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Fixes for Domination found when looking at the code. Whether they were causing noticeable issues is unknown. This breaks network compatibility with past release's QVMs (this is handled by GAME_VERSION).
- CS_SIGILSTATUS used the same configstring index as a G_ModelIndex(); CS_MODELS to CS_MODELS + MAX_MODELS - PW_SIGILWHITE, etc powerups were out of bounds for ps.powerups[] (see MAX_POWERUPS) and read ammo values
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d6679e53ab
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146f909848
2 changed files with 10 additions and 5 deletions
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@ -1351,6 +1351,7 @@ static void PM_CheckDuck (void)
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{
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{
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trace_t trace;
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trace_t trace;
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#ifdef MISSIONPACK
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if ( pm->ps->powerups[PW_INVULNERABILITY] ) {
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if ( pm->ps->powerups[PW_INVULNERABILITY] ) {
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if ( pm->ps->pm_flags & PMF_INVULEXPAND ) {
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if ( pm->ps->pm_flags & PMF_INVULEXPAND ) {
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// invulnerability sphere has a 42 units radius
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// invulnerability sphere has a 42 units radius
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@ -1366,6 +1367,7 @@ static void PM_CheckDuck (void)
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return;
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return;
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}
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}
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pm->ps->pm_flags &= ~PMF_INVULEXPAND;
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pm->ps->pm_flags &= ~PMF_INVULEXPAND;
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#endif
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pm->mins[0] = -15;
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pm->mins[0] = -15;
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pm->mins[1] = -15;
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pm->mins[1] = -15;
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@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// because games can change separately from the main system version, we need a
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// because games can change separately from the main system version, we need a
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// second version that must match between game and cgame
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// second version that must match between game and cgame
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#define GAME_VERSION BASEGAME "-1"
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#define GAME_VERSION BASEGAME "-2"
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#define DEFAULT_GRAVITY 800
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#define DEFAULT_GRAVITY 800
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#define GIB_HEALTH -40
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#define GIB_HEALTH -40
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@ -103,11 +103,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CS_SCORES3 27
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#define CS_SCORES3 27
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#define CS_SCORES4 28
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#define CS_SCORES4 28
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#define CS_REFLECTION_IMAGE 29
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#define CS_REFLECTION_IMAGE 29
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#define CS_SIGILSTATUS 30
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//#define CS_MODELS 32
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#define CS_MODELS 30
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#define CS_SIGILSTATUS 31
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// Q3Rally Code END
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// Q3Rally Code END
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#define CS_MODELS 32
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#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
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#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
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// STONELANCE
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// STONELANCE
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//#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
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//#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
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@ -219,7 +218,9 @@ typedef enum {
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#define PMF_GRAPPLE_PULL 2048 // pull towards grapple location
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#define PMF_GRAPPLE_PULL 2048 // pull towards grapple location
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#define PMF_FOLLOW 4096 // spectate following another player
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#define PMF_FOLLOW 4096 // spectate following another player
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#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
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#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
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#ifdef MISSIONPACK
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#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
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#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
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#endif
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// STONELANCE
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// STONELANCE
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#define PMF_OBSERVE 32768 // spectate as an observer
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#define PMF_OBSERVE 32768 // spectate as an observer
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// END
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// END
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@ -421,11 +422,13 @@ typedef enum {
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PW_BLUEFLAG,
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PW_BLUEFLAG,
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PW_NEUTRALFLAG,
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PW_NEUTRALFLAG,
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#ifdef MISSIONPACK
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PW_SCOUT,
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PW_SCOUT,
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PW_GUARD,
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PW_GUARD,
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PW_DOUBLER,
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PW_DOUBLER,
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PW_AMMOREGEN,
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PW_AMMOREGEN,
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PW_INVULNERABILITY,
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PW_INVULNERABILITY,
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#endif
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PW_SIGILWHITE,
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PW_SIGILWHITE,
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PW_SIGILRED,
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PW_SIGILRED,
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