q3rally/engine/code/q3_ui/ui_playermodel.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "ui_local.h"
// STONELANCE
/*
#define MODEL_BACK0 "menu/art/back_0"
#define MODEL_BACK1 "menu/art/back_1"
#define MODEL_SELECT "menu/art/opponents_select"
#define MODEL_SELECTED "menu/art/opponents_selected"
#define MODEL_FRAMEL "menu/art/frame1_l"
#define MODEL_FRAMER "menu/art/frame1_r"
#define MODEL_PORTS "menu/art/player_models_ports"
#define MODEL_ARROWS "menu/art/gs_arrows_0"
#define MODEL_ARROWSL "menu/art/gs_arrows_l"
#define MODEL_ARROWSR "menu/art/gs_arrows_r"
*/
#define MODEL_SELECT "menu/art/menu_select"
#define MODEL_SELECTED "menu/art/menu_selected"
#define MODEL_ARROWSL0 "menu/art/arrow_l0"
#define MODEL_ARROWSR0 "menu/art/arrow_r0"
#define MODEL_ARROWSL "menu/art/arrow_l1"
#define MODEL_ARROWSR "menu/art/arrow_r1"
#define MODEL_PORT "menu/art/menu_port"
// END
#define LOW_MEMORY (5 * 1024 * 1024)
static char* playermodel_artlist[] =
{
// STONELANCE
/*
MODEL_BACK0,
MODEL_BACK1,
MODEL_SELECT,
MODEL_SELECTED,
MODEL_FRAMEL,
MODEL_FRAMER,
MODEL_PORTS,
MODEL_ARROWS,
MODEL_ARROWSL,
MODEL_ARROWSR,
*/
MODEL_SELECT,
MODEL_SELECTED,
MODEL_ARROWSL0,
MODEL_ARROWSR0,
MODEL_ARROWSL,
MODEL_ARROWSR,
MODEL_PORT,
// END
NULL
};
#define PLAYERGRID_COLS 4
// STONELANCE
//#define PLAYERGRID_ROWS 4
#define PLAYERGRID_ROWS 1
// END
#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS*PLAYERGRID_COLS)
// STONELANCE
#define HEADGRID_COLS 1
#define HEADGRID_ROWS 2
#define MAX_HEADSPERPAGE (HEADGRID_ROWS*HEADGRID_COLS)
#define RIMGRID_COLS 2
#define RIMGRID_ROWS 2
#define MAX_RIMSPERPAGE (RIMGRID_ROWS*RIMGRID_COLS)
#define NUM_FAVORITES 4
#define MAX_HEADMODELS 256
#define MAX_RIMMODELS 256
// END
#define MAX_PLAYERMODELS 256
#define ID_PLAYERPIC0 0
#define ID_PLAYERPIC1 1
#define ID_PLAYERPIC2 2
#define ID_PLAYERPIC3 3
// STONELANCE
/*
#define ID_PLAYERPIC4 4
#define ID_PLAYERPIC5 5
#define ID_PLAYERPIC6 6
#define ID_PLAYERPIC7 7
#define ID_PLAYERPIC8 8
#define ID_PLAYERPIC9 9
#define ID_PLAYERPIC10 10
#define ID_PLAYERPIC11 11
#define ID_PLAYERPIC12 12
#define ID_PLAYERPIC13 13
#define ID_PLAYERPIC14 14
#define ID_PLAYERPIC15 15
*/
#define ID_HEADPIC0 6
#define ID_HEADPIC1 7
#define ID_RIMPIC0 10
#define ID_RIMPIC1 11
#define ID_RIMPIC2 12
#define ID_RIMPIC3 13
// END
#define ID_PREVPAGE 100
#define ID_NEXTPAGE 101
#define ID_BACK 102
// STONELANCE
#define ID_PREVRIMPAGE 103
#define ID_NEXTRIMPAGE 104
#define ID_SPINMODEL 105
#define ID_FAVORITE1 106
#define ID_FAVORITE2 107
#define ID_FAVORITE3 108
#define ID_FAVORITE4 109
#define ID_PREVHEADPAGE 110
#define ID_NEXTHEADPAGE 111
// END
typedef struct
{
menuframework_s menu;
// STONELANCE
/*
menubitmap_s pics[MAX_MODELSPERPAGE];
menubitmap_s picbuttons[MAX_MODELSPERPAGE];
menubitmap_s framel;
menubitmap_s framer;
menubitmap_s ports;
menutext_s banner;
menubitmap_s back;
menubitmap_s player;
menubitmap_s arrows;
menubitmap_s left;
menubitmap_s right;
menutext_s modelname;
menutext_s skinname;
menutext_s playername;
int nummodels;
char modelnames[MAX_PLAYERMODELS][128];
int modelpage;
int numpages;
char modelskin[64];
int selectedmodel;
*/
menutext_s banner;
menubitmap_s ports[MAX_MODELSPERPAGE];
menubitmap_s pics[MAX_MODELSPERPAGE];
menubitmap_s picbuttons[MAX_MODELSPERPAGE];
menubitmap_s up;
menubitmap_s down;
menutext_s paintname;
menubitmap_s rimports[MAX_RIMSPERPAGE];
menubitmap_s rimpics[MAX_RIMSPERPAGE];
menubitmap_s rimpicbuttons[MAX_RIMSPERPAGE];
menubitmap_s rimup;
menubitmap_s rimdown;
menutext_s rimname;
menubitmap_s headports[MAX_HEADSPERPAGE];
menubitmap_s headpics[MAX_HEADSPERPAGE];
menubitmap_s headpicbuttons[MAX_HEADSPERPAGE];
menubitmap_s headup;
menubitmap_s headdown;
menutext_s back;
menubitmap_s favpics[NUM_FAVORITES];
menubitmap_s favpicbuttons[NUM_FAVORITES];
menubitmap_s favports[NUM_FAVORITES];
menutext_s favorites;
menubitmap_s player;
// END
playerInfo_t playerinfo;
// STONELANCE
int nummodels;
char modelList[MAX_PLAYERMODELS][MAX_QPATH];
char modelIcons[MAX_MODELSPERPAGE][MAX_QPATH];
int modelpage;
int numpages;
char modelskin[MAX_QPATH];
char modelname[MAX_QPATH];
int selectedmodel;
int numRims;
char rimList[MAX_RIMMODELS][MAX_QPATH];
char rimIcons[MAX_RIMSPERPAGE][MAX_QPATH];
int rimPage;
int numRimPages;
char rimskin[MAX_QPATH];
int selectedRim;
int numHeads;
char headList[MAX_HEADMODELS][MAX_QPATH];
char headIcons[MAX_HEADSPERPAGE][MAX_QPATH];
int headPage;
int numHeadPages;
char headskin[MAX_QPATH];
int selectedHead;
char favIcons[NUM_FAVORITES][MAX_QPATH];
// END
} playermodel_t;
static playermodel_t s_playermodel;
// STONELANCE (new function)
/*
=================
PlayerModel_DrawBackShaders
=================
*/
static void PlayerModel_DrawBackShaders( void ) {
UI_FillRect( 40 + (84 * (1 - uis.tFrac)), 138, 240 + (152 * (1 - uis.tFrac)), 32, menu_back_color);
UI_FillRect( 360 + (-236 * (1 - uis.tFrac)), 138, 240 + (152 * (1 - uis.tFrac)), 32, menu_back_color);
UI_FillRect( 516 + (124 * (1 - uis.tFrac)), 362, 68, 32, menu_back_color);
Menu_Draw( &s_playermodel.menu );
}
/*
=================
PlayerModel_UpdateFavorites
=================
*/
static void PlayerModel_UpdateFavorites( void ) {
int i;
char buf[MAX_QPATH];
char modelName[MAX_QPATH];
char skinName[MAX_QPATH];
qboolean error;
for (i=0; i < NUM_FAVORITES; i++){
Com_sprintf(buf, sizeof(buf), "favoritecar%i", (i+1));
error = GetValuesFromFavorite(buf, modelName, skinName, NULL, NULL);
if (!error){
Com_sprintf(s_playermodel.favIcons[i], sizeof(s_playermodel.favIcons[i]), "models/players/%s/icon_%s", modelName, skinName);
s_playermodel.favpics[i].generic.name = s_playermodel.favIcons[i];
}
else {
s_playermodel.favpics[i].generic.name = NULL;
}
s_playermodel.favpics[i].shader = 0;
}
}
/*
=================
PlayerModel_UpdateHeadGrid
=================
*/
static void PlayerModel_UpdateHeadGrid( void )
{
int i;
int j;
//Com_Printf("PM: Updating head gird.\n");
//Com_Printf("PM: Current Headpage, %i\n", s_playermodel.headpage);
j = s_playermodel.headPage * MAX_HEADSPERPAGE;
for (i=0; i<HEADGRID_ROWS*HEADGRID_COLS; i++,j++)
{
if (j < s_playermodel.numHeads)
