q3rally/engine/code/q3_ui/ui_atoms.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
2021-03-24 20:13:01 +00:00
Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
2011-02-18 14:31:32 +00:00
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/**********************************************************************
UI_ATOMS.C
User interface building blocks and support functions.
**********************************************************************/
#include "ui_local.h"
uiStatic_t uis;
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
// these are here so the functions in q_shared.c can link
#ifndef UI_HARD_LINKED
void QDECL Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, error);
Q_vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
trap_Error( text );
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}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Print( text );
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}
#endif
/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar( float min, float max, float value )
{
if ( value < min ) return min;
if ( value > max ) return max;
return value;
}
/*
=================
UI_StartDemoLoop
=================
*/
void UI_StartDemoLoop( void ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
}
/*
=================
UI_PushMenu
=================
*/
void UI_PushMenu( menuframework_s *menu )
{
int i;
menucommon_s* item;
// avoid stacking menus invoked by hotkeys
for (i=0 ; i<uis.menusp ; i++)
{
if (uis.stack[i] == menu)
{
uis.menusp = i;
break;
}
}
if (i == uis.menusp)
{
if (uis.menusp >= MAX_MENUDEPTH)
trap_Error("UI_PushMenu: menu stack overflow");
uis.stack[uis.menusp++] = menu;
}
uis.activemenu = menu;
// default cursor position
menu->cursor = 0;
menu->cursor_prev = 0;
m_entersound = qtrue;
trap_Key_SetCatcher( KEYCATCH_UI );
// force first available item to have focus
for (i=0; i<menu->nitems; i++)
{
item = (menucommon_s *)menu->items[i];
if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
{
menu->cursor_prev = -1;
Menu_SetCursor( menu, i );
break;
}
}
uis.firstdraw = qtrue;
}
/*
=================
UI_PopMenu
=================
*/
void UI_PopMenu (void)
{
trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
uis.menusp--;
if (uis.menusp < 0)
trap_Error ("UI_PopMenu: menu stack underflow");
if (uis.menusp) {
uis.activemenu = uis.stack[uis.menusp-1];
uis.firstdraw = qtrue;
// STONELANCE
if (uis.activemenu->transition)
uis.transitionIn = uis.realtime;
// END
}
else {
UI_ForceMenuOff ();
}
}
void UI_ForceMenuOff (void)
{
uis.menusp = 0;
uis.activemenu = NULL;
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
/*
=================
UI_LerpColor
=================
*/
void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
{
int i;
// lerp and clamp each component
for (i=0; i<4; i++)
{
c[i] = a[i] + t*(b[i]-a[i]);
if (c[i] < 0)
c[i] = 0;
else if (c[i] > 1.0)
c[i] = 1.0;
}
}
/*
=================
UI_DrawProportionalString2
=================
*/
static int propMap[128][3] = {
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
// STONELANCE
{206, 196, PROP_SPACE_WIDTH}, // SPACE
{21, 128, 20}, // !
{53, 192, 13}, // "
{72, 128, 29}, // #
{101, 128, 27}, // $
{128, 128, 27}, // %
{171, 128, 25}, // &
{145, 96, 17}, // '
{223, 128, 15}, // (
{0, 160, 15}, // )
{196, 128, 27}, // *
{15, 160, 23}, // +
{28, 192, 9}, // ,
{162, 96, 21}, // -
{37, 192, 9}, // .
{80, 160, 23}, // /
{151, 64, 25}, // 0
{176, 64, 17}, // 1
{193, 64, 26}, // 2
{219, 64, 25}, // 3
{0, 96, 21}, // 4
{21, 96, 27}, // 5
{48, 96, 25}, // 6
{73, 96, 24}, // 7
{97, 96, 25}, // 8
{122, 96, 23}, // 9
{14, 192, 14}, // :
{0, 192, 14}, // ;
{161, 160, 23}, // <
{183, 96, 23}, // =
{184, 160, 23}, // >
{66, 192, 21}, // ?
