q3rally/baseq3r/scripts/surfaceparms.txt

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// Make sure to leave a space between "name" and "{"
// and between "contents" and "}".
// Names are limited to 16 characters
// Max of 64 infoParms
// name { clearsolid, surfaceflags, contents }
water { 1 0 32 }
slime { 1 0 16 } // mildly damaging
lava { 1 0 8 } // very damaging
playerclip { 1 0 65536 }
monsterclip { 1 0 131072 }
nodrop { 1 0 2147483648 } // don't drop items or leave bodies (death fog, lava, etc)
nonsolid { 1 16384 0 } // clears the solid flag
// utility relevant attributes
origin { 1 0 16777216 } // center of rotating brushes
trans { 0 0 536870912 } // don't eat contained surfaces
detail { 0 0 134217728 } // don't include in structural bsp
structural { 0 0 268435456 } // force into structural bsp even if trnas
areaportal { 1 0 32768 } // divides areas
clusterportal { 1 0 1048576 } // for bots
donotenter { 1 0 2097152 } // for bots
botclipn { 1 0 4194304 } // for bots
fog { 1 0 64 } // carves surfaces entering
sky { 0 4 0 } // emit light from an environment map
lightfilter { 0 32768 0 } // filter light going through it
alphashadow { 0 65536 0 } // test light on a per-pixel basis
hint { 0 256 0 } // use as a primary splitter
// server attributes
slick { 0 2 0 }
noimpact { 0 16 0 } // don't make impact explosions or marks
nomarks { 0 32 0 } // don't make impact marks, but still explode
ladder { 0 8 0 }
nodamage { 0 1 0 }
metalsteps { 0 4096 0 }
flesh { 0 64 0 }
nosteps { 0 8192 0 }
// drawsurf attributes
nodraw { 0 128 0 } // don't generate a drawsurface (or a lightmap)
pointlight { 0 2048 0 } // sample lighting at vertexes
nolightmap { 0 1024 0 } // don't generate a lightmap
nodlight { 0 131072 0 } // don't ever add dynamic lights
dust { 0 262144 0 } // leave dust trail when walking on this surface