q3rally/engine/code/qcommon/common.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// common.c -- misc functions used in client and server
#include "q_shared.h"
#include "qcommon.h"
#include <setjmp.h>
#ifndef _WIN32
#include <netinet/in.h>
#include <sys/stat.h> // umask
#else
#include <winsock.h>
#endif
int demo_protocols[] =
{ 67, 66, 0 };
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#define MAX_NUM_ARGVS 50
#define MIN_DEDICATED_COMHUNKMEGS 1
#define MIN_COMHUNKMEGS 56
#define DEF_COMHUNKMEGS 128
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#define DEF_COMZONEMEGS 24
#define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS)
#define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS)
int com_argc;
char *com_argv[MAX_NUM_ARGVS+1];
jmp_buf abortframe; // an ERR_DROP occurred, exit the entire frame
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FILE *debuglogfile;
static fileHandle_t pipefile;
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static fileHandle_t logfile;
fileHandle_t com_journalFile; // events are written here
fileHandle_t com_journalDataFile; // config files are written here
cvar_t *com_fs_unpure;
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cvar_t *com_speeds;
cvar_t *com_developer;
cvar_t *com_dedicated;
cvar_t *com_timescale;
cvar_t *com_fixedtime;
cvar_t *com_journal;
cvar_t *com_maxfps;
cvar_t *com_altivec;
cvar_t *com_timedemo;
cvar_t *com_sv_running;
cvar_t *com_cl_running;
cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
cvar_t *com_pipefile;
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cvar_t *com_showtrace;
cvar_t *com_version;
cvar_t *com_blood;
cvar_t *com_buildScript; // for automated data building scripts
#ifdef CINEMATICS_INTRO
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cvar_t *com_introPlayed;
#endif
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cvar_t *cl_paused;
cvar_t *sv_paused;
cvar_t *cl_packetdelay;
cvar_t *sv_packetdelay;
cvar_t *com_cameraMode;
cvar_t *com_ansiColor;
cvar_t *com_unfocused;
cvar_t *com_maxfpsUnfocused;
cvar_t *com_minimized;
cvar_t *com_maxfpsMinimized;
cvar_t *com_abnormalExit;
cvar_t *com_standalone;
cvar_t *com_gamename;
cvar_t *com_protocol;
#ifdef LEGACY_PROTOCOL
cvar_t *com_legacyprotocol;
#endif
cvar_t *com_basegame;
cvar_t *com_homepath;
cvar_t *com_busyWait;
#ifndef DEDICATED
cvar_t *con_autochat;
#endif
#if idx64
int (*Q_VMftol)(void);
#elif id386
long (QDECL *Q_ftol)(float f);
int (QDECL *Q_VMftol)(void);
void (QDECL *Q_SnapVector)(vec3_t vec);
#endif
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// com_speeds times
int time_game;
int time_frontend; // renderer frontend time
int time_backend; // renderer backend time
int com_frameTime;
int com_frameNumber;
qboolean com_errorEntered = qfalse;
qboolean com_fullyInitialized = qfalse;
qboolean com_gameRestarting = qfalse;
qboolean com_gameClientRestarting = qfalse;
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char com_errorMessage[MAXPRINTMSG];
void Com_WriteConfig_f( void );
void CIN_CloseAllVideos( void );
//============================================================================
static char *rd_buffer;
static int rd_buffersize;
static void (*rd_flush)( char *buffer );
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
{
if (!buffer || !buffersize || !flush)
return;
rd_buffer = buffer;
rd_buffersize = buffersize;
rd_flush = flush;
*rd_buffer = 0;
}
void Com_EndRedirect (void)
{
if ( rd_flush ) {
rd_flush(rd_buffer);
}
rd_buffer = NULL;
rd_buffersize = 0;
rd_flush = NULL;
}
/*
=============
Com_Printf
Both client and server can use this, and it will output
to the appropriate place.
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A raw string should NEVER be passed as fmt, because of "%f" type crashers.
=============
*/
void QDECL Com_Printf( const char *fmt, ... ) {
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean opening_qconsole = qfalse;
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
if ( rd_buffer ) {
if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) {
rd_flush(rd_buffer);
*rd_buffer = 0;
}
Q_strcat(rd_buffer, rd_buffersize, msg);
// TTimo nooo .. that would defeat the purpose
//rd_flush(rd_buffer);
//*rd_buffer = 0;
return;
}
#ifndef DEDICATED
CL_ConsolePrint( msg );
#endif
// echo to dedicated console and early console
Sys_Print( msg );
// logfile
if ( com_logfile && com_logfile->integer ) {
// TTimo: only open the qconsole.log if the filesystem is in an initialized state
// also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on)
if ( !logfile && FS_Initialized() && !opening_qconsole) {
struct tm *newtime;
time_t aclock;
opening_qconsole = qtrue;
time( &aclock );
newtime = localtime( &aclock );
logfile = FS_FOpenFileWrite( "qconsole.log" );
if(logfile)
{
Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
if ( com_logfile->integer > 1 )
{
// force it to not buffer so we get valid
// data even if we are crashing
FS_ForceFlush(logfile);
}
}
else
{
Com_Printf("Opening qconsole.log failed!\n");
Cvar_SetValue("logfile", 0);
}
opening_qconsole = qfalse;
}
if ( logfile && FS_Initialized()) {
FS_Write(msg, strlen(msg), logfile);
}
}
}
/*
================
Com_DPrintf
A Com_Printf that only shows up if the "developer" cvar is set
================
*/
void QDECL Com_DPrintf( const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if ( !com_developer || !com_developer->integer ) {
return; // don't confuse non-developers with techie stuff...
}
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
Com_Printf ("%s", msg);
}
/*
=============
Com_Error
Both client and server can use this, and it will
do the appropriate thing.
=============
*/
void QDECL Com_Error( int code, const char *fmt, ... ) {
va_list argptr;
static int lastErrorTime;
static int errorCount;
int currentTime;
qboolean restartClient;
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if(com_errorEntered)
Sys_Error("recursive error after: %s", com_errorMessage);
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com_errorEntered = qtrue;
Cvar_Set("com_errorCode", va("%i", code));
// when we are running automated scripts, make sure we
// know if anything failed
if ( com_buildScript && com_buildScript->integer ) {
code = ERR_FATAL;
}
// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
currentTime = Sys_Milliseconds();
if ( currentTime - lastErrorTime < 100 ) {
if ( ++errorCount > 3 ) {
code = ERR_FATAL;
}
} else {
errorCount = 0;
}
lastErrorTime = currentTime;
va_start (argptr,fmt);
Q_vsnprintf (com_errorMessage, sizeof(com_errorMessage),fmt,argptr);
va_end (argptr);
if (code != ERR_DISCONNECT && code != ERR_NEED_CD)
Cvar_Set("com_errorMessage", com_errorMessage);
restartClient = com_gameClientRestarting && !( com_cl_running && com_cl_running->integer );
com_gameRestarting = qfalse;
com_gameClientRestarting = qfalse;
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if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
VM_Forced_Unload_Start();
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SV_Shutdown( "Server disconnected" );
if ( restartClient ) {
CL_Init();
}
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CL_Disconnect( qtrue );
CL_FlushMemory( );
VM_Forced_Unload_Done();
// make sure we can get at our local stuff
FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else if (code == ERR_DROP) {
Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
VM_Forced_Unload_Start();
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SV_Shutdown (va("Server crashed: %s", com_errorMessage));
if ( restartClient ) {
CL_Init();
}
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CL_Disconnect( qtrue );
CL_FlushMemory( );
VM_Forced_Unload_Done();
FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else if ( code == ERR_NEED_CD ) {
VM_Forced_Unload_Start();
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SV_Shutdown( "Server didn't have CD" );
if ( restartClient ) {
CL_Init();
}
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if ( com_cl_running && com_cl_running->integer ) {
CL_Disconnect( qtrue );
CL_FlushMemory( );
VM_Forced_Unload_Done();
CL_CDDialog();
} else {
Com_Printf("Server didn't have CD\n" );
VM_Forced_Unload_Done();
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}
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FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else {
VM_Forced_Unload_Start();
CL_Shutdown(va("Client fatal crashed: %s", com_errorMessage), qtrue, qtrue);
SV_Shutdown(va("Server fatal crashed: %s", com_errorMessage));
VM_Forced_Unload_Done();
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}
Com_Shutdown ();
Sys_Error ("%s", com_errorMessage);
}
/*
=============
Com_Quit_f
Both client and server can use this, and it will
do the appropriate things.
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=============
*/
void Com_Quit_f( void ) {
// don't try to shutdown if we are in a recursive error
char *p = Cmd_Args( );
if ( !com_errorEntered ) {
// Some VMs might execute "quit" command directly,
// which would trigger an unload of active VM error.
// Sys_Quit will kill this process anyways, so
// a corrupt call stack makes no difference
VM_Forced_Unload_Start();
SV_Shutdown(p[0] ? p : "Server quit");
CL_Shutdown(p[0] ? p : "Client quit", qtrue, qtrue);
VM_Forced_Unload_Done();
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Com_Shutdown ();
FS_Shutdown(qtrue);
}
Sys_Quit ();
}
/*
============================================================================
COMMAND LINE FUNCTIONS
+ characters separate the commandLine string into multiple console
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command lines.
All of these are valid:
quake3 +set test blah +map test
quake3 set test blah+map test
quake3 set test blah + map test
============================================================================
*/
#define MAX_CONSOLE_LINES 32
int com_numConsoleLines;
char *com_consoleLines[MAX_CONSOLE_LINES];
/*
==================
Com_ParseCommandLine
Break it up into multiple console lines
==================
*/
void Com_ParseCommandLine( char *commandLine ) {
int inq = 0;
com_consoleLines[0] = commandLine;
com_numConsoleLines = 1;
while ( *commandLine ) {
if (*commandLine == '"') {
inq = !inq;
}
// look for a + separating character
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// if commandLine came from a file, we might have real line seperators
if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) {
if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
return;
}
com_consoleLines[com_numConsoleLines] = commandLine + 1;
com_numConsoleLines++;
*commandLine = 0;
}
commandLine++;
}
}
/*
===================
Com_SafeMode
Check for "safe" on the command line, which will
skip loading of q3config.cfg
===================
*/
qboolean Com_SafeMode( void ) {
int i;
for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( !Q_stricmp( Cmd_Argv(0), "safe" )
|| !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
com_consoleLines[i][0] = 0;
return qtrue;
}
}
return qfalse;
}
/*
===============
Com_StartupVariable
Searches for command line parameters that are set commands.
If match is not NULL, only that cvar will be looked for.
