q3rally/baseq3r/scripts/base_light.shader

4250 lines
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2011-03-12 21:16:14 +00:00
// by dmn_clown
textures/base_light/baslt4_1_2k
{
qer_editorimage textures/base_light/baslt4_1.jpg
q3map_lightimage textures/base_light/baslt4_1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
//02-28-07 dmn_clown
textures/base_light/light1_1500
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_3000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_5000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_800
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 800
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_1500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_2000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_5000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_2000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_5000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light5_3000
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_20k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_5k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_10k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_15k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light1dark
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite
{
qer_editorimage textures/base_light/patch10_pj_lite.jpg
q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2_1000
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/proto_light_2k
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
textures/base_light/runway
{
qer_editorimage textures/base_light/runway.tga
q3map_lightimage textures/base_light/runwayb.jpg
surfaceparm nomarks
q3map_surfacelight 500
{
map textures/base_light/runway_glow.jpg
rgbgen wave square 1 4 0 8
tcmod scale 1 .3
tcmod scroll 0 1
}
{
map textures/base_light/runway.tga
blendfunc blend
rgbgen identity
}
{
map $lightmap
rgbgen identity
blendfunc filter
}
{
map textures/base_light/runwayb.tga
blendFunc add
rgbGen identity
}
}
//03-04-07 dmn_clown
textures/base_light/ceil_white5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/proto_lightred2_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightred_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/proto2/proto_lightblue_flare
{
qer_editorimage textures/proto2/bluelight_on.tga
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//03-04-07 dmn_clown
textures/base_light/geolight
{
qer_editorimage textures/base_light/geolight.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/geolight.tga
rgbgen identity
}
{
map textures/base_light/geolight_glow.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr1_3
{
qer_editorimage textures/base_light/jaildr1_3.jpg
q3map_lightimage textures/base_light/jaildr1_3.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr1_3.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr1_3.blend.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr03_2
{
qer_editorimage textures/base_light/jaildr03_2.jpg
q3map_lightimage textures/base_light/jaildr03_2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr03_2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr03_2.blend.jpg
blendfunc add
rgbgen wave sin .9 .9 .5 2
}
}
textures/base_light/proto_lightblue
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightblue_flare
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//by ???
textures/base_light/baslt4_1_4k
{
qer_editorimage textures/base_light/baslt4_1.jpg
surfaceparm nomarks
q3map_surfacelight 4000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/proto_light
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 666
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
textures/base_light/proto_lightred
{
surfaceparm nomarks
q3map_surfacelight 400
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/proto_lightred2
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/xlight5
{
qer_editorimage textures/base_light/xlight5.tga
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-glow
{
map textures/effects/envmap2.tga
rgbGen identity
tcGen environment
}
{
map textures/base_light/xlight5.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xlight5.blend.tga
blendfunc add
}
}
textures/base_light/wsupprt1_12
{
q3map_lightimage textures/base_light/wsupprt1_12.tga
q3map_surfacelight 600
q3map_flare flareShader
{
map textures/base_light/wsupprt1_12.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/wsupprt1_12.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/base_light/light2blue_2500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/lt2_20k
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_8000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_4000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_2000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/sm_light1blue
{
qer_editorimage textures/base_light/sm-light1blue.jpg
q3map_lightimage textures/base_light/sm-light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/sm-light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/sm-light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/sm_light1red
{
qer_editorimage textures/base_light/sm-light1red.jpg
q3map_lightimage textures/base_light/sm-light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/sm-light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/sm-light1red.blend.jpg
blendfunc add
}
}
textures/base_light/trianglelight
{
q3map_lightimage textures/base_light/trianglelight.blend.tga
surfaceparm nomarks
surfaceparm nolightmap
q3map_surfacelight 2500
{
map textures/base_light/trianglelight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/trianglelight.blend.tga
blendfunc GL_one gl_one
}
}
//Red
textures/base_light/ceil1_22a
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_trans
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_1k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_2k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_4k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_5k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_8k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_10k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_15k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_16k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_20k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_22k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_30k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_40k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_50k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_70k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_90k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_110k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_500k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Blue
textures/base_light/ceil1_30
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_trans
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_1k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_2k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_4k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_5k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_8k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_10k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_15k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_16k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_20k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_22k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_30k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_40k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_50k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_70k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_90k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_110k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_500k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Cyan
textures/base_light/ceil1_34
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_trans
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_4k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_8k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_15k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_16k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_20k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_22k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_30k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_40k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_50k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_70k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_90k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_110k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_500k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//LightBlue
textures/base_light/ceil1_37
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_trans
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_1k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_2k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_4k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_5k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_8k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_10k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_15k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_16k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_20k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_22k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_30k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_40k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_50k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_70k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_90k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_110k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_500k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//White
textures/base_light/ceil1_38
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_trans
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_1k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_2k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_4k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_8k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_10k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_15k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_16k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_20k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_22k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_30k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_40k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_50k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_70k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_90k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_110k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_500k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//DarkYellow
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_trans
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_1k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_2k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_4k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_5k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_8k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_10k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_15k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_16k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_20k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_22k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_30k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_40k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_50k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_70k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_90k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_110k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_500k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Yellow
textures/base_light/ceil1_4
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_trans
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_1k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_2k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_4k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_5k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_8k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_10k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_15k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_16k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_20k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_22k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_30k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_40k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_50k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_70k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_90k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_110k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_500k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Orange
textures/base_light/xceil1_39
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_trans
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_1k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_2k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_4k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_5k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_8k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_10k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_15k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_16k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_20k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_22k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_30k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_40k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_50k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_70k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_90k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_110k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_500k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
// a.k.a. "xceill_39_4k"
textures/base_light/xceil1_39_a
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
// a.k.a. "xceill_39_8k"
textures/base_light/xceil1_39_b
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}