mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 12:01:44 +00:00
46 lines
1.8 KiB
Text
46 lines
1.8 KiB
Text
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// Make sure to leave a space between "name" and "{"
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// and between "contents" and "}".
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// Names are limited to 16 characters
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// Max of 64 infoParms
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// name { clearsolid, surfaceflags, contents }
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water { 1 0 32 }
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slime { 1 0 16 } // mildly damaging
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lava { 1 0 8 } // very damaging
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playerclip { 1 0 65536 }
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monsterclip { 1 0 131072 }
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nodrop { 1 0 2147483648 } // don't drop items or leave bodies (death fog, lava, etc)
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nonsolid { 1 16384 0 } // clears the solid flag
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// utility relevant attributes
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origin { 1 0 16777216 } // center of rotating brushes
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trans { 0 0 536870912 } // don't eat contained surfaces
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detail { 0 0 134217728 } // don't include in structural bsp
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structural { 0 0 268435456 } // force into structural bsp even if trnas
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areaportal { 1 0 32768 } // divides areas
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clusterportal { 1 0 1048576 } // for bots
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donotenter { 1 0 2097152 } // for bots
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botclipn { 1 0 4194304 } // for bots
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fog { 1 0 64 } // carves surfaces entering
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sky { 0 4 0 } // emit light from an environment map
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lightfilter { 0 32768 0 } // filter light going through it
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alphashadow { 0 65536 0 } // test light on a per-pixel basis
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hint { 0 256 0 } // use as a primary splitter
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// server attributes
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slick { 0 2 0 }
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noimpact { 0 16 0 } // don't make impact explosions or marks
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nomarks { 0 32 0 } // don't make impact marks, but still explode
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ladder { 0 8 0 }
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nodamage { 0 1 0 }
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metalsteps { 0 4096 0 }
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flesh { 0 64 0 }
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nosteps { 0 8192 0 }
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// drawsurf attributes
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nodraw { 0 128 0 } // don't generate a drawsurface (or a lightmap)
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pointlight { 0 2048 0 } // sample lighting at vertexes
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nolightmap { 0 1024 0 } // don't generate a lightmap
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nodlight { 0 131072 0 } // don't ever add dynamic lights
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dust { 0 262144 0 } // leave dust trail when walking on this surface
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