That is necessary because cddir and basedir need to be set
before the filesystem is started, but all other sets should
be after execing the config and default.
===============
*/
void Com_StartupVariable( const char *match ) {
int i;
char *s;
for (i=0 ; i < com_numConsoleLines ; i++) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( strcmp( Cmd_Argv(0), "set" ) ) {
continue;
}
s = Cmd_Argv(1);
if(!match || !strcmp(s, match))
{
if(Cvar_Flags(s) == CVAR_NONEXISTENT)
Cvar_Get(s, Cmd_ArgsFrom(2), CVAR_USER_CREATED);
else
Cvar_Set2(s, Cmd_ArgsFrom(2), qfalse);
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}
}
}
/*
=================
Com_AddStartupCommands
Adds command line parameters as script statements
Commands are separated by + signs
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Returns qtrue if any late commands were added, which
will keep the demoloop from immediately starting
=================
*/
qboolean Com_AddStartupCommands( void ) {
int i;
qboolean added;
added = qfalse;
// quote every token, so args with semicolons can work
for (i=0 ; i < com_numConsoleLines ; i++) {
if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
continue;
}
// set commands already added with Com_StartupVariable
if ( !Q_stricmpn( com_consoleLines[i], "set ", 4 ) ) {
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continue;
}
added = qtrue;
Cbuf_AddText( com_consoleLines[i] );
Cbuf_AddText( "\n" );
}
return added;
}
//============================================================================
void Info_Print( const char *s ) {
char key[BIG_INFO_KEY];
char value[BIG_INFO_VALUE];
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char *o;
int l;
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
l = o - key;
if (l < 20)
{
Com_Memset (o, ' ', 20-l);
key[20] = 0;
}
else
*o = 0;
Com_Printf ("%s ", key);
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if (!*s)
{
Com_Printf ("MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
Com_Printf ("%s\n", value);
}
}
/*
============
Com_StringContains
============
*/
char *Com_StringContains(char *str1, char *str2, int casesensitive) {
int len, i, j;
len = strlen(str1) - strlen(str2);
for (i = 0; i <= len; i++, str1++) {
for (j = 0; str2[j]; j++) {
if (casesensitive) {
if (str1[j] != str2[j]) {
break;
}
}
else {
if (toupper(str1[j]) != toupper(str2[j])) {
break;
}
}
}
if (!str2[j]) {
return str1;
}
}
return NULL;
}
/*
============
Com_Filter
============
*/
int Com_Filter(char *filter, char *name, int casesensitive)
{
char buf[MAX_TOKEN_CHARS];
char *ptr;
int i, found;
while(*filter) {
if (*filter == '*') {
filter++;
for (i = 0; *filter; i++) {
if (*filter == '*' || *filter == '?') break;
buf[i] = *filter;
filter++;
}
buf[i] = '\0';
if (strlen(buf)) {
ptr = Com_StringContains(name, buf, casesensitive);
if (!ptr) return qfalse;
name = ptr + strlen(buf);
}
}
else if (*filter == '?') {
filter++;
name++;
}
else if (*filter == '[' && *(filter+1) == '[') {
filter++;
}
else if (*filter == '[') {
filter++;
found = qfalse;
while(*filter && !found) {
if (*filter == ']' && *(filter+1) != ']') break;
if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) {
if (casesensitive) {
if (*name >= *filter && *name <= *(filter+2)) found = qtrue;
}
else {
if (toupper(*name) >= toupper(*filter) &&
toupper(*name) <= toupper(*(filter+2))) found = qtrue;
}
filter += 3;
}
else {
if (casesensitive) {
if (*filter == *name) found = qtrue;
}
else {
if (toupper(*filter) == toupper(*name)) found = qtrue;
}
filter++;
}
}
if (!found) return qfalse;
while(*filter) {
if (*filter == ']' && *(filter+1) != ']') break;
filter++;
}
filter++;
name++;
}
else {
if (casesensitive) {
if (*filter != *name) return qfalse;
}
else {
if (toupper(*filter) != toupper(*name)) return qfalse;
}
filter++;
name++;
}
}
return qtrue;
}
/*
============
Com_FilterPath
============
*/
int Com_FilterPath(char *filter, char *name, int casesensitive)
{
int i;
char new_filter[MAX_QPATH];
char new_name[MAX_QPATH];
for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) {
if ( filter[i] == '\\' || filter[i] == ':' ) {
new_filter[i] = '/';
}
else {
new_filter[i] = filter[i];
}
}
new_filter[i] = '\0';
for (i = 0; i < MAX_QPATH-1 && name[i]; i++) {
if ( name[i] == '\\' || name[i] == ':' ) {
new_name[i] = '/';
}
else {
new_name[i] = name[i];
}
}
new_name[i] = '\0';
return Com_Filter(new_filter, new_name, casesensitive);
}
/*
================
Com_RealTime
================
*/
int Com_RealTime(qtime_t *qtime) {
time_t t;
struct tm *tms;
t = time(NULL);
if (!qtime)
return t;
tms = localtime(&t);
if (tms) {
qtime->tm_sec = tms->tm_sec;
qtime->tm_min = tms->tm_min;
qtime->tm_hour = tms->tm_hour;
qtime->tm_mday = tms->tm_mday;
qtime->tm_mon = tms->tm_mon;
qtime->tm_year = tms->tm_year;
qtime->tm_wday = tms->tm_wday;
qtime->tm_yday = tms->tm_yday;
qtime->tm_isdst = tms->tm_isdst;
}
return t;
}
/*
==============================================================================
ZONE MEMORY ALLOCATION
There is never any space between memblocks, and there will never be two
contiguous free memblocks.
The rover can be left pointing at a non-empty block
The zone calls are pretty much only used for small strings and structures,
all big things are allocated on the hunk.
==============================================================================
*/
#define ZONEID 0x1d4a11
#define MINFRAGMENT 64
typedef struct zonedebug_s {
char *label;
char *file;
int line;
int allocSize;
} zonedebug_t;
typedef struct memblock_s {
int size; // including the header and possibly tiny fragments
int tag; // a tag of 0 is a free block
struct memblock_s *next, *prev;
int id; // should be ZONEID
#ifdef ZONE_DEBUG
zonedebug_t d;
#endif
} memblock_t;
typedef struct {
int size; // total bytes malloced, including header
int used; // total bytes used
memblock_t blocklist; // start / end cap for linked list
memblock_t *rover;
} memzone_t;
// main zone for all "dynamic" memory allocation
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
static memzone_t *mainzone;
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// we also have a small zone for small allocations that would only
// fragment the main zone (think of cvar and cmd strings)
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
static memzone_t *smallzone;
2011-02-18 14:31:32 +00:00
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
static void Z_CheckHeap( void );
2011-02-18 14:31:32 +00:00
/*
========================
Z_ClearZone
========================
*/
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
static void Z_ClearZone( memzone_t *zone, int size ) {
2011-02-18 14:31:32 +00:00
memblock_t *block;
// set the entire zone to one free block
zone->blocklist.next = zone->blocklist.prev = block =
(memblock_t *)( (byte *)zone + sizeof(memzone_t) );
zone->blocklist.tag = 1; // in use block
zone->blocklist.id = 0;
zone->blocklist.size = 0;
zone->rover = block;
zone->size = size;
zone->used = 0;
block->prev = block->next = &zone->blocklist;
block->tag = 0; // free block
block->id = ZONEID;
block->size = size - sizeof(memzone_t);
}
/*
========================
Z_AvailableZoneMemory
========================
*/
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
static int Z_AvailableZoneMemory( memzone_t *zone ) {
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return zone->size - zone->used;
}
/*
========================
Z_AvailableMemory
========================
*/
int Z_AvailableMemory( void ) {
return Z_AvailableZoneMemory( mainzone );
}
/*
========================
Z_Free
========================
*/
void Z_Free( void *ptr ) {
memblock_t *block, *other;
memzone_t *zone;
if (!ptr) {
Com_Error( ERR_DROP, "Z_Free: NULL pointer" );
}
block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
if (block->id != ZONEID) {
Com_Error( ERR_FATAL, "Z_Free: freed a pointer without ZONEID" );
}
if (block->tag == 0) {
Com_Error( ERR_FATAL, "Z_Free: freed a freed pointer" );
}
// if static memory
if (block->tag == TAG_STATIC) {
return;
}
// check the memory trash tester
if ( *(int *)((byte *)block + block->size - 4 ) != ZONEID ) {
Com_Error( ERR_FATAL, "Z_Free: memory block wrote past end" );
}
if (block->tag == TAG_SMALL) {
zone = smallzone;
}
else {
zone = mainzone;
}
zone->used -= block->size;
// set the block to something that should cause problems
// if it is referenced...
