mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-24 12:51:54 +00:00
440 lines
9.7 KiB
Text
440 lines
9.7 KiB
Text
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models/players/heads/quake3/crash_f
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{
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{
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map textures/sfx/snow.tga
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tcmod scale .5 .5
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tcmod scroll 9 0.3
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rgbGen identity
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}
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{
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map textures/effects/tinfx2b.tga
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tcGen environment
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blendFunc add
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rgbGen lightingdiffuse
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}
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}
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models/players/heads/quake3/doom_f
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{
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{
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map textures/effects/tinfx.tga
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tcGen environment
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blendFunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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{
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map models/players/heads/quake3/doom_f.tga
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tcGen environment
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rgbGen lightingDiffuse
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blendfunc gl_ONE gl_ONE
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}
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}
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models/players/heads/quake3/razor_gogs
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{
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{
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map models/players/heads/quake3/razor_gogs.tga
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tcGen environment
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}
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{
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map models/players/heads/quake3/razor_gogs_fx.tga
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blendfunc GL_ONE GL_ONE
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tcMod scroll 1.2 9.3
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}
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}
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models/players/heads/quake3/uriel_h
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{
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{
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map models/players/heads/quake3/uriel_h.tga
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blendFunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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{
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map textures/sfx/proto_zzzt.tga
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blendFunc GL_ONE GL_ONE
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tcmod scroll -0.2 1
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rgbGen identity
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}
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{
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map models/players/heads/quake3/uriel_h.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/xaero_h
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{
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{
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map models/players/heads/quake3/xaero_h.tga
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blendFunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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{
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map textures/sfx/firewalla.tga
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blendFunc GL_ONE GL_ONE
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tcmod scroll 0.1 1
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//rgbGen wave triangle .5 1 0 .4
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}
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{
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map models/players/heads/quake3/xaero_h.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/hunter_f
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{
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deformVertexes wave 100 sin 0 .3 0 .2
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cull disable
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{
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map models/players/heads/quake3/hunter_f.tga
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//blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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//alphaFunc GT0
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alphaFunc GE128
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depthWrite
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/mynx_shiny
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{
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{
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map textures/sfx/specular5.tga
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blendFunc GL_ONE GL_ZERO
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tcGen environment
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}
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{
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map models/players/heads/quake3/mynx_shiny.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/anarki_g
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{
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{
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map models/players/heads/quake3/anarki_g.tga
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//rgbGen vertex
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}
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{
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map models/players/heads/quake3/anarki_g_fx.tga
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rgbGen lightingDiffuse
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rgbGen wave triangle 0 1 0 .5
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blendfunc gl_ONE gl_ONE
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}
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}
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models/players/heads/quake3/klesk_h
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{
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{
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map models/players/heads/quake3/klesk_h.tga
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blendfunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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{
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map models/players/heads/quake3/klesk_g.tga
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blendfunc GL_ONE GL_ONE
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rgbGen wave triangle .5 1 0 .5
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}
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}
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models/players/heads/quake3/bones2_h
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{
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{
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map models/players/heads/quake3/bones2_h.tga
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blendfunc add
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//rgbGen wave sin 1 .8 0 9
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}
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{
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map models/players/heads/quake3/bones2_fx.jpg
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tcMod scroll -6 -.2
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tcgen environment
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blendFunc GL_ONE GL_ONE
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rgbGen identity
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}
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}
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models/players/heads/quake3/bones_h
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{
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cull disable
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{
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map models/players/heads/quake3/bones_h.tga
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alphaFunc GE128
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depthWrite
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rgbGen lightingdiffuse
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}
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}
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models/players/heads/quake3/phobos_f
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{
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{
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map textures/effects/tinfx.tga
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tcGen environment
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blendFunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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{
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map models/players/heads/quake3/phobos_f.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/stripe_h
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{
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{
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//map textures/effects/tinfx.tga
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map textures/sfx/electricgrade3.tga
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//tcmod scale 6 6
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//tcmod rotate 350
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tcmod scroll 0 -.5
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//tcGen environment
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blendfunc GL_ONE GL_ZERO
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rgbGen identity