{41, 128, 31}, // @
{0, 0, 25}, // A
{25, 0, 25}, // B
{50, 0, 25}, // C
{75, 0, 22}, // D
{97, 0, 26}, // E
{123, 0, 26}, // F
{149, 0, 25}, // G
{174, 0, 25}, // H
{199, 0, 15}, // I
{214, 0, 25}, // J
{0, 32, 25}, // K
{25, 32, 19}, // L
{44, 32, 28}, // M
{72, 32, 25}, // N
{97, 32, 25}, // O
{122, 32, 25}, // P
{147, 32, 25}, // Q
{172, 32, 25}, // R
{197, 32, 27}, // S
{224, 32, 21}, // T
{0, 64, 25}, // U
{25, 64, 24}, // V
{49, 64, 28}, // W
{77, 64, 25}, // X
{102, 64, 23}, // Y
{125, 64, 26}, // Z
{38, 160, 21}, // [
{103, 160, 20}, // '\'
{59, 160, 21}, // ]
{155, 128, 16}, // ^
{87, 192, 19}, // _
{46, 192, 7}, // '
{0, 0, 25}, // A
{25, 0, 25}, // B
{50, 0, 25}, // C
{75, 0, 22}, // D
{97, 0, 26}, // E
{123, 0, 26}, // F
{149, 0, 25}, // G
{174, 0, 25}, // H
{199, 0, 15}, // I
{214, 0, 25}, // J
{0, 32, 25}, // K
{25, 32, 19}, // L
{44, 32, 28}, // M
{72, 32, 25}, // N
{97, 32, 25}, // O
{122, 32, 25}, // P
{147, 32, 25}, // Q
{172, 32, 25}, // R
{197, 32, 27}, // S
{224, 32, 21}, // T
{0, 64, 25}, // U
{25, 64, 24}, // V
{49, 64, 28}, // W
{77, 64, 25}, // X
{102, 64, 23}, // Y
{125, 64, 26}, // Z
{123, 160, 19}, // {
{207, 160, 20}, // |
{142, 160, 19}, // }
{0, 128, 21}, // ~
{0, 0, -1} // DEL
/*
{0, 0, PROP_SPACE_WIDTH}, // SPACE
{11, 122, 7}, // !
{154, 181, 14}, // "
{55, 122, 17}, // #
{79, 122, 18}, // $
{101, 122, 23}, // %
{153, 122, 18}, // &
{9, 93, 7}, // '
{207, 122, 8}, // (
{230, 122, 9}, // )
{177, 122, 18}, // *
{30, 152, 18}, // +
{85, 181, 7}, // ,
{34, 93, 11}, // -
{110, 181, 6}, // .
{130, 152, 14}, // /
{22, 64, 17}, // 0
{41, 64, 12}, // 1
{58, 64, 17}, // 2
{78, 64, 18}, // 3
{98, 64, 19}, // 4
{120, 64, 18}, // 5
{141, 64, 18}, // 6
{204, 64, 16}, // 7
{162, 64, 17}, // 8
{182, 64, 18}, // 9
{59, 181, 7}, // :
{35,181, 7}, // ;
{203, 152, 14}, // <
{56, 93, 14}, // =
{228, 152, 14}, // >
{177, 181, 18}, // ?