Com_Memset( ptr, 0xaa, block->size - sizeof( *block ) );
block->tag = 0; // mark as free
other = block->prev;
if (!other->tag) {
// merge with previous free block
other->size += block->size;
other->next = block->next;
other->next->prev = other;
if (block == zone->rover) {
zone->rover = other;
}
block = other;
}
zone->rover = block;
other = block->next;
if ( !other->tag ) {
// merge the next free block onto the end
block->size += other->size;
block->next = other->next;
block->next->prev = block;
if (other == zone->rover) {
zone->rover = block;
}
}
}
/*
================
Z_FreeTags
================
*/
void Z_FreeTags( int tag ) {
memzone_t *zone;
if ( tag == TAG_SMALL ) {
zone = smallzone;
}
else {
zone = mainzone;
}
// use the rover as our pointer, because
// Z_Free automatically adjusts it
zone->rover = zone->blocklist.next;
do {
if ( zone->rover->tag == tag ) {
Z_Free( (void *)(zone->rover + 1) );
continue;
}
zone->rover = zone->rover->next;
} while ( zone->rover != &zone->blocklist );
}
/*
================
Z_TagMalloc
================
*/
#ifdef ZONE_DEBUG
void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ) {
int allocSize;
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#else
void *Z_TagMalloc( int size, int tag ) {
#endif
int extra;
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memblock_t *start, *rover, *new, *base;
memzone_t *zone;
if (!tag) {
Com_Error( ERR_FATAL, "Z_TagMalloc: tried to use a 0 tag" );
}
if ( tag == TAG_SMALL ) {
zone = smallzone;
}
else {
zone = mainzone;
}
#ifdef ZONE_DEBUG
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allocSize = size;
#endif
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//
// scan through the block list looking for the first free block
// of sufficient size
//
size += sizeof(memblock_t); // account for size of block header
size += 4; // space for memory trash tester
size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary
base = rover = zone->rover;
start = base->prev;
do {
if (rover == start) {
// scaned all the way around the list
2011-02-18 14:31:32 +00:00
#ifdef ZONE_DEBUG
Z_LogHeap();
Com_Error(ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone: %s, line: %d (%s)",
size, zone == smallzone ? "small" : "main", file, line, label);
#else
Com_Error(ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone",
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size, zone == smallzone ? "small" : "main");
#endif
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return NULL;
}
if (rover->tag) {
base = rover = rover->next;
} else {
rover = rover->next;
}
} while (base->tag || base->size < size);
//
// found a block big enough
//
extra = base->size - size;
if (extra > MINFRAGMENT) {
// there will be a free fragment after the allocated block
new = (memblock_t *) ((byte *)base + size );
new->size = extra;
new->tag = 0; // free block
new->prev = base;
new->id = ZONEID;
new->next = base->next;
new->next->prev = new;
base->next = new;
base->size = size;
}
base->tag = tag; // no longer a free block
zone->rover = base->next; // next allocation will start looking here
zone->used += base->size; //
base->id = ZONEID;
#ifdef ZONE_DEBUG
base->d.label = label;
base->d.file = file;
base->d.line = line;
base->d.allocSize = allocSize;
#endif
// marker for memory trash testing
*(int *)((byte *)base + base->size - 4) = ZONEID;
return (void *) ((byte *)base + sizeof(memblock_t));
}
/*
========================
Z_Malloc
========================
*/
#ifdef ZONE_DEBUG
void *Z_MallocDebug( int size, char *label, char *file, int line ) {
#else
void *Z_Malloc( int size ) {
#endif
void *buf;
//Z_CheckHeap (); // DEBUG
#ifdef ZONE_DEBUG
buf = Z_TagMallocDebug( size, TAG_GENERAL, label, file, line );
#else
buf = Z_TagMalloc( size, TAG_GENERAL );
#endif
Com_Memset( buf, 0, size );
return buf;
}
#ifdef ZONE_DEBUG
void *S_MallocDebug( int size, char *label, char *file, int line ) {
return Z_TagMallocDebug( size, TAG_SMALL, label, file, line );
}
#else
void *S_Malloc( int size ) {
return Z_TagMalloc( size, TAG_SMALL );
}
#endif
/*
========================
Z_CheckHeap
========================
*/
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
static void Z_CheckHeap( void ) {
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memblock_t *block;
for (block = mainzone->blocklist.next ; ; block = block->next) {
if (block->next == &mainzone->blocklist) {
break; // all blocks have been hit
}
if ( (byte *)block + block->size != (byte *)block->next)
Com_Error( ERR_FATAL, "Z_CheckHeap: block size does not touch the next block" );
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if ( block->next->prev != block) {
Com_Error( ERR_FATAL, "Z_CheckHeap: next block doesn't have proper back link" );
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}
if ( !block->tag && !block->next->tag ) {
Com_Error( ERR_FATAL, "Z_CheckHeap: two consecutive free blocks" );
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}
}
}
/*
========================
Z_LogZoneHeap
========================
*/
void Z_LogZoneHeap( memzone_t *zone, char *name ) {
#ifdef ZONE_DEBUG
char dump[32], *ptr;
int i, j;
#endif
memblock_t *block;
char buf[4096];
int size, allocSize, numBlocks;
if (!logfile || !FS_Initialized())
return;
size = numBlocks = 0;
#ifdef ZONE_DEBUG
allocSize = 0;
#endif
2011-02-18 14:31:32 +00:00
Com_sprintf(buf, sizeof(buf), "\r\n================\r\n%s log\r\n================\r\n", name);
FS_Write(buf, strlen(buf), logfile);
for (block = zone->blocklist.next ; block->next != &zone->blocklist; block = block->next) {
if (block->tag) {
#ifdef ZONE_DEBUG
ptr = ((char *) block) + sizeof(memblock_t);
j = 0;
for (i = 0; i < 20 && i < block->d.allocSize; i++) {
if (ptr[i] >= 32 && ptr[i] < 127) {
dump[j++] = ptr[i];
}
else {
dump[j++] = '_';
}
}
dump[j] = '\0';
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s) [%s]\r\n", block->d.allocSize, block->d.file, block->d.line, block->d.label, dump);
FS_Write(buf, strlen(buf), logfile);
allocSize += block->d.allocSize;
#endif
size += block->size;
numBlocks++;
}
}
#ifdef ZONE_DEBUG
// subtract debug memory
size -= numBlocks * sizeof(zonedebug_t);
#else
allocSize = numBlocks * sizeof(memblock_t); // + 32 bit alignment
#endif
Com_sprintf(buf, sizeof(buf), "%d %s memory in %d blocks\r\n", size, name, numBlocks);
FS_Write(buf, strlen(buf), logfile);
Com_sprintf(buf, sizeof(buf), "%d %s memory overhead\r\n", size - allocSize, name);
FS_Write(buf, strlen(buf), logfile);
}
/*
========================
Z_LogHeap
========================
*/
void Z_LogHeap( void ) {
Z_LogZoneHeap( mainzone, "MAIN" );
Z_LogZoneHeap( smallzone, "SMALL" );
}
// static mem blocks to reduce a lot of small zone overhead
typedef struct memstatic_s {
memblock_t b;
byte mem[2];
} memstatic_t;
memstatic_t emptystring =
{ {(sizeof(memblock_t)+2 + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'\0', '\0'} };
memstatic_t numberstring[] = {
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'0', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'1', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'2', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'3', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'4', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'5', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'6', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'7', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'8', '\0'} },
{ {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'9', '\0'} }
};
/*
========================
CopyString
NOTE: never write over the memory CopyString returns because
memory from a memstatic_t might be returned
========================
*/
char *CopyString( const char *in ) {
char *out;
if (!in[0]) {
return ((char *)&emptystring) + sizeof(memblock_t);
}
else if (!in[1]) {
if (in[0] >= '0' && in[0] <= '9') {
return ((char *)&numberstring[in[0]-'0']) + sizeof(memblock_t);
}
}
out = S_Malloc (strlen(in)+1);
strcpy (out, in);
return out;
}
/*
==============================================================================
Goals:
reproducible without history effects -- no out of memory errors on weird map to map changes
2011-02-18 14:31:32 +00:00
allow restarting of the client without fragmentation
minimize total pages in use at run time
minimize total pages needed during load time
Single block of memory with stack allocators coming from both ends towards the middle.
One side is designated the temporary memory allocator.
Temporary memory can be allocated and freed in any order.
A highwater mark is kept of the most in use at any time.
When there is no temporary memory allocated, the permanent and temp sides
can be switched, allowing the already touched temp memory to be used for
permanent storage.
Temp memory must never be allocated on two ends at once, or fragmentation
could occur.
If we have any in-use temp memory, additional temp allocations must come from
that side.
If not, we can choose to make either side the new temp side and push future
permanent allocations to the other side. Permanent allocations should be
kept on the side that has the current greatest wasted highwater mark.
==============================================================================
*/
#define HUNK_MAGIC 0x89537892
#define HUNK_FREE_MAGIC 0x89537893
typedef struct {
int magic;
int size;
} hunkHeader_t;
typedef struct {
int mark;
int permanent;
int temp;
int tempHighwater;
} hunkUsed_t;
typedef struct hunkblock_s {
int size;
byte printed;
struct hunkblock_s *next;
char *label;
char *file;
int line;
} hunkblock_t;
static hunkblock_t *hunkblocks;
static hunkUsed_t hunk_low, hunk_high;
static hunkUsed_t *hunk_permanent, *hunk_temp;
static byte *s_hunkData = NULL;
static int s_hunkTotal;
static int s_zoneTotal;
static int s_smallZoneTotal;
/*
=================
Com_Meminfo_f
=================
*/
void Com_Meminfo_f( void ) {
memblock_t *block;
int zoneBytes, zoneBlocks;
int smallZoneBytes;
2011-02-18 14:31:32 +00:00
int botlibBytes, rendererBytes;
int unused;
zoneBytes = 0;
botlibBytes = 0;
rendererBytes = 0;
zoneBlocks = 0;
for (block = mainzone->blocklist.next ; ; block = block->next) {
if ( Cmd_Argc() != 1 ) {
Com_Printf ("block:%p size:%7i tag:%3i\n",
(void *)block, block->size, block->tag);
}
if ( block->tag ) {
zoneBytes += block->size;
zoneBlocks++;
if ( block->tag == TAG_BOTLIB ) {
botlibBytes += block->size;
} else if ( block->tag == TAG_RENDERER ) {
rendererBytes += block->size;
}
}
if (block->next == &mainzone->blocklist) {
break; // all blocks have been hit
}
if ( (byte *)block + block->size != (byte *)block->next) {
Com_Printf ("ERROR: block size does not touch the next block\n");
}
if ( block->next->prev != block) {
Com_Printf ("ERROR: next block doesn't have proper back link\n");
}
if ( !block->tag && !block->next->tag ) {
Com_Printf ("ERROR: two consecutive free blocks\n");
}
}
smallZoneBytes = 0;
for (block = smallzone->blocklist.next ; ; block = block->next) {
if ( block->tag ) {
smallZoneBytes += block->size;
}
if (block->next == &smallzone->blocklist) {
break; // all blocks have been hit
}
}
Com_Printf( "%8i bytes total hunk\n", s_hunkTotal );
Com_Printf( "%8i bytes total zone\n", s_zoneTotal );
Com_Printf( "\n" );
Com_Printf( "%8i low mark\n", hunk_low.mark );
Com_Printf( "%8i low permanent\n", hunk_low.permanent );
if ( hunk_low.temp != hunk_low.permanent ) {
Com_Printf( "%8i low temp\n", hunk_low.temp );
}
Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater );
Com_Printf( "\n" );
Com_Printf( "%8i high mark\n", hunk_high.mark );
Com_Printf( "%8i high permanent\n", hunk_high.permanent );
if ( hunk_high.temp != hunk_high.permanent ) {
Com_Printf( "%8i high temp\n", hunk_high.temp );
}
Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater );
Com_Printf( "\n" );
Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent );
unused = 0;
if ( hunk_low.tempHighwater > hunk_low.permanent ) {
unused += hunk_low.tempHighwater - hunk_low.permanent;
}
if ( hunk_high.tempHighwater > hunk_high.permanent ) {
unused += hunk_high.tempHighwater - hunk_high.permanent;
}
Com_Printf( "%8i unused highwater\n", unused );
Com_Printf( "\n" );
Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks );
Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes );
Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes );
Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) );
Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes );
}
/*
===============
Com_TouchMemory
Touch all known used data to make sure it is paged in
===============
*/
void Com_TouchMemory( void ) {
int start, end;
int i, j;
ioquake3 resync to revision 3385 from 3347. Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
2017-11-04 11:30:30 +00:00
unsigned sum;
2011-02-18 14:31:32 +00:00
memblock_t *block;
Z_CheckHeap();
start = Sys_Milliseconds();
sum = 0;
j = hunk_low.permanent >> 2;
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
sum += ((int *)s_hunkData)[i];
}
i = ( s_hunkTotal - hunk_high.permanent ) >> 2;
j = hunk_high.permanent >> 2;
for ( ; i < j ; i+=64 ) { // only need to touch each page
sum += ((int *)s_hunkData)[i];
}
for (block = mainzone->blocklist.next ; ; block = block->next) {
if ( block->tag ) {
j = block->size >> 2;
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
sum += ((int *)block)[i];
}
}
if ( block->next == &mainzone->blocklist ) {
break; // all blocks have been hit
}
}
end = Sys_Milliseconds();
Com_Printf( "Com_TouchMemory: %i msec\n", end - start );
}
/*
=================
Com_InitZoneMemory
=================
*/
void Com_InitSmallZoneMemory( void ) {
s_smallZoneTotal = 512 * 1024;
smallzone = calloc( s_smallZoneTotal, 1 );
if ( !smallzone ) {
Com_Error( ERR_FATAL, "Small zone data failed to allocate %1.1f megs", (float)s_smallZoneTotal / (1024*1024) );
}
Z_ClearZone( smallzone, s_smallZoneTotal );
}
void Com_InitZoneMemory( void ) {
cvar_t *cv;
// Please note: com_zoneMegs can only be set on the command line, and
// not in q3config.cfg or Com_StartupVariable, as they haven't been
// executed by this point. It's a chicken and egg problem. We need the
// memory manager configured to handle those places where you would
// configure the memory manager.
