q3rally/engine/code/qcommon/cmd.c

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cmd.c -- Quake script command processing module
#include "q_shared.h"
#include "qcommon.h"
#define MAX_CMD_BUFFER 128*1024
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#define MAX_CMD_LINE 1024
typedef struct {
byte *data;
int maxsize;
int cursize;
} cmd_t;
int cmd_wait;
cmd_t cmd_text;
byte cmd_text_buf[MAX_CMD_BUFFER];
//=============================================================================
/*
============
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
============
*/
void Cmd_Wait_f( void ) {
if ( Cmd_Argc() == 2 ) {
cmd_wait = atoi( Cmd_Argv( 1 ) );
if ( cmd_wait < 0 )
cmd_wait = 1; // ignore the argument
} else {
cmd_wait = 1;
}
}
/*
=============================================================================
COMMAND BUFFER
=============================================================================
*/
/*
============
Cbuf_Init
============
*/
void Cbuf_Init (void)
{
cmd_text.data = cmd_text_buf;
cmd_text.maxsize = MAX_CMD_BUFFER;
cmd_text.cursize = 0;
}
/*
============
Cbuf_AddText
Adds command text at the end of the buffer, does NOT add a final \n
============
*/
void Cbuf_AddText( const char *text ) {
int l;
l = strlen (text);
if (cmd_text.cursize + l >= cmd_text.maxsize)
{
Com_Printf ("Cbuf_AddText: overflow\n");
return;
}
Com_Memcpy(&cmd_text.data[cmd_text.cursize], text, l);
cmd_text.cursize += l;
}
/*
============
Cbuf_InsertText
Adds command text immediately after the current command
Adds a \n to the text
============
*/
void Cbuf_InsertText( const char *text ) {
int len;
int i;
len = strlen( text ) + 1;
if ( len + cmd_text.cursize > cmd_text.maxsize ) {
Com_Printf( "Cbuf_InsertText overflowed\n" );
return;
}
// move the existing command text
for ( i = cmd_text.cursize - 1 ; i >= 0 ; i-- ) {
cmd_text.data[ i + len ] = cmd_text.data[ i ];
}
// copy the new text in
Com_Memcpy( cmd_text.data, text, len - 1 );
// add a \n
cmd_text.data[ len - 1 ] = '\n';
cmd_text.cursize += len;
}
/*
============
Cbuf_ExecuteText
============
*/
void Cbuf_ExecuteText (int exec_when, const char *text)
{
switch (exec_when)
{
case EXEC_NOW:
if (text && strlen(text) > 0) {
Com_DPrintf(S_COLOR_YELLOW "EXEC_NOW %s\n", text);
Cmd_ExecuteString (text);
} else {
Cbuf_Execute();
Com_DPrintf(S_COLOR_YELLOW "EXEC_NOW %s\n", cmd_text.data);
}
break;
case EXEC_INSERT:
Cbuf_InsertText (text);
break;
case EXEC_APPEND:
Cbuf_AddText (text);
break;
default:
Com_Error (ERR_FATAL, "Cbuf_ExecuteText: bad exec_when");
}
}
/*
============
Cbuf_Execute
============
*/
void Cbuf_Execute (void)
{
int i;
char *text;
char line[MAX_CMD_LINE];
int quotes;
// This will keep // style comments all on one line by not breaking on
// a semicolon. It will keep /* ... */ style comments all on one line by not
// breaking it for semicolon or newline.
qboolean in_star_comment = qfalse;
qboolean in_slash_comment = qfalse;
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while (cmd_text.cursize)
{
if ( cmd_wait > 0 ) {
// skip out while text still remains in buffer, leaving it
// for next frame
cmd_wait--;
break;
}
// find a \n or ; line break or comment: // or /* */
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text = (char *)cmd_text.data;
quotes = 0;
for (i=0 ; i< cmd_text.cursize ; i++)
{
if (text[i] == '"')
quotes++;
if ( !(quotes&1)) {
if (i < cmd_text.cursize - 1) {
if (! in_star_comment && text[i] == '/' && text[i+1] == '/')
in_slash_comment = qtrue;
else if (! in_slash_comment && text[i] == '/' && text[i+1] == '*')
in_star_comment = qtrue;
else if (in_star_comment && text[i] == '*' && text[i+1] == '/') {
in_star_comment = qfalse;
// If we are in a star comment, then the part after it is valid
// Note: This will cause it to NUL out the terminating '/'
// but ExecuteString doesn't require it anyway.