{28, 122, 22}, // @
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{60, 152, 7}, // [
{106, 151, 13}, // '\'
{83, 152, 7}, // ]
{128, 122, 17}, // ^
{4, 152, 21}, // _
{134, 181, 5}, // '
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{153, 152, 13}, // {
{11, 181, 5}, // |
{180, 152, 13}, // }
{79, 93, 17}, // ~
{0, 0, -1} // DEL
*/
// END
};
// STONELANCE
static int propMapB[27][3] = {
{2, 0, 35}, // A
{37, 0, 35}, // B
{72, 0, 35}, // C
{107, 0, 33}, // D
{140, 0, 36}, // E
{176, 0, 36}, // F
{212, 0, 35}, // G
{2, 36, 35}, // H
{37, 36, 21}, // I
{58, 36, 35}, // J
{93, 36, 34}, // K
{127, 36, 28}, // L
{155, 36, 38}, // M
{193, 36, 35}, // N
{2, 72, 35}, // O
{37, 72, 35}, // P
{72, 72, 35}, // Q
{107, 72, 35}, // R
{142, 72, 38}, // S
{180, 72, 31}, // T
{211, 72, 35}, // U
{2, 108, 32}, // V
{34, 108, 39}, // W
{73, 108, 34}, // X
{107, 108, 33}, // Y
{140, 108, 37}, // Z
{194, 108, 35}, // 3
/*
{11, 12, 33}, // A
{49, 12, 31}, // B
{85, 12, 31}, // C
{120, 12, 30}, // D
{156, 12, 21}, // E
{183, 12, 21}, // F
{207, 12, 32}, // G
{13, 55, 30}, // H
{49, 55, 13}, // I
{66, 55, 29}, // J
{101, 55, 31}, // K
{135, 55, 21}, // L
{158, 55, 40}, // M
{204, 55, 32}, // N
{12, 97, 31}, // O
{48, 97, 31}, // P
{82, 97, 30}, // Q
{118, 97, 30}, // R
{153, 97, 30}, // S
{185, 97, 25}, // T
{213, 97, 30}, // U
{11, 139, 32}, // V
{42, 139, 51}, // W
{93, 139, 32}, // X
{126, 139, 31}, // Y
{158, 139, 25}, // Z
*/
};
// #define PROPB_GAP_WIDTH 4
// #define PROPB_SPACE_WIDTH 12
#define PROPB_GAP_WIDTH -2
#define PROPB_SPACE_WIDTH 18
// END
#define PROPB_HEIGHT 36
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
{
const char* s;
unsigned char ch;
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float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
ax = x * uis.xscale + uis.bias;
ay = y * uis.yscale;
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s = str;
while ( *s )
{
ch = *s & 127;
if ( ch == ' ' ) {
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.xscale;
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}
// STONELANCE
// else if ( ch >= 'A' && ch <= 'Z' ) {
// ch -= 'A';
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else if ( (ch >= 'A' && ch <= 'Z') || ch == '3') {
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if ( ch == '3' ) {
ch = 26;
} else {
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ch -= 'A';
}
// END
fcol = (float)propMapB[ch][0] / 256.0f;
frow = (float)propMapB[ch][1] / 256.0f;
fwidth = (float)propMapB[ch][2] / 256.0f;
fheight = (float)PROPB_HEIGHT / 256.0f;
aw = (float)propMapB[ch][2] * uis.xscale;
ah = (float)PROPB_HEIGHT * uis.yscale;
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trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
ax += (aw + (float)PROPB_GAP_WIDTH * uis.xscale);
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}
s++;
}
trap_R_SetColor( NULL );
}
void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
const char * s;
int ch;
int width;
vec4_t drawcolor;
// find the width of the drawn text
s = str;
width = 0;
while ( *s ) {
ch = *s;
if ( ch == ' ' ) {
width += PROPB_SPACE_WIDTH;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2( x+2, y+2, str, drawcolor );
}
UI_DrawBannerString2( x, y, str, color );
}
int UI_ProportionalStringWidth( const char* str ) {
const char * s;
int ch;
int charWidth;
int width;
s = str;
width = 0;
while ( *s ) {
ch = *s & 127;
charWidth = propMap[ch][2];
if ( charWidth != -1 ) {
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
return width;
}
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
{
const char* s;
unsigned char ch;
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float ax;