// allocate the random block zone
cv = Cvar_Get( "com_zoneMegs", DEF_COMZONEMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
if ( cv->integer < DEF_COMZONEMEGS ) {
s_zoneTotal = 1024 * 1024 * DEF_COMZONEMEGS;
} else {
s_zoneTotal = cv->integer * 1024 * 1024;
}
mainzone = calloc( s_zoneTotal, 1 );
if ( !mainzone ) {
Com_Error( ERR_FATAL, "Zone data failed to allocate %i megs", s_zoneTotal / (1024*1024) );
}
Z_ClearZone( mainzone, s_zoneTotal );
}
/*
=================
Hunk_Log
=================
*/
void Hunk_Log( void) {
hunkblock_t *block;
char buf[4096];
int size, numBlocks;
if (!logfile || !FS_Initialized())
return;
size = 0;
numBlocks = 0;
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n");
FS_Write(buf, strlen(buf), logfile);
for (block = hunkblocks ; block; block = block->next) {
#ifdef HUNK_DEBUG
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label);
FS_Write(buf, strlen(buf), logfile);
#endif
size += block->size;
numBlocks++;
}
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
FS_Write(buf, strlen(buf), logfile);
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
FS_Write(buf, strlen(buf), logfile);
}
/*
=================
Hunk_SmallLog
=================
*/
void Hunk_SmallLog( void) {
hunkblock_t *block, *block2;
char buf[4096];
int size, locsize, numBlocks;
if (!logfile || !FS_Initialized())
return;
for (block = hunkblocks ; block; block = block->next) {
block->printed = qfalse;
}
size = 0;
numBlocks = 0;
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n");
FS_Write(buf, strlen(buf), logfile);
for (block = hunkblocks; block; block = block->next) {
if (block->printed) {
continue;
}
locsize = block->size;
for (block2 = block->next; block2; block2 = block2->next) {
if (block->line != block2->line) {
continue;
}
if (Q_stricmp(block->file, block2->file)) {
continue;
}
size += block2->size;
locsize += block2->size;
block2->printed = qtrue;
}
#ifdef HUNK_DEBUG
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label);
FS_Write(buf, strlen(buf), logfile);
#endif
size += block->size;
numBlocks++;
}
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
FS_Write(buf, strlen(buf), logfile);
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
FS_Write(buf, strlen(buf), logfile);
}
/*
=================
Com_InitHunkZoneMemory
2011-02-18 14:31:32 +00:00
=================
*/
void Com_InitHunkMemory( void ) {
cvar_t *cv;
int nMinAlloc;
char *pMsg = NULL;
// make sure the file system has allocated and "not" freed any temp blocks
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redunant routines in the file system utilizing different
// memory systems
if (FS_LoadStack() != 0) {
Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero");
}
// allocate the stack based hunk allocator
cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
Cvar_SetDescription(cv, "The size of the hunk memory segment");
2011-02-18 14:31:32 +00:00
// if we are not dedicated min allocation is 56, otherwise min is 1
if (com_dedicated && com_dedicated->integer) {
nMinAlloc = MIN_DEDICATED_COMHUNKMEGS;
pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n";
}
else {
nMinAlloc = MIN_COMHUNKMEGS;
pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n";
}
if ( cv->integer < nMinAlloc ) {
s_hunkTotal = 1024 * 1024 * nMinAlloc;
Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024));
} else {
s_hunkTotal = cv->integer * 1024 * 1024;
}
s_hunkData = calloc( s_hunkTotal + 31, 1 );
if ( !s_hunkData ) {
Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) );
}
// cacheline align
s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 );
Hunk_Clear();
Cmd_AddCommand( "meminfo", Com_Meminfo_f );
#ifdef ZONE_DEBUG
Cmd_AddCommand( "zonelog", Z_LogHeap );
#endif
#ifdef HUNK_DEBUG
Cmd_AddCommand( "hunklog", Hunk_Log );
Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog );
#endif
}
/*
====================
Hunk_MemoryRemaining
====================
*/
int Hunk_MemoryRemaining( void ) {
int low, high;
low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp;
high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp;
return s_hunkTotal - ( low + high );
}
/*
===================
Hunk_SetMark
The server calls this after the level and game VM have been loaded
===================
*/
void Hunk_SetMark( void ) {
hunk_low.mark = hunk_low.permanent;
hunk_high.mark = hunk_high.permanent;
}
/*
=================
Hunk_ClearToMark
The client calls this before starting a vid_restart or snd_restart
=================
*/
void Hunk_ClearToMark( void ) {
hunk_low.permanent = hunk_low.temp = hunk_low.mark;
hunk_high.permanent = hunk_high.temp = hunk_high.mark;
}
/*
=================
Hunk_CheckMark
=================
*/
qboolean Hunk_CheckMark( void ) {
if( hunk_low.mark || hunk_high.mark ) {
return qtrue;
}
return qfalse;
}
void CL_ShutdownCGame( void );
void CL_ShutdownUI( void );
void SV_ShutdownGameProgs( void );
/*
=================
Hunk_Clear
The server calls this before shutting down or loading a new map
=================
*/
void Hunk_Clear( void ) {
#ifndef DEDICATED
CL_ShutdownCGame();
CL_ShutdownUI();
#endif
SV_ShutdownGameProgs();
#ifndef DEDICATED
CIN_CloseAllVideos();
#endif
hunk_low.mark = 0;
hunk_low.permanent = 0;
hunk_low.temp = 0;
hunk_low.tempHighwater = 0;
hunk_high.mark = 0;
hunk_high.permanent = 0;
hunk_high.temp = 0;
hunk_high.tempHighwater = 0;
hunk_permanent = &hunk_low;
hunk_temp = &hunk_high;
Com_Printf( "Hunk_Clear: reset the hunk ok\n" );
VM_Clear();
#ifdef HUNK_DEBUG
hunkblocks = NULL;
#endif
}
static void Hunk_SwapBanks( void ) {
hunkUsed_t *swap;
// can't swap banks if there is any temp already allocated
if ( hunk_temp->temp != hunk_temp->permanent ) {
return;
}
// if we have a larger highwater mark on this side, start making
// our permanent allocations here and use the other side for temp
if ( hunk_temp->tempHighwater - hunk_temp->permanent >
hunk_permanent->tempHighwater - hunk_permanent->permanent ) {
swap = hunk_temp;
hunk_temp = hunk_permanent;
hunk_permanent = swap;
}
}
/*
=================
Hunk_Alloc
Allocate permanent (until the hunk is cleared) memory
=================
*/
#ifdef HUNK_DEBUG
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) {
#else
void *Hunk_Alloc( int size, ha_pref preference ) {
#endif
void *buf;
if ( s_hunkData == NULL)
{
Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" );
}
// can't do preference if there is any temp allocated
if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) {
Hunk_SwapBanks();
} else {
if (preference == h_low && hunk_permanent != &hunk_low) {
Hunk_SwapBanks();
} else if (preference == h_high && hunk_permanent != &hunk_high) {
Hunk_SwapBanks();
}
}
#ifdef HUNK_DEBUG
size += sizeof(hunkblock_t);
#endif
// round to cacheline
size = (size+31)&~31;
if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) {
#ifdef HUNK_DEBUG
Hunk_Log();
Hunk_SmallLog();
Com_Error(ERR_DROP, "Hunk_Alloc failed on %i: %s, line: %d (%s)", size, file, line, label);
#else
Com_Error(ERR_DROP, "Hunk_Alloc failed on %i", size);
2011-02-18 14:31:32 +00:00
#endif
}
if ( hunk_permanent == &hunk_low ) {
buf = (void *)(s_hunkData + hunk_permanent->permanent);
hunk_permanent->permanent += size;
} else {
hunk_permanent->permanent += size;
buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
}
hunk_permanent->temp = hunk_permanent->permanent;
Com_Memset( buf, 0, size );
#ifdef HUNK_DEBUG
{
hunkblock_t *block;
block = (hunkblock_t *) buf;
block->size = size - sizeof(hunkblock_t);
block->file = file;
block->label = label;
block->line = line;
block->next = hunkblocks;
hunkblocks = block;
buf = ((byte *) buf) + sizeof(hunkblock_t);
}
#endif
return buf;
}
/*
=================
Hunk_AllocateTempMemory
This is used by the file loading system.
Multiple files can be loaded in temporary memory.