i++;
break;
}
}
if (! in_slash_comment && ! in_star_comment && text[i] == ';')
break;
}
if (! in_star_comment && (text[i] == '\n' || text[i] == '\r')) {
in_slash_comment = qfalse;
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break;
}
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}
if( i >= (MAX_CMD_LINE - 1)) {
i = MAX_CMD_LINE - 1;
}
Com_Memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec) can insert data at the
// beginning of the text buffer
if (i == cmd_text.cursize)
cmd_text.cursize = 0;
else
{
i++;
cmd_text.cursize -= i;
memmove (text, text+i, cmd_text.cursize);
}
// execute the command line
Cmd_ExecuteString (line);
}
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_Exec_f
===============
*/
void Cmd_Exec_f( void ) {
qboolean quiet;
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union {
char *c;
void *v;
} f;
char filename[MAX_QPATH];
quiet = !Q_stricmp(Cmd_Argv(0), "execq");
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if (Cmd_Argc () != 2) {
Com_Printf ("exec%s <filename> : execute a script file%s\n",
quiet ? "q" : "", quiet ? " without notification" : "");
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return;
}
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
FS_ReadFile( filename, &f.v);
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if (!f.c) {
Com_Printf ("couldn't exec %s\n", filename);
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return;
}
if (!quiet)
Com_Printf ("execing %s\n", filename);
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Cbuf_InsertText (f.c);
FS_FreeFile (f.v);
}
/*
===============
Cmd_Vstr_f
Inserts the current value of a variable as command text
===============
*/
void Cmd_Vstr_f( void ) {
char *v;
if (Cmd_Argc () != 2) {
Com_Printf ("vstr <variablename> : execute a variable command\n");
return;
}
v = Cvar_VariableString( Cmd_Argv( 1 ) );
Cbuf_InsertText( va("%s\n", v ) );
}
/*
===============
Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
void Cmd_Echo_f (void)
{
Com_Printf ("%s\n", Cmd_Args());
}
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
typedef struct cmd_function_s
{
struct cmd_function_s *next;
char *name;
xcommand_t function;
completionFunc_t complete;
} cmd_function_t;
static int cmd_argc;
static char *cmd_argv[MAX_STRING_TOKENS]; // points into cmd_tokenized
static char cmd_tokenized[BIG_INFO_STRING+MAX_STRING_TOKENS]; // will have 0 bytes inserted
static char cmd_cmd[BIG_INFO_STRING]; // the original command we received (no token processing)
static cmd_function_t *cmd_functions; // possible commands to execute
/*
============
Cmd_Argc
============
*/
int Cmd_Argc( void ) {
return cmd_argc;
}
/*
============
Cmd_Argv
============
*/
char *Cmd_Argv( int arg ) {
if ( (unsigned)arg >= cmd_argc ) {
return "";
}
return cmd_argv[arg];
}
/*
============
Cmd_ArgvBuffer
The interpreted versions use this because
they can't have pointers returned to them
============
*/
void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ) {
Q_strncpyz( buffer, Cmd_Argv( arg ), bufferLength );
}
/*
============
Cmd_Args
Returns a single string containing argv(1) to argv(argc()-1)
============
*/
char *Cmd_Args( void ) {
static char cmd_args[MAX_STRING_CHARS];
int i;
cmd_args[0] = 0;
for ( i = 1 ; i < cmd_argc ; i++ ) {
strcat( cmd_args, cmd_argv[i] );
if ( i != cmd_argc-1 ) {
strcat( cmd_args, " " );
}
}
return cmd_args;
}
/*
============
Cmd_Args
Returns a single string containing argv(arg) to argv(argc()-1)
============
*/
char *Cmd_ArgsFrom( int arg ) {
static char cmd_args[BIG_INFO_STRING];
int i;
cmd_args[0] = 0;
if (arg < 0)
arg = 0;
for ( i = arg ; i < cmd_argc ; i++ ) {
strcat( cmd_args, cmd_argv[i] );
if ( i != cmd_argc-1 ) {
strcat( cmd_args, " " );
}
}
return cmd_args;
}
/*
============
Cmd_ArgsBuffer
The interpreted versions use this because
they can't have pointers returned to them
============
*/
void Cmd_ArgsBuffer( char *buffer, int bufferLength ) {
Q_strncpyz( buffer, Cmd_Args(), bufferLength );
}
/*
============
Cmd_Cmd
Retrieve the unmodified command string
For rcon use when you want to transmit without altering quoting
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
============
*/
char *Cmd_Cmd(void)
{
return cmd_cmd;
}
/*
Replace command separators with space to prevent interpretation
This is a hack to protect buggy qvms
https://bugzilla.icculus.org/show_bug.cgi?id=3593
https://bugzilla.icculus.org/show_bug.cgi?id=4769
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*/
void Cmd_Args_Sanitize(void)
{
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int i;
for(i = 1; i < cmd_argc; i++)
{
char *c = cmd_argv[i];
if(strlen(c) > MAX_CVAR_VALUE_STRING - 1)
c[MAX_CVAR_VALUE_STRING - 1] = '\0';
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while ((c = strpbrk(c, "\n\r;"))) {
*c = ' ';
++c;
}
}
}
/*
============
Cmd_TokenizeString
Parses the given string into command line tokens.