float ay;
float aw = 0;
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float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
ax = x * uis.xscale + uis.bias;
ay = y * uis.yscale;
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s = str;
while ( *s )
{
ch = *s & 127;
if ( ch == ' ' ) {
aw = (float)PROP_SPACE_WIDTH * uis.xscale * sizeScale;
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}
else if ( propMap[ch][2] != -1 ) {
fcol = (float)propMap[ch][0] / 256.0f;
frow = (float)propMap[ch][1] / 256.0f;
fwidth = (float)propMap[ch][2] / 256.0f;
fheight = (float)PROP_HEIGHT / 256.0f;
aw = (float)propMap[ch][2] * uis.xscale * sizeScale;
ah = (float)PROP_HEIGHT * uis.yscale * sizeScale;
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trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
}
ax += (aw + (float)PROP_GAP_WIDTH * uis.xscale * sizeScale);
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s++;
}
trap_R_SetColor( NULL );
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale( int style ) {
if( style & UI_SMALLFONT ) {
return PROP_SMALL_SIZE_SCALE;
}
// STONELANCE
// return 1.00;
return PROP_NORMAL_SIZE_SCALE;
// END
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
vec4_t drawcolor;
int width;
float sizeScale;
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
if( !str ) {
return;
}
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sizeScale = UI_ProportionalSizeScale( style );
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
width = UI_ProportionalStringWidth( str ) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth( str ) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
}
if ( style & UI_INVERSE ) {
drawcolor[0] = color[0] * 0.7;
drawcolor[1] = color[1] * 0.7;
drawcolor[2] = color[2] * 0.7;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
return;
}
if ( style & UI_PULSE ) {
drawcolor[0] = color[0] * 0.7;
drawcolor[1] = color[1] * 0.7;
drawcolor[2] = color[2] * 0.7;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
// STONELANCE
/*
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
*/
drawcolor[0] = text_color_highlight[0];
drawcolor[1] = text_color_highlight[1];
drawcolor[2] = text_color_highlight[2];
// END
drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow );
return;
}
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
}
/*
=================
UI_DrawProportionalString_Wrapped
=================
*/
void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) {
int width;
char *s1,*s2,*s3;
char c_bcp;
char buf[1024];
float sizeScale;
if (!str || str[0]=='\0')
return;
sizeScale = UI_ProportionalSizeScale( style );
Q_strncpyz(buf, str, sizeof(buf));
s1 = s2 = s3 = buf;
while (1) {
do {
s3++;
} while (*s3!=' ' && *s3!='\0');
c_bcp = *s3;
*s3 = '\0';
width = UI_ProportionalStringWidth(s1) * sizeScale;
*s3 = c_bcp;
if (width > xmax) {
if (s1==s2)
{
// fuck, don't have a clean cut, we'll overflow
s2 = s3;
}
*s2 = '\0';
UI_DrawProportionalString(x, y, s1, style, color);
y += ystep;
if (c_bcp == '\0')
{
// that was the last word
// we could start a new loop, but that wouldn't be much use
// even if the word is too long, we would overflow it (see above)
// so just print it now if needed
s2++;
if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
UI_DrawProportionalString(x, y, s2, style, color);
break;
}
s2++;
s1 = s2;
s3 = s2;
}
else
{
s2 = s3;
if (c_bcp == '\0') // we reached the end
{
UI_DrawProportionalString(x, y, s1, style, color);
break;
}
}
}
}
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/*
=================
UI_DrawString2
=================
*/
static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
{