When the files-in-use count reaches zero, all temp memory will be deleted
=================
*/
void *Hunk_AllocateTempMemory( int size ) {
void *buf;
hunkHeader_t *hdr;
// return a Z_Malloc'd block if the hunk has not been initialized
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redunant routines in the file system utilizing different
// memory systems
if ( s_hunkData == NULL )
{
return Z_Malloc(size);
}
Hunk_SwapBanks();
size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t );
if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );
}
if ( hunk_temp == &hunk_low ) {
buf = (void *)(s_hunkData + hunk_temp->temp);
hunk_temp->temp += size;
} else {
hunk_temp->temp += size;
buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp );
}
if ( hunk_temp->temp > hunk_temp->tempHighwater ) {
hunk_temp->tempHighwater = hunk_temp->temp;
}
hdr = (hunkHeader_t *)buf;
buf = (void *)(hdr+1);
hdr->magic = HUNK_MAGIC;
hdr->size = size;
// don't bother clearing, because we are going to load a file over it
return buf;
}
/*
==================
Hunk_FreeTempMemory
==================
*/
void Hunk_FreeTempMemory( void *buf ) {
hunkHeader_t *hdr;
// free with Z_Free if the hunk has not been initialized
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redunant routines in the file system utilizing different
// memory systems
if ( s_hunkData == NULL )
{
Z_Free(buf);
return;
}
hdr = ( (hunkHeader_t *)buf ) - 1;
if ( hdr->magic != HUNK_MAGIC ) {
Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" );
}
hdr->magic = HUNK_FREE_MAGIC;
// this only works if the files are freed in stack order,
// otherwise the memory will stay around until Hunk_ClearTempMemory
if ( hunk_temp == &hunk_low ) {
if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) {
hunk_temp->temp -= hdr->size;
} else {
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
}
} else {
if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) {
hunk_temp->temp -= hdr->size;
} else {
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
}
}
}
/*
=================
Hunk_ClearTempMemory
The temp space is no longer needed. If we have left more
touched but unused memory on this side, have future
permanent allocs use this side.
=================
*/
void Hunk_ClearTempMemory( void ) {
if ( s_hunkData != NULL ) {
hunk_temp->temp = hunk_temp->permanent;
}
}
/*
===================================================================
EVENTS AND JOURNALING
In addition to these events, .cfg files are also copied to the
journaled file
===================================================================
*/
#define MAX_PUSHED_EVENTS 1024
static int com_pushedEventsHead = 0;
static int com_pushedEventsTail = 0;
static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
/*
=================
Com_InitJournaling
=================
*/
void Com_InitJournaling( void ) {
Com_StartupVariable( "journal" );
com_journal = Cvar_Get ("journal", "0", CVAR_INIT);
if ( !com_journal->integer ) {
return;
}
if ( com_journal->integer == 1 ) {
Com_Printf( "Journaling events\n");
com_journalFile = FS_FOpenFileWrite( "journal.dat" );
com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" );
} else if ( com_journal->integer == 2 ) {
Com_Printf( "Replaying journaled events\n");
FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue );
FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue );
}
if ( !com_journalFile || !com_journalDataFile ) {
Cvar_Set( "com_journal", "0" );
com_journalFile = 0;
com_journalDataFile = 0;
Com_Printf( "Couldn't open journal files\n" );
}
}
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUEUED_EVENTS 256
#define MASK_QUEUED_EVENTS ( MAX_QUEUED_EVENTS - 1 )
static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ];
static int eventHead = 0;
static int eventTail = 0;
/*
================
Com_QueueEvent
A time of 0 will get the current time
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
{
sysEvent_t *ev;
// combine mouse movement with previous mouse event
if ( type == SE_MOUSE && eventHead != eventTail )
{
ev = &eventQueue[ ( eventHead + MAX_QUEUED_EVENTS - 1 ) & MASK_QUEUED_EVENTS ];
if ( ev->evType == SE_MOUSE )
{
ev->evValue += value;
ev->evValue2 += value2;
return;
}
}
2011-02-18 14:31:32 +00:00
ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUEUED_EVENTS )
{
Com_Printf("Com_QueueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr )
{
Z_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
if ( time == 0 )
{
time = Sys_Milliseconds();
}
ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
================
Com_GetSystemEvent
================
*/
sysEvent_t Com_GetSystemEvent( void )
{
sysEvent_t ev;
char *s;
// return if we have data
if ( eventHead > eventTail )
{
eventTail++;
return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ];
}
// check for console commands
s = Sys_ConsoleInput();
if ( s )
{
char *b;
int len;
len = strlen( s ) + 1;
b = Z_Malloc( len );
strcpy( b, s );
Com_QueueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
// return if we have data
if ( eventHead > eventTail )
{
eventTail++;
return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ];
}
// create an empty event to return
memset( &ev, 0, sizeof( ev ) );
ev.evTime = Sys_Milliseconds();
return ev;
}
/*
=================
Com_GetRealEvent
=================
*/
sysEvent_t Com_GetRealEvent( void ) {
int r;
sysEvent_t ev;
// either get an event from the system or the journal file
if ( com_journal->integer == 2 ) {
r = FS_Read( &ev, sizeof(ev), com_journalFile );
if ( r != sizeof(ev) ) {
Com_Error( ERR_FATAL, "Error reading from journal file" );
}
if ( ev.evPtrLength ) {
ev.evPtr = Z_Malloc( ev.evPtrLength );
r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile );
if ( r != ev.evPtrLength ) {
Com_Error( ERR_FATAL, "Error reading from journal file" );
}
}
} else {
ev = Com_GetSystemEvent();
// write the journal value out if needed
if ( com_journal->integer == 1 ) {
r = FS_Write( &ev, sizeof(ev), com_journalFile );
if ( r != sizeof(ev) ) {
Com_Error( ERR_FATAL, "Error writing to journal file" );
}
if ( ev.evPtrLength ) {
r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile );
if ( r != ev.evPtrLength ) {
Com_Error( ERR_FATAL, "Error writing to journal file" );
}
}
}
}
return ev;
}
/*
=================
Com_InitPushEvent
=================
*/
void Com_InitPushEvent( void ) {
// clear the static buffer array
// this requires SE_NONE to be accepted as a valid but NOP event
memset( com_pushedEvents, 0, sizeof(com_pushedEvents) );
// reset counters while we are at it
// beware: GetEvent might still return an SE_NONE from the buffer
com_pushedEventsHead = 0;
com_pushedEventsTail = 0;
}
/*
=================
Com_PushEvent
=================
*/
void Com_PushEvent( sysEvent_t *event ) {
sysEvent_t *ev;
static int printedWarning = 0;
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
// don't print the warning constantly, or it can give time for more...
if ( !printedWarning ) {
printedWarning = qtrue;
Com_Printf( "WARNING: Com_PushEvent overflow\n" );
}
if ( ev->evPtr ) {
Z_Free( ev->evPtr );
}
com_pushedEventsTail++;
} else {
printedWarning = qfalse;
}
*ev = *event;
com_pushedEventsHead++;
}
/*
=================
Com_GetEvent
=================
*/
sysEvent_t Com_GetEvent( void ) {
if ( com_pushedEventsHead > com_pushedEventsTail ) {
com_pushedEventsTail++;
return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
}
return Com_GetRealEvent();
}
/*
=================
Com_RunAndTimeServerPacket
=================
*/
void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) {
int t1, t2, msec;
t1 = 0;
if ( com_speeds->integer ) {
t1 = Sys_Milliseconds ();
}
SV_PacketEvent( *evFrom, buf );
if ( com_speeds->integer ) {
t2 = Sys_Milliseconds ();
msec = t2 - t1;
if ( com_speeds->integer == 3 ) {
Com_Printf( "SV_PacketEvent time: %i\n", msec );
}
}
}
/*
=================
Com_EventLoop
Returns last event time
=================
*/
int Com_EventLoop( void ) {
sysEvent_t ev;
netadr_t evFrom;
byte bufData[MAX_MSGLEN];
msg_t buf;
MSG_Init( &buf, bufData, sizeof( bufData ) );
while ( 1 ) {
ev = Com_GetEvent();
// if no more events are available
if ( ev.evType == SE_NONE ) {
// manually send packet events for the loopback channel
while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
CL_PacketEvent( evFrom, &buf );
}
while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
// if the server just shut down, flush the events
if ( com_sv_running->integer ) {
Com_RunAndTimeServerPacket( &evFrom, &buf );
}
}
return ev.evTime;
}
switch(ev.evType)
{
case SE_KEY:
CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
2011-02-18 14:31:32 +00:00
break;
case SE_CHAR:
CL_CharEvent( ev.evValue );
2011-02-18 14:31:32 +00:00
break;
case SE_MOUSE:
CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
2011-02-18 14:31:32 +00:00
break;
case SE_JOYSTICK_AXIS:
CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
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break;
case SE_CONSOLE:
Cbuf_AddText( (char *)ev.evPtr );
Cbuf_AddText( "\n" );
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break;
default:
Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
2011-02-18 14:31:32 +00:00
break;
}
// free any block data
if ( ev.evPtr ) {
Z_Free( ev.evPtr );
}
}
return 0; // never reached
}
/*
================
Com_Milliseconds
Can be used for profiling, but will be journaled accurately
================
*/
int Com_Milliseconds (void) {
sysEvent_t ev;
// get events and push them until we get a null event with the current time
do {
ev = Com_GetRealEvent();
if ( ev.evType != SE_NONE ) {
Com_PushEvent( &ev );
}
} while ( ev.evType != SE_NONE );
return ev.evTime;
}
//============================================================================
/*
=============
Com_Error_f
Just throw a fatal error to
test error shutdown procedures
=============
*/
static void __attribute__((__noreturn__)) Com_Error_f (void) {
2011-02-18 14:31:32 +00:00
if ( Cmd_Argc() > 1 ) {
Com_Error( ERR_DROP, "Testing drop error" );
} else {
Com_Error( ERR_FATAL, "Testing fatal error" );
}
}
/*
=============
Com_Freeze_f
Just freeze in place for a given number of seconds to test
error recovery
=============
*/
static void Com_Freeze_f (void) {
float s;
int start, now;
if ( Cmd_Argc() != 2 ) {
Com_Printf( "freeze <seconds>\n" );
return;
}
s = atof( Cmd_Argv(1) );
start = Com_Milliseconds();
while ( 1 ) {
now = Com_Milliseconds();
if ( ( now - start ) * 0.001 > s ) {
break;
}
}
}
/*
=================
Com_Crash_f
A way to force a bus error for development reasons
=================
*/
static void Com_Crash_f( void ) {
* ( volatile int * ) 0 = 0x12345678;
2011-02-18 14:31:32 +00:00
}
/*
==================
Com_Setenv_f
For controlling environment variables
==================
*/
void Com_Setenv_f(void)
{
int argc = Cmd_Argc();
char *arg1 = Cmd_Argv(1);
if(argc > 2)
{
char *arg2 = Cmd_ArgsFrom(2);
Sys_SetEnv(arg1, arg2);
}
else if(argc == 2)
{
char *env = getenv(arg1);
if(env)
Com_Printf("%s=%s\n", arg1, env);
else
Com_Printf("%s undefined\n", arg1);
}
}
/*
==================
Com_ExecuteCfg
For controlling environment variables
==================
*/
void Com_ExecuteCfg(void)
{
Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n");
Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing
if(!Com_SafeMode())
{
// skip the q3config.cfg and autoexec.cfg if "safe" is on the command line
Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n");
Cbuf_Execute();
Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n");
Cbuf_Execute();
}
}
/*
==================
Com_GameRestart
Change to a new mod properly with cleaning up cvars before switching.