{
// head portrait
Com_sprintf( s_playermodel.headIcons[i], sizeof(s_playermodel.headIcons[i]), "models/players/heads/icon_%s", s_playermodel.headList[j]);
s_playermodel.headpicbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else
{
// dead slot
Q_strncpyz( s_playermodel.headIcons[i], "", sizeof(s_playermodel.headIcons[i]));
s_playermodel.headpicbuttons[i].generic.flags |= QMF_INACTIVE;
}
s_playermodel.headports[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.headpics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.headpics[i].shader = 0;
s_playermodel.headpicbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
if (s_playermodel.selectedHead / MAX_HEADSPERPAGE == s_playermodel.headPage)
{
// set selected head
i = s_playermodel.selectedHead % MAX_HEADSPERPAGE;
s_playermodel.headports[i].generic.flags |= QMF_HIGHLIGHT;
s_playermodel.headpicbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
}
if (s_playermodel.numHeadPages > 1)
{
if (s_playermodel.headPage > 0)
s_playermodel.headup.generic.flags &= ~QMF_INACTIVE;
else
s_playermodel.headup.generic.flags |= QMF_INACTIVE;
if (s_playermodel.headPage < s_playermodel.numHeadPages-1)
s_playermodel.headdown.generic.flags &= ~QMF_INACTIVE;
else
s_playermodel.headdown.generic.flags |= QMF_INACTIVE;
}
else
{
// hide up/down markers
s_playermodel.headup.generic.flags |= QMF_INACTIVE;
s_playermodel.headdown.generic.flags |= QMF_INACTIVE;
}
}
/*
=================
PlayerModel_UpdateRimGrid
=================
*/
static void PlayerModel_UpdateRimGrid( void )
{
int i;
int j;
j = s_playermodel.rimPage * MAX_RIMSPERPAGE;
for (i=0; i<RIMGRID_ROWS*RIMGRID_COLS; i++,j++)
{
if (j < s_playermodel.numRims)
{
// rim portrait
Com_sprintf( s_playermodel.rimIcons[i], sizeof(s_playermodel.rimIcons[i]), "models/players/wheels/icon_%s", s_playermodel.rimList[j]);
s_playermodel.rimpicbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else
{
// dead slot
Q_strncpyz( s_playermodel.rimIcons[i], "", sizeof(s_playermodel.rimIcons[i]));
s_playermodel.rimpicbuttons[i].generic.flags |= QMF_INACTIVE;
}
s_playermodel.rimports[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.rimpics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.rimpics[i].shader = 0;
s_playermodel.rimpicbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
if (s_playermodel.selectedRim / MAX_RIMSPERPAGE == s_playermodel.rimPage)
{
// set selected rim
i = s_playermodel.selectedRim % MAX_RIMSPERPAGE;
s_playermodel.rimports[i].generic.flags |= QMF_HIGHLIGHT;
s_playermodel.rimpicbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
}
if (s_playermodel.numRimPages > 1)
{
if (s_playermodel.rimPage > 0)
s_playermodel.rimup.generic.flags &= ~QMF_INACTIVE;
else
s_playermodel.rimup.generic.flags |= QMF_INACTIVE;
if (s_playermodel.rimPage < s_playermodel.numRimPages-1)
s_playermodel.rimdown.generic.flags &= ~QMF_INACTIVE;
else
s_playermodel.rimdown.generic.flags |= QMF_INACTIVE;
}
else
{
// hide up/down markers
s_playermodel.rimup.generic.flags |= QMF_INACTIVE;
s_playermodel.rimdown.generic.flags |= QMF_INACTIVE;
}
}
// END
/*
=================
PlayerModel_UpdateGrid
=================
*/
static void PlayerModel_UpdateGrid( void )
{
int i;
int j;
j = s_playermodel.modelpage * MAX_MODELSPERPAGE;
for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++,j++)
{
if (j < s_playermodel.nummodels)
{
// model/skin portrait
// STONELANCE
// s_playermodel.pics[i].generic.name = s_playermodel.modelnames[j];
Com_sprintf( s_playermodel.modelIcons[i], sizeof(s_playermodel.modelIcons[i]), "models/players/%s/icon_%s", s_playermodel.modelname, s_playermodel.modelList[j]);
// END
s_playermodel.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else
{
// dead slot
// STONELANCE
// s_playermodel.pics[i].generic.name = NULL;
Q_strncpyz( s_playermodel.modelIcons[i], "", sizeof(s_playermodel.modelIcons[i]));
// END
s_playermodel.picbuttons[i].generic.flags |= QMF_INACTIVE;
}
// STONELANCE
s_playermodel.ports[i].generic.flags &= ~QMF_HIGHLIGHT;
// END
s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.pics[i].shader = 0;
s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
if (s_playermodel.selectedmodel/MAX_MODELSPERPAGE == s_playermodel.modelpage)
{
// set selected model
i = s_playermodel.selectedmodel % MAX_MODELSPERPAGE;
// STONELANCE
// s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT;
s_playermodel.ports[i].generic.flags |= QMF_HIGHLIGHT;
// END
s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
}
if (s_playermodel.numpages > 1)
{
if (s_playermodel.modelpage > 0)
// STONELANCE
// s_playermodel.left.generic.flags &= ~QMF_INACTIVE;
s_playermodel.up.generic.flags &= ~QMF_INACTIVE;
// END
else
// STONELANCE
// s_playermodel.left.generic.flags |= QMF_INACTIVE;
s_playermodel.up.generic.flags |= QMF_INACTIVE;
// END
if (s_playermodel.modelpage < s_playermodel.numpages-1)
// STONELANCE
// s_playermodel.right.generic.flags &= ~QMF_INACTIVE;
s_playermodel.down.generic.flags &= ~QMF_INACTIVE;
// END
else
// STONELANCE
// s_playermodel.right.generic.flags |= QMF_INACTIVE;
s_playermodel.down.generic.flags |= QMF_INACTIVE;
// END
}
else
{
// hide left/right markers
// STONELANCE
// s_playermodel.left.generic.flags |= QMF_INACTIVE;
// s_playermodel.right.generic.flags |= QMF_INACTIVE;
s_playermodel.up.generic.flags |= QMF_INACTIVE;
s_playermodel.down.generic.flags |= QMF_INACTIVE;
// END
}
}
/*
=================
PlayerModel_UpdateModel
=================
*/
static void PlayerModel_UpdateModel( void )
{
vec3_t viewangles;
vec3_t moveangles;
// STONELANCE
char plate[MAX_QPATH];
/*
memset( &s_playermodel.playerinfo, 0, sizeof(playerInfo_t) );
viewangles[YAW] = 180 - 30;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
*/
VectorClear( viewangles );
// END
VectorClear( moveangles );
// STONELANCE
// UI_PlayerInfo_SetModel( &s_playermodel.playerinfo, s_playermodel.modelskin );
trap_Cvar_VariableStringBuffer( "plate", plate, sizeof( plate ) );
UI_PlayerInfo_SetModel( &s_playermodel.playerinfo, s_playermodel.modelskin, s_playermodel.rimskin, s_playermodel.headskin, plate );
