q3rally/engine/code/sdl/sdl_glimp.c

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "../renderercommon/tr_common.h"
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#include "../sys/sys_local.h"
#include "sdl_icon.h"
typedef enum
{
RSERR_OK,
RSERR_INVALID_FULLSCREEN,
RSERR_INVALID_MODE,
RSERR_UNKNOWN
} rserr_t;
SDL_Window *SDL_window = NULL;
static SDL_GLContext SDL_glContext = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
cvar_t *r_allowResize; // make window resizable
cvar_t *r_centerWindow;
cvar_t *r_sdlDriver;
void (APIENTRYP qglActiveTextureARB) (GLenum texture);
void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
void (APIENTRYP qglUnlockArraysEXT) (void);
/*
===============
GLimp_Shutdown
===============
*/
void GLimp_Shutdown( void )
{
ri.IN_Shutdown();
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SDL_QuitSubSystem( SDL_INIT_VIDEO );
}
/*
===============
GLimp_Minimize
Minimize the game so that user is back at the desktop
===============
*/
void GLimp_Minimize( void )
{
SDL_MinimizeWindow( SDL_window );
}
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/*
===============
GLimp_LogComment
===============
*/
void GLimp_LogComment( char *comment )
{
}
/*
===============
GLimp_CompareModes
===============
*/
static int GLimp_CompareModes( const void *a, const void *b )
{
const float ASPECT_EPSILON = 0.001f;
SDL_Rect *modeA = (SDL_Rect *)a;
SDL_Rect *modeB = (SDL_Rect *)b;
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float aspectA = (float)modeA->w / (float)modeA->h;
float aspectB = (float)modeB->w / (float)modeB->h;
int areaA = modeA->w * modeA->h;
int areaB = modeB->w * modeB->h;
float aspectDiffA = fabs( aspectA - displayAspect );
float aspectDiffB = fabs( aspectB - displayAspect );
float aspectDiffsDiff = aspectDiffA - aspectDiffB;
if( aspectDiffsDiff > ASPECT_EPSILON )
return 1;
else if( aspectDiffsDiff < -ASPECT_EPSILON )
return -1;
else
return areaA - areaB;
}
/*
===============
GLimp_DetectAvailableModes
===============
*/
static void GLimp_DetectAvailableModes(void)
{
int i, j;
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char buf[ MAX_STRING_CHARS ] = { 0 };
int numSDLModes;
SDL_Rect *modes;
int numModes = 0;
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SDL_DisplayMode windowMode;
int display = SDL_GetWindowDisplayIndex( SDL_window );
if( display < 0 )
{
ri.Printf( PRINT_WARNING, "Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() );
return;
}
numSDLModes = SDL_GetNumDisplayModes( display );
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if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 || numSDLModes <= 0 )
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{
ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected: %s\n", SDL_GetError() );
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return;
}
modes = SDL_calloc( (size_t)numSDLModes, sizeof( SDL_Rect ) );
if ( !modes )
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{
ri.Error( ERR_FATAL, "Out of memory" );
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}
for( i = 0; i < numSDLModes; i++ )
{
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
continue;
if( !mode.w || !mode.h )
{
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
SDL_free( modes );
return;
}
if( windowMode.format != mode.format )
continue;
// SDL can give the same resolution with different refresh rates.
// Only list resolution once.
for( j = 0; j < numModes; j++ )
{
if( mode.w == modes[ j ].w && mode.h == modes[ j ].h )
break;
}
if( j != numModes )
continue;
modes[ numModes ].w = mode.w;
modes[ numModes ].h = mode.h;
numModes++;
}
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if( numModes > 1 )
qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
{
const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
Q_strcat( buf, sizeof( buf ), newModeString );
else
ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h );
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}
if( *buf )
{
buf[ strlen( buf ) - 1 ] = 0;
ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
ri.Cvar_Set( "r_availableModes", buf );
}
SDL_free( modes );
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}
/*
===============
GLimp_SetMode
===============
*/
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean coreContext)
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{
const char *glstring;
int perChannelColorBits;
int colorBits, depthBits, stencilBits;
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int samples;
int i = 0;
SDL_Surface *icon = NULL;
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
SDL_DisplayMode desktopMode;
int display = 0;
int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
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ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
if ( r_allowResize->integer )
flags |= SDL_WINDOW_RESIZABLE;
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#ifdef USE_ICON
icon = SDL_CreateRGBSurfaceFrom(
(void *)CLIENT_WINDOW_ICON.pixel_data,
CLIENT_WINDOW_ICON.width,
CLIENT_WINDOW_ICON.height,
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