const char* s;
char ch;
int forceColor = qfalse; //APSFIXME;
vec4_t tempcolor;
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
if (y < -charh)
// offscreen
return;
// draw the colored text
trap_R_SetColor( color );
// STONELANCE - move font closer together
x -= 1;
// END
ax = x * uis.xscale + uis.bias;
ay = y * uis.yscale;
aw = charw * uis.xscale;
ah = charh * uis.yscale;
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s = str;
while ( *s )
{
if ( Q_IsColorString( s ) )
{
if ( !forceColor )
{
memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
tempcolor[3] = color[3];
trap_R_SetColor( tempcolor );
}
s += 2;
continue;
}
ch = *s & 255;
if (ch != ' ')
{
frow = (ch>>4)*0.0625;
fcol = (ch&15)*0.0625;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
}
// STONELANCE - move font closer together
// ax += aw;
ax += aw - 2 * uis.xscale;
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// END
s++;
}
trap_R_SetColor( NULL );
}
/*
=================
UI_DrawString
=================
*/
void UI_DrawString( int x, int y, const char* str, int style, vec4_t color )
{
int len;
int charw;
int charh;
vec4_t newcolor;
vec4_t lowlight;
float *drawcolor;
vec4_t dropcolor;
if( !str ) {
return;
}
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
return;
if (style & UI_SMALLFONT)
{
charw = SMALLCHAR_WIDTH;
charh = SMALLCHAR_HEIGHT;
}
else if (style & UI_GIANTFONT)
{
charw = GIANTCHAR_WIDTH;
charh = GIANTCHAR_HEIGHT;
}
else
{
charw = BIGCHAR_WIDTH;
charh = BIGCHAR_HEIGHT;
}
if (style & UI_PULSE)
{
lowlight[0] = 0.8*color[0];
lowlight[1] = 0.8*color[1];
lowlight[2] = 0.8*color[2];
lowlight[3] = 0.8*color[3];
UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
drawcolor = newcolor;
}
else
drawcolor = color;
switch (style & UI_FORMATMASK)
{
case UI_CENTER:
// center justify at x
len = strlen(str);
x = x - len*charw/2;
break;
case UI_RIGHT:
// right justify at x
len = strlen(str);
x = x - len*charw;
break;
default:
// left justify at x
break;
}
if ( style & UI_DROPSHADOW )
{
dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
dropcolor[3] = drawcolor[3];
// STONELANCE
if (style & UI_SMALLFONT)
UI_DrawString2(x+2,y+2,str,dropcolor,8,charh);
else
// END
UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
}
// STONELANCE
if (style & UI_SMALLFONT){
UI_DrawString2(x,y,str,drawcolor,8,charh);
}
else
// END
UI_DrawString2(x,y,str,drawcolor,charw,charh);
}
/*
=================
UI_DrawChar
=================
*/
void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
{
char buff[2];
buff[0] = ch;
buff[1] = '\0';
UI_DrawString( x, y, buff, style, color );
}
qboolean UI_IsFullscreen( void ) {
if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
return uis.activemenu->fullscreen;
}
return qfalse;
}
static void NeedCDAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
static void NeedCDKeyAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
void UI_SetActiveMenu( uiMenuCommand_t menu ) {
// this should be the ONLY way the menu system is brought up
// ensure minimum menu data is cached
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Menu_Cache();
switch ( menu ) {
case UIMENU_NONE:
UI_ForceMenuOff();
return;
case UIMENU_MAIN:
// STONELANCE
// UI_MainMenu();
UI_GFX_Loading();
// END
return;
case UIMENU_NEED_CD:
UI_ConfirmMenu( "Insert the CD", 0, NeedCDAction );
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return;
case UIMENU_BAD_CD_KEY:
UI_ConfirmMenu( "Bad CD Key", 0, NeedCDKeyAction );
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return;
case UIMENU_INGAME:
/*
//GRank
UI_RankingsMenu();
return;
*/
trap_Cvar_Set( "cl_paused", "1" );
UI_InGameMenu();
return;
case UIMENU_TEAM:
case UIMENU_POSTGAME:
default:
#ifndef NDEBUG
Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu );
#endif
break;
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}
}
/*
=================
UI_KeyEvent
=================
*/
void UI_KeyEvent( int key, int down ) {
sfxHandle_t s;
if (!uis.activemenu) {
return;
}
if (!down) {
return;
}
// STONELANCE - FIXME: disable keys during transition
if (uis.transitionIn || uis.transitionOut)
return;
// END
if (uis.activemenu->key)
s = uis.activemenu->key( key );
else
s = Menu_DefaultKey( uis.activemenu, key );
if ((s > 0) && (s != menu_null_sound))
trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
}
/*
=================
UI_MouseEvent
=================
*/
void UI_MouseEvent( int dx, int dy )
{
int i;
menucommon_s* m;
if (!uis.activemenu)
return;
// update mouse screen position
// STONELANCE
uis.cursorpx = uis.cursorx;
uis.cursorpy = uis.cursory;
// END
uis.cursorx += dx;
if (uis.cursorx < -uis.bias)
uis.cursorx = -uis.bias;
else if (uis.cursorx > SCREEN_WIDTH+uis.bias)
uis.cursorx = SCREEN_WIDTH+uis.bias;
uis.cursory += dy;
if (uis.cursory < 0)
uis.cursory = 0;
else if (uis.cursory > SCREEN_HEIGHT)
uis.cursory = SCREEN_HEIGHT;
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// region test the active menu items
for (i=0; i<uis.activemenu->nitems; i++)
{
m = (menucommon_s*)uis.activemenu->items[i];
if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
continue;
if ((uis.cursorx < m->left) ||
(uis.cursorx > m->right) ||
(uis.cursory < m->top) ||
(uis.cursory > m->bottom))
{
// cursor out of item bounds
continue;
}
// set focus to item at cursor
if (uis.activemenu->cursor != i)
{
Menu_SetCursor( uis.activemenu, i );
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
// STONELANCE - remove sound
/*
if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
}
*/
// END
}
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
return;
}
if (uis.activemenu->nitems > 0) {
// out of any region
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
}
}
char *UI_Argv( int arg ) {
static char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
char *UI_Cvar_VariableString( const char *var_name ) {
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
return buffer;
}
/*
=================
UI_Cache
=================
*/
void UI_Cache_f( void ) {
MainMenu_Cache();
InGame_Cache();
ConfirmMenu_Cache();
PlayerModel_Cache();
PlayerSettings_Cache();
Controls_Cache();
Demos_Cache();
UI_CinematicsMenu_Cache();
Preferences_Cache();
ServerInfo_Cache();
SpecifyServer_Cache();
ArenaServers_Cache();
StartServer_Cache();
ServerOptions_Cache();
DriverInfo_Cache();
GraphicsOptions_Cache();
UI_DisplayOptionsMenu_Cache();
UI_SoundOptionsMenu_Cache();
UI_NetworkOptionsMenu_Cache();
UI_SPLevelMenu_Cache();
UI_SPSkillMenu_Cache();
UI_SPPostgameMenu_Cache();
TeamMain_Cache();
UI_AddBots_Cache();
UI_RemoveBots_Cache();
UI_SetupMenu_Cache();
// UI_LoadConfig_Cache();
// UI_SaveConfigMenu_Cache();
UI_BotSelectMenu_Cache();
UI_CDKeyMenu_Cache();
UI_ModsMenu_Cache();
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}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime ) {
char *cmd;
uis.frametime = realTime - uis.realtime;
uis.realtime = realTime;
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cmd = UI_Argv( 0 );
// ensure minimum menu data is available
// STONELANCE
// Menu_Cache();
// END
if ( Q_stricmp (cmd, "levelselect") == 0 ) {
UI_SPLevelMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "postgame") == 0 ) {
UI_SPPostgameMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
UI_Cache_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) {
UI_CinematicsMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