The text is copied to a separate buffer and 0 characters
are inserted in the appropriate place, The argv array
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will point into this temporary buffer.
============
*/
// NOTE TTimo define that to track tokenization issues
//#define TKN_DBG
static void Cmd_TokenizeString2( const char *text_in, qboolean ignoreQuotes ) {
const char *text;
char *textOut;
#ifdef TKN_DBG
// FIXME TTimo blunt hook to try to find the tokenization of userinfo
Com_DPrintf("Cmd_TokenizeString: %s\n", text_in);
#endif
// clear previous args
cmd_argc = 0;
if ( !text_in ) {
return;
}
Q_strncpyz( cmd_cmd, text_in, sizeof(cmd_cmd) );
text = text_in;
textOut = cmd_tokenized;
while ( 1 ) {
if ( cmd_argc == MAX_STRING_TOKENS ) {
return; // this is usually something malicious
}
while ( 1 ) {
// skip whitespace
while ( *text && *text <= ' ' ) {
text++;
}
if ( !*text ) {
return; // all tokens parsed
}
// skip // comments
if ( text[0] == '/' && text[1] == '/' ) {
return; // all tokens parsed
}
// skip /* */ comments
if ( text[0] == '/' && text[1] =='*' ) {
while ( *text && ( text[0] != '*' || text[1] != '/' ) ) {
text++;
}
if ( !*text ) {
return; // all tokens parsed
}
text += 2;
} else {
break; // we are ready to parse a token
}
}
// handle quoted strings
// NOTE TTimo this doesn't handle \" escaping
if ( !ignoreQuotes && *text == '"' ) {
cmd_argv[cmd_argc] = textOut;
cmd_argc++;
text++;
while ( *text && *text != '"' ) {
*textOut++ = *text++;
}
*textOut++ = 0;
if ( !*text ) {
return; // all tokens parsed
}
text++;
continue;
}
// regular token
cmd_argv[cmd_argc] = textOut;
cmd_argc++;
// skip until whitespace, quote, or command
while ( *text > ' ' ) {
if ( !ignoreQuotes && text[0] == '"' ) {
break;
}
if ( text[0] == '/' && text[1] == '/' ) {
break;
}
// skip /* */ comments
if ( text[0] == '/' && text[1] =='*' ) {
break;
}
*textOut++ = *text++;
}
*textOut++ = 0;
if ( !*text ) {
return; // all tokens parsed
}
}
}
/*
============
Cmd_TokenizeString
============
*/
void Cmd_TokenizeString( const char *text_in ) {
Cmd_TokenizeString2( text_in, qfalse );
}
/*
============
Cmd_TokenizeStringIgnoreQuotes
============
*/
void Cmd_TokenizeStringIgnoreQuotes( const char *text_in ) {
Cmd_TokenizeString2( text_in, qtrue );
}
/*
============
Cmd_FindCommand
============
*/
cmd_function_t *Cmd_FindCommand( const char *cmd_name )
{
cmd_function_t *cmd;
for( cmd = cmd_functions; cmd; cmd = cmd->next )
if( !Q_stricmp( cmd_name, cmd->name ) )
return cmd;
return NULL;
}
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/*
============
Cmd_AddCommand
============
*/
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
cmd_function_t *cmd;
// fail if the command already exists
if( Cmd_FindCommand( cmd_name ) )
{
// allow completion-only commands to be silently doubled
if( function != NULL )
Com_Printf( "Cmd_AddCommand: %s already defined\n", cmd_name );
return;
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}
// use a small malloc to avoid zone fragmentation
cmd = S_Malloc (sizeof(cmd_function_t));
cmd->name = CopyString( cmd_name );
cmd->function = function;
cmd->complete = NULL;
cmd->next = cmd_functions;
cmd_functions = cmd;
}
/*
============
Cmd_SetCommandCompletionFunc
============
*/
void Cmd_SetCommandCompletionFunc( const char *command, completionFunc_t complete ) {
cmd_function_t *cmd;
for( cmd = cmd_functions; cmd; cmd = cmd->next ) {
if( !Q_stricmp( command, cmd->name ) ) {
cmd->complete = complete;
return;
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}
}
}
/*
============
Cmd_RemoveCommand
============
*/
void Cmd_RemoveCommand( const char *cmd_name ) {
cmd_function_t *cmd, **back;