==================
*/
void Com_GameRestart(int checksumFeed, qboolean disconnect)
2011-02-18 14:31:32 +00:00
{
// make sure no recursion can be triggered
if(!com_gameRestarting && com_fullyInitialized)
{
com_gameRestarting = qtrue;
com_gameClientRestarting = com_cl_running->integer;
2011-02-18 14:31:32 +00:00
// Kill server if we have one
if(com_sv_running->integer)
SV_Shutdown("Game directory changed");
if(com_gameClientRestarting)
{
if(disconnect)
CL_Disconnect(qfalse);
CL_Shutdown("Game directory changed", disconnect, qfalse);
}
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FS_Restart(checksumFeed);
// Clean out any user and VM created cvars
Cvar_Restart(qtrue);
Com_ExecuteCfg();
if(disconnect)
{
// We don't want to change any network settings if gamedir
// change was triggered by a connect to server because the
// new network settings might make the connection fail.
NET_Restart_f();
}
if(com_gameClientRestarting)
{
CL_Init();
2011-02-18 14:31:32 +00:00
CL_StartHunkUsers(qfalse);
}
2011-02-18 14:31:32 +00:00
com_gameRestarting = qfalse;
com_gameClientRestarting = qfalse;
2011-02-18 14:31:32 +00:00
}
}
/*
==================
Com_GameRestart_f
Expose possibility to change current running mod to the user
==================
*/
void Com_GameRestart_f(void)
{
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Cvar_Set("fs_game", Cmd_Argv(1));
2011-02-18 14:31:32 +00:00
Com_GameRestart(0, qtrue);
}
#ifndef STANDALONE
// TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version
// not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
#ifndef DEDICATED
char cl_cdkey[34] = " ";
#else
char cl_cdkey[34] = "123456789";
#endif
/*
=================
Com_ReadCDKey
=================
*/
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
void Com_ReadCDKey( const char *filename ) {
fileHandle_t f;
char buffer[33];
char fbuffer[MAX_OSPATH];
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
FS_SV_FOpenFileRead( fbuffer, &f );
if ( !f ) {
Q_strncpyz( cl_cdkey, " ", 17 );
return;
}
Com_Memset( buffer, 0, sizeof(buffer) );
FS_Read( buffer, 16, f );
FS_FCloseFile( f );
if (CL_CDKeyValidate(buffer, NULL)) {
Q_strncpyz( cl_cdkey, buffer, 17 );
} else {
Q_strncpyz( cl_cdkey, " ", 17 );
}
}
/*
=================
Com_AppendCDKey
=================
*/
void Com_AppendCDKey( const char *filename ) {
fileHandle_t f;
char buffer[33];
char fbuffer[MAX_OSPATH];
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
FS_SV_FOpenFileRead( fbuffer, &f );
if (!f) {
Q_strncpyz( &cl_cdkey[16], " ", 17 );
return;
}
Com_Memset( buffer, 0, sizeof(buffer) );
FS_Read( buffer, 16, f );
FS_FCloseFile( f );
if (CL_CDKeyValidate(buffer, NULL)) {
strcat( &cl_cdkey[16], buffer );
} else {
Q_strncpyz( &cl_cdkey[16], " ", 17 );
}
}
#ifndef DEDICATED
/*
=================
Com_WriteCDKey
=================
*/
static void Com_WriteCDKey( const char *filename, const char *ikey ) {
fileHandle_t f;
char fbuffer[MAX_OSPATH];
char key[17];
#ifndef _WIN32
mode_t savedumask;
#endif
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
Q_strncpyz( key, ikey, 17 );
if(!CL_CDKeyValidate(key, NULL) ) {
return;
}
#ifndef _WIN32
savedumask = umask(0077);
#endif
f = FS_SV_FOpenFileWrite( fbuffer );
if ( !f ) {
Com_Printf ("Couldn't write CD key to %s.\n", fbuffer );
goto out;
}
FS_Write( key, 16, f );
FS_Printf( f, "\n// generated by quake, do not modify\r\n" );
FS_Printf( f, "// Do not give this file to ANYONE.\r\n" );
FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n");
FS_FCloseFile( f );
out:
#ifndef _WIN32
umask(savedumask);
#else
;
2011-02-18 14:31:32 +00:00
#endif
}
#endif
#endif // STANDALONE
static void Com_DetectAltivec(void)
{
// Only detect if user hasn't forcibly disabled it.
if (com_altivec->integer) {
static qboolean altivec = qfalse;
static qboolean detected = qfalse;
if (!detected) {
altivec = ( Sys_GetProcessorFeatures( ) & CF_ALTIVEC );
detected = qtrue;
}
if (!altivec) {
Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support!
}
}
}
/*
=================
Com_DetectSSE
Find out whether we have SSE support for Q_ftol function
=================
*/
#if id386 || idx64
static void Com_DetectSSE(void)
{
#if !idx64
cpuFeatures_t feat;
feat = Sys_GetProcessorFeatures();
if(feat & CF_SSE)
{
if(feat & CF_SSE2)
Q_SnapVector = qsnapvectorsse;
else
Q_SnapVector = qsnapvectorx87;
Q_ftol = qftolsse;
#endif
Q_VMftol = qvmftolsse;
Com_Printf("SSE instruction set enabled\n");
#if !idx64
}
else
{
Q_ftol = qftolx87;
Q_VMftol = qvmftolx87;
Q_SnapVector = qsnapvectorx87;
Com_Printf("SSE instruction set not available\n");
}
#endif
}
#else
#define Com_DetectSSE()
#endif
2011-02-18 14:31:32 +00:00
/*
=================
Com_InitRand
Seed the random number generator, if possible with an OS supplied random seed.
=================
*/
static void Com_InitRand(void)
{
unsigned int seed;
if(Sys_RandomBytes((byte *) &seed, sizeof(seed)))
srand(seed);
else
srand(time(NULL));
}
/*
=================
Com_Init
=================
*/
void Com_Init( char *commandLine ) {
char *s;
int qport;
Com_Printf( "%s %s %s\n", Q3_VERSION, PLATFORM_STRING, PRODUCT_DATE );
2011-02-18 14:31:32 +00:00
if ( setjmp (abortframe) ) {
Sys_Error ("Error during initialization");
}
// Clear queues
Com_Memset( &eventQueue[ 0 ], 0, MAX_QUEUED_EVENTS * sizeof( sysEvent_t ) );
// initialize the weak pseudo-random number generator for use later.
Com_InitRand();
// do this before anything else decides to push events
Com_InitPushEvent();
Com_InitSmallZoneMemory();
Cvar_Init ();
// prepare enough of the subsystems to handle
// cvar and command buffer management
Com_ParseCommandLine( commandLine );
// Swap_Init ();
Cbuf_Init ();
Com_DetectSSE();
2011-02-18 14:31:32 +00:00
// override anything from the config files with command line args
Com_StartupVariable( NULL );
Com_InitZoneMemory();
Cmd_Init ();
// get the developer cvar set as early as possible
com_developer = Cvar_Get("developer", "0", CVAR_TEMP);
// done early so bind command exists
CL_InitKeyCommands();
com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM);
com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT|CVAR_PROTECTED);
com_fs_unpure = Cvar_Get ("fs_unpure", "0", CVAR_ROM);
2011-02-18 14:31:32 +00:00
FS_InitFilesystem ();
Com_InitJournaling();
// Add some commands here already so users can use them from config files
Cmd_AddCommand ("setenv", Com_Setenv_f);
if (com_developer && com_developer->integer)
{
Cmd_AddCommand ("error", Com_Error_f);
Cmd_AddCommand ("crash", Com_Crash_f);
Cmd_AddCommand ("freeze", Com_Freeze_f);
}
Cmd_AddCommand ("quit", Com_Quit_f);
Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f );
Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName );
Cmd_AddCommand("game_restart", Com_GameRestart_f);
Com_ExecuteCfg();
// override anything from the config files with command line args
Com_StartupVariable( NULL );
// get dedicated here for proper hunk megs initialization
#ifdef DEDICATED
com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT);
Cvar_CheckRange( com_dedicated, 1, 2, qtrue );
#else
com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH);
Cvar_CheckRange( com_dedicated, 0, 2, qtrue );
#endif
// allocate the stack based hunk allocator
Com_InitHunkMemory();
// if any archived cvars are modified after this, we will trigger a writing
// of the config file
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
//
// init commands and vars
//
com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE);
com_maxfps = Cvar_Get ("com_maxfps", "144", CVAR_ARCHIVE);
2011-02-18 14:31:32 +00:00
com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE);
com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
com_speeds = Cvar_Get ("com_speeds", "0", 0);
com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT);
com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM);
sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT);
sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT);
com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
com_ansiColor = Cvar_Get( "com_ansiColor", "0", CVAR_ARCHIVE );
com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM );
com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", CVAR_ARCHIVE );
com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM );
com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE );
com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM );
com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE);
Cvar_Get("com_errorMessage", "", CVAR_ROM | CVAR_NORESTART);
2011-02-18 14:31:32 +00:00
#ifdef CINEMATICS_INTRO
2011-02-18 14:31:32 +00:00
com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE);
#endif
2011-02-18 14:31:32 +00:00
s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, PRODUCT_DATE );
2011-02-18 14:31:32 +00:00
com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
com_gamename = Cvar_Get("com_gamename", GAMENAME_FOR_MASTER, CVAR_SERVERINFO | CVAR_INIT);
com_protocol = Cvar_Get("com_protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_INIT);
#ifdef LEGACY_PROTOCOL
com_legacyprotocol = Cvar_Get("com_legacyprotocol", va("%i", PROTOCOL_LEGACY_VERSION), CVAR_INIT);
// Keep for compatibility with old mods / mods that haven't updated yet.
if(com_legacyprotocol->integer > 0)
Cvar_Get("protocol", com_legacyprotocol->string, CVAR_ROM);
else
#endif
Cvar_Get("protocol", com_protocol->string, CVAR_ROM);
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#ifndef DEDICATED
con_autochat = Cvar_Get("con_autochat", "1", CVAR_ARCHIVE);
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#endif
Sys_Init();
Sys_InitPIDFile( FS_GetCurrentGameDir() );
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// Pick a random port value
Com_RandomBytes( (byte*)&qport, sizeof(int) );
Netchan_Init( qport & 0xffff );
VM_Init();
SV_Init();
com_dedicated->modified = qfalse;
#ifndef DEDICATED
CL_Init();
#endif
// set com_frameTime so that if a map is started on the
// command line it will still be able to count on com_frameTime
// being random enough for a serverid
com_frameTime = Com_Milliseconds();
// add + commands from command line
if ( !Com_AddStartupCommands() ) {
// if the user didn't give any commands, run default action
if ( !com_dedicated->integer ) {
#ifdef CINEMATICS_LOGO
Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n");
#endif
#ifdef CINEMATICS_INTRO
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if( !com_introPlayed->integer ) {
Cvar_Set( com_introPlayed->name, "1" );
Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO );
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}
#endif
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}
}
// start in full screen ui mode
Cvar_Set("r_uiFullScreen", "1");
CL_StartHunkUsers( qfalse );
// make sure single player is off by default
Cvar_Set("ui_singlePlayerActive", "0");
com_fullyInitialized = qtrue;
// always set the cvar, but only print the info if it makes sense.