#ifdef Q3_LITTLE_ENDIAN
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#else
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#endif
);
#endif
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// If a window exists, note its display index
if( SDL_window != NULL )
{
display = SDL_GetWindowDisplayIndex( SDL_window );
if( display < 0 )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() );
}
}
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if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
{
displayAspect = (float)desktopMode.w / (float)desktopMode.h;
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ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", displayAspect );
}
else
{
Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
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ri.Printf( PRINT_ALL,
"Cannot determine display aspect, assuming 1.333\n" );
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}
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
if (mode == -2)
{
// use desktop video resolution
if( desktopMode.h > 0 )
{
glConfig.vidWidth = desktopMode.w;
glConfig.vidHeight = desktopMode.h;
}
else
{
glConfig.vidWidth = 640;
glConfig.vidHeight = 480;
ri.Printf( PRINT_ALL,
"Cannot determine display resolution, assuming 640x480\n" );
}
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
}
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
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{
ri.Printf( PRINT_ALL, " invalid mode\n" );
return RSERR_INVALID_MODE;
}
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
// Center window
if( r_centerWindow->integer && !fullscreen )
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{
x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 );
y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 );
}
// Destroy existing state if it exists
if( SDL_glContext != NULL )
{
SDL_GL_DeleteContext( SDL_glContext );
SDL_glContext = NULL;
}
if( SDL_window != NULL )
{
SDL_GetWindowPosition( SDL_window, &x, &y );
ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
SDL_DestroyWindow( SDL_window );
SDL_window = NULL;
}
if( fullscreen )
{
flags |= SDL_WINDOW_FULLSCREEN;
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glConfig.isFullscreen = qtrue;
}
else
{
if( noborder )
flags |= SDL_WINDOW_BORDERLESS;
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glConfig.isFullscreen = qfalse;
}
colorBits = r_colorbits->value;
if ((!colorBits) || (colorBits >= 32))
colorBits = 24;
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if (!r_depthbits->value)
depthBits = 24;
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else
depthBits = r_depthbits->value;
stencilBits = r_stencilbits->value;
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samples = r_ext_multisample->value;
for (i = 0; i < 16; i++)
{
int testColorBits, testDepthBits, testStencilBits;
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// 0 - default
// 1 - minus colorBits
// 2 - minus depthBits
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// 3 - minus stencil
if ((i % 4) == 0 && i)
{
// one pass, reduce
switch (i / 4)
{
case 2 :
if (colorBits == 24)
colorBits = 16;
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break;
case 1 :
if (depthBits == 24)
depthBits = 16;
else if (depthBits == 16)
depthBits = 8;
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case 3 :
if (stencilBits == 24)
stencilBits = 16;
else if (stencilBits == 16)
stencilBits = 8;
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}
}
testColorBits = colorBits;
testDepthBits = depthBits;
testStencilBits = stencilBits;
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if ((i % 4) == 3)
{ // reduce colorBits
if (testColorBits == 24)
testColorBits = 16;
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}
if ((i % 4) == 2)
{ // reduce depthBits
if (testDepthBits == 24)
testDepthBits = 16;
else if (testDepthBits == 16)
testDepthBits = 8;
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}
if ((i % 4) == 1)
{ // reduce stencilBits
if (testStencilBits == 24)
testStencilBits = 16;
else if (testStencilBits == 16)
testStencilBits = 8;
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else
testStencilBits = 0;
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}
if (testColorBits == 24)
perChannelColorBits = 8;
else
perChannelColorBits = 4;
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#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
if (perChannelColorBits == 4)
perChannelColorBits = 0; /* Use minimum size for 16-bit color */
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/* Need alpha or else SGIs choose 36+ bit RGB mode */
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
#endif
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
if(r_stereoEnabled->integer)
{
glConfig.stereoEnabled = qtrue;
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
}
else
{
glConfig.stereoEnabled = qfalse;
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
}
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // if multisampling is enabled on X11, this causes create window to fail.