back = &cmd_functions;
while( 1 ) {
cmd = *back;
if ( !cmd ) {
// command wasn't active
return;
}
if ( !strcmp( cmd_name, cmd->name ) ) {
*back = cmd->next;
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
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Z_Free (cmd->name);
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Z_Free (cmd);
return;
}
back = &cmd->next;
}
}
/*
============
Cmd_RemoveCommandSafe
Only remove commands with no associated function
============
*/
void Cmd_RemoveCommandSafe( const char *cmd_name )
{
cmd_function_t *cmd = Cmd_FindCommand( cmd_name );
if( !cmd )
return;
if( cmd->function )
{
Com_Error( ERR_DROP, "Restricted source tried to remove "
"system command \"%s\"", cmd_name );
return;
}
Cmd_RemoveCommand( cmd_name );
}
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/*
============
Cmd_CommandCompletion
============
*/
void Cmd_CommandCompletion( void(*callback)(const char *s) ) {
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
callback( cmd->name );
}
}
/*
============
Cmd_CompleteArgument
============
*/
void Cmd_CompleteArgument( const char *command, char *args, int argNum ) {
cmd_function_t *cmd;
for( cmd = cmd_functions; cmd; cmd = cmd->next ) {
if( !Q_stricmp( command, cmd->name ) ) {
if ( cmd->complete ) {
cmd->complete( args, argNum );
}
return;
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}
}
}
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
============
*/
void Cmd_ExecuteString( const char *text ) {
cmd_function_t *cmd, **prev;
// execute the command line
Cmd_TokenizeString( text );
if ( !Cmd_Argc() ) {
return; // no tokens
}
// check registered command functions
for ( prev = &cmd_functions ; *prev ; prev = &cmd->next ) {
cmd = *prev;
if ( !Q_stricmp( cmd_argv[0],cmd->name ) ) {
// rearrange the links so that the command will be
// near the head of the list next time it is used
*prev = cmd->next;
cmd->next = cmd_functions;
cmd_functions = cmd;
// perform the action
if ( !cmd->function ) {
// let the cgame or game handle it
break;
} else {
cmd->function ();
}
return;
}
}
// check cvars
if ( Cvar_Command() ) {
return;
}
// check client game commands
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
return;
}
// check server game commands
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
return;
}
// check ui commands
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
return;
}
// send it as a server command if we are connected
// this will usually result in a chat message
CL_ForwardCommandToServer ( text );
}
/*
============
Cmd_List_f
============
*/
void Cmd_List_f (void)
{
cmd_function_t *cmd;
int i;
char *match;
if ( Cmd_Argc() > 1 ) {
match = Cmd_Argv( 1 );
} else {
match = NULL;
}
i = 0;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
Com_Printf ("%s\n", cmd->name);
i++;
}
Com_Printf ("%i commands\n", i);
}
/*
==================
Cmd_CompleteCfgName
==================
*/
void Cmd_CompleteCfgName( char *args, int argNum ) {
if( argNum == 2 ) {
Field_CompleteFilename( "", "cfg", qfalse, qtrue );
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}
}
/*
============
Cmd_Init
============
*/
void Cmd_Init (void) {
Cmd_AddCommand ("cmdlist",Cmd_List_f);
Cmd_AddCommand ("exec",Cmd_Exec_f);
Cmd_AddCommand ("execq",Cmd_Exec_f);
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Cmd_SetCommandCompletionFunc( "exec", Cmd_CompleteCfgName );
Cmd_SetCommandCompletionFunc( "execq", Cmd_CompleteCfgName );
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Cmd_AddCommand ("vstr",Cmd_Vstr_f);
Cmd_SetCommandCompletionFunc( "vstr", Cvar_CompleteCvarName );
Cmd_AddCommand ("echo",Cmd_Echo_f);
Cmd_AddCommand ("wait", Cmd_Wait_f);
}