ui_players.c
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20=engine\code\game\g_team.c
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21=engine\code\game\g_spawn.c
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1=engine\code\q3_ui\ui_rally_controls.c
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[Selected Project Files]
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Main=
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Selected=engine\code\qcommon\q_shared.h
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[engine\code\qcommon\q_shared.h]
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TopLine=53
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TopLine=55
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Caret=39,70
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[engine\code\q3_ui\ui_qmenu.c]
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TopLine=2273
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Caret=1,2287
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[engine\code\cgame\cg_rally_hud.c]
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TopLine=1
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Caret=3,819
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[engine\code\cgame\cg_draw.c]
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TopLine=928
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Caret=26,944
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[engine\code\cgame\cg_local.h]
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TopLine=830
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Caret=6,846
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[engine\code\game\g_weapon.c]
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TopLine=128
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Caret=16,146
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[engine\code\game\g_local.h]
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TopLine=637
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Caret=1,652
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[engine\code\cgame\cg_weapons.c]
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TopLine=2014
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Caret=1,2002
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[engine\code\game\bg_misc.c]
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TopLine=1486
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Caret=1,1500
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[engine\code\game\bg_public.h]
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TopLine=417
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Caret=1,431
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[engine\code\game\g_items.c]
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TopLine=486
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Caret=1,501
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[engine\code\cgame\cg_effects.c]
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TopLine=612
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Caret=1,627
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[engine\code\cgame\cg_main.c]
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TopLine=1090
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Caret=30,1104
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[engine\ui\menudef.h]
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TopLine=19
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Caret=1,33
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[engine\code\q3_ui\ui_controls2.c]
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TopLine=1488
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Caret=1,1502
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[engine\code\ui\ui_shared.c]
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TopLine=3334
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Caret=1,3358
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[engine\code\q3_ui\ui_atoms.c]
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TopLine=1067
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Caret=3,1084
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[engine\code\ui\ui_main.c]
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TopLine=5249
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Caret=1,5261
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[engine\code\q3_ui\ui_local.h]
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TopLine=698
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Caret=3,715
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[engine\code\q3_ui\ui_players.c]
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TopLine=1201
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Caret=6,1081
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[engine\code\game\g_team.c]
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TopLine=1114
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Caret=24,1155
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[engine\code\game\g_spawn.c]
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TopLine=318
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Caret=1,332
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[engine\code\q3_ui\ui_rally_controls.c]
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TopLine=517
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Caret=38,528
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