q3rally/engine/code/opus-1.2.1/silk/float/structs_FLP.h

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/***********************************************************************
Copyright (c) 2006-2011, Skype Limited. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
***********************************************************************/
#ifndef SILK_STRUCTS_FLP_H
#define SILK_STRUCTS_FLP_H
#include "typedef.h"
#include "main.h"
#include "structs.h"
#ifdef __cplusplus
extern "C"
{
#endif
/********************************/
/* Noise shaping analysis state */
/********************************/
typedef struct {
opus_int8 LastGainIndex;
silk_float HarmShapeGain_smth;
silk_float Tilt_smth;
} silk_shape_state_FLP;
/********************************/
/* Encoder state FLP */
/********************************/
typedef struct {
silk_encoder_state sCmn; /* Common struct, shared with fixed-point code */
silk_shape_state_FLP sShape; /* Noise shaping state */
/* Buffer for find pitch and noise shape analysis */
silk_float x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */
silk_float LTPCorr; /* Normalized correlation from pitch lag estimator */
} silk_encoder_state_FLP;
/************************/
/* Encoder control FLP */
/************************/
typedef struct {
/* Prediction and coding parameters */
silk_float Gains[ MAX_NB_SUBFR ];
silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ]; /* holds interpolated and final coefficients */
silk_float LTPCoef[LTP_ORDER * MAX_NB_SUBFR];
silk_float LTP_scale;
opus_int pitchL[ MAX_NB_SUBFR ];
/* Noise shaping parameters */
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
silk_float AR[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ];
silk_float LF_MA_shp[ MAX_NB_SUBFR ];
silk_float LF_AR_shp[ MAX_NB_SUBFR ];
silk_float Tilt[ MAX_NB_SUBFR ];
silk_float HarmShapeGain[ MAX_NB_SUBFR ];
silk_float Lambda;
silk_float input_quality;
silk_float coding_quality;
/* Measures */
silk_float predGain;
silk_float LTPredCodGain;
silk_float ResNrg[ MAX_NB_SUBFR ]; /* Residual energy per subframe */
/* Parameters for CBR mode */
opus_int32 GainsUnq_Q16[ MAX_NB_SUBFR ];
opus_int8 lastGainIndexPrev;
} silk_encoder_control_FLP;
/************************/
/* Encoder Super Struct */
/************************/
typedef struct {
silk_encoder_state_FLP state_Fxx[ ENCODER_NUM_CHANNELS ];
stereo_enc_state sStereo;
opus_int32 nBitsUsedLBRR;
opus_int32 nBitsExceeded;
opus_int nChannelsAPI;
opus_int nChannelsInternal;
opus_int nPrevChannelsInternal;
opus_int timeSinceSwitchAllowed_ms;
opus_int allowBandwidthSwitch;
opus_int prev_decode_only_middle;
} silk_encoder;
#ifdef __cplusplus
}
#endif
#endif