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// If not allowing software GL, demand accelerated
if( !r_allowSoftwareGL->integer )
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
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#endif
if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
glConfig.vidWidth, glConfig.vidHeight, flags ) ) == NULL )
{
ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
continue;
}
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if( fullscreen )
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{
SDL_DisplayMode mode;
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switch( testColorBits )
{
case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
}
mode.w = glConfig.vidWidth;
mode.h = glConfig.vidHeight;
mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
mode.driverdata = NULL;
if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
{
ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
continue;
}
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}
SDL_SetWindowIcon( SDL_window, icon );
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if (coreContext)
{
int profileMask, majorVersion, minorVersion;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion);
ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) == NULL)
{
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
ri.Printf(PRINT_ALL, "Reverting to default context\n");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
}
else
{
const char *renderer;
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
renderer = (const char *)qglGetString(GL_RENDERER);
if (renderer && (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
{
ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
SDL_GL_DeleteContext(SDL_glContext);
SDL_glContext = NULL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
}
}
}
else
{
SDL_glContext = NULL;
}
if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
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{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
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continue;
}
qglClearColor( 0, 0, 0, 1 );
qglClear( GL_COLOR_BUFFER_BIT );
SDL_GL_SwapWindow( SDL_window );
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if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) );
}
glConfig.colorBits = testColorBits;
glConfig.depthBits = testDepthBits;
glConfig.stencilBits = testStencilBits;
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ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n",
glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
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break;
}
SDL_FreeSurface( icon );
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if( !SDL_window )
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{
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
return RSERR_INVALID_MODE;
}
GLimp_DetectAvailableModes();
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glstring = (char *) qglGetString (GL_RENDERER);
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
return RSERR_OK;
}
/*
===============
GLimp_StartDriverAndSetMode
===============
*/
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean gl3Core)
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{
rserr_t err;
if (!SDL_WasInit(SDL_INIT_VIDEO))
{
const char *driverName;
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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{
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
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return qfalse;
}
driverName = SDL_GetCurrentVideoDriver( );
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ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
ri.Cvar_Set( "r_sdlDriver", driverName );
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}
if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
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{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
fullscreen = qfalse;
}
err = GLimp_SetMode(mode, fullscreen, noborder, gl3Core);
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switch ( err )
{
case RSERR_INVALID_FULLSCREEN:
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
return qfalse;
case RSERR_INVALID_MODE:
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
return qfalse;
default:
break;
}
return qtrue;
}
/*
===============
GLimp_InitExtensions
===============
*/
static void GLimp_InitExtensions( void )
{
if ( !r_allowExtensions->integer )
{
ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
return;
}
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
glConfig.textureCompression = TC_NONE;
// GL_EXT_texture_compression_s3tc
if ( SDL_GL_ExtensionSupported( "GL_ARB_texture_compression" ) &&
SDL_GL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" ) )
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{
if ( r_ext_compressed_textures->value )
{
glConfig.textureCompression = TC_S3TC_ARB;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
}
// GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
if (glConfig.textureCompression == TC_NONE)
{
if ( SDL_GL_ExtensionSupported( "GL_S3_s3tc" ) )
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{
if ( r_ext_compressed_textures->value )
{
glConfig.textureCompression = TC_S3TC;
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
}
}
// GL_EXT_texture_env_add
glConfig.textureEnvAddAvailable = qfalse;
if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
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{
if ( r_ext_texture_env_add->integer )
{
glConfig.textureEnvAddAvailable = qtrue;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
}
else
{
glConfig.textureEnvAddAvailable = qfalse;
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
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{
if ( r_ext_multitexture->value )
{
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
{
GLint glint = 0;
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
glConfig.numTextureUnits = (int) glint;
if ( glConfig.numTextureUnits > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
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{
if ( r_ext_compiled_vertex_array->value )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
{
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
}
textureFilterAnisotropic = qfalse;
if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) )
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{
if ( r_ext_texture_filter_anisotropic->integer ) {
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
if ( maxAnisotropy <= 0 ) {
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
maxAnisotropy = 0;
}
else
{
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
textureFilterAnisotropic = qtrue;
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
}
}
#define R_MODE_FALLBACK 3 // 640 * 480
/*
===============
GLimp_Init
This routine is responsible for initializing the OS specific portions
of OpenGL
===============
*/
void GLimp_Init( qboolean coreContext)
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{
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
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r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH );
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if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
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{
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
ri.Cvar_Set( "r_fullscreen", "0" );
ri.Cvar_Set( "r_centerWindow", "0" );
ri.Cvar_Set( "com_abnormalExit", "0" );
}
ri.Sys_GLimpInit( );
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// Create the window and set up the context
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, coreContext))
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goto success;
// Try again, this time in a platform specific "safe mode"
ri.Sys_GLimpSafeInit( );
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if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, coreContext))
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goto success;
// Finally, try the default screen resolution
if( r_mode->integer != R_MODE_FALLBACK )
{
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, coreContext))
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goto success;
}
// Nothing worked, give up
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
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success:
// These values force the UI to disable driver selection
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glConfig.driverType = GLDRV_ICD;
glConfig.hardwareType = GLHW_GENERIC;
// Only using SDL_SetWindowBrightness to determine if hardware gamma is supported
glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer &&
SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0;
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// get our config strings
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
if (qglGetString(GL_EXTENSIONS))
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
else
Q_strncpyz( glConfig.extensions_string, "Not available (core context, fixme)", sizeof( glConfig.extensions_string ) );
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// initialize extensions
GLimp_InitExtensions( );
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
// This depends on SDL_INIT_VIDEO, hence having it here
ri.IN_Init( SDL_window );
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}
/*
===============
GLimp_EndFrame
Responsible for doing a swapbuffers
===============
*/
void GLimp_EndFrame( void )
{
// don't flip if drawing to front buffer
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
SDL_GL_SwapWindow( SDL_window );
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}
if( r_fullscreen->modified )
{
int fullscreen;
qboolean needToToggle;
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qboolean sdlToggled = qfalse;
// Find out the current state
fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
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if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
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}
// Is the state we want different from the current state?
needToToggle = !!r_fullscreen->integer != fullscreen;
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if( needToToggle )
{
sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
if( !sdlToggled )
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");
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ri.IN_Restart( );
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}
r_fullscreen->modified = qfalse;
}
}