q3rally/baseq3r/models/mapobjects/lavaarena/lvrn_tibase.ase

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2011-02-18 14:31:32 +00:00
*3DSMAX_ASCIIEXPORT 200
*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE {
*SCENE_FILENAME "lvrn_tibase.bsp"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 4
*MATERIAL 0 {
*MATERIAL_NAME "textures/common/caulk"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/caulk"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\caulk.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "noshader"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "noshader"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\noshader.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "textures/acc_dm3/concrtcracka"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 0.991166 1.000000 0.981710
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm3/concrtcracka"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm3\concrtcracka.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 3 {
*MATERIAL_NAME "textures/acc_dm3/step"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 0.998248 1.000000 0.974584
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm3/step"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm3\step.jpg"
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "mat2model0surf0"
*NODE_TM {
*NODE_NAME "mat2model0surf0"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 8.000000 8.000000 2.000000
*MESH_VERTEX 1 -8.000000 -8.000000 2.000000
*MESH_VERTEX 2 -8.000000 8.000000 2.000000
*MESH_VERTEX 3 8.000000 -8.000000 2.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.000000 0.000000 1.000000
*MESH_FACENORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.750000 0.750000 1.000000
*MESH_TVERT 1 0.250000 0.250000 1.000000
*MESH_TVERT 2 0.250000 0.750000 1.000000
*MESH_TVERT 3 0.750000 0.250000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "mat3model0surf1"
*NODE_TM {
*NODE_NAME "mat3model0surf1"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 16.000000 16.000000 -2.000000
*MESH_VERTEX 1 8.000000 -8.000000 2.000000
*MESH_VERTEX 2 8.000000 8.000000 2.000000
*MESH_VERTEX 3 16.000000 -16.000000 -2.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.000000 0.000000 1.000000
*MESH_FACENORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 0 0.447214 0.000000 0.894427
*MESH_VERTEXNORMAL 1 0.447214 0.000000 0.894427
*MESH_VERTEXNORMAL 2 0.447214 0.000000 0.894427
*MESH_VERTEXNORMAL 3 0.447214 0.000000 0.894427
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.250000 1.000000 1.000000
*MESH_TVERT 1 1.000000 0.000000 1.000000
*MESH_TVERT 2 0.500000 0.000000 1.000000
*MESH_TVERT 3 1.250000 1.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 3
}
*GEOMOBJECT {
*NODE_NAME "mat3model0surf2"
*NODE_TM {
*NODE_NAME "mat3model0surf2"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 8.000000 8.000000 2.000000
*MESH_VERTEX 1 -16.000000 16.000000 -2.000000
*MESH_VERTEX 2 16.000000 16.000000 -2.000000
*MESH_VERTEX 3 -8.000000 8.000000 2.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.000000 0.000000 1.000000
*MESH_FACENORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 0 0.000000 0.447214 0.894427
*MESH_VERTEXNORMAL 1 0.000000 0.447214 0.894427
*MESH_VERTEXNORMAL 2 0.000000 0.447214 0.894427
*MESH_VERTEXNORMAL 3 0.000000 0.447214 0.894427
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.750000 0.000000 1.000000
*MESH_TVERT 1 0.000000 1.000000 1.000000
*MESH_TVERT 2 1.000000 1.000000 1.000000
*MESH_TVERT 3 0.250000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 3
}
*GEOMOBJECT {
*NODE_NAME "mat3model0surf3"
*NODE_TM {
*NODE_NAME "mat3model0surf3"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -8.000000 8.000000 2.000000
*MESH_VERTEX 1 -16.000000 -16.000000 -2.000000
*MESH_VERTEX 2 -16.000000 16.000000 -2.000000
*MESH_VERTEX 3 -8.000000 -8.000000 2.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.000000 0.000000 1.000000
*MESH_FACENORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 0 -0.447214 0.000000 0.894427
*MESH_VERTEXNORMAL 1 -0.447214 0.000000 0.894427
*MESH_VERTEXNORMAL 2 -0.447214 0.000000 0.894427
*MESH_VERTEXNORMAL 3 -0.447214 0.000000 0.894427
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.500000 0.000000 1.000000
*MESH_TVERT 1 -0.250000 1.000000 1.000000
*MESH_TVERT 2 0.750000 1.000000 1.000000
*MESH_TVERT 3 0.000000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 3
}
*GEOMOBJECT {
*NODE_NAME "mat3model0surf4"
*NODE_TM {
*NODE_NAME "mat3model0surf4"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 16.000000 -16.000000 -2.000000
*MESH_VERTEX 1 -16.000000 -16.000000 -2.000000
*MESH_VERTEX 2 8.000000 -8.000000 2.000000
*MESH_VERTEX 3 -8.000000 -8.000000 2.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.000000 0.000000 1.000000
*MESH_FACENORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 0 0.000000 -0.447214 0.894427
*MESH_VERTEXNORMAL 1 0.000000 -0.447214 0.894427
*MESH_VERTEXNORMAL 2 0.000000 -0.447214 0.894427
*MESH_VERTEXNORMAL 3 0.000000 -0.447214 0.894427
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.000000 1.000000 1.000000
*MESH_TVERT 1 1.000000 1.000000 1.000000
*MESH_TVERT 2 0.250000 0.000000 1.000000
*MESH_TVERT 3 0.750000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 3
}