q3rally/engine/code/opus-1.2.1/silk/arm/macros_armv5e.h

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/***********************************************************************
Copyright (c) 2006-2011, Skype Limited. All rights reserved.
Copyright (c) 2013 Parrot
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
***********************************************************************/
#ifndef SILK_MACROS_ARMv5E_H
#define SILK_MACROS_ARMv5E_H
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
/* This macro only avoids the undefined behaviour from a left shift of
a negative value. It should only be used in macros that can't include
SigProc_FIX.h. In other cases, use silk_LSHIFT32(). */
#define SAFE_SHL(a,b) ((opus_int32)((opus_uint32)(a) << (b)))
/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */
#undef silk_SMULWB
static OPUS_INLINE opus_int32 silk_SMULWB_armv5e(opus_int32 a, opus_int16 b)
{
int res;
__asm__(
"#silk_SMULWB\n\t"
"smulwb %0, %1, %2\n\t"
: "=r"(res)
: "r"(a), "r"(b)
);
return res;
}
#define silk_SMULWB(a, b) (silk_SMULWB_armv5e(a, b))
/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */
#undef silk_SMLAWB
static OPUS_INLINE opus_int32 silk_SMLAWB_armv5e(opus_int32 a, opus_int32 b,
opus_int16 c)
{
int res;
__asm__(
"#silk_SMLAWB\n\t"
"smlawb %0, %1, %2, %3\n\t"
: "=r"(res)
: "r"(b), "r"(c), "r"(a)
);
return res;
}
#define silk_SMLAWB(a, b, c) (silk_SMLAWB_armv5e(a, b, c))
/* (a32 * (b32 >> 16)) >> 16 */
#undef silk_SMULWT
static OPUS_INLINE opus_int32 silk_SMULWT_armv5e(opus_int32 a, opus_int32 b)
{
int res;
__asm__(
"#silk_SMULWT\n\t"
"smulwt %0, %1, %2\n\t"
: "=r"(res)
: "r"(a), "r"(b)
);
return res;
}
#define silk_SMULWT(a, b) (silk_SMULWT_armv5e(a, b))
/* a32 + (b32 * (c32 >> 16)) >> 16 */
#undef silk_SMLAWT
static OPUS_INLINE opus_int32 silk_SMLAWT_armv5e(opus_int32 a, opus_int32 b,
opus_int32 c)
{
int res;
__asm__(
"#silk_SMLAWT\n\t"
"smlawt %0, %1, %2, %3\n\t"
: "=r"(res)
: "r"(b), "r"(c), "r"(a)
);
return res;
}
#define silk_SMLAWT(a, b, c) (silk_SMLAWT_armv5e(a, b, c))
/* (opus_int32)((opus_int16)(a3))) * (opus_int32)((opus_int16)(b32)) output have to be 32bit int */
#undef silk_SMULBB
static OPUS_INLINE opus_int32 silk_SMULBB_armv5e(opus_int32 a, opus_int32 b)
{
int res;
__asm__(
"#silk_SMULBB\n\t"
"smulbb %0, %1, %2\n\t"
: "=r"(res)
: "%r"(a), "r"(b)
);
return res;
}
#define silk_SMULBB(a, b) (silk_SMULBB_armv5e(a, b))
/* a32 + (opus_int32)((opus_int16)(b32)) * (opus_int32)((opus_int16)(c32)) output have to be 32bit int */
#undef silk_SMLABB
static OPUS_INLINE opus_int32 silk_SMLABB_armv5e(opus_int32 a, opus_int32 b,
opus_int32 c)
{
int res;
__asm__(
"#silk_SMLABB\n\t"
"smlabb %0, %1, %2, %3\n\t"
: "=r"(res)
: "%r"(b), "r"(c), "r"(a)
);
return res;
}
#define silk_SMLABB(a, b, c) (silk_SMLABB_armv5e(a, b, c))
/* (opus_int32)((opus_int16)(a32)) * (b32 >> 16) */
#undef silk_SMULBT
static OPUS_INLINE opus_int32 silk_SMULBT_armv5e(opus_int32 a, opus_int32 b)
{
int res;
__asm__(
"#silk_SMULBT\n\t"
"smulbt %0, %1, %2\n\t"
: "=r"(res)
: "r"(a), "r"(b)
);
return res;
}
#define silk_SMULBT(a, b) (silk_SMULBT_armv5e(a, b))
/* a32 + (opus_int32)((opus_int16)(b32)) * (c32 >> 16) */
#undef silk_SMLABT
static OPUS_INLINE opus_int32 silk_SMLABT_armv5e(opus_int32 a, opus_int32 b,
opus_int32 c)
{
int res;
__asm__(
"#silk_SMLABT\n\t"
"smlabt %0, %1, %2, %3\n\t"
: "=r"(res)
: "r"(b), "r"(c), "r"(a)
);
return res;
}
#define silk_SMLABT(a, b, c) (silk_SMLABT_armv5e(a, b, c))
/* add/subtract with output saturated */
#undef silk_ADD_SAT32
static OPUS_INLINE opus_int32 silk_ADD_SAT32_armv5e(opus_int32 a, opus_int32 b)
{
int res;
__asm__(
"#silk_ADD_SAT32\n\t"
"qadd %0, %1, %2\n\t"
: "=r"(res)
: "%r"(a), "r"(b)
);
return res;
}
#define silk_ADD_SAT32(a, b) (silk_ADD_SAT32_armv5e(a, b))
#undef silk_SUB_SAT32
static OPUS_INLINE opus_int32 silk_SUB_SAT32_armv5e(opus_int32 a, opus_int32 b)
{
int res;
__asm__(
"#silk_SUB_SAT32\n\t"
"qsub %0, %1, %2\n\t"
: "=r"(res)
: "r"(a), "r"(b)
);
return res;
}
#define silk_SUB_SAT32(a, b) (silk_SUB_SAT32_armv5e(a, b))
#undef silk_CLZ16
static OPUS_INLINE opus_int32 silk_CLZ16_armv5(opus_int16 in16)
{
int res;
__asm__(
"#silk_CLZ16\n\t"
"clz %0, %1;\n"
: "=r"(res)
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
: "r"(SAFE_SHL(in16,16)|0x8000)
);
return res;
}
#define silk_CLZ16(in16) (silk_CLZ16_armv5(in16))
#undef silk_CLZ32
static OPUS_INLINE opus_int32 silk_CLZ32_armv5(opus_int32 in32)
{
int res;
__asm__(
"#silk_CLZ32\n\t"
"clz %0, %1\n\t"
: "=r"(res)
: "r"(in32)
);
return res;
}
#define silk_CLZ32(in32) (silk_CLZ32_armv5(in32))
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
#undef SAFE_SHL
#endif /* SILK_MACROS_ARMv5E_H */