UI_TeamOrdersMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "iamacheater") == 0 ) {
UI_SPUnlock_f();
return qtrue;
}
if ( Q_stricmp (cmd, "iamamonkey") == 0 ) {
UI_SPUnlockMedals_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
UI_CDKeyMenu_f();
return qtrue;
}
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void ) {
}
/*
=================
UI_Init
=================
*/
void UI_Init( void ) {
// STONELANCE
fileHandle_t f;
char modelname[MAX_QPATH];
char *slash;
// END
UI_RegisterCvars();
UI_InitGameinfo();
// cache redundant calulations
trap_GetGlconfig( &uis.glconfig );
// for 640x480 virtualized screen
uis.xscale = uis.glconfig.vidWidth * (1.0/640.0);
uis.yscale = uis.glconfig.vidHeight * (1.0/480.0);
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if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
// wide screen
uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
uis.xscale = uis.yscale;
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}
else {
// no wide screen
uis.bias = 0;
}
// STONELANCE
trap_Cvar_VariableStringBuffer( "head", modelname, sizeof( modelname ) );
// load cvars over top of the crap from q3 if loaded from mod menu
if (modelname[0] == 0)
trap_Cmd_ExecuteText( EXEC_NOW, "exec q3config.cfg" );
// check for head again
trap_Cvar_VariableStringBuffer( "head", modelname, sizeof( modelname ) );
if (modelname[0] == 0)
{
trap_Cvar_Set( "head", "doom" );
}
// check for head again
trap_Cvar_VariableStringBuffer( "rim", modelname, sizeof( modelname ) );
if (modelname[0] == 0)
{
trap_Cvar_Set( "rim", "svt_cobra" );
}
// check for head again
trap_Cvar_VariableStringBuffer( "plate", modelname, sizeof( modelname ) );
if (modelname[0] == 0)
{
trap_Cvar_Set( "plate", "usa_california" );
}
// check to see that the player is a valid model
trap_Cvar_VariableStringBuffer( "model", modelname, sizeof( modelname ) );
slash = strchr(modelname, '/');
if ( slash )
*slash = 0;
trap_FS_FOpenFile( va("models/players/%s/body.md3", modelname), &f, FS_READ );
if ( !f )
trap_Cvar_Set( "model", "sidepipe/red" );
else
trap_FS_FCloseFile( f );
// END
// initialize the menu system
Menu_Cache();
uis.activemenu = NULL;
uis.menusp = 0;
}
/*
================
UI_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
// expect valid pointers
*x = *x * uis.xscale + uis.bias;
*y *= uis.yscale;
*w *= uis.xscale;
*h *= uis.yscale;
2011-02-18 14:31:32 +00:00
}
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
hShader = trap_R_RegisterShaderNoMip( picname );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
float s0;
float s1;
float t0;
float t1;
if( w < 0 ) { // flip about vertical
w = -w;
s0 = 1;
s1 = 0;
}
else {
s0 = 0;
s1 = 1;
}
if( h < 0 ) { // flip about horizontal
h = -h;
t0 = 1;
t1 = 0;
}
else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
}
/*
================
UI_FillRect
Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
trap_R_SetColor( NULL );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
trap_R_SetColor( NULL );
}
void UI_SetColor( const float *rgba ) {
trap_R_SetColor( rgba );
}
void UI_UpdateScreen( void ) {
trap_UpdateScreen();
}
// STONELANCE
/*
=================
UI_DrawCursor
=================
*/
qboolean UI_DrawCursor( float x, float y, float w, float h, qhandle_t c ){
refdef_t refdef;
refEntity_t cursor;
vec3_t mins = {-12, -12, -12};
vec3_t maxs = {12, 12, 12};
vec3_t origin;
vec3_t angles;
float len;
UI_AdjustFrom640( &x, &y, &w, &h );
memset( &refdef, 0, sizeof( refdef ) );
memset( &cursor, 0, sizeof( cursor ) );
// Setup refdef
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.x = x;
refdef.y = y;
refdef.width = w;
refdef.height = h;