Com_DetectAltivec();
#if idppc
Com_Printf ("Altivec support is %s\n", com_altivec->integer ? "enabled" : "disabled");
#endif
com_pipefile = Cvar_Get( "com_pipefile", "", CVAR_ARCHIVE|CVAR_LATCH );
if( com_pipefile->string[0] )
{
pipefile = FS_FCreateOpenPipeFile( com_pipefile->string );
}
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Com_Printf ("--- Common Initialization Complete ---\n");
}
/*
===============
Com_ReadFromPipe
Read whatever is in com_pipefile, if anything, and execute it
===============
*/
void Com_ReadFromPipe( void )
{
static char buf[MAX_STRING_CHARS];
static int accu = 0;
int read;
if( !pipefile )
return;
while( ( read = FS_Read( buf + accu, sizeof( buf ) - accu - 1, pipefile ) ) > 0 )
{
char *brk = NULL;
int i;
for( i = accu; i < accu + read; ++i )
{
if( buf[ i ] == '\0' )
buf[ i ] = '\n';
if( buf[ i ] == '\n' || buf[ i ] == '\r' )
brk = &buf[ i + 1 ];
}
buf[ accu + read ] = '\0';
accu += read;
if( brk )
{
char tmp = *brk;
*brk = '\0';
Cbuf_ExecuteText( EXEC_APPEND, buf );
*brk = tmp;
accu -= brk - buf;
memmove( buf, brk, accu + 1 );
}
else if( accu >= sizeof( buf ) - 1 ) // full
{
Cbuf_ExecuteText( EXEC_APPEND, buf );
accu = 0;
}
}
}
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//==================================================================
void Com_WriteConfigToFile( const char *filename ) {
fileHandle_t f;
f = FS_FOpenFileWrite( filename );
if ( !f ) {
Com_Printf ("Couldn't write %s.\n", filename );
return;
}
FS_Printf (f, "// generated by quake, do not modify\n");
Key_WriteBindings (f);
Cvar_WriteVariables (f);
FS_FCloseFile( f );
}
/*
===============
Com_WriteConfiguration
Writes key bindings and archived cvars to config file if modified
===============
*/
void Com_WriteConfiguration( void ) {
// if we are quiting without fully initializing, make sure
// we don't write out anything
if ( !com_fullyInitialized ) {
return;
}
if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
return;
}
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
Com_WriteConfigToFile( Q3CONFIG_CFG );
// not needed for dedicated or standalone
#if !defined(DEDICATED) && !defined(STANDALONE)
if(!com_standalone->integer)
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{
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
const char *gamedir;
gamedir = Cvar_VariableString( "fs_game" );
if (UI_usesUniqueCDKey() && gamedir[0] != 0) {
Com_WriteCDKey( gamedir, &cl_cdkey[16] );
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} else {
Com_WriteCDKey( BASEGAME, cl_cdkey );
}
}
#endif
}
/*
===============
Com_WriteConfig_f
Write the config file to a specific name
===============
*/
void Com_WriteConfig_f( void ) {
char filename[MAX_QPATH];
if ( Cmd_Argc() != 2 ) {
Com_Printf( "Usage: writeconfig <filename>\n" );
return;
}
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
if (!COM_CompareExtension(filename, ".cfg"))
{
Com_Printf("Com_WriteConfig_f: Only the \".cfg\" extension is supported by this command!\n");
return;
}
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Com_Printf( "Writing %s.\n", filename );
Com_WriteConfigToFile( filename );
}
/*
================
Com_ModifyMsec
================
*/
int Com_ModifyMsec( int msec ) {
int clampTime;
//
// modify time for debugging values
//
if ( com_fixedtime->integer ) {
msec = com_fixedtime->integer;
} else if ( com_timescale->value ) {
msec *= com_timescale->value;
} else if (com_cameraMode->integer) {
msec *= com_timescale->value;
}
// don't let it scale below 1 msec
if ( msec < 1 && com_timescale->value) {
msec = 1;
}
if ( com_dedicated->integer ) {
// dedicated servers don't want to clamp for a much longer
// period, because it would mess up all the client's views
// of time.
if (com_sv_running->integer && msec > 500)
Com_Printf( "Hitch warning: %i msec frame time\n", msec );
clampTime = 5000;
} else
if ( !com_sv_running->integer ) {
// clients of remote servers do not want to clamp time, because
// it would skew their view of the server's time temporarily
clampTime = 5000;
} else {
// for local single player gaming
// we may want to clamp the time to prevent players from
// flying off edges when something hitches.
clampTime = 200;
}
if ( msec > clampTime ) {
msec = clampTime;
}
return msec;
}
/*
=================
Com_TimeVal
=================
*/
int Com_TimeVal(int minMsec)
{
int timeVal;
timeVal = Sys_Milliseconds() - com_frameTime;
if(timeVal >= minMsec)
timeVal = 0;
else
timeVal = minMsec - timeVal;
return timeVal;
}
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/*
=================
Com_Frame
=================
*/
void Com_Frame( void ) {
int msec, minMsec;
int timeVal, timeValSV;
static int lastTime = 0, bias = 0;
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int timeBeforeFirstEvents;
int timeBeforeServer;
int timeBeforeEvents;
int timeBeforeClient;
int timeAfter;
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if ( setjmp (abortframe) ) {
return; // an ERR_DROP was thrown
}
timeBeforeFirstEvents =0;
timeBeforeServer =0;
timeBeforeEvents =0;
timeBeforeClient = 0;
timeAfter = 0;
// write config file if anything changed
Com_WriteConfiguration();
//
// main event loop
//
if ( com_speeds->integer ) {
timeBeforeFirstEvents = Sys_Milliseconds ();
}
// Figure out how much time we have
if(!com_timedemo->integer)
{
if(com_dedicated->integer)
minMsec = SV_FrameMsec();
else
{
if(com_minimized->integer && com_maxfpsMinimized->integer > 0)
minMsec = 1000 / com_maxfpsMinimized->integer;
else if(com_unfocused->integer && com_maxfpsUnfocused->integer > 0)
minMsec = 1000 / com_maxfpsUnfocused->integer;
else if(com_maxfps->integer > 0)
minMsec = 1000 / com_maxfps->integer;
else
minMsec = 1;
timeVal = com_frameTime - lastTime;
bias += timeVal - minMsec;
if(bias > minMsec)
bias = minMsec;
// Adjust minMsec if previous frame took too long to render so
// that framerate is stable at the requested value.
minMsec -= bias;
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}
}
else
minMsec = 1;
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do
{
if(com_sv_running->integer)
{
timeValSV = SV_SendQueuedPackets();
timeVal = Com_TimeVal(minMsec);
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if(timeValSV < timeVal)
timeVal = timeValSV;
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}
else
timeVal = Com_TimeVal(minMsec);
if(com_busyWait->integer || timeVal < 1)
NET_Sleep(0);
else
NET_Sleep(timeVal - 1);
} while(Com_TimeVal(minMsec));
IN_Frame();
lastTime = com_frameTime;
com_frameTime = Com_EventLoop();
msec = com_frameTime - lastTime;
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Cbuf_Execute ();
if (com_altivec->modified)
{
Com_DetectAltivec();
com_altivec->modified = qfalse;
}
// mess with msec if needed
msec = Com_ModifyMsec(msec);
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//
// server side
//
if ( com_speeds->integer ) {
timeBeforeServer = Sys_Milliseconds ();
}
SV_Frame( msec );
// if "dedicated" has been modified, start up
// or shut down the client system.
