2011-02-18 14:31:32 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
2021-03-24 20:13:01 +00:00
|
|
|
Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
This file is part of q3rally source code.
|
|
|
|
|
|
|
|
q3rally source code is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
q3rally source code is distributed in the hope that it will be
|
|
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with q3rally; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
//
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
* name: ai_dmnet.h
|
|
|
|
*
|
|
|
|
* desc: Quake3 bot AI
|
|
|
|
*
|
|
|
|
* $Archive: /source/code/botai/ai_chat.c $
|
|
|
|
*
|
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
#define MAX_NODESWITCHES 50
|
|
|
|
|
2012-09-15 07:35:02 +00:00
|
|
|
void AIEnter_Intermission(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Observer(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Respawn(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Stand(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Seek_NBG(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Seek_LTG(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Seek_Camp(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Battle_Fight(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Battle_Chase(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Battle_Retreat(bot_state_t *bs, char *s);
|
|
|
|
void AIEnter_Battle_NBG(bot_state_t *bs, char *s);
|
2011-02-18 14:31:32 +00:00
|
|
|
int AINode_Intermission(bot_state_t *bs);
|
|
|
|
int AINode_Observer(bot_state_t *bs);
|
|
|
|
int AINode_Respawn(bot_state_t *bs);
|
|
|
|
int AINode_Stand(bot_state_t *bs);
|
|
|
|
int AINode_Seek_ActivateEntity(bot_state_t *bs);
|
|
|
|
int AINode_Seek_NBG(bot_state_t *bs);
|
|
|
|
int AINode_Seek_LTG(bot_state_t *bs);
|
|
|
|
int AINode_Battle_Fight(bot_state_t *bs);
|
|
|
|
int AINode_Battle_Chase(bot_state_t *bs);
|
|
|
|
int AINode_Battle_Retreat(bot_state_t *bs);
|
|
|
|
int AINode_Battle_NBG(bot_state_t *bs);
|
|
|
|
|
|
|
|
// STONELANCE
|
2012-09-15 07:35:02 +00:00
|
|
|
void AIEnter_MoveToNextCheckpoint(bot_state_t *bs, char *s);
|
2011-02-18 14:31:32 +00:00
|
|
|
int AINode_MoveToNextCheckpoint(bot_state_t *bs);
|
|
|
|
// END
|
|
|
|
|
|
|
|
void BotResetNodeSwitches(void);
|
|
|
|
void BotDumpNodeSwitches(bot_state_t *bs);
|
|
|
|
|