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}
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{
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map models/players/heads/quake3/stripe_h.tga
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blendfunc gl_src_alpha gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/harpy_h
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{
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{
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map textures/effects/envmaproc.tga
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/heads/quake3/hunter_h.tga
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blendFunc blend
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rgbGen lightingdiffuse
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}
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}
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models/players/heads/quake3/flisk_h
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{
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{
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map models/players/heads/quake3/flisk_h.tga
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blendFunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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{
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map textures/sfx/bolts.tga
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blendFunc GL_ONE GL_ONE
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tcmod scale 2 2
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tcmod scroll 2 2
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}
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{
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map models/players/heads/quake3/flisk_h.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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//models/players/heads/quake3/wrack
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//{
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// {
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// map $whiteimage
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// rgbGen lightingDiffuse
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// }
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// {
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// map models/players/heads/quake3/wrack.tga
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// blendFunc GL_DST_COLOR GL_SRC_ALPHA
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// rgbGen identity
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// alphaGen lightingSpecular
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// }
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//
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//}
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models/players/heads/quake3/wrack
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{
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{
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map $whiteimage
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rgbGen lightingDiffuse
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}
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{
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map models/players/heads/quake3/wrack.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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rgbGen identity
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alphaGen lightingSpecular
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}
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}
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models/players/heads/quake3/patriot_gogs
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{
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{
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map textures/effects/tinfx2d.tga
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tcGen environment
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blendFunc GL_ONE GL_ZERO
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/id_h
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{
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{
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map textures/effects/tinfx2d.tga
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/heads/quake3/id_h.tga
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blendFunc blend
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rgbGen lightingdiffuse
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}
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}
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models/players/heads/quake3/krusade_h
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{
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{
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map textures/sfx/firegorre.tga
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blendFunc GL_ONE GL_ZERO
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tcmod scroll 0 1
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tcMod turb 0 .25 0 1.6
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tcmod scale 4 4
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rgbGen identity
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}
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{
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map models/players/heads/quake3/krusade_h.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/roderic_h
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{
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{
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map textures/sfx/firegorre.tga
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blendFunc GL_ONE GL_ZERO
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tcmod scroll 0 1
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tcMod turb 0 .25 0 1.6
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tcmod scale 4 4
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rgbGen identity
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}
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{
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map models/players/heads/quake3/roderic_h.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/null
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{
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{
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map models/players/heads/quake3/null.tga
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blendFunc GL_ONE GL_ONE
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}
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}
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models/players/heads/quake3/grrl_h
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{
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{
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map textures/effects/tinfx2d.tga
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tcGen environment
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rgbGen identity
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}
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{
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map models/players/heads/quake3/grrl_h.tga
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blendfunc blend
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rgbGen lightingdiffuse
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}
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}
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models/players/heads/quake3/yuriko_h
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{
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{
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map textures/effects/envmaproc.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/heads/quake3/yuriko_h.tga
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blendFunc blend
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rgbGen lightingdiffuse
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}
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}
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models/players/heads/quake3/gorre
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{
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{
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map textures/sfx/firegorre.tga
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blendFunc GL_ONE GL_ZERO
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tcmod scroll 0 1
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tcMod turb 0 .25 0 1.6
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tcmod scale 4 4
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rgbGen identity
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}
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//{
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// map textures/sfx/firewallb.tga
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// blendFunc GL_ONE GL_ONE
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// tcmod scale 3 3
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// tcMod turb 0 .2 0 .1
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// tcMod scroll 0 3
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// //tcmod rotate 360
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// rgbGen identity
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//}
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{
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map models/players/heads/quake3/gorre.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingDiffuse
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}
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}
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models/players/heads/quake3/zael
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{
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{
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map $whiteimage
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rgbGen lightingDiffuse
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}
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{
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map models/players/heads/quake3/zael.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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rgbGen identity
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alphaGen lightingSpecular
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||
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}
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||
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}
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