// Do this after the server may have started,
// but before the client tries to auto-connect
if ( com_dedicated->modified ) {
// get the latched value
Cvar_Get( "dedicated", "0", 0 );
com_dedicated->modified = qfalse;
if ( !com_dedicated->integer ) {
SV_Shutdown( "dedicated set to 0" );
CL_FlushMemory();
}
}
#ifndef DEDICATED
//
// client system
//
//
// run event loop a second time to get server to client packets
// without a frame of latency
//
if ( com_speeds->integer ) {
timeBeforeEvents = Sys_Milliseconds ();
}
Com_EventLoop();
Cbuf_Execute ();
//
// client side
//
if ( com_speeds->integer ) {
timeBeforeClient = Sys_Milliseconds ();
}
CL_Frame( msec );
if ( com_speeds->integer ) {
timeAfter = Sys_Milliseconds ();
}
#else
if ( com_speeds->integer ) {
timeAfter = Sys_Milliseconds ();
timeBeforeEvents = timeAfter;
timeBeforeClient = timeAfter;
}
#endif
NET_FlushPacketQueue();
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//
// report timing information
//
if ( com_speeds->integer ) {
int all, sv, ev, cl;
all = timeAfter - timeBeforeServer;
sv = timeBeforeEvents - timeBeforeServer;
ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
cl = timeAfter - timeBeforeClient;
sv -= time_game;
cl -= time_frontend + time_backend;
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
}
//
// trace optimization tracking
//
if ( com_showtrace->integer ) {
extern int c_traces, c_brush_traces, c_patch_traces;
extern int c_pointcontents;
Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces,
c_brush_traces, c_patch_traces, c_pointcontents);
c_traces = 0;
c_brush_traces = 0;
c_patch_traces = 0;
c_pointcontents = 0;
}
Com_ReadFromPipe( );
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com_frameNumber++;
}
/*
=================
Com_Shutdown
=================
*/
void Com_Shutdown (void) {
if (logfile) {
FS_FCloseFile (logfile);
logfile = 0;
}
if ( com_journalFile ) {
FS_FCloseFile( com_journalFile );
com_journalFile = 0;
}
if( pipefile ) {
FS_FCloseFile( pipefile );
FS_HomeRemove( com_pipefile->string );
}
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}
/*
===========================================
command line completion
===========================================
*/
/*
==================
Field_Clear
==================
*/
void Field_Clear( field_t *edit ) {
memset(edit->buffer, 0, MAX_EDIT_LINE);
edit->cursor = 0;
edit->scroll = 0;
}
static const char *completionString;
static char shortestMatch[MAX_TOKEN_CHARS];
static int matchCount;
// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
static field_t *completionField;
/*
===============
FindMatches
===============
*/
static void FindMatches( const char *s ) {
int i;
if ( Q_stricmpn( s, completionString, strlen( completionString ) ) ) {
return;
}
matchCount++;
if ( matchCount == 1 ) {
Q_strncpyz( shortestMatch, s, sizeof( shortestMatch ) );
return;
}
// cut shortestMatch to the amount common with s
for ( i = 0 ; shortestMatch[i] ; i++ ) {
if ( i >= strlen( s ) ) {
shortestMatch[i] = 0;
break;
}
if ( tolower(shortestMatch[i]) != tolower(s[i]) ) {
shortestMatch[i] = 0;
}
}
}
/*
===============
PrintMatches
===============
*/
static void PrintMatches( const char *s ) {
if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
Com_Printf( " %s\n", s );
}
}
/*
===============
PrintCvarMatches
===============
*/
static void PrintCvarMatches( const char *s ) {
char value[ TRUNCATE_LENGTH ];
if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
Com_TruncateLongString( value, Cvar_VariableString( s ) );
Com_Printf( " %s = \"%s\"\n", s, value );
}
}
/*
===============
Field_FindFirstSeparator
===============
*/
static char *Field_FindFirstSeparator( char *s )
{
int i;
for( i = 0; i < strlen( s ); i++ )
{
if( s[ i ] == ';' )
return &s[ i ];
}
return NULL;
}
/*
===============
Field_Complete
===============
*/
static qboolean Field_Complete( void )
{
int completionOffset;
if( matchCount == 0 )
return qtrue;
completionOffset = strlen( completionField->buffer ) - strlen( completionString );
Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch,
sizeof( completionField->buffer ) - completionOffset );
completionField->cursor = strlen( completionField->buffer );
if( matchCount == 1 )
{
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
completionField->cursor++;
return qtrue;
}
Com_Printf( "]%s\n", completionField->buffer );
return qfalse;
}
#ifndef DEDICATED
/*
===============
Field_CompleteKeyname
===============
*/
void Field_CompleteKeyname( void )
{
matchCount = 0;
shortestMatch[ 0 ] = 0;
Key_KeynameCompletion( FindMatches );
if( !Field_Complete( ) )
Key_KeynameCompletion( PrintMatches );
}
#endif
/*
===============
Field_CompleteFilename
===============
*/
void Field_CompleteFilename( const char *dir,
const char *ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk )
2011-02-18 14:31:32 +00:00
{
matchCount = 0;
shortestMatch[ 0 ] = 0;
FS_FilenameCompletion( dir, ext, stripExt, FindMatches, allowNonPureFilesOnDisk );
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if( !Field_Complete( ) )
FS_FilenameCompletion( dir, ext, stripExt, PrintMatches, allowNonPureFilesOnDisk );
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}
/*
===============
Field_CompleteCommand
===============
*/
void Field_CompleteCommand( char *cmd,
qboolean doCommands, qboolean doCvars )
{
int completionArgument = 0;
// Skip leading whitespace and quotes
cmd = Com_SkipCharset( cmd, " \"" );
Cmd_TokenizeStringIgnoreQuotes( cmd );
completionArgument = Cmd_Argc( );
// If there is trailing whitespace on the cmd
if( *( cmd + strlen( cmd ) - 1 ) == ' ' )
{
completionString = "";
completionArgument++;
}
else
completionString = Cmd_Argv( completionArgument - 1 );
#ifndef DEDICATED
// add a '\' to the start of the buffer if it might be sent as chat otherwise
if( con_autochat->integer && completionField->buffer[ 0 ] &&
2011-02-18 14:31:32 +00:00
completionField->buffer[ 0 ] != '\\' )
{
if( completionField->buffer[ 0 ] != '/' )
{
// Buffer is full, refuse to complete
if( strlen( completionField->buffer ) + 1 >=
sizeof( completionField->buffer ) )
return;
memmove( &completionField->buffer[ 1 ],
&completionField->buffer[ 0 ],
strlen( completionField->buffer ) + 1 );
completionField->cursor++;
}
completionField->buffer[ 0 ] = '\\';
}
#endif
if( completionArgument > 1 )
{
const char *baseCmd = Cmd_Argv( 0 );
char *p;
#ifndef DEDICATED
// This should always be true
if( baseCmd[ 0 ] == '\\' || baseCmd[ 0 ] == '/' )
baseCmd++;
#endif
if( ( p = Field_FindFirstSeparator( cmd ) ) )
Field_CompleteCommand( p + 1, qtrue, qtrue ); // Compound command
else
Cmd_CompleteArgument( baseCmd, cmd, completionArgument );
}
else
{
if( completionString[0] == '\\' || completionString[0] == '/' )
completionString++;
matchCount = 0;
shortestMatch[ 0 ] = 0;
if( strlen( completionString ) == 0 )
return;
if( doCommands )
Cmd_CommandCompletion( FindMatches );
if( doCvars )
Cvar_CommandCompletion( FindMatches );
if( !Field_Complete( ) )
{
// run through again, printing matches
if( doCommands )
Cmd_CommandCompletion( PrintMatches );
if( doCvars )
Cvar_CommandCompletion( PrintCvarMatches );
}
}
}
/*
===============
Field_AutoComplete
Perform Tab expansion
===============
*/
void Field_AutoComplete( field_t *field )
{
completionField = field;
Field_CompleteCommand( completionField->buffer, qtrue, qtrue );
}
/*
==================
Com_RandomBytes
fills string array with len random bytes, preferably from the OS randomizer
2011-02-18 14:31:32 +00:00
==================
*/
void Com_RandomBytes( byte *string, int len )
{
int i;
if( Sys_RandomBytes( string, len ) )
return;
Com_Printf( "Com_RandomBytes: using weak randomization\n" );
for( i = 0; i < len; i++ )
string[i] = (unsigned char)( rand() % 256 );
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}
/*
==================
Com_IsVoipTarget
Returns non-zero if given clientNum is enabled in voipTargets, zero otherwise.
If clientNum is negative return if any bit is set.
==================
*/
qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientNum)
{
int index;
if(clientNum < 0)
{
for(index = 0; index < voipTargetsSize; index++)
{
if(voipTargets[index])
return qtrue;
}
return qfalse;
}
index = clientNum >> 3;
if(index < voipTargetsSize)
return (voipTargets[index] & (1 << (clientNum & 0x07)));
return qfalse;
}
/*
===============
Field_CompletePlayerName
===============
*/
static qboolean Field_CompletePlayerNameFinal( qboolean whitespace )
{
int completionOffset;
if( matchCount == 0 )
return qtrue;
completionOffset = strlen( completionField->buffer ) - strlen( completionString );
Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch,
sizeof( completionField->buffer ) - completionOffset );
completionField->cursor = strlen( completionField->buffer );
if( matchCount == 1 && whitespace )
{
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
completionField->cursor++;
return qtrue;
}
return qfalse;
}
static void Name_PlayerNameCompletion( const char **names, int nameCount, void(*callback)(const char *s) )
{
int i;
for( i = 0; i < nameCount; i++ ) {
callback( names[ i ] );
}
}
qboolean Com_FieldStringToPlayerName( char *name, int length, const char *rawname )
{
char hex[5];
int i;
int ch;
if( name == NULL || rawname == NULL )
return qfalse;
if( length <= 0 )
return qtrue;
for( i = 0; *rawname && i + 1 <= length; rawname++, i++ ) {
if( *rawname == '\\' ) {
Q_strncpyz( hex, rawname + 1, sizeof(hex) );
ch = Com_HexStrToInt( hex );
if( ch > -1 ) {
name[i] = ch;
rawname += 4; //hex string length, 0xXX
} else {
name[i] = *rawname;
}
} else {
name[i] = *rawname;
}
}
name[i] = '\0';
return qtrue;
}
qboolean Com_PlayerNameToFieldString( char *str, int length, const char *name )
{
const char *p;
int i;
int x1, x2;
if( str == NULL || name == NULL )
return qfalse;
if( length <= 0 )
return qtrue;
*str = '\0';
p = name;
for( i = 0; *p != '\0'; i++, p++ )
{
if( i + 1 >= length )
break;
if( *p <= ' ' )
{
if( i + 5 + 1 >= length )
break;
x1 = *p >> 4;
x2 = *p & 15;
str[i+0] = '\\';
str[i+1] = '0';
str[i+2] = 'x';
str[i+3] = x1 > 9 ? x1 - 10 + 'a' : x1 + '0';
str[i+4] = x2 > 9 ? x2 - 10 + 'a' : x2 + '0';
i += 4;
} else {
str[i] = *p;
}
}
str[i] = '\0';
return qtrue;
}
void Field_CompletePlayerName( const char **names, int nameCount )
{
qboolean whitespace;
matchCount = 0;
shortestMatch[ 0 ] = 0;
if( nameCount <= 0 )
return;
Name_PlayerNameCompletion( names, nameCount, FindMatches );
if( completionString[0] == '\0' )
{
Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ 0 ] );
}
//allow to tab player names
//if full player name switch to next player name
if( completionString[0] != '\0'
&& Q_stricmp( shortestMatch, completionString ) == 0
&& nameCount > 1 )
{
int i;
for( i = 0; i < nameCount; i++ ) {
if( Q_stricmp( names[ i ], completionString ) == 0 )
{
i++;
if( i >= nameCount )
{
i = 0;
}
Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ i ] );
break;
}
}
}
if( matchCount > 1 )
{
Com_Printf( "]%s\n", completionField->buffer );
Name_PlayerNameCompletion( names, nameCount, PrintMatches );
}
whitespace = nameCount == 1? qtrue: qfalse;
if( !Field_CompletePlayerNameFinal( whitespace ) )
{
}
}
int QDECL Com_strCompare( const void *a, const void *b )
{
const char **pa = (const char **)a;
const char **pb = (const char **)b;
return strcmp( *pa, *pb );
}