// END
UI_PlayerInfo_SetInfo( &s_playermodel.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_MACHINEGUN, qfalse );
}
/*
=================
PlayerModel_SaveChanges
=================
*/
static void PlayerModel_SaveChanges( void )
{
trap_Cvar_Set( "model", s_playermodel.modelskin );
trap_Cvar_Set( "headmodel", s_playermodel.modelskin );
trap_Cvar_Set( "team_model", s_playermodel.modelskin );
trap_Cvar_Set( "team_headmodel", s_playermodel.modelskin );
// STONELANCE
trap_Cvar_Set( "rim", s_playermodel.rimskin );
trap_Cvar_Set( "head", s_playermodel.headskin );
PlayerSettings_Update();
// END
}
/*
=================
PlayerModel_MenuEvent
=================
*/
static void PlayerModel_MenuEvent( void* ptr, int event )
{
if (event != QM_ACTIVATED)
return;
switch (((menucommon_s*)ptr)->id)
{
case ID_PREVPAGE:
if (s_playermodel.modelpage > 0)
{
s_playermodel.modelpage--;
PlayerModel_UpdateGrid();
}
break;
case ID_NEXTPAGE:
if (s_playermodel.modelpage < s_playermodel.numpages-1)
{
s_playermodel.modelpage++;
PlayerModel_UpdateGrid();
}
break;
// STONELANCE
/*
case ID_BACK:
PlayerModel_SaveChanges();
UI_PopMenu();
break;
*/
case ID_PREVRIMPAGE:
if (s_playermodel.rimPage > 0)
{
s_playermodel.rimPage--;
PlayerModel_UpdateRimGrid();
}
break;
case ID_NEXTRIMPAGE:
if (s_playermodel.rimPage < s_playermodel.numRimPages-1)
{
s_playermodel.rimPage++;
PlayerModel_UpdateRimGrid();
}
break;
case ID_PREVHEADPAGE:
if (s_playermodel.headPage > 0)
{
s_playermodel.headPage--;
PlayerModel_UpdateHeadGrid();
}
break;
case ID_NEXTHEADPAGE:
if (s_playermodel.headPage < s_playermodel.numHeadPages-1)
{
s_playermodel.headPage++;
PlayerModel_UpdateHeadGrid();
}
break;
case ID_BACK:
s_playermodel.menu.transitionMenu = ((menucommon_s*)ptr)->id;
uis.transitionOut = uis.realtime;
break;
// END
}
}
// STONELANCE
/*
=================
PlayerModel_ChangeMenu
=================
*/
void PlayerModel_ChangeMenu(int menuID){
switch(menuID){
case ID_BACK:
PlayerModel_SaveChanges();
uis.spinView = 0;
// uis.transitionIn = uis.realtime;
UI_PopMenu();
break;
}
}
/*
=================
PlayerModel_RunTransition
=================
*/
void PlayerModel_RunTransition(float frac){
int i, x;
uis.text_color[0] = text_color_normal[0];
uis.text_color[1] = text_color_normal[1];
uis.text_color[2] = text_color_normal[2];
uis.text_color[3] = text_color_normal[3] * frac;
s_playermodel.up.generic.x = 40 + (84 * (1 - frac)) - 16;
s_playermodel.down.generic.x = 280 + (236 * (1 - frac)) - 16;
s_playermodel.rimup.generic.x = 360 + (-236 * (1 - frac)) - 16;
s_playermodel.rimdown.generic.x = 600 + (-84 * (1 - frac)) - 16;
s_playermodel.headup.generic.x = 516 + (140 * (1 - frac)) - 16;
s_playermodel.headdown.generic.x = 584 + (140 * (1 - frac)) - 16;
s_playermodel.paintname.generic.x = 160 + (160 * (1 - frac));
s_playermodel.paintname.color = uis.text_color;
s_playermodel.rimname.generic.x = 480 + (-160 * (1 - frac));
s_playermodel.rimname.color = uis.text_color;
s_playermodel.banner.color = uis.text_color;
s_playermodel.favorites.color = uis.text_color;
x = 24 + (int)(-304 * (1 - frac));
for (i=0; i<MAX_MODELSPERPAGE; i++){
s_playermodel.ports[i].generic.x = x;
s_playermodel.pics[i].generic.x = x;
s_playermodel.picbuttons[i].generic.x = x;
x += 64 + 6;
}
x = 344 + (int)(296 * (1 - frac));
for (i=0; i<MAX_RIMSPERPAGE; i++){
s_playermodel.rimports[i].generic.x = x;
s_playermodel.rimpics[i].generic.x = x;
s_playermodel.rimpicbuttons[i].generic.x = x;
x += 64 + 6;
}
x = 482 + (int)(158 * (1 - frac));
for (i=0; i<MAX_HEADSPERPAGE; i++){
s_playermodel.headports[i].generic.x = x;
s_playermodel.headpics[i].generic.x = x;
s_playermodel.headpicbuttons[i].generic.x = x;
x += 64 + 6;
}
}
// END
/*
=================
PlayerModel_MenuKey
=================
*/
static sfxHandle_t PlayerModel_MenuKey( int key )
{
menucommon_s* m;
int picnum;
switch (key)
{
case K_KP_LEFTARROW:
case K_LEFTARROW:
m = Menu_ItemAtCursor(&s_playermodel.menu);
picnum = m->id - ID_PLAYERPIC0;
if (picnum >= 0 && picnum <= 15)
{
if (picnum > 0)
{
Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-1);
return (menu_move_sound);
}
else if (s_playermodel.modelpage > 0)
{
s_playermodel.modelpage--;
Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+15);
PlayerModel_UpdateGrid();
return (menu_move_sound);
}
else
return (menu_buzz_sound);
}
break;
case K_KP_RIGHTARROW:
case K_RIGHTARROW:
m = Menu_ItemAtCursor(&s_playermodel.menu);
picnum = m->id - ID_PLAYERPIC0;
if (picnum >= 0 && picnum <= 15)
{
if ((picnum < 15) && (s_playermodel.modelpage*MAX_MODELSPERPAGE + picnum+1 < s_playermodel.nummodels))
{
Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor+1);
return (menu_move_sound);
}
else if ((picnum == 15) && (s_playermodel.modelpage < s_playermodel.numpages-1))
{
s_playermodel.modelpage++;
Menu_SetCursor(&s_playermodel.menu,s_playermodel.menu.cursor-15);
PlayerModel_UpdateGrid();
return (menu_move_sound);
}
else
return (menu_buzz_sound);
}
break;
case K_MOUSE2:
case K_ESCAPE:
// STONELANCE
// PlayerModel_SaveChanges();
// break;
s_playermodel.menu.transitionMenu = ID_BACK;
uis.transitionOut = uis.realtime;
return 0;
// END
}
return ( Menu_DefaultKey( &s_playermodel.menu, key ) );
}
// STONELANCE (new function)
/*
=================
SaveFavorite
=================
*/
static void SaveFavorite( const char *favorite ) {
char buf[MAX_QPATH];
Com_sprintf(buf, sizeof(buf), "%s/%s/%s", s_playermodel.modelskin, s_playermodel.rimskin, s_playermodel.headskin);
trap_Cvar_Set( favorite, buf );
PlayerModel_UpdateFavorites();
}
/*
=================
PlayerModel_RendererEvent
=================
*/
static void PlayerModel_RendererEvent( void* ptr, int event )
{
if (event == QM_ACTIVATED)
uis.spinView = qtrue;
}
// END
/*
=================
PlayerModel_PicEvent
=================
*/
static void PlayerModel_PicEvent( void* ptr, int event )
{
int modelnum;
int i;
if (event != QM_ACTIVATED)
return;
// STONELANCE
switch(((menucommon_s*)ptr)->id){
case ID_FAVORITE1:
SaveFavorite("favoritecar1");
return;
case ID_FAVORITE2:
SaveFavorite("favoritecar2");
return;
case ID_FAVORITE3:
SaveFavorite("favoritecar3");
return;
case ID_FAVORITE4:
SaveFavorite("favoritecar4");
return;
}
// END
for (i=0; i<PLAYERGRID_ROWS*PLAYERGRID_COLS; i++)
{
// reset
// STONELANCE
s_playermodel.ports[i].generic.flags &= ~QMF_HIGHLIGHT;
// END
s_playermodel.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected
i = ((menucommon_s*)ptr)->id - ID_PLAYERPIC0;
// STONELANCE
// s_playermodel.pics[i].generic.flags |= QMF_HIGHLIGHT;
s_playermodel.ports[i].generic.flags |= QMF_HIGHLIGHT;
// END
s_playermodel.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
// get model and strip icon_
modelnum = s_playermodel.modelpage * MAX_MODELSPERPAGE + i;
// STONELANCE
/*
buffptr = s_playermodel.modelnames[modelnum] + strlen("models/players/");
pdest = strstr(buffptr,"icon_");
if (pdest)
{
// track the whole model/skin name
Q_strncpyz(s_playermodel.modelskin,buffptr,pdest-buffptr+1);
strcat(s_playermodel.modelskin,pdest + 5);
// seperate the model name
maxlen = pdest-buffptr;
if (maxlen > 16)
maxlen = 16;
Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
Q_strupr( s_playermodel.modelname.string );
// seperate the skin name
maxlen = strlen(pdest+5)+1;
if (maxlen > 16)
maxlen = 16;
Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
Q_strupr( s_playermodel.skinname.string );
s_playermodel.selectedmodel = modelnum;
if( trap_MemoryRemaining() > LOW_MEMORY ) {
PlayerModel_UpdateModel();
}
}
*/
Com_sprintf(s_playermodel.modelskin, sizeof(s_playermodel.modelskin), "%s/%s", s_playermodel.modelname, s_playermodel.modelList[modelnum]);
s_playermodel.paintname.string = s_playermodel.modelList[modelnum];
s_playermodel.selectedmodel = modelnum;
if( trap_MemoryRemaining() > LOW_MEMORY ) {
PlayerModel_UpdateModel();
}
// END
}
// STONELANCE (new function)
/*
=================
PlayerModel_HeadPicEvent
=================
*/
static void PlayerModel_HeadPicEvent( void* ptr, int event )
{
int modelnum;
int i;
if (event != QM_ACTIVATED)
return;
for (i=0; i<HEADGRID_ROWS*HEADGRID_COLS; i++)
{
// reset
s_playermodel.headports[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.headpics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.headpicbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected
i = ((menucommon_s*)ptr)->id - ID_HEADPIC0;
s_playermodel.headports[i].generic.flags |= QMF_HIGHLIGHT;
s_playermodel.headpicbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
// get model
modelnum = s_playermodel.headPage*MAX_HEADSPERPAGE + i;
Q_strncpyz( s_playermodel.headskin, s_playermodel.headList[modelnum], sizeof(s_playermodel.headskin) );
s_playermodel.selectedHead = modelnum;
if( trap_MemoryRemaining() > LOW_MEMORY ) {
PlayerModel_UpdateModel();
}
}
// END
// STONELANCE
/*
=================
PlayerModel_RimPicEvent
=================
*/
static void PlayerModel_RimPicEvent( void* ptr, int event )
{
int modelnum;
int i;
if (event != QM_ACTIVATED)
return;
for (i=0; i<RIMGRID_ROWS*RIMGRID_COLS; i++)
{
// reset
s_playermodel.rimports[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.rimpics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_playermodel.rimpicbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected
i = ((menucommon_s*)ptr)->id - ID_RIMPIC0;
s_playermodel.rimports[i].generic.flags |= QMF_HIGHLIGHT;
s_playermodel.rimpicbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
// get model and strip icon_
modelnum = s_playermodel.rimPage*MAX_RIMSPERPAGE + i;
Q_strncpyz( s_playermodel.rimskin, s_playermodel.rimList[modelnum], sizeof(s_playermodel.rimskin) );
s_playermodel.selectedRim = modelnum;
if( trap_MemoryRemaining() > LOW_MEMORY ) {
PlayerModel_UpdateModel();
}
}
// END
/*
=================
PlayerModel_DrawPlayer
=================
*/
static void PlayerModel_DrawPlayer( void *self )
{
menubitmap_s* b;
b = (menubitmap_s*) self;
if( trap_MemoryRemaining() <= LOW_MEMORY ) {
UI_DrawProportionalString( b->generic.x, b->generic.y + b->height / 2, "LOW MEMORY", UI_LEFT, color_red );
return;
}
// STONELANCE
if (uis.spinView == qtrue && !trap_Key_IsDown( K_MOUSE1 )){
uis.spinView = qfalse;
}
// END
UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playermodel.playerinfo, uis.realtime );
}
// STONELANCE
/*
=================
PlayerModel_BuildHeadList
=================
*/
static void PlayerModel_BuildHeadList( void )
{
s_playermodel.selectedHead = 0;
s_playermodel.headPage = 0;
s_playermodel.numHeads = UI_BuildFileList("models/players/heads", "skin", "", qtrue, qfalse, qtrue, 0, s_playermodel.headList);
s_playermodel.numHeadPages = s_playermodel.numHeads / MAX_HEADSPERPAGE;
if (s_playermodel.numHeads % MAX_HEADSPERPAGE)
s_playermodel.numHeadPages++;
}
/*
=================
PlayerModel_BuildRimList
=================
*/
static void PlayerModel_BuildRimList( void )
{
s_playermodel.selectedRim = 0;
s_playermodel.rimPage = 0;
s_playermodel.numRims = UI_BuildFileList("models/players/wheels", "skin", "", qtrue, qfalse, qtrue, 0, s_playermodel.rimList);
s_playermodel.numRimPages = s_playermodel.numRims / MAX_RIMSPERPAGE;
if (s_playermodel.numRims % MAX_RIMSPERPAGE)
s_playermodel.numRimPages++;
}
// END
/*
=================
PlayerModel_BuildList
=================
*/
static void PlayerModel_BuildList( void )
{
/*
int numdirs;
int numfiles;
char dirlist[2048];
char filelist[2048];
char skinname[64];
char* dirptr;
char* fileptr;
int i;
int j;
int dirlen;
int filelen;
qboolean precache;
precache = trap_Cvar_VariableValue("com_buildscript");
s_playermodel.modelpage = 0;
s_playermodel.nummodels = 0;
// iterate directory of all player models
numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
dirptr = dirlist;
for (i=0; i<numdirs && s_playermodel.nummodels < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
{
dirlen = strlen(dirptr);
if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
continue;
// iterate all skin files in directory
numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
fileptr = filelist;
for (j=0; j<numfiles && s_playermodel.nummodels < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
{
filelen = strlen(fileptr);
COM_StripExtension(fileptr,skinname);
// look for icon_????
if (!Q_stricmpn(skinname,"icon_",5))
{
Com_sprintf( s_playermodel.modelnames[s_playermodel.nummodels++],
sizeof( s_playermodel.modelnames[s_playermodel.nummodels] ),
"models/players/%s/%s", dirptr, skinname );
//if (s_playermodel.nummodels >= MAX_PLAYERMODELS)
// return;
}
if( precache ) {
trap_S_RegisterSound( va( "sound/player/announce/%s_wins.wav", skinname), qfalse );
}
}
}
//APSFIXME - Degenerate no models case
*/
s_playermodel.selectedmodel = 0;
s_playermodel.modelpage = 0;
s_playermodel.nummodels = UI_BuildFileList( va("models/players/%s", s_playermodel.modelname), "skin", "", qtrue, qfalse, qtrue, 0, s_playermodel.modelList);
s_playermodel.numpages = s_playermodel.nummodels / MAX_MODELSPERPAGE;
if (s_playermodel.nummodels % MAX_MODELSPERPAGE)
s_playermodel.numpages++;
}
/*
=================
PlayerModel_SetMenuItems
=================
*/
static void PlayerModel_SetMenuItems( void )
{
int i;
// STONELANCE
// int maxlen;
// END
char modelskin[64];
// STONELANCE
// char* buffptr;
// END
char* pdest;
// STONELANCE
/*
// name
trap_Cvar_VariableStringBuffer( "name", s_playermodel.playername.string, 16 );
Q_CleanStr( s_playermodel.playername.string );
// model
// trap_Cvar_VariableStringBuffer( "model", s_playermodel.modelskin, 64 );
*/
trap_Cvar_VariableStringBuffer( "model", s_playermodel.modelskin, sizeof(s_playermodel.modelskin) );
pdest = strchr( s_playermodel.modelskin, '/' );
if ( pdest )
Q_strncpyz( modelskin, pdest+1, sizeof( modelskin ) );
else
Q_strncpyz( modelskin, DEFAULT_SKIN, sizeof( modelskin ) );
// END
// find model in our list
for (i=0; i<s_playermodel.nummodels; i++)
{
// STONELANCE
/*
// strip icon_
buffptr = s_playermodel.modelnames[i] + strlen("models/players/");
pdest = strstr(buffptr,"icon_");
if (pdest)
{
Q_strncpyz(modelskin,buffptr,pdest-buffptr+1);
strcat(modelskin,pdest + 5);
}
else
continue;
if (!Q_stricmp( s_playermodel.modelskin, modelskin ))
{
// found pic, set selection here
s_playermodel.selectedmodel = i;
s_playermodel.modelpage = i/MAX_MODELSPERPAGE;
// seperate the model name
maxlen = pdest-buffptr;
if (maxlen > 16)
maxlen = 16;
Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
Q_strupr( s_playermodel.modelname.string );
// seperate the skin name
maxlen = strlen(pdest+5)+1;
if (maxlen > 16)
maxlen = 16;
Q_strncpyz( s_playermodel.skinname.string, pdest+5, maxlen );
Q_strupr( s_playermodel.skinname.string );
break;
}
*/
if (!Q_stricmp( s_playermodel.modelList[i], modelskin )){
s_playermodel.paintname.string = s_playermodel.modelList[i];
s_playermodel.selectedmodel = i;
s_playermodel.modelpage = i / MAX_MODELSPERPAGE;
}
// END
}
// STONELANCE
// rim
trap_Cvar_VariableStringBuffer( "rim", s_playermodel.rimskin, sizeof(s_playermodel.rimskin) );
// find rim in our list
for (i = 0; i < s_playermodel.numRims; i++){
if (!Q_stricmp( s_playermodel.rimskin, s_playermodel.rimList[i] )){
// found pic, set selection here
s_playermodel.selectedRim = i;
s_playermodel.rimPage = i / MAX_RIMSPERPAGE;
break;
}
}
// head
trap_Cvar_VariableStringBuffer( "head", s_playermodel.headskin, sizeof(s_playermodel.headskin) );
// find head in our list
for (i = 0; i < s_playermodel.numHeads; i++){
if (!Q_stricmp( s_playermodel.headskin, s_playermodel.headList[i] )){
// found pic, set selection here
s_playermodel.selectedHead = i;
s_playermodel.headPage = i / MAX_HEADSPERPAGE;
break;
}
}
// END
}
/*
=================
PlayerModel_MenuInit
=================
*/
static void PlayerModel_MenuInit( void )
{
int i;
// STONELANCE
// int j;
// int k;
// END
int x;
int y;
static char playername[32];
static char modelname[32];
static char skinname[32];
// zero set all our globals
// STONELANCE
// memset( &s_playermodel, 0 ,sizeof(playermodel_t) );
// END
PlayerModel_Cache();
s_playermodel.menu.key = PlayerModel_MenuKey;
s_playermodel.menu.wrapAround = qtrue;
s_playermodel.menu.fullscreen = qtrue;
// STONELANCE
s_playermodel.menu.draw = PlayerModel_DrawBackShaders;
s_playermodel.menu.transition = PlayerModel_RunTransition;
s_playermodel.menu.changeMenu = PlayerModel_ChangeMenu;
// END
s_playermodel.banner.generic.type = MTYPE_BTEXT;
s_playermodel.banner.generic.x = 320;
// STONELANCE
/*
s_playermodel.banner.generic.y = 16;
s_playermodel.banner.string = "PLAYER MODEL";
s_playermodel.banner.color = color_white;
*/
s_playermodel.banner.generic.y = 17;
s_playermodel.banner.string = "CUSTOMIZE YOUR CAR";
s_playermodel.banner.color = text_color_normal;
// END
s_playermodel.banner.style = UI_CENTER;
// STONELANCE
/*
s_playermodel.framel.generic.type = MTYPE_BITMAP;
s_playermodel.framel.generic.name = MODEL_FRAMEL;
s_playermodel.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.framel.generic.x = 0;
s_playermodel.framel.generic.y = 78;
s_playermodel.framel.width = 256;
s_playermodel.framel.height = 329;
s_playermodel.framer.generic.type = MTYPE_BITMAP;
s_playermodel.framer.generic.name = MODEL_FRAMER;
s_playermodel.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.framer.generic.x = 376;
s_playermodel.framer.generic.y = 76;
s_playermodel.framer.width = 256;
s_playermodel.framer.height = 334;
s_playermodel.ports.generic.type = MTYPE_BITMAP;
s_playermodel.ports.generic.name = MODEL_PORTS;
s_playermodel.ports.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.ports.generic.x = 50;
s_playermodel.ports.generic.y = 59;
s_playermodel.ports.width = 274;
s_playermodel.ports.height = 274;
y = 59;
for (i=0,k=0; i<PLAYERGRID_ROWS; i++)
{
x = 50;
for (j=0; j<PLAYERGRID_COLS; j++,k++)
{
s_playermodel.pics[k].generic.type = MTYPE_BITMAP;
s_playermodel.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.pics[k].generic.x = x;
s_playermodel.pics[k].generic.y = y;
s_playermodel.pics[k].width = 64;
s_playermodel.pics[k].height = 64;
s_playermodel.pics[k].focuspic = MODEL_SELECTED;
s_playermodel.pics[k].focuscolor = colorRed;
s_playermodel.picbuttons[k].generic.type = MTYPE_BITMAP;
s_playermodel.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
s_playermodel.picbuttons[k].generic.id = ID_PLAYERPIC0+k;
s_playermodel.picbuttons[k].generic.callback = PlayerModel_PicEvent;
s_playermodel.picbuttons[k].generic.x = x - 16;
s_playermodel.picbuttons[k].generic.y = y - 16;
s_playermodel.picbuttons[k].generic.left = x;
s_playermodel.picbuttons[k].generic.top = y;
s_playermodel.picbuttons[k].generic.right = x + 64;
s_playermodel.picbuttons[k].generic.bottom = y + 64;
s_playermodel.picbuttons[k].width = 128;
s_playermodel.picbuttons[k].height = 128;
s_playermodel.picbuttons[k].focuspic = MODEL_SELECT;
s_playermodel.picbuttons[k].focuscolor = colorRed;
x += 64+6;
}
y += 64+6;
}
s_playermodel.playername.generic.type = MTYPE_PTEXT;
s_playermodel.playername.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playermodel.playername.generic.x = 320;
s_playermodel.playername.generic.y = 440;
s_playermodel.playername.string = playername;
s_playermodel.playername.style = UI_CENTER;
s_playermodel.playername.color = text_color_normal;
s_playermodel.modelname.generic.type = MTYPE_PTEXT;
s_playermodel.modelname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playermodel.modelname.generic.x = 497;
s_playermodel.modelname.generic.y = 54;
s_playermodel.modelname.string = modelname;
s_playermodel.modelname.style = UI_CENTER;
s_playermodel.modelname.color = text_color_normal;
s_playermodel.skinname.generic.type = MTYPE_PTEXT;
s_playermodel.skinname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playermodel.skinname.generic.x = 497;
s_playermodel.skinname.generic.y = 394;
s_playermodel.skinname.string = skinname;
s_playermodel.skinname.style = UI_CENTER;
s_playermodel.skinname.color = text_color_normal;
*/
// ************************ PAINTS *****************************
x = 24;
y = 64;
for (i=0; i<MAX_MODELSPERPAGE; i++)
{
s_playermodel.ports[i].generic.type = MTYPE_BITMAP;
s_playermodel.ports[i].generic.name = MODEL_PORT;
s_playermodel.ports[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.ports[i].generic.x = x;
s_playermodel.ports[i].generic.y = y;
s_playermodel.ports[i].width = 64;
s_playermodel.ports[i].height = 64;
s_playermodel.ports[i].focuspic = MODEL_SELECTED;
s_playermodel.ports[i].focuscolor = text_color_highlight;
s_playermodel.pics[i].generic.type = MTYPE_BITMAP;
s_playermodel.pics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.pics[i].generic.x = x;
s_playermodel.pics[i].generic.y = y;
s_playermodel.pics[i].width = 64;
s_playermodel.pics[i].height = 64;
s_playermodel.pics[i].generic.name = s_playermodel.modelIcons[i];
s_playermodel.picbuttons[i].generic.type = MTYPE_BITMAP;
s_playermodel.picbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
s_playermodel.picbuttons[i].generic.id = ID_PLAYERPIC0+i;
s_playermodel.picbuttons[i].generic.callback = PlayerModel_PicEvent;
s_playermodel.picbuttons[i].generic.x = x;
s_playermodel.picbuttons[i].generic.left = x;
s_playermodel.picbuttons[i].generic.right = x + 64;
s_playermodel.picbuttons[i].generic.y = y;
s_playermodel.picbuttons[i].generic.top = y;
s_playermodel.picbuttons[i].generic.bottom = y + 64;
s_playermodel.picbuttons[i].width = 64;
s_playermodel.picbuttons[i].height = 64;
s_playermodel.picbuttons[i].focuspic = MODEL_SELECT;
s_playermodel.picbuttons[i].focuscolor = text_color_highlight;
x += 64 + 6;
}
y = 138;
s_playermodel.up.generic.type = MTYPE_BITMAP;
s_playermodel.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.up.generic.name = MODEL_ARROWSL0;
s_playermodel.up.generic.callback = PlayerModel_MenuEvent;
s_playermodel.up.generic.id = ID_PREVPAGE;
s_playermodel.up.generic.x = 40 - 16;
s_playermodel.up.generic.y = y;
s_playermodel.up.width = 32;
s_playermodel.up.height = 32;
s_playermodel.up.focuspic = MODEL_ARROWSL;
s_playermodel.down.generic.type = MTYPE_BITMAP;
s_playermodel.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.down.generic.name = MODEL_ARROWSR0;
s_playermodel.down.generic.callback = PlayerModel_MenuEvent;
s_playermodel.down.generic.id = ID_NEXTPAGE;
s_playermodel.down.generic.x = 280 - 16;
s_playermodel.down.generic.y = y;
s_playermodel.down.width = 32;
s_playermodel.down.height = 32;
s_playermodel.down.focuspic = MODEL_ARROWSR;
s_playermodel.paintname.generic.type = MTYPE_PTEXT;
s_playermodel.paintname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playermodel.paintname.generic.x = 160;
s_playermodel.paintname.generic.y = y + 8;
s_playermodel.paintname.string = skinname;
s_playermodel.paintname.style = UI_CENTER | UI_SMALLFONT;
s_playermodel.paintname.color = text_color_normal;
// ************************ HEADS *****************************
x = 482;
y = 403;
for (i=0; i<MAX_HEADSPERPAGE; i++)
{
s_playermodel.headports[i].generic.type = MTYPE_BITMAP;
s_playermodel.headports[i].generic.name = MODEL_PORT;
s_playermodel.headports[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.headports[i].generic.x = x;
s_playermodel.headports[i].generic.y = y;
s_playermodel.headports[i].width = 64;
s_playermodel.headports[i].height = 64;
s_playermodel.headports[i].focuspic = MODEL_SELECTED;
s_playermodel.headports[i].focuscolor = text_color_highlight;
s_playermodel.headpics[i].generic.type = MTYPE_BITMAP;
s_playermodel.headpics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.headpics[i].generic.x = x;
s_playermodel.headpics[i].generic.y = y;
s_playermodel.headpics[i].width = 64;
s_playermodel.headpics[i].height = 64;
s_playermodel.headpics[i].generic.name = s_playermodel.headIcons[i];
s_playermodel.headpicbuttons[i].generic.type = MTYPE_BITMAP;
s_playermodel.headpicbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
s_playermodel.headpicbuttons[i].generic.id = ID_HEADPIC0+i;
s_playermodel.headpicbuttons[i].generic.callback = PlayerModel_HeadPicEvent;
s_playermodel.headpicbuttons[i].generic.x = x;
s_playermodel.headpicbuttons[i].generic.left = x;
s_playermodel.headpicbuttons[i].generic.right = x + 64;
s_playermodel.headpicbuttons[i].generic.y = y;
s_playermodel.headpicbuttons[i].generic.top = y;
s_playermodel.headpicbuttons[i].generic.bottom = y + 64;
s_playermodel.headpicbuttons[i].width = 64;
s_playermodel.headpicbuttons[i].height = 64;
s_playermodel.headpicbuttons[i].focuspic = MODEL_SELECT;
s_playermodel.headpicbuttons[i].focuscolor = text_color_highlight;
x += 64 + 6;
}
y = 362;
s_playermodel.headup.generic.type = MTYPE_BITMAP;
s_playermodel.headup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.headup.generic.name = MODEL_ARROWSL0;
s_playermodel.headup.generic.callback = PlayerModel_MenuEvent;
s_playermodel.headup.generic.id = ID_PREVHEADPAGE;
s_playermodel.headup.generic.x = 516 - 16;
s_playermodel.headup.generic.y = y;
s_playermodel.headup.width = 32;
s_playermodel.headup.height = 32;
s_playermodel.headup.focuspic = MODEL_ARROWSL;
s_playermodel.headdown.generic.type = MTYPE_BITMAP;
s_playermodel.headdown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.headdown.generic.name = MODEL_ARROWSR0;
s_playermodel.headdown.generic.callback = PlayerModel_MenuEvent;
s_playermodel.headdown.generic.id = ID_NEXTHEADPAGE;
s_playermodel.headdown.generic.x = 584 - 16;
s_playermodel.headdown.generic.y = y;
s_playermodel.headdown.width = 32;
s_playermodel.headdown.height = 32;
s_playermodel.headdown.focuspic = MODEL_ARROWSR;
// ************************ RIMS *****************************
x = 344;
y = 64;
for (i=0; i<MAX_RIMSPERPAGE; i++)
{
s_playermodel.rimports[i].generic.type = MTYPE_BITMAP;
s_playermodel.rimports[i].generic.name = MODEL_PORT;
s_playermodel.rimports[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.rimports[i].generic.x = x;
s_playermodel.rimports[i].generic.y = y;
s_playermodel.rimports[i].width = 64;
s_playermodel.rimports[i].height = 64;
s_playermodel.rimports[i].focuspic = MODEL_SELECTED;
s_playermodel.rimports[i].focuscolor = text_color_highlight;
s_playermodel.rimpics[i].generic.type = MTYPE_BITMAP;
s_playermodel.rimpics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.rimpics[i].generic.x = x;
s_playermodel.rimpics[i].generic.y = y;
s_playermodel.rimpics[i].width = 64;
s_playermodel.rimpics[i].height = 64;
s_playermodel.rimpics[i].generic.name = s_playermodel.rimIcons[i];
s_playermodel.rimpicbuttons[i].generic.type = MTYPE_BITMAP;
s_playermodel.rimpicbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
s_playermodel.rimpicbuttons[i].generic.id = ID_RIMPIC0+i;
s_playermodel.rimpicbuttons[i].generic.callback = PlayerModel_RimPicEvent;
s_playermodel.rimpicbuttons[i].generic.x = x;
s_playermodel.rimpicbuttons[i].generic.left = x;
s_playermodel.rimpicbuttons[i].generic.right = x + 64;
s_playermodel.rimpicbuttons[i].generic.y = y;
s_playermodel.rimpicbuttons[i].generic.top = y;
s_playermodel.rimpicbuttons[i].generic.bottom = y + 64;
s_playermodel.rimpicbuttons[i].width = 64;
s_playermodel.rimpicbuttons[i].height = 64;
s_playermodel.rimpicbuttons[i].focuspic = MODEL_SELECT;
s_playermodel.rimpicbuttons[i].focuscolor = text_color_highlight;
x += 64 + 6;
}
y = 138;
s_playermodel.rimup.generic.type = MTYPE_BITMAP;
s_playermodel.rimup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.rimup.generic.name = MODEL_ARROWSL0;
s_playermodel.rimup.generic.callback = PlayerModel_MenuEvent;
s_playermodel.rimup.generic.id = ID_PREVRIMPAGE;
s_playermodel.rimup.generic.x = 360 - 16;
s_playermodel.rimup.generic.y = y;
s_playermodel.rimup.width = 32;
s_playermodel.rimup.height = 32;
s_playermodel.rimup.focuspic = MODEL_ARROWSL;
s_playermodel.rimdown.generic.type = MTYPE_BITMAP;
s_playermodel.rimdown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.rimdown.generic.name = MODEL_ARROWSR0;
s_playermodel.rimdown.generic.callback = PlayerModel_MenuEvent;
s_playermodel.rimdown.generic.id = ID_NEXTRIMPAGE;
s_playermodel.rimdown.generic.x = 600 - 16;
s_playermodel.rimdown.generic.y = y;
s_playermodel.rimdown.width = 32;
s_playermodel.rimdown.height = 32;
s_playermodel.rimdown.focuspic = MODEL_ARROWSR;
s_playermodel.rimname.generic.type = MTYPE_PTEXT;
s_playermodel.rimname.generic.flags = QMF_CENTER_JUSTIFY | QMF_INACTIVE;
s_playermodel.rimname.generic.x = 480;
s_playermodel.rimname.generic.y = y + 8;
s_playermodel.rimname.string = s_playermodel.rimskin;
s_playermodel.rimname.style = UI_CENTER | UI_SMALLFONT;
s_playermodel.rimname.color = text_color_normal;
// ************************ FAVORITES *****************************
s_playermodel.favorites.generic.type = MTYPE_PTEXT;
s_playermodel.favorites.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playermodel.favorites.generic.x = 320;
s_playermodel.favorites.generic.y = 378;
s_playermodel.favorites.string = "ADD TO FAVORITES";
s_playermodel.favorites.style = UI_CENTER | UI_SMALLFONT;
s_playermodel.favorites.color = text_color_normal;
x = 183;
y = 403;
for (i=0; i < NUM_FAVORITES; i++)
{
s_playermodel.favports[i].generic.type = MTYPE_BITMAP;
s_playermodel.favports[i].generic.name = MODEL_PORT;
s_playermodel.favports[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.favports[i].generic.x = x;
s_playermodel.favports[i].generic.y = y;
s_playermodel.favports[i].width = 64;
s_playermodel.favports[i].height = 64;
s_playermodel.favpics[i].generic.type = MTYPE_BITMAP;
s_playermodel.favpics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playermodel.favpics[i].generic.x = x;
s_playermodel.favpics[i].generic.y = y;
s_playermodel.favpics[i].width = 64;
s_playermodel.favpics[i].height = 64;
s_playermodel.favpicbuttons[i].generic.type = MTYPE_BITMAP;
s_playermodel.favpicbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
s_playermodel.favpicbuttons[i].generic.id = ID_FAVORITE1 + i;
s_playermodel.favpicbuttons[i].generic.callback = PlayerModel_PicEvent;
s_playermodel.favpicbuttons[i].generic.x = x;
s_playermodel.favpicbuttons[i].generic.y = y;
s_playermodel.favpicbuttons[i].generic.left = x;
s_playermodel.favpicbuttons[i].generic.top = y;
s_playermodel.favpicbuttons[i].generic.right = x + 64;
s_playermodel.favpicbuttons[i].generic.bottom = y + 64;
s_playermodel.favpicbuttons[i].width = 64;
s_playermodel.favpicbuttons[i].height = 64;
s_playermodel.favpicbuttons[i].focuspic = MODEL_SELECT;
s_playermodel.favpicbuttons[i].focuscolor = text_color_highlight;
x += 64 + 6;
}
// END
s_playermodel.player.generic.type = MTYPE_BITMAP;
// STONELANCE
// s_playermodel.player.generic.flags = QMF_INACTIVE;
s_playermodel.player.generic.flags = QMF_LEFT_JUSTIFY | QMF_NODEFAULTINIT | QMF_SILENT;
// END
s_playermodel.player.generic.ownerdraw = PlayerModel_DrawPlayer;
// STONELANCE
/*
s_playermodel.player.generic.x = 400;
s_playermodel.player.generic.y = -40;
s_playermodel.player.width = 32*10;
s_playermodel.player.height = 56*10;
*/
s_playermodel.player.generic.callback = PlayerModel_RendererEvent;
s_playermodel.player.generic.id = ID_SPINMODEL;
s_playermodel.player.generic.x = 40;
s_playermodel.player.generic.y = 0;
s_playermodel.player.generic.left = 100;
s_playermodel.player.generic.right = 540;
s_playermodel.player.generic.top = 170;
s_playermodel.player.generic.bottom = 362;
s_playermodel.player.width = 560;
s_playermodel.player.height = 480;
/*
s_playermodel.arrows.generic.type = MTYPE_BITMAP;
s_playermodel.arrows.generic.name = MODEL_ARROWS;
s_playermodel.arrows.generic.flags = QMF_INACTIVE;
s_playermodel.arrows.generic.x = 125;
s_playermodel.arrows.generic.y = 340;
s_playermodel.arrows.width = 128;
s_playermodel.arrows.height = 32;
s_playermodel.left.generic.type = MTYPE_BITMAP;
s_playermodel.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.left.generic.callback = PlayerModel_MenuEvent;
s_playermodel.left.generic.id = ID_PREVPAGE;
s_playermodel.left.generic.x = 125;
s_playermodel.left.generic.y = 340;
s_playermodel.left.width = 64;
s_playermodel.left.height = 32;
s_playermodel.left.focuspic = MODEL_ARROWSL;
s_playermodel.right.generic.type = MTYPE_BITMAP;
s_playermodel.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.right.generic.callback = PlayerModel_MenuEvent;
s_playermodel.right.generic.id = ID_NEXTPAGE;
s_playermodel.right.generic.x = 125+61;
s_playermodel.right.generic.y = 340;
s_playermodel.right.width = 64;
s_playermodel.right.height = 32;
s_playermodel.right.focuspic = MODEL_ARROWSR;
s_playermodel.back.generic.type = MTYPE_BITMAP;
s_playermodel.back.generic.name = MODEL_BACK0;
s_playermodel.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.back.generic.callback = PlayerModel_MenuEvent;
s_playermodel.back.generic.id = ID_BACK;
s_playermodel.back.generic.x = 0;
s_playermodel.back.generic.y = 480-64;
s_playermodel.back.width = 128;
s_playermodel.back.height = 64;
s_playermodel.back.focuspic = MODEL_BACK1;
*/
s_playermodel.back.generic.type = MTYPE_PTEXT;
s_playermodel.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playermodel.back.generic.x = 20;
s_playermodel.back.generic.y = 480 - 50;
s_playermodel.back.generic.id = ID_BACK;
s_playermodel.back.generic.callback = PlayerModel_MenuEvent;
s_playermodel.back.string = "< BACK";
s_playermodel.back.color = text_color_normal;
s_playermodel.back.style = UI_LEFT | UI_SMALLFONT;
// END
Menu_AddItem( &s_playermodel.menu, &s_playermodel.banner );
// STONELANCE
/*
Menu_AddItem( &s_playermodel.menu, &s_playermodel.framel );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.framer );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.ports );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.playername );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.modelname );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.skinname );
for (i=0; i<MAX_MODELSPERPAGE; i++)
{
Menu_AddItem( &s_playermodel.menu, &s_playermodel.pics[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.picbuttons[i] );
}
*/
for (i = 0; i < MAX_MODELSPERPAGE; i++){
Menu_AddItem( &s_playermodel.menu, &s_playermodel.ports[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.picbuttons[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.pics[i] );
}
Menu_AddItem( &s_playermodel.menu, &s_playermodel.paintname );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.up );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.down );
for (i = 0; i < MAX_HEADSPERPAGE; i++){
Menu_AddItem( &s_playermodel.menu, &s_playermodel.headports[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.headpicbuttons[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.headpics[i] );
}
Menu_AddItem( &s_playermodel.menu, &s_playermodel.headup );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.headdown );
for (i = 0; i < MAX_RIMSPERPAGE; i++){
Menu_AddItem( &s_playermodel.menu, &s_playermodel.rimports[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.rimpicbuttons[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.rimpics[i] );
}
Menu_AddItem( &s_playermodel.menu, &s_playermodel.rimname );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.rimup );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.rimdown );
for (i = 0; i < NUM_FAVORITES; i++){
Menu_AddItem( &s_playermodel.menu, &s_playermodel.favports[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.favpicbuttons[i] );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.favpics[i] );
}
Menu_AddItem( &s_playermodel.menu, &s_playermodel.favorites );
// END
Menu_AddItem( &s_playermodel.menu, &s_playermodel.player );
// STONELANCE
/*
Menu_AddItem( &s_playermodel.menu, &s_playermodel.arrows );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.left );
Menu_AddItem( &s_playermodel.menu, &s_playermodel.right );
*/
// END
Menu_AddItem( &s_playermodel.menu, &s_playermodel.back );
// find all available models
// PlayerModel_BuildList();
// set initial states
PlayerModel_SetMenuItems();
// update user interface
PlayerModel_UpdateGrid();
PlayerModel_UpdateModel();
// STONELANCE
PlayerModel_UpdateRimGrid();
PlayerModel_UpdateHeadGrid();
PlayerModel_UpdateFavorites();
uis.transitionIn = uis.realtime;
// END
}
/*
=================
PlayerModel_Cache
=================
*/
void PlayerModel_Cache( void )
{
int i;
for( i = 0; playermodel_artlist[i]; i++ ) {
trap_R_RegisterShaderNoMip( playermodel_artlist[i] );
}
// STONELANCE
if (s_playermodel.modelname[0] == 0){
trap_Cvar_VariableStringBuffer( "model", s_playermodel.modelname, sizeof(s_playermodel.modelname) );
}
// END
PlayerModel_BuildList();
for( i = 0; i < s_playermodel.nummodels; i++ ) {
// STONELANCE
// trap_R_RegisterShaderNoMip( s_playermodel.modelnames[i] );
trap_R_RegisterShaderNoMip( va("models/players/%s/icon_%s", s_playermodel.modelname, s_playermodel.modelList[i]) );
// END
}
// STONELANCE
PlayerModel_BuildHeadList();
for( i = 0; i < s_playermodel.numHeads; i++ ) {
trap_R_RegisterShaderNoMip( va("models/players/heads/icon_%s", s_playermodel.headList[i]) );
}
PlayerModel_BuildRimList();
for( i = 0; i < s_playermodel.numRims; i++ ) {
trap_R_RegisterShaderNoMip( va("models/players/wheels/icon_%s", s_playermodel.rimList[i]) );
}
// END
}
// STONELANCE
// void UI_PlayerModelMenu(void)
void UI_PlayerModelMenu( const char *modelName )
// END
{
// STONELANCE
memset( &s_playermodel, 0 ,sizeof(playermodel_t) );
Q_strncpyz(s_playermodel.modelname, modelName, sizeof(s_playermodel.modelname));
// END
PlayerModel_MenuInit();
UI_PushMenu( &s_playermodel.menu );
Menu_SetCursorToItem( &s_playermodel.menu, &s_playermodel.pics[s_playermodel.selectedmodel % MAX_MODELSPERPAGE] );
}