refdef.fov_x = 90;
refdef.fov_y = atan2( refdef.height, refdef.width / tan( refdef.fov_x / 360 * M_PI ) );
refdef.fov_y *= ( 360 / M_PI );
// calculate distance so the cursor nearly fills the box
len = 0.7 * ( maxs[2] - mins[2] );
origin[0] = len / tan( DEG2RAD(refdef.fov_x) * 0.5 );
origin[1] = 0.5 * ( mins[1] + maxs[1] );
origin[2] = -0.5 * ( mins[2] + maxs[2] );
refdef.time = uis.realtime;
trap_R_ClearScene();
// add cursor
cursor.hModel = c;
if (!cursor.hModel) {
return qfalse;
}
// cursor.customShader = s;
// cursor.customShader = trap_R_RegisterShaderNoMip( "menu/models/wrench" );
VectorClear(angles);
angles[YAW] = 180;
// angles[YAW] = 360 * ( (uis.realtime / 4) & 1023 ) / -1024.0f;
AnglesToAxis(angles, cursor.axis);
VectorCopy( origin, cursor.origin );
VectorCopy( origin, cursor.lightingOrigin );
cursor.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
VectorCopy (cursor.origin, cursor.oldorigin);
trap_R_AddRefEntityToScene( &cursor );
trap_R_RenderScene( &refdef );
return qtrue;
}
// END
/*
=================
UI_Refresh
=================
*/
void UI_Refresh( int realtime )
{
uis.frametime = realtime - uis.realtime;
uis.realtime = realtime;
if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
return;
}
UI_UpdateCvars();
if ( uis.activemenu )
{
if (uis.activemenu->fullscreen)
{
// draw the background
if( uis.activemenu->showlogo ) {
UI_DrawHandlePic( -uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, uis.menuBackShader );
2011-02-18 14:31:32 +00:00
}
else {
UI_DrawHandlePic( -uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, uis.menuBackNoLogoShader );
2011-02-18 14:31:32 +00:00
}
}
if (uis.activemenu->transparent){
if (uis.menusp > 1){
// draw the background pic
if (uis.stack[uis.menusp-2]->fullscreen){
if( uis.stack[uis.menusp-2]->showlogo ) {
UI_DrawHandlePic( -uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, uis.menuBackShader );
} else {
UI_DrawHandlePic( -uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, uis.menuBackNoLogoShader );
}
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}
// draw the background menu
if (uis.stack[uis.menusp-2]->draw)
uis.stack[uis.menusp-2]->draw();
else
Menu_Draw( uis.stack[uis.menusp-2] );
// dim the background menu
UI_FillRect( -uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, menu_back_color );
2011-02-18 14:31:32 +00:00
}
}
if (uis.activemenu->draw)
uis.activemenu->draw();
else
Menu_Draw( uis.activemenu );
if( uis.firstdraw ) {
UI_MouseEvent( 0, 0 );
uis.firstdraw = qfalse;
}
}
// draw cursor
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//
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// UI_DrawCursor( uis.cursorx-24, uis.cursory-24, 48, 48, uis.cursorModel );
UI_SetColor( NULL );
UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor);
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// if (!UI_DrawCursor( uis.cursorx-24, uis.cursory-24, 48, 48, uis.cursorModel )){
// UI_SetColor( NULL );
// UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor);
// }
#ifndef NDEBUG
if (uis.debug)
{
// cursor coordinates
UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
2011-02-18 14:31:32 +00:00
}
#endif
// delay playing the enter sound until after the
// menu has been drawn, to avoid delay while
// caching images
if (m_entersound)
{
trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
m_entersound = qfalse;
}
}
void UI_DrawTextBox (int x, int y, int width, int lines)
{
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
}
qboolean UI_CursorInRect (int x, int y, int width, int height)
{
if (uis.cursorx < x ||
uis.cursory < y ||
uis.cursorx > x+width ||
uis.cursory > y+height)
return qfalse;
return